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Articles 631 - 660 of 756
Full-Text Articles in Interactive Arts
Design And Implementation Of An Interactive Animatronic System For Guest Response Analysis, Brian Burns
Design And Implementation Of An Interactive Animatronic System For Guest Response Analysis, Brian Burns
College of Graduate Studies: Theses & Dissertations
In theme park based entertainment applications, there is a need for interactive, autonomous animatronic systems to create engaging and compelling experiences for the guests. The animatronic figures must identify the guests and recognize their status in dynamic interactions for enhanced acceptance and effectiveness as socially interactive agents, in the general framework of human-robot interactions. The design and implementation of an interactive, autonomous animatronic system in form of a tabletop dragon and the comparisons of guest responses in its passive and interactive modes are presented in this work. The dragon capabilities include a four degrees-of-freedom head, moving wings, tail, jaw, blinking …
Virsa: The Contemporary Value Chain, Samreen Zahra Mrs
Virsa: The Contemporary Value Chain, Samreen Zahra Mrs
Theses and Dissertations
"Handicraft" means a useful or decorative object made by a craftsman who has direct control over all stages of production. Handicrafts have always had a greater value, an identity of their own that is reflective of their place, culture and materials, as well as a sense of belonging to a particular place and time. With the ever-growing mass production that followed the Industrial Revolution, we lost those crafts to multiple reasons: one being cheaper, industrial-made products reducing the demand for handicrafts, and another being a shift in consumer tastes. Most craftspeople hardly earn enough to survive and fulfill their basic …
Contemporary Kitsch: An Examination Through Creative Practice, Sally Stewart
Contemporary Kitsch: An Examination Through Creative Practice, Sally Stewart
Theses: Doctorates and Masters
This exegesis examines the theoretical concept of contemporary kitsch within a creative practice that incorporates sculptural and installation art. Kitsch is a distinct aesthetic style. Once designated to the rubbish bin of culture, kitsch was considered to be low class, bad taste cheap fakes and copies (Greenberg, 1961; Adorno & Horkheimer, 1991; Calinescu, 1987; Dorfles, 1969). I argue, however, that this is no longer the case. This research critically examines the way in which contemporary kitsch now plays a vital and positive role in social and individual aesthetic life.
Although there are conflicting points of view and distinct variations between …
New Challenges For The Archiving Of Digital Writing, Heiko Zimmermann
New Challenges For The Archiving Of Digital Writing, Heiko Zimmermann
CLCWeb: Comparative Literature and Culture
In his article "New Challenges for the Archiving of Digital Writing" Heiko Zimmermann discusses the challenges of the preservation of digital texts. In addition to the problems already at the focus of attention of digital archivists, there are elements in digital literature which need to be taken into consideration when trying to archive them. Zimmermann analyses two works of digital literature, the collaborative writing project A Million Penguins (2006-2007) and Renée Tuner's She… (2008) and shows how the ontology of these texts is bound to elements of performance, to direct social interaction of writers and readers to the uniquely subjective …
Aquaponics Art, Alexander Horton
Aquaponics Art, Alexander Horton
Liberal Arts and Engineering Studies
Aquaponics has enormous potential to change the way we farm. I wanted to connect more people to Cal Poly's first aquaponics club by creating a functioning aquaponics art installation that allows people to plant their own plants. This paper is catalog of the design process as a reflection of what this project hopes to accomplish.
The Land Scouts: Guide Book, Katie D. Ries
The Land Scouts: Guide Book, Katie D. Ries
Faculty Creative and Scholarly Works
The Land Scouts promote modern land stewardship and are open to all. The Guide Book gives an overview of the scouts as well as information on getting started earning badges and hosting a troop.
