Open Access. Powered by Scholars. Published by Universities.®
Graphics and Human Computer Interfaces Commons™
Open Access. Powered by Scholars. Published by Universities.®
- Discipline
-
- Databases and Information Systems (468)
- Artificial Intelligence and Robotics (423)
- Engineering (338)
- Software Engineering (295)
- Social and Behavioral Sciences (265)
-
- Other Computer Sciences (240)
- Computer Engineering (179)
- Arts and Humanities (140)
- Theory and Algorithms (134)
- Education (112)
- Medicine and Health Sciences (99)
- OS and Networks (96)
- Numerical Analysis and Scientific Computing (93)
- Systems Architecture (81)
- Art and Design (79)
- Business (78)
- Psychology (77)
- Programming Languages and Compilers (76)
- Communication (74)
- Electrical and Computer Engineering (73)
- Data Storage Systems (71)
- Information Security (70)
- Life Sciences (59)
- Data Science (51)
- Library and Information Science (41)
- Communication Technology and New Media (39)
- Educational Technology (38)
- Institution
-
- Singapore Management University (962)
- University of Dayton (114)
- Old Dominion University (102)
- Air Force Institute of Technology (98)
- California Polytechnic State University, San Luis Obispo (96)
-
- University of Arkansas, Fayetteville (90)
- University of Nebraska - Lincoln (51)
- Technological University Dublin (49)
- City University of New York (CUNY) (48)
- San Jose State University (37)
- Dartmouth College (35)
- Clemson University (24)
- Embry-Riddle Aeronautical University (24)
- Purdue University (23)
- Rochester Institute of Technology (23)
- The University of Akron (22)
- Chapman University (20)
- Edith Cowan University (20)
- University of Kentucky (18)
- Michigan Technological University (16)
- University of Central Florida (16)
- University of Malaya (14)
- Kennesaw State University (13)
- Southern Adventist University (13)
- California State University, San Bernardino (12)
- St. Mary's University (12)
- Nova Southeastern University (11)
- University of Minnesota Morris Digital Well (11)
- Louisiana State University (10)
- University of Nevada, Las Vegas (10)
- Keyword
-
- Virtual reality (64)
- Visualization (46)
- Computer graphics (38)
- Computer vision (37)
- Human-computer interaction (37)
-
- Accessibility (36)
- Augmented reality (33)
- Usability (31)
- Machine learning (30)
- Artificial intelligence (26)
- Machine Learning (26)
- Computer Science (25)
- Data visualization (25)
- Deep learning (24)
- Virtual Reality (23)
- HCI (22)
- Computer science (21)
- Eye tracking (20)
- Human computer interaction (20)
- User experience (20)
- Design (19)
- Deep Learning (16)
- Education (16)
- Feature extraction (16)
- Graph Neural Networks (15)
- Graphics (15)
- VR (15)
- Artificial Intelligence (14)
- Gamification (14)
- Image processing (14)
- Publication Year
- Publication
-
- Research Collection School Of Computing and Information Systems (936)
- Computer Science Faculty Publications (135)
- Theses and Dissertations (98)
- Master's Theses (50)
- Graduate Theses and Dissertations (44)
-
- Computer Science and Computer Engineering Undergraduate Honors Theses (31)
- 3-D Printed Model Structural Files (29)
- Publications and Research (28)
- Dartmouth College Master’s Theses (24)
- Williams Honors College, Honors Research Projects (22)
- Master's Projects (20)
- Conference papers (19)
- Frameless (19)
- Computer Science and Software Engineering (18)
- All Dissertations (17)
- Dissertations and Theses Collection (Open Access) (16)
- Dissertations, Master's Theses and Master's Reports (16)
- H-Workload 2017: Models and Applications (Works in Progress) (15)
- Computer Engineering (14)
- Electronic Theses and Dissertations (14)
- Theses : Honours (14)
- Honors Theses (13)
- MAICS: The Modern Artificial Intelligence and Cognitive Science Conference (12)
- Student Works (2020-2029) (12)
- AFIT Patents (11)
- CCAC Theses and Dissertations (11)
- Engineering Faculty Articles and Research (11)
- Scholarly Horizons: University of Minnesota, Morris Undergraduate Journal (10)
- Inquiry: The University of Arkansas Undergraduate Research Journal (9)
- Publications (9)
- Publication Type
- File Type
Articles 1771 - 1800 of 2370
Full-Text Articles in Graphics and Human Computer Interfaces
Interactive Two-Sided Transparent Displays: Designing For Collaboration, Jiannan Li, Saul Greenberg, Ehud Sharlin, Joaquim Jorge
Interactive Two-Sided Transparent Displays: Designing For Collaboration, Jiannan Li, Saul Greenberg, Ehud Sharlin, Joaquim Jorge
Research Collection School Of Computing and Information Systems
Transparent displays can serve as an important collaborative medium supporting face-to-face interactions over a shared visual work surface. Such displays enhance workspace awareness: when a person is working on one side of a transparent display, the person on the other side can see the other's body, hand gestures, gaze and what he or she is actually manipulating on the shared screen. Even so, we argue that designing such transparent displays must go beyond current offerings if it is to support collaboration. First, both sides of the display must accept interactive input, preferably by at least touch and / or pen, …
Placing Videos On A Semantic Hierarchy For Search Result Navigation, Song Tan, Yu-Gang Jiang, Chong-Wah Ngo
Placing Videos On A Semantic Hierarchy For Search Result Navigation, Song Tan, Yu-Gang Jiang, Chong-Wah Ngo
Research Collection School Of Computing and Information Systems
Organizing video search results in a list view is widely adopted by current commercial search engines, which cannot support efficient browsing for complex search topics that have multiple semantic facets. In this article, we propose to organize video search results in a highly structured way. Specifically, videos are placed on a semantic hierarchy that accurately organizes various facets of a given search topic. To pick the most suitable videos for each node of the hierarchy, we define and utilize three important criteria: relevance, uniqueness, and diversity. Extensive evaluations on a large YouTube video dataset demonstrate the effectiveness of our approach.
Learning Euclidean-To-Riemannian Metric For Point-To-Set Classification, Zhiwu Huang, R. Wang, S. Shan, X. Chen
Learning Euