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Telehealth Stroke Education For Rural Elderly Virginians, Patricia A. Schweickert, Carolyn M. Rutledge, David C. Cattell-Gordon, Nina J. Solenski, Mary E. Jensen, Sheila Branson, John R. Gaughen 2011 Old Dominion University

Telehealth Stroke Education For Rural Elderly Virginians, Patricia A. Schweickert, Carolyn M. Rutledge, David C. Cattell-Gordon, Nina J. Solenski, Mary E. Jensen, Sheila Branson, John R. Gaughen

Ellmer School of Nursing Faculty Publications

Objective: Stroke is a prevalent condition found in elderly, rural populations. However, stroke education, which can be effective in addressing the risks, is often difficult to provide in these remote regions. The objective of this study is to evaluate the effectiveness of delivering stroke education to elderly individuals through telehealth versus in-person stroke prevention education methods.

Materials and Methods: A quasi-experimental nonequivalent control group design was used in this study. A convenience sample of 11 elderly adults (36% men, 64% women) with a mean age of 70 was selected from an Appalachian Program for All Inclusive Care for the Elderly …


Cirt Newsletter--January 2011, Center for Instruction & Research Technology (CIRT) 2011 University of North Florida

Cirt Newsletter--January 2011, Center For Instruction & Research Technology (Cirt)

CIRT News

This issue contains:

Faculty Spotlight: Concept-focused Presentations with Prezi

Using and Publishing Open Textbooks

Upcoming Events: You Choose!

Digital Thinking: Demonstration Video

Best Practices Online: Discussion Boards

Blackboard News: Bb 9.1 Upgrade

What's New in CIRT?

Conference Poster Printing Update


Effective Knowledge Development In Game-Based Learning Environments: Considering Research In Cognitive Processes And Simulation Design, Amy B. Adcock, Ginger S. Watson, Gary R. Morrison, Lee A. Belfore 2011 Old Dominion University

Effective Knowledge Development In Game-Based Learning Environments: Considering Research In Cognitive Processes And Simulation Design, Amy B. Adcock, Ginger S. Watson, Gary R. Morrison, Lee A. Belfore

STEMPS Faculty Publications

Serious games are, at their core, exploratory learning environments designed around the pedagogy and constraints associated with specific knowledge domains. This focus on instructional content is what separates games designed for entertainment from games designed to educate. As instructional designers and educators, the authors want serious game play to provide learners with a deep understanding of the domain, allowing them to use their knowledge in practice to think through multifaceted problems quickly and efficiently. Attention to the design of serious game affordances is essential to facilitating the development of domain knowledge during game play. As such, the authors contend that …


The Impact Of Computer-Assisted Sight Word Instruction On The Reading Skills Of Students With Significant Intellectual Disabilities, Colleen Frances Wood-Fields 2011 Old Dominion University

The Impact Of Computer-Assisted Sight Word Instruction On The Reading Skills Of Students With Significant Intellectual Disabilities, Colleen Frances Wood-Fields

Communication Disorders & Special Education Theses & Dissertations

There is a paucity of research identifying instructional methods that promote the reading development of students with significant intellectual disabilities (ID). This research study employed a single subject, multiple baseline design to evaluate the effects of computer-assisted sight word instruction employing constant time delay (CTD) procedures with incidental phonics and comprehension stimuli on the reading skill development of six elementary students with moderate ID and expressive language impairments. Study results suggest that the seven week PowerPoint slide show sight word intervention had very small to moderate intervention effects on receptive sight word identification. However, students learned some incidental letter-sound correspondences …


The Whole World In Their Hands, Helen Crompton, Lynne Goodhand, Susan Wells 2011 Old Dominion University

The Whole World In Their Hands, Helen Crompton, Lynne Goodhand, Susan Wells

Teaching & Learning Faculty Publications

A North Carolina middle school didn't have enough computers to give students reasonable access to the Internet, so administrators implemented a one-to-one iPod touch program. Now every student is connected.


The Impact Of Learning Environment On Argumentative Content And Vocabulary Usage., Prema Ponnudurai 2011 Universiti Malaya

The Impact Of Learning Environment On Argumentative Content And Vocabulary Usage., Prema Ponnudurai

Student Works (2010-2019)

At college level, writing and argumentative writing especially make up the bulk of most ESL (English as a Second Language) courses as they reflect not only students’ overall language proficiency but also their level of critical thinking and depth of academic maturity. To develop these skills, educators often set writing assignments based on information presented in traditional printed texts. The rationale for this is that reading is believed to improve writing quality in terms of content and vocabulary. Today’s Gen Y students, however, are used to faster and more interactive online reading activities (Eisner, 2005) than past generations. Educators may …


Cirt Newsletter--November 2010, Center for Instruction & Research Technology (CIRT) 2010 University of North Florida

Cirt Newsletter--November 2010, Center For Instruction & Research Technology (Cirt)

CIRT News

This issue contains:

