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Articles 691 - 720 of 756
Full-Text Articles in Interactive Arts
Putting Multimedia Exhibits In The Palm Of Your Hand, Damecia Donahue, Rachael Clark
Putting Multimedia Exhibits In The Palm Of Your Hand, Damecia Donahue, Rachael Clark
Library Scholarly Publications
Presentation given by Rachael Clark and Damecia Donahue in November of 2012 at the Michigan Library Association Annual Conference in Detroit, MI. The discussion revolved around topics related to libraries creating exhibits using their own collections and resources; this included the idea of incorporating multimedia tools and web applications to creatively and interactively provide access to library materials.
Explore, Educate, Expand: The Exploratorium’S Education Abroad Youth Program, Nina Rubin
Explore, Educate, Expand: The Exploratorium’S Education Abroad Youth Program, Nina Rubin
Capstone Collection
This capstone describes the design of an outbound, education abroad program that will take place in Dharamsala, India over a five-week period. It will bring together young adults from the U.S. and Tibet for an intercultural learning experience. The program will provide hands-on opportunities for participants to be engaged in academic, philosophical and personal growth. The educational workshops and activities will be centered on neuroscience, meditation, and Buddhist conceptions of science and the natural world. At the same time, themes of intercultural communication and competence will be explored in-depth.
As a foundation, the program will build from an existing partnership …
Conclusion Panel, Allison Marsh
Systems At Play: The Construction Of International Systems In Social Impact Games, Jorge Albor
Systems At Play: The Construction Of International Systems In Social Impact Games, Jorge Albor
Master's Theses
This thesis explores how game makers conceive of and navigate the intersection between digital systems and real world systems by asking, how can social impact game designers shape procedural rhetoric to effectively address complex real world systems with digital systems? By examining three game case studies, I reach four significant findings regarding player agency, subversive play, design approaches to scale, and game difficulty in regards to systems fluency.
Texture Mapping With Mudbox And 3ds Max, Joshua Holland
Texture Mapping With Mudbox And 3ds Max, Joshua Holland
Graphic Communication
The purpose of this study was to determine the intuitiveness of texture mapping and compressibility of files generated using Autodesk 3ds Max 2012 versus Autodesk Mudbox 2012. This will be used by anyone starting to learn how to texture map and who is comparing programs that have the capability to do so. This will save users time in researching which program is better suited for their needs.
This study investigated how Autodesk 3ds Max 2012 and Autodesk Mudbox 2012 compared in mapping textures to 3D models. A basic computer skills assessment test and an intuitive test was administered to twelve …
Possible Symbolics 33, Stephen Andrade
Possible Symbolics 33, Stephen Andrade
Computer Graphics Department Faculty Publications and Creative Works
Professor Steve Andrade is continuously experimenting in a wide range of visual arts and technology. He is an avid researcher in the areas of interactive technology, gaming, modern visual metaphor, archeology, fine arts, Western geology and the sociology of technology space.
When he is not teaching or conducting projects at the University, Professor Andrade can be found traveling or working in his studio (pictured here). His artwork includes digital imaging, graphic art posters, virtual space planning, information graphics, 2d and 3d sculpture, representational sketching, realism, video and his current passion - abstract modern painting with a hint of allegory. He …
How Locative Media Art Set The Agenda For Mobile Location Aware Apps (And Why This Still Matters)., Conor Mcgarrigle
How Locative Media Art Set The Agenda For Mobile Location Aware Apps (And Why This Still Matters)., Conor Mcgarrigle
Conference Papers
This paper explores the connection between Locative Media (LM) a set of art practices centred on location aware technologies and current Location Based Services (LBS) and applications. To achieve this LM will be traced to the origins of the term and to the originary ambitions driving this unique mode of engagement with emergent location-aware technologies. This involves returning to the first principles of the Karosta Locative Media workshop, its associated texts and to Ben Russell's "Headmap Manifesto" [1] to locate the intentions and ambitions embedded in the term itself.
