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Articles 301 - 330 of 756
Full-Text Articles in Interactive Arts
Brighter But Not Clearer: Entertainment-Dependent Destinations Dealing With Long Covid, Louis-Etienne Dubois, Frederic Dimanche
Brighter But Not Clearer: Entertainment-Dependent Destinations Dealing With Long Covid, Louis-Etienne Dubois, Frederic Dimanche
Journal of Themed Experience and Attractions Studies
At the onset of the COVID-19 pandemic, we explored a range of very different possible outcomes for destinations that rely heavily on their entertainment sector (Dubois & Dimanche, 2021). Several months later, this article seeks to revisit those outcomes, while also highlighting the ongoing recovery efforts and evolving strategies of entertainment-dependent destinations (EDDs). To do so, we reconnected with the panel of respondents from various destinations (i.e., Las Vegas, Nashville, New Orleans etc.) to take stock of both new challenges and opportunities, as well as emerging factors impacting their respective markets. Our results show that while EDDs are facing a …
Theme Parks, Staycation Practices, And Covid-19: Opportunities And Uncertainties, Salvador Anton Clavé
Theme Parks, Staycation Practices, And Covid-19: Opportunities And Uncertainties, Salvador Anton Clavé
Journal of Themed Experience and Attractions Studies
The effects of COVID-19 on the market transformation of the theme park industry has been significant in the short term because of travel restrictions. Challenges, impacts, responses, and strategies might vary from one region to another and even from one theme park to another. However, it can be assumed that domestic travel will continue to have an effect on the theme park industry during the months to come and likely beyond the pandemic. In this context, the “staycation” is becoming a booming trend in the leisure, entertainment, and tourism industry, creating new, current, and future unexpected economic winners and losers. …
Disney During Covid-19: The Tourist And The Actor’S Nightmare, Jennifer A. Kokai, Tom Robson
Disney During Covid-19: The Tourist And The Actor’S Nightmare, Jennifer A. Kokai, Tom Robson
Journal of Themed Experience and Attractions Studies
In this essay, we argue that the experience of being at Disney theme parks in COVID times was a waking version of what is sometimes called “The Actor’s Nightmare.” Due to safety regulations, theme parks either dropped live entertainment that structures the day as a show with a clear beginning and end (e.g. park-opening rope drop performances, and the fireworks), attempted to include references to COVID in live entertainment (like in
the Frozen Ever After singalong, which added some COVID jokes), or to ignore it (like the Festival of the Lion King). In any case, due to these measures the …
The “Politics Of Inclusion/Exclusion” In Times Of The Pandemic, Florian Freitag
The “Politics Of Inclusion/Exclusion” In Times Of The Pandemic, Florian Freitag
Journal of Themed Experience and Attractions Studies
As commercial enterprises that depend on attracting a maximum number of visitors in order to be economically successful, theme parks have generally been careful to avoid unpleasant, sensitive, or controversial themes (or aspects of a theme) that might offend or alienate potential customers. Due to official regulations concerning e.g. the wearing of masks in waiting lines and during rides, however, the pandemic cannot simply be “excluded” from the parks and remains constantly visually present, thus seriously undermining the companies’ efforts to keep the park grounds rigidly separated from the rest of the world. Particular operational decisions by some theme park …
“It Takes People To Make The Dream A Reality”: Disney’S Hr Strategy In Response To Covid-19, Jaime L. Williams, Allison A. Toth
“It Takes People To Make The Dream A Reality”: Disney’S Hr Strategy In Response To Covid-19, Jaime L. Williams, Allison A. Toth
Journal of Themed Experience and Attractions Studies
From January 2020 to the beginning of fall 2021, theme parks around the world have been required to engage in abnormal, abrupt, and major shifts in operations caused by the ongoing global pandemic (COVID-19). Through the process of sensemaking, this paper will focus on the human resources related decisions made by The Walt Disney Company in an effort to better understand the organization’s responses to changes in the external environment and the resulting outcomes during the pandemic. The overall management of Cast Members in the United States during this time period with specific focuses on the layoff and re-hiring of …