Poetry & Prints: Impressions From Detroit & Brazil, Marion Jackson Ph.D., Thomas L. Pyrzewski
Poetry & Prints: Impressions From Detroit & Brazil, Marion Jackson Ph.D., Thomas L. Pyrzewski
The Mid-America Print Council Conference
This panel presentation will discuss how one good idea developed into the blueprint for a high-quality arts program for Detroit area youth that can be used year after year.
Eight Detroit arts organizations are collaborating to offer a 9-week summer program of workshops presenting high-quality instruction in visual arts and poetry for Detroit youth – introducing students to a variety of media and techniques, focusing particularly on poetry, screen printing, and letterpress printing. As part of the summer program, students will learn about a fascinating artistic tradition of the Northeast of Brazil known as literatura de cordel (“stories on a …
The Immersive Medium: Art, Flow, And Video Games, Christopher M. Yalen
The Immersive Medium: Art, Flow, And Video Games, Christopher M. Yalen
Oglethorpe Journal of Undergraduate Research
In this article, the question of whether or not video games could be considered art is explored, as well as what this means for video games as cultural products. Using an interdisciplinary approach, I suggest that there are some games we can consider “art”, and that these games are not only different aesthetically speaking, but are also different from a media-effects standpoint. The article consists of three main sections, an aesthetic review, a content analysis, and a pilot study. In the aesthetic review, I employ different perspectives from aesthetic philosophy in order to come up with criteria for what an …
Expanding Art's Audience, Tony Connors
Expanding Art's Audience, Tony Connors
Journal of Undergraduate Research at Minnesota State University, Mankato
This paper investigates the need for contemporary art museums to expand their audience to fit their role as educational institutions. It is based on research that looks at ways museums have typically been operated in the past and then focuses on newer modes of operation, using the Brooklyn Museum as an example of a museum that educates and reaches a greater audience. Lastly, the paper looks at how particular artists have broken the mold of presenting art in order to interact with and relate to audiences in new ways. This research explains ways that art can be made accessible to …
Performance Sculpture--An Exploratory Collaboration Between Sculpture And Dance, Cesia G. Kearns
Performance Sculpture--An Exploratory Collaboration Between Sculpture And Dance, Cesia G. Kearns
Journal of Undergraduate Research at Minnesota State University, Mankato
Kinetic sculpture suggests new visual possibilities when combined with dance. Wishing to explore such avenues of interaction for sculpture, this artist sought to develop pieces that could be incorporated into choreography. An artist and a choreographer wove their concepts and styles together to create a performance art piece that rose from the reciprocal influences of interactive sculpture and dance. The creative process included development of concepts, visual imagery, and movement as the artist and choreographer shared ideas. The choreography of the original dance influenced the form, structure, and conceptual elements of the sculpture, which was developed in reaction to the …
Alpha, Beta, Launch: A Newbie's Guide To Educational Video Game Development, Colleen Krahulik, Lori Goszczynski
Alpha, Beta, Launch: A Newbie's Guide To Educational Video Game Development, Colleen Krahulik, Lori Goszczynski
Journal of Interactive Humanities
This paper details the process we went through to develop an educational video game, which includes: research on implementing video games into the classroom, vendor selection, video game design, and curriculum development. Throughout the video game development process, we faced challenges such as budget, time constraint, and varying areas of expertise. This paper serves as a guideline for similar organizations interested in educational video game development.