Faculty Spotlight: Extending Office Hours with Elluminate

Educause10 Debrief

Upcoming Events

Digital Thinking: Recording Audio for the Classroom

Blackboard Catalyst Awards

Blackboard News: Bb 9.1 Upgrade

ITS News: Windows 7 & Office10

What's New in CIRT? Julie Carter

Elluminate Licensing Expansion


Cirt Newsletter--September 2010, Center for Instruction & Research Technology (CIRT) 2010 University of North Florida

Cirt Newsletter--September 2010, Center For Instruction & Research Technology (Cirt)

CIRT News

This newsletter contains:

Faculty Spotlight: Using iTunes U to Extend the Classroom

Mobile Learning

Upcoming Events

Digital Thinking: Getting the Most Out of the Web

iTunes U for Blackboard

Blackboard News: Bb World and Blackboard Updates

ITS News

What's New in CIRT?

Website Resources: Google Earth Videos


Efek Estetik-Seduktif Pada Multimedia Terhadap Hasil Belajar, Moeljadi Pranata 2010 Universitas Negeri Malang, Indonesia

Efek Estetik-Seduktif Pada Multimedia Terhadap Hasil Belajar, Moeljadi Pranata

Bahasa dan Seni: Jurnal Bahasa, Sastra, Seni, dan Pengajarannya

Effects of seductive aesthetic in multimedia on learning outcomes. Presenting the message in a seductive aesthetic is common in multimedia learning applications. This study aims to test the effect of the aesthetic message design on learning outcomes. Applied experimental method to compare the effects of message design of aesthetic format (DPS), essential (DPE), redundancy verbal (DPR), aesthetic and redundancy verbal (DPS-R) against the results learning of 2 groups different literacy. Analysis of data using MANOVA with significance level 0.05. DPE presentation proved the most superior in learning retention and transfer. Presentation DPS produces a higher transfer on the subject that …


Manipulatives In The Secondary Mathematics Classroom Using A Traditional Algebra Text, Christina Mutnansky 2010 Bemidji State University

Manipulatives In The Secondary Mathematics Classroom Using A Traditional Algebra Text, Christina Mutnansky

Mathematics Graduate Theses

This paper is a review of the research available on manipulative use in the mathematics classroom. Mathematical manipulatives, objects that are used to aid a student in learning a mathematical concept, provide a way for students to learn abstract mathematical concepts in a non lecture situation through hands-on learning and discovery. It specifically focuses on the use of manipulatives in the secondary Algebra classroom and how they can be integrated into a traditional curriculum. It discusses the different types of manipulatives that are available as well as reasons why instructors do not use manipulatives. Guidelines are given for their proper …


Factors That Influence Learning Satisfaction Delivered By Video Streaming Technology, Daniel Stephen Keenan 2010 Old Dominion University

Factors That Influence Learning Satisfaction Delivered By Video Streaming Technology, Daniel Stephen Keenan

STEMPS Theses & Dissertations

In 2005, over 100,000 e-Learning courses were offered in over half of all U.S. postsecondary education institutions with nearly 90% of all community colleges and four year institutions offering online education. Streaming video is commonplace across the internet offering seamless video and sound anywhere connectivity is available effectively making any location a learning environment. The problem investigated in this study was to determine factors that affect the learning satisfaction of students that video streamed courses. This study is important to enable improvements in curriculum, delivery of content, designs of alternative study venues, and guide college administrators in making decisions on …


The Utilization Of A Computer Assisted Guidance System In Academic Advising, Charles Van Vleck Pfautz 2010 Old Dominion University

The Utilization Of A Computer Assisted Guidance System In Academic Advising, Charles Van Vleck Pfautz

Educational Leadership & Workforce Development Theses & Dissertations

Computer assisted guidance systems may adapt well to various models of academic advising, and they have the ability to address the challenge of meeting the diverse advising needs of community college students without sacrificing the integrity of academic advising (Fowkes & McWhirter, 2007). The purpose of this qualitative case study was to assess current advisor and student use of a specific computer assisted guidance system and to recommend strategies to effect optimum utilization of current generation software. The objective was to create a model for using the computer assisted guidance system as an academic and career planning tool for community …


Development Of A Collaborative Mlearning Module On Nutrition For Form 2 Students., Dorothy Dewitt 2010 Universiti Malaya

Development Of A Collaborative Mlearning Module On Nutrition For Form 2 Students., Dorothy Dewitt

Student Works (2010-2019)

The purpose of this study was to develop a collaborative mobile learning module on the topic of nutrition in Form 2 Science. The module was implemented for a group of Form 2 students in a selected school in the Klang Valley. A developmental research approach was employed for the module, with three phases: needs analysis, design and development, and evaluation. Data from the needs analysis phase was mainly from a survey and the analysis of documents, while in the second phase, written records and interviews were used. In the third phase, data was collected from various sources: online communications records, …