Are European Theme Parks Likely To Suffer From Long Covid?, Pieter Cornelis
Are European Theme Parks Likely To Suffer From Long Covid?, Pieter Cornelis
Journal of Themed Experience and Attractions Studies
COVID-19 has had a major impact on the theme park industry. Visits to European parks were significantly lower in 2020 than the year before. This article discusses the short-term and long-term economic consequences of the pandemic for the theme park industry. Attitudinal loyalty, inertia effects of guest satisfaction on repeat visits, (deferred) reinvestments, and the difference between theme and amusement parks will be considered. To compensate for losses in 2020, many parks increased their visitor numbers in the 2021 season to the maximum permitted capacity, especially in the summer months. As a result, analysis of waiting times at 22 investigated …
Introduction: Theme Parks And Covid-19, Salvador Anton Clavé, Florian Freitag
Introduction: Theme Parks And Covid-19, Salvador Anton Clavé, Florian Freitag
Journal of Themed Experience and Attractions Studies
In the tourism industry, “crises” have been conceptualized as local and temporary phenomena, interval states that may require imminent action, but that can eventually be overcome, with business simply resuming. At the moment of writing, however, it is not at all clear when or if the theme park sector can simply return to a pre-pandemic state of affairs. Even if tourism may once again attain pre-COVID numbers, it may well be through entirely new and different forms. The essays collected here provide scholarly and professional snapshots of the current (winter 2021/2022) state of the theme park industry, with special attention …
Real-Time Illumination Capture And Rendering On Mobile Devices, Snehal Padhye, James A. Ferwerda
Real-Time Illumination Capture And Rendering On Mobile Devices, Snehal Padhye, James A. Ferwerda
Frameless
We present our efforts to develop methods for rendering 3D objects on mobile devices using real-world dynamic illumination from the user’s environment. To achieve this, we use the front and back cameras on the mobile device to estimate the light distribution in the environment in real time. We then create a dynamic illumination map and render the object at interactive rates in a browser on the device using a web-based graphics API. This project achieves one of the goals of our related work on realistic visualization of virtual objects: to make virtual objects appear to be situated within the scene …
[Un]Seen, Al Benbow
[Un]Seen, Al Benbow
Honors Projects
[un]seen is a community-centered project and installation that consists of a collection of portraits and statements from underrepresented members of the LGBTQ+ community. Each subject submits their own action item that depends on their identity and response to the question, “what do you wish people understood about the experience of being [your identity]?”
This project was initially born out of research into the commodification of LGBTQ+ identities, and the realization that corporations tend to market to members of the LGBTQ+ community who they believe have the most spending power: white, cisgender, able-bodied, upper class, gay men, and therefore most often …
Políticas Visuales Y Acción Colectiva: Un Investigación Sobre Las Articulaciones Estético-Políticas En Manifestaciones De Arte Público En Ushuaia Y El Bolsón / Visual Politics And Collective Action: An Investigation Of Aesthetic-Political Articulations In Manifestations Of Public Art In Ushuaia And El Bolsón, Laura Woodhouse
Independent Study Project (ISP) Collection
Art in the public sphere is an integral tool of communication that transcends the vertical hierarchies of social organization by infiltrating the popular consciousness with disruptive mediums and reclamations of visual space. Because of the specific accessibility of a variety of forms of public art, for both creators and observers, manifestations of public art have become a popular method through which counter-hegemonic social narratives can be constructed and mediated; in Argentina, a profound history of disruptive art has has been intricately intertwined with an equally rich history of popular activism. With a focus in El Bolsón and Ushuaia, two localities …
Goodreads Redesign, Brooke Mylander
Goodreads Redesign, Brooke Mylander
Graphic Communication
The following project is a redesign of Goodreads.com. The current user interface of Goodreads’ website is outdated and not user-friendly. This project addressed many problems current users complained about the site and made new designs for each major frame of the site with new, fixed features.