Play game on desktop or tablet: www.avma.org/videogame
Play within browser: https://www.avma.org/KB/K12/videogame/index.html
Story Guided Virtual Cultural Heritage Applications, Selma Rizvic
Story Guided Virtual Cultural Heritage Applications, Selma Rizvic
Journal of Interactive Humanities
Virtual cultural heritage applications, particularly virtual museums, nowadays include various forms of storytelling. Every object, site or artifact is better perceived and understood through the adjoining story. Interactive applications naturally request the storytelling to become interactive as well. This paper describes the concepts of interactive digital storytelling in our virtual museums and cultural heritage presentations and discusses their advantages and drawbacks recognized through user evaluation. We used digital stories not only to introduce visitors with the context and information on the objects, but also to enhance their navigation through virtual environments with purpose of learning and perceiving maximum amount of …
Wonders Of Wisconsin: A Study On Insect Macrophotography, Brenna L. Decker
Wonders Of Wisconsin: A Study On Insect Macrophotography, Brenna L. Decker
Lawrence University Honors Projects
This past year I have been honing my skills as an entomologist and as a photographer. My solo exhibition “Wonders of Wisconsin: A Study on Insect Macrophotography” not only presents my personal progress, but also represents an overarching theme of a liberal arts education: connectivity. Everything we see or learn on campus and throughout life is connected. This audience-engaging exhibition has provided a visual for the connections between the fields of science and studio art, the art movements of New Objectivity and Relational Aesthetics, and between human and insect life.
The final exhibition opening on May 1st at 5:30pm …
Rieglematica: Re-Imagining The Photobooth Through Female Performativity And Self-Portraiture, Allison E. Riegle
Rieglematica: Re-Imagining The Photobooth Through Female Performativity And Self-Portraiture, Allison E. Riegle
Scripps Senior Theses
This paper explores the historical significance and advancements of automatic photobooth portraiture from the late 1800s onwards, focusing specifically on the intention behind the photobooth’s creation and the significance and cultural implications of its introduction into society. As it gradually became a staple of modern society, regularly visited by citizens to have their portraits taken, numerous artists sought out the photobooth as both a studio and a stage in which to document performative self-portraiture. The space and aesthetics of the photobooth have inspired artists to re-envision the confines of the booth and use its automatic function as a point of …
Violence Against Women: An Artistic Intervention, Kathryn Douglas
Violence Against Women: An Artistic Intervention, Kathryn Douglas
Graduate School of Art Theses
We have many tools available to impede violence against women. Legislative circles, educational systems, and advocacy groups all work tirelessly to eradicate these heinous crimes and serve the victims of abuse. However violence against women is still described as “‘the most pervasive human rights challenge’ in the world today”.1
For some it can be difficult to view socially engaged art making as an essential component of women’s advocacy compared to immediate housing, legal counsel, help hotlines, and the education of women. Blurring the lines between activism and art history, this relatively new art form is often embraced by marginalized …
Motivation And Learning: Toward An Intrinsic Approach, Wÿnanda Armas
Motivation And Learning: Toward An Intrinsic Approach, Wÿnanda Armas
Renée Crown University Honors Thesis Projects - All
Having always been fascinated by students’ attitudes towards learning, for my Honors Capstone and for my Industrial and Interaction Design Thesis, I took the opportunity to research motivation in education. Everyone is born intrinsically motivated but this can be conditioned out of us by extrinsic motivation. Despite the known benefits of intrinsic motivation and perils of extras at motivation, extrinsic motivation is continually used, devaluing intrinsic motivation in all kinds of settings, including our schools. While intrinsic motivation cannot be taught, it can be fostered by removing the obstacles that prevent someone from motivating him or herself.