Games For Civic Learning: A Conceptual Framework And Agenda For Research And Design, Chad Raphael, Christine Bachen, Kathleen-M. Lynn, Jessica Baldwin-Philippi, Kristen A. McKee 2010 Santa Clara University

Games For Civic Learning: A Conceptual Framework And Agenda For Research And Design, Chad Raphael, Christine Bachen, Kathleen-M. Lynn, Jessica Baldwin-Philippi, Kristen A. Mckee

Communication

Scholars, educators, and media designers are increasingly interested in whether and how digital games might contribute to civic learning. However, there are three main barriers to advancing understanding of games’ potential for civic education: the current practices of formal schooling, a dearth of evidence about what kinds of games best inspire learning about public life, and divergent paradigms of civic engagement. In response, this article develops a conceptual framework for how games might foster civic learning of many kinds. The authors hypothesize that the most effective games for civic learning will be those that best integrate game play and content, …


Using Podcasting For Blended Learning, Sherry Robinson, Hans-Anton Stubberud, Carsten Blom-Ruud 2010 Pennsylvania State University

Using Podcasting For Blended Learning, Sherry Robinson, Hans-Anton Stubberud, Carsten Blom-Ruud

International Journal for Business Education

Blended learning is a hybrid learning format combining some of the best features of distance learning and traditional face-to-face classes. Through the use of online course management sites and other media, students can access material at their convenience and attend a reduced number of classes that then emphasize interaction. This educational opportunity is especially valuable for working adults who cannot attend traditional classes. However, the lack of lectures can be a challenge for students who learn best by hearing. Podcasting, which involves the creation and distribution of audio and/or video files, is one tool that can help students to learn …


The Effects Of Cooperative And Collaborative Strategies On Student Achievement And Satisfaction In Blended And Online Learning Environments, Christine E. Nickel 2010 Old Dominion University

The Effects Of Cooperative And Collaborative Strategies On Student Achievement And Satisfaction In Blended And Online Learning Environments, Christine E. Nickel

STEMPS Theses & Dissertations

The purpose of this study was to examine whether cooperative versus collaborative strategies used for a group project had differential effects on students' achievement, process and solution satisfaction, value and preference for collaboration, and perceptions of community of inquiry in online and blended environments. The study sample consisted of teacher education students enrolled in a technology integration course. Students' age, academic level, online experience, and teaching experience were used as covariates in an effort to identify differential effects associated with student characteristics. Cooperative and collaborative strategies were differentiated by the amount of structure imposed by the instructor as well as …


Determining The Utility Of Technology For Education, Brian Spencer Dillon 2010 Old Dominion University

Determining The Utility Of Technology For Education, Brian Spencer Dillon

Computational Modeling & Simulation Engineering Theses & Dissertations

There is a substantial debate concerning the place of technology in education. This debate has been going on over every technology introduced through at least three millennia although the modern version takes place in journal articles. Technology, in the general sense, is already in the educational arena 1n ways which have become so commonplace that we hardly question them today. More modern technologies, however, meet perpetual resistance in achieving their potential. This paper calls into question the most recent trend in research and suggests a new research paradigm which focuses not only on student achievement, but on a variety of …


Learning Spaces In A Second Life, Eric Kisling, Elizabeth Hodge, Sharon Kibbe 2010 East Carolina University

Learning Spaces In A Second Life, Eric Kisling, Elizabeth Hodge, Sharon Kibbe

International Journal for Business Education

Pedagogy in virtual worlds is a new phenomenon that is evolving into something very different from the traditional classroom. Learning spaces are currently considered physical spaces, but with virtual worlds, learning spaces can now be designed in multiple ways for any given course. No longer is one constrained to location. A teacher can take their class to see international sites without the costs associated with a physical visit to the same location. As teachers begin to think about their methods of instruction and how best to enable their students to learn fully and completely, the pedagogy that is employed in …


2010 Ijbe Front Matter, Tamra Connor 2010 Illinois State University

2010 Ijbe Front Matter, Tamra Connor

International Journal for Business Education

  1. Editorial Board
  2. President's Letter
  3. SIEC-ISBE International


Effectiveness Of The Combat Operational Stress Control Training Program: Expectations Of The U.S. Marine Corps, Marek M. Sipko 2010 Old Dominion University

Effectiveness Of The Combat Operational Stress Control Training Program: Expectations Of The U.S. Marine Corps, Marek M. Sipko

STEMPS Theses & Dissertations

This study evaluated the effectiveness of the U.S. Marine Corps combat operational stress preventive training program to determine whether the program meets the training effectiveness criteria of the Marine Corps. This evaluation entailed both qualitative and quantitative inquiries to answer the subject matter research questions.

The participants consisted of active duty and reserve Marines on active duty. For the purposes of the quantitative analysis, the researcher obtained a random sample of 480 Marines. Additionally, the researcher obtained a purposefully stratified qualitative sample of 12 active duty Marines consisting of four junior non-commissioned Marines, four staff non-commissioned officers, and four commissioned …


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