Mytrials: Clinical Trial Application Concept, Katie Hollister
Mytrials: Clinical Trial Application Concept, Katie Hollister
Graphic Communication
A clinical trial’s success is dependent upon whether a patient attends their highly-structured clinical trial visit schedule, which may include both in-person clinic visits and virtual check-in visits. MyTrials is a clinical trial journey app prototype that enables patients to schedule, reschedule, and attend join their in-person or virtual clinic visits. This product seeks to reduce the burden that scheduling places on the patient, and provides trial-provided resources and a daily and weekly timeline to help patients navigate their clinical trial journey.
Dia.Ries, Katherine A. Doyle
Dia.Ries, Katherine A. Doyle
Theses and Dissertations
dia.ries is a pilot episode of an episodic series that offers insight into the lives of a few of the 500 million people around the world with diabetes—otherwise normal, everyday people who happen to be living each day with an “invisible illness.” Produced through video diaries and other user-generated content, the series tells stories from first-person points of view along thematic lines, using a collaborative approach rooted in Third Cinema.
Utilizing Game-Based Learning To Promote Mental Health Advocacy In Black And Brown Communities, Ashlyn Stewart, Tracey L. Moore, Hira Roberts
Utilizing Game-Based Learning To Promote Mental Health Advocacy In Black And Brown Communities, Ashlyn Stewart, Tracey L. Moore, Hira Roberts
Pursue: Undergraduate Research Journal
The aim of this project was to explore the effectiveness of video games and game-based learning as a means of mental health advocacy within People of Color (POC) and their communities. Research has shown that within black and brown communities, a heightened stigma is attached to the discussion of mental health, often preventing those who are affected from seeking treatment. This unwillingness to accept and care for mental illness within communities of color is highly detrimental, especially in the context of conditions such as Alzheimer’s or dementia, where African-Americans and Hispanics are at a significantly higher risk of developing these …
A Gun For Every Woman, Gentë Retkoceri
A Gun For Every Woman, Gentë Retkoceri
Theses and Dissertations
Six centuries ago in Kosova, my home country, unmarried women known as sworn virgins, were forced to adopt a male persona and carry a gun to protect themselves. But today, guns have become tools of oppression and violence against women. And while the legal system carries penalties for domestic violence, marital rape is excluded. To shine a light on, and expose the topic of hidden violence, my thesis uses artivism to address a sensitive but provocative issue, exhibiting a large-scale sculpture of a gun, designed to provoke raw emotions; to challenge visitors to consider the terror felt by women threatened …
Infinity And The Egosphere: Reflections On Immersive Art, Amanda Owens
Infinity And The Egosphere: Reflections On Immersive Art, Amanda Owens
Scripps Senior Theses
This paper looks at immersive, viewer-centric art spaces, like Kusama’s Infinity Mirror Rooms, in the context of the growing popularity of Pop Up museums or experiences that exist essentially as a backdrop for taking photos. By considering them together as one object of contemporary popular culture, we can more fully understand the deeper characteristics of late capitalist society.