From its inception at the locative media workshop in Karosta, Latvia …
Public Data Visualization: Dramatizing Architecture And Making Data Visible, Dave Colangelo, Patricio Davila
Public Data Visualization: Dramatizing Architecture And Making Data Visible, Dave Colangelo, Patricio Davila
School of Film Faculty Publications and Presentations
In this paper, we explore emerging modes of digitally-mediated participation in urban space that engage bodily and architectural relationships with data rich environments. We contend that the combination of data visualization, public space, and digital display technologies represent an important aesthetic and technical challenge that engage new dimensions of presence in a social and material environment characterized by net works and data.
The Effects Of Seductive Details In An Inflatable Planetarium, Sean Gillette
The Effects Of Seductive Details In An Inflatable Planetarium, Sean Gillette
Walden Dissertations and Doctoral Studies
Astronomy is becoming a forgotten science, which is evident by its relatively low enrollment figures compared to biology, chemistry, and physics. A portable inflatable planetarium brings relevance back to astronomy and offers support to students and educators by simulating realistic astronomical environments. This study sought to determine if learning is improved in an inflatable planetarium by adhering to the design principles of the cognitive theory of multimedia learning (CTML), specifically the coherence principle, in an authentic classroom. Two groups of 5th grade students of similar ability were purposefully assigned using a 1-teacher-to-many-students format with mean lesson lengths of 34 minutes. …
Intelligent Design, Jillian Amistoso Dudziak
Intelligent Design, Jillian Amistoso Dudziak
Electronic Theses and Dissertations
As human beings we are designed and created in a fabric that is profound and complex. We are built with a framework where mind and body work in a concerted effort to maintain our lives automatically. A deep and defining part of our existence as humans is not just the innate desire to live but to live in consistent well-being--emotionally, physically, and mentally. I believe when we incorporate our knowledge of human physiology into our creative process then we allow ourselves a greater opportunity to create an authentic connection with our intended audience. My work during the past three years …
Teaching Design And Communication Through Project-Based Service Learning: Past, Present And Future, Ulrike Gencarelle, Laura Gabiger
Teaching Design And Communication Through Project-Based Service Learning: Past, Present And Future, Ulrike Gencarelle, Laura Gabiger
Computer Graphics Department Faculty Publications and Creative Works
No abstract provided.
The Construction Of Locative Situations: Locative Media And The Situationist International, Recuperation Or Redux?, Conor Mcgarrigle
The Construction Of Locative Situations: Locative Media And The Situationist International, Recuperation Or Redux?, Conor Mcgarrigle
Articles
A trend exists within locative media art of invoking the practices of the Situationist International (SI) as an art historical and theoretical background to contemporary practices. It is claimed that locative media seeks to re-enchant urban space though the application of locative technologies to develop novel and experimental methods for navigating, exploring and experiencing the city. To this end, SI concepts such as psychogeography and the techniques of detournement and the de ́rive (drift) have exerted considerable influence on locative media practices, but questions arise as to whether this constitutes a valid contemporary appropriation or a recuperative co-option, serving to …
Sae Magazine : The Magazine Of Sae Institute And Sae Alumni Association 2010|1, Sae Institute
Sae Magazine : The Magazine Of Sae Institute And Sae Alumni Association 2010|1, Sae Institute
SAE Magazine (2007-2011)
No abstract provided.
Sae Magazine : The Magazine Of Sae Institute And Sae Alumni Association 2010|2, Sae Institute
Sae Magazine : The Magazine Of Sae Institute And Sae Alumni Association 2010|2, Sae Institute
SAE Magazine (2007-2011)
No abstract provided.