Reading is the …
What Floor?, Claire Rose Pedulla
What Floor?, Claire Rose Pedulla
Renée Crown University Honors Thesis Projects - All
What Floor? was the title of my capstone project, which was a temporary installation located in the Comstock Art Building (Comart) at Syracuse University. Comart, one of the university’s art facilities, is located a mile away from the main campus. What Floor? was built within the elevator of the building. For my installation, I transformed the elevator into a living room. I did this by installing carpet, constructing and painting wooden walls to fit within the space, installing those walls, and then furnishing and decorating the space until I felt it was complete. In its finished state, it looked like …
The Design Of Compelling Narratives, Miasha K. Vicino
The Design Of Compelling Narratives, Miasha K. Vicino
Renée Crown University Honors Thesis Projects - All
While storytelling is an essential form of communication and has been used to help humans make sense of the world and prepare for the future for thousands of years, compelling narratives are designed storytelling systems that encourage the audience to get involved and make active thought and behavioral change. Another significant aspect of compelling narrative design is that they are not resolute. While stories have definite endings, the end of a compelling narrative should be a “call to action”, an opportunity to engage further and invest time, effort, or aid back into the narrative’s cause. The challenge for designers is …
Measuring The Effects Of An American Physiological Society’S Phun Week Activity On 2nd Grade Students, James Edelman
Measuring The Effects Of An American Physiological Society’S Phun Week Activity On 2nd Grade Students, James Edelman
All-Inclusive List of Electronic Theses and Dissertations
In the last few years the United States has been on the decline in the fields of science and technology. The American Physiological Society (APS) has developed a program to engage young minds with scientists. Physiology Understanding Week (PhUn) is the APS initiative to use interactive experiments to engage school-age children with science and physiology. Even though PhUn Week has been going on since 2005, systematic assessment of the activities effects is rare. Here, we sought to assess if an APS PhUn Week activity enhances physiology understanding and interest in science in second grade children form a rural area. The …
Nostalgia And The Repair Of Place: A Nativity Scene In St. Peter's Square, Sarah Stanbury
Nostalgia And The Repair Of Place: A Nativity Scene In St. Peter's Square, Sarah Stanbury
English Department Faculty Scholarship
This essay explores the presepe, an important form of traditional religious Italian dioramic art depicting the Nativity. In particular, it examines the presepe designed by Francesco Artese as part of a broader reflection on Italian nativity scenes as imagined cultural landscapes and installation art.
In The Air Tonight: An Uncommon Interface For Common Concern, Maggie Chan, Dave Colangelo, Patricio Davila, Robert Tu
In The Air Tonight: An Uncommon Interface For Common Concern, Maggie Chan, Dave Colangelo, Patricio Davila, Robert Tu
School of Film Faculty Publications and Presentations
This paper is concerned with addressing social concerns with large-scale, multi-modal media art that uses digital networks, reactive architecture, and the city as semiotic resources. As artists and designers who are involved in socially engaged practice, we see an important role in foregrounding political and social issues through networks and architecture, negotiating and furnishing access to both while shaping compelling interfaces that allow people to contribute by amplifying an area of common concern. We discuss some previous work by Davila and Colangelo and focus on our latest project, In The Air, Tonight, which aims to visualize local wind patterns combined …
Improvisational Artistry In Live Dance Performance As Embodied And Extended Agency, Aili W. Bresnahan
Improvisational Artistry In Live Dance Performance As Embodied And Extended Agency, Aili W. Bresnahan
Philosophy Faculty Publications
This paper provides an account of improvisational artistry in live dance performance that construes the contribution of the dance performer as a kind of agency. Andy Clark’s theory of the embodied and extended mind is used in order to consider how this account is supported by research on how a thinking-while-doing person navigates the world.
I claim here that while a dance performer’s improvisational artistry does include embodied and extended features that occur outside of the brain and nervous system, this can be construed as “agency” rather than “thought.” Further I claim that trained and individual style accounts for how …
From The Inside Out, And Through., Dominique Ovalle
From The Inside Out, And Through., Dominique Ovalle
The Transdisciplinary STEAM+ Journal
These photographs describe “Science” born of consumerism, hijacked by me, economically disenfranchised, or rather—temporarily embarrassed, artist. I was putzing around Malibu—my old college stomping ground, looking for free food; maybe a sample of some gourmet $5 chocolate, and all I got were these photographs.