A Renaissance: The Absurd Retelling Of Mostly True Events, Erica R. Hitzman
A Renaissance: The Absurd Retelling Of Mostly True Events, Erica R. Hitzman
Graduate Student Theses, Dissertations, & Professional Papers
Throughout the following you will be taken on a fantastical retelling of the exhibition A Renaissance, and some of what lead up to it. Through the eyes of various shifting perspectives you will explore the relationships between the artist, her art, and the viewer in the hopes of unveiling how the work plays into feminist theory, its place in the Zeitgeist, and the motivations behind it. Each perspective is formatted differently, to visually mirror the shift in perspective. Presented in the first person and aligned to the right, the account of the artist discusses the process, emotion, and inspiration behind …
A Study In Transparency, Rachel Wilson
A Study In Transparency, Rachel Wilson
Williams Honors College, Honors Research Projects
In a generation that feels more lost than ever, we need transparency in order to feel less alone. We need to see others, and we need to truly see ourselves. This is my way of being seen, and in turn, helping others to feel seen and understood. When I was in middle school I began to record my daily life and thoughts in journals, which evolved to help me cope as I grew up. In putting these pages on display, I’m presenting myself. That’s Rachel Wilson. I’m a writer, a designer, an artist, maybe a song writer. Maybe a lot …
Misled Youth, Mark Tan
Misled Youth, Mark Tan
Theses and Dissertations
I’m a first-generation Canadian who was born and raised in Toronto, Ontario by Asian immigrants. I have migrated to the United States and lived here for 7 years. Through my work, I express the emotional value of preconceived notions, disconnectedness, and longing in search of finding place and acceptance within a community. Drawing from memory, personal narrative, emotion, and perception, I manipulate data into lines, forms, and materials through a subjective human experience from the lens of a non-citizen. By projecting the migration movement of my family lineage from China and the Philippines to Canada as well as my path …
Get Home Safe: Art As Resistance, Human Rights Education, And Liberation In Incarcerated Spaces, Marissa Gutierrez-Vicario
Get Home Safe: Art As Resistance, Human Rights Education, And Liberation In Incarcerated Spaces, Marissa Gutierrez-Vicario
Biennial Conference: The Social Practice of Human Rights
Abstract:
In this presentation, Marissa Gutierrez-Vicario will speak about her work with Art and Resistance Through Education (ARTE), a New York-based non-governmental organization that works to amplify the voices of young people for human rights change through the visual arts. ARTE works in public schools, with community organizations, and in carceral facilities. As part of ARTE’s work, the presentation will discuss the joys and challenges of delivering human rights education and arts-based curriculum inside of jail facilities in a post-pandemic world, while simultaneously advocating for abolition as part of the mass incarceration movement within the United States. Also throughout the …
Digital Brand Identity Design From A User Experience Perspective, Isaiah Harwood
Digital Brand Identity Design From A User Experience Perspective, Isaiah Harwood
Undergraduate Honors Theses
As a graphic designer and as a creative in general, my interest has always been in the conceptualization and execution of brand identities. I am most comfortable as a designer when I am working in the realm of art direction, and most of my design heroes and inspirations are legendary art directors and designers like Paula Scher, Paul Rand, and Michael Bierut. Logo and wordmark design in particular are among my favorite aspects of design, and finding ways to creatively apply these foundational aspects of a brand to each stage of the user experience is exciting to me. The stages …
Covid-19 Masks In Terms Of Functional, Expressive, And Aesthetic Consumer Needs, Lily Highley
Covid-19 Masks In Terms Of Functional, Expressive, And Aesthetic Consumer Needs, Lily Highley
Apparel Merchandising and Product Development Undergraduate Honors Theses
The purpose of this study was to assess consumers' perspectives of COVID-19 masks under the functional, expressive, and aesthetic areas. Due to the COVID-19 pandemic, masks have become an “accessory” to everyday life, and it was essential to research masks under these unique areas and explore consumer perceptions.
This study took place after background research on the topic and the FEA model. The study included a survey sent to Bumpers College students upon approval from the IRB. The data was analyzed and interpreted specifically in the FEA areas and can be useful to better understand the students at the University …
Point Of Tea Sales: Ordering Algorithmically Suggested Tea, Tate Yeung
Point Of Tea Sales: Ordering Algorithmically Suggested Tea, Tate Yeung
Graphic Communication
Teahouse customers have few opportunities to get suggestions about drinks and drink customizations. Point of Tea Sales (POTS) fills this opportunity by providing recommendations (algorithmic suggestions) based on customer’s preferences (manually provided by customer), customer’s reviews (of previous drink orders), and reviews of other customers with similar preferences. The scope of this senior project includes designing the user experience and user interface for the online ordering aspect of POTS.
Q&A With Alex Long (Bfa Imaging Arts & Printmaking), Alex Long
Q&A With Alex Long (Bfa Imaging Arts & Printmaking), Alex Long
Q & A Interviews with Art Students
No abstract provided.