The Stand, Kelsey Boyer
The Stand, Kelsey Boyer
Renée Crown University Honors Thesis Projects - All
Concept Statement
The Stand is based on the concept of creating a new alternative source of information and news specifically for the South Side community of Syracuse, New York. The new publication will improve upon the existing small-format local newspapers, creating a vibrant new media source. It will focus exclusively on the people of this community and serve as a visual connection for the members of the South Side. Its monthly production will create an awareness of recent events and happenings of the community that currently often go unheard and unseen. This will in return help community members become a …
Sae Magazine : The Magazine Of Sae Institute And Sae Alumni Association 2009|1, Sae Institute
Sae Magazine : The Magazine Of Sae Institute And Sae Alumni Association 2009|1, Sae Institute
SAE Magazine (2007-2011)
No abstract provided.
Sae Magazine : The Magazine Of Sae Institute And Sae Alumni Association 2009|2, Sae Institute
Sae Magazine : The Magazine Of Sae Institute And Sae Alumni Association 2009|2, Sae Institute
SAE Magazine (2007-2011)
No abstract provided.
01sj / Fuse
SWITCH
This page describes two initiatives: 01SJ, a global festival produced by ZER01, and the FUSE residency program, a collaboration between SJSU’s CADRE Lab and the Montalvo Arts Center.
The Blinds Shop Company Limited Brand Identity Project, Peter Dee
The Blinds Shop Company Limited Brand Identity Project, Peter Dee
Other resources
The Blinds Shop offers made to measure window blinds catering to all markets across Ireland. The Blinds Shop required a clean, bold and modern logo using fresh colours and imagery.
Peter Dee - Strategic Design and Marketing Consultant, was responsible for the design and development of the brand identity for the The Blinds Shop Company Limited which was used on business cards, letterhead, promotional information, uniforms, advertising and e-Commerce website.
The Blinds Shop is a retailer of made to measure window blinds catering to both the domestic and commercial market within the Dublin area. Blinds are made to the highest …
Sae Magazin : Das Magazin Von Sae Institute Und Sae Alumni Association 2008|1, Sae Institute
Sae Magazin : Das Magazin Von Sae Institute Und Sae Alumni Association 2008|1, Sae Institute
SAE Magazine (2007-2011)
No abstract provided.
Mimetics Of History, Thomas Asmuth
Mimetics Of History, Thomas Asmuth
SWITCH
This article explores how historical reenactments can be more than just reiterations of the past. Using examples like the Port Huron Project and live-action roleplay groups, the author shows how these performances can create new meaning by blending past and present. Instead of just watching history, participants become part of it, creating moments of reflection and sometimes protest. The article argues that reenactment can challenge official versions of history, offer space for underrepresented voices, and encourage deeper thinking about how we remember and interpret the past today.
"De Palo Pa' Rumba:" An Interview With Leandro Soto, Isabel Alvarez-Borland
"De Palo Pa' Rumba:" An Interview With Leandro Soto, Isabel Alvarez-Borland
Spanish Department Faculty Scholarship
An interview with Leandro Soto, a Cuban artist who specializes in interdisciplinary and performance art. The interview was conducted in 2007 by Isabel Alvarez-Borland, professor of Spanish at the College of the Holy Cross.
Borders, Boundaries And Liminal Spaces
Borders, Boundaries And Liminal Spaces
SWITCH
The Borders, Boundaries & Liminal Spaces conference, hosted by Ars Virtua in Second Life and sponsored by CADRE, brought together theorists, scholars, and artists for a three-day discussion of how borders and identities shift in digital spaces. Set within the world of Second Life, the conference explored topics like architecture and archaeology, digital embodiment, posthuman performance, and gaming systems.
Cadre Laboratory/Montalvo Arts Center Research Residency
Cadre Laboratory/Montalvo Arts Center Research Residency
SWITCH
This article outlines the CADRE Laboratory/Montalvo Arts Center Research Residency, a collaborative program between San Jose State University’s CADRE Institute, the Montalvo Arts Center, and the ZeroOne Biennale. The residency connected artists with academic, cultural, and tech resources from Silicon Valley and across the globe to support projects at the intersection of art and technology.