The Art / Crime Archive: An Anti-Boredom Space, Paul Kaplan, Brian Goeltzenleuchter, Dan Salmonson
The Art / Crime Archive: An Anti-Boredom Space, Paul Kaplan, Brian Goeltzenleuchter, Dan Salmonson
The Transdisciplinary STEAM+ Journal
This paper reports on an ongoing web-based project devoted to the study of deviant art and creative crime called the Art / Crime Archive: www.artcrimearchive.org. The Art / Crime Archive (ACA) is a collaborative laboratory, teaching center, and web-based platform devoted to the study of this space. The ACA is organized by an artist, a criminologist, and a computer engineer. The working process of the ACA involves locating, archiving, and discussing visual, audio, and text artifacts that support this shadow space. The work product is a dynamic archive which can be configured for a multiplicity of contexts—art exhibitions, academic …
Geology – Future Continent, Joy Wulke
Geology – Future Continent, Joy Wulke
The Transdisciplinary STEAM+ Journal
Terra Mirabila, a multi-media presentation illustrating the geological story of Stony Creek Granite back through complex sequence of geological events that spanned some 600 million years of early history.
Locative Histories: Exploring The Continued Influence Of Early Locative Media Art, Conor Mcgarrigle
Locative Histories: Exploring The Continued Influence Of Early Locative Media Art, Conor Mcgarrigle
Articles
This paper, which draws on aspects of my doctoral research, traces the influence of early Locative Media Art on the current form and application of location-aware technologies. The mechanisms and impulse for this influence are introduced and analyzed and it is proposed that they point to new approaches in the consideration of the agency of Locative Media art.
I return to the origins of Locative Media at the Karosta workshop and the ambitions of early practitioners to argue that the practice was based on a prescient analysis of the potential for ubiquitous networked location-awareness. From this analysis was developed an …
The Italian Presepe: Cultural Landscapes Of The Soul, Sarah Stanbury, Margot Balboni
The Italian Presepe: Cultural Landscapes Of The Soul, Sarah Stanbury, Margot Balboni
Exhibit Catalogs
The Italian Presepe: Cultural Landscape of the Soul is an exploration of an important form of traditional religious Italian dioramic art depicting the Nativity. The Italian presepe is a widely practiced art form, encompassing in three dimensions elements of sculpture, painting and set design.
Fragmented, Max Rebel
Fragmented, Max Rebel
College of Graduate Studies: Theses & Dissertations
This thesis, Fragmented, outlines Rebel’s explorations with materials and techniques that led to the creation of his current work that was presented in his MFA Exhibition. Fragmented focuses on elements of abandoned and ignored structures found in both urban and rural communities. Rebel is interested in the visual characteristics directly related to manufactured landscapes that have been reshaped by neglect, specifically, surfaces that appear old and weathered. The assemblages he makes in reference to these deserted sites do not comment on specific architectural locations. Instead, they are meant to emphasize common traits found at multiple sites. By working with …
Mobile Indoor Positioning For Augmented Reality Systems, Robert B. Glass
Mobile Indoor Positioning For Augmented Reality Systems, Robert B. Glass
Theses and Dissertations
This thesis explores the creation and setup of a prototype that allows users of the device to interact within an indoor real world environment and a virtual environment simultaneously using high-tech common technology. The prototype is comprised of a small mobile device such as a cellular mobile phone, Raspberry Pi computer, a battery powered handheld Pico projector, and software developed for the Android OS. The software can easily be ported to other mobile and non-mobile operating systems. The mobile device must contain accelerometer, magnetometer, and gyroscope embedded sensors as well as 802.11 wireless network chip. The prototype software implements an …
A Look Into The Industry Of Video Games Past, Present, And Yet To Come, Chad Hadzinsky
A Look Into The Industry Of Video Games Past, Present, And Yet To Come, Chad Hadzinsky
CMC Senior Theses
Since its inception, the video game industry has been both a new medium for art and innovation as well as a major driving force in the advancements of many technologies. The often overlooked video game industry has turned from a hobby to a multi-billion dollar industry in its short, forty year life. People of all ages and genders across the world are playing video games at a higher clip than ever before. With so many new gamers and emerging technologies, it is an exciting time for the industry. The landscape is constantly changing and successful business models of the past …