"Illumination The Sculpture Of James O. Clark" Catalogue, T. Michael Martin
"Illumination The Sculpture Of James O. Clark" Catalogue, T. Michael Martin
Faculty & Staff Research and Creative Activity
It has been a challenging journey to mine and sift through the body of work of James O. Clark to select a representation of his studio practice and 50-year career. While curating "Illumination: the Sculpture of James O. Clark," I encountered more than the common curatorial concerns such as artwork availability, scale, aesthetic and conceptual themes, transportation and presentation issues. During my conversations with Clark, we found ourselves in an unprecedented pandemic – impacting travel, shipping, and studio visits.Throughout this process, Clark and I remained flexible to ensure a representation of his career could be exhibited without compromise. Selections for …
Iranian Students’ Experience Of K-12 And Higher Education: Use Of Drawings To Convey The Difference Between Ideals And Reality, Iman Tohidian, Abbas Abbaspour, Ali Khorsandi Taskoh
Iranian Students’ Experience Of K-12 And Higher Education: Use Of Drawings To Convey The Difference Between Ideals And Reality, Iman Tohidian, Abbas Abbaspour, Ali Khorsandi Taskoh
The Qualitative Report
The focus of education during K-12 and Higher Education (HE) in Iran is on theoretical empowerment of students; therefore, our students get an illusion of knowing. In fact, what happens is not learning and understanding; rather, it is verbatim transfer of available information in the textbooks into the students’ minds. It might be because the students and teachers (as the main stakeholders of the education) are the least powerful parties within the pyramid of power amongst educational practitioners and policymakers. It means their voice, feedback, needs, and ideologies have no place in the educational decisions and policies. In alignment with …
Handouts Don’T Exist. Hustle Or You Don’T Eat., Conor Mcgarrigle Dr.
Handouts Don’T Exist. Hustle Or You Don’T Eat., Conor Mcgarrigle Dr.
Articles
It is well established that AI has a bias problem; however, black-boxed machine learning systems render it difficult to even understand and visualize the nature and extent of the problem, let alone find solutions. This paper discusses an artistic research approach toward highlighting AI bias and explores the aesthetic potential of machine learning through a case study of an AI artwork called #RiseandGrind.The artist trained a recurrent neural network on a dataset extracted from Twitter hashtags (#Riseandgrind and #Hustle),which were selected to represent a specific filter bubble (embodied neoliberal precarity) in order to produce a biased AI that generates tweets …
Using Art To Express Life Stories Of Those With Disabilities, Emily Belinski
Using Art To Express Life Stories Of Those With Disabilities, Emily Belinski
Symposium of Student Scholars
Using Art to Express Life Stories of Those With Disabilities
Poster Presentation/Power Point
Undergraduate Student(s): Emily Belinski
Research Mentor(s): Ricky Garner
For many people struggling with disabilities, communicating their thoughts, feelings, or emotions can be quite difficult. Because of this, these individuals often have problems socializing and communicating with others. Although this obstacle makes it harder for individuals with disabilities to convey what they want to, programs, such as online websites and apps, provide these individuals with an outlet to express themselves.
The purpose of this research is to gain knowledge about the usability of various art apps and websites …
Interview, Elizabeth Naiden
Interview, Elizabeth Naiden
Theses and Dissertations
An exploration of work by Liz Naiden in the form of a conversation discussing light and dark, attention and proprioception, and design and architectural theories of space in installation works. Addresses the role of voice, speech, and reading and speaking aloud, performing for oneself, and performing for others.
Ambedo: Immersive Storytelling Through Augmented Reality, Dr. Diane Derr, Law Alsobrook, Sadia Mir
Ambedo: Immersive Storytelling Through Augmented Reality, Dr. Diane Derr, Law Alsobrook, Sadia Mir
Frameless
The territory of locative media, coupled with augmented reality, offers unique opportunities to excavate and unpack rich historic events, in immersive storytelling. In September of 1943, during World War II, approximately 5,200 Italian soldiers were massacred on the Greek island of Kefalonia by Nazi troops. This massacre is credited as one of the largest ever prisoner-of-war massacres in recent history (Lamb, 1996) and left an indelible mark on the island of Kefalonia. In 2019, Configuring Kommos: Narrative, Event, Place and Memory, an interdisciplinary research project, began an investigation into the triangulation of narrative within the complexity of this tragic …