Project: The Second Life Archetype: The Search For Second Life Urban Legends, Ben Kearns, Mike Yohannes, Wayne Madsen, Teck Liew, Brian Huntley, Vivian Mak, Jacky Chau, Kin Tse, Mikey Araya, David Cheung, Lisa _
Project: The Second Life Archetype: The Search For Second Life Urban Legends, Ben Kearns, Mike Yohannes, Wayne Madsen, Teck Liew, Brian Huntley, Vivian Mak, Jacky Chau, Kin Tse, Mikey Araya, David Cheung, Lisa _
SWITCH
Described in this article is the Second Life Archetype project, in which artists used Second Life as a platform to explore identity through the lens of archetypes: the comic book guy, the shaman, and the gamer. Each group used strategies to locate, map, and analyze how these archetypes manifest in Second Life.
Cadre Salon Series, Switch Editorial Staff
Cadre Salon Series, Switch Editorial Staff
SWITCH
This article describes the CADRE Salon Series, launched by Joel Slayton of the CADRE Laboratory for New Media. The series created a space for dialogue between artists, researchers, designers, and curators. With a small audience of no more than 25 people, it encouraged conversation and exchange between the speakers and audience. The sessions were also simulcast in Second Life, expanding the discussion to virtual participants.
Fieldwork/Fieldwalking: Art, Sauntering And Science In The "Walking Country", Perdita Phillips
Fieldwork/Fieldwalking: Art, Sauntering And Science In The "Walking Country", Perdita Phillips
Theses: Doctorates and Masters
fieldwork/fieldwalking is a contemporary art project exploring practices of walking and science in the field. 11 explores the themes of walking and-fieldwork in art, and as art. Whilst the. sociology of science in the laboratory has been well theorised, less has been said about the field in the natural sciences. And, equally, the most recent and provocative walking art is found in urban areas, in a fabric dominated by the patterns of human settlement. How could new walking art be made in non-urban places? The project set out to investigate how these two, fieldwork and walking, could be combined in …
Horse Saddles For Adaptive Riders, Mark Rogers
Horse Saddles For Adaptive Riders, Mark Rogers
Renée Crown University Honors Thesis Projects - All
“Hippos” is the Greek word for horse. “Hippotherapy” literally means treatment with the help of the horse. In this field specially trained, licensed physical therapists, occupational therapists and speech language pathologists use the special nature of a horse to help clients meet their therapy needs. This project investigates the process of making therapeutic progress on horseback. It describes the field of hippotherapy and presents a new saddle design to make the process of therapy more effective. My design process started out with broad user research. Video camera in hand, I went to observe a form of hippotherapy called Adaptive Riding …
A History Of Twentieth-Century Handmade Metalsmithing In Europe And America, Ruth Koelewyn
A History Of Twentieth-Century Handmade Metalsmithing In Europe And America, Ruth Koelewyn
Renée Crown University Honors Thesis Projects - All
The author traces the development of modern and artistic themes in metalwork of the Western world throughout the twentieth century. The argument is that metalsmithing from 1900 to 2000 reacted to the rapid mechanization and the technological developments of the period. The results are uniquely modern, and differ immensely from the work done before the Industrial Revolution. The twentieth century was thus a period in which the styles changed dramatically but also had common themes. Through careful examination, the author points out these commonalities, and concludes that technology has pushed the field of contemporary handmade metalsmithing out of the crafts …
The Space Of Freedom, Joseph C. Troncale
The Space Of Freedom, Joseph C. Troncale
Languages, Literatures, and Cultures Faculty Publications
The exhibition, The Space of Freedom: Apartment Exhibitions in Leningrad, 1964-1986, invites visitors directly into the carefully re-created interior of a Soviet communal apartment. Within the kind of environment where the paintings first breathed freely, visitors have the opportunity to experience works by unofficial artists of the Soviet era who boldly executed and exhibited art that did not conform to the ideological prescriptions of the Communist Party of the Soviet Union. These artists had to substitute the private space of their apartments for the public space controlled and denied them by the Party. Planning and staging these exhibitions, the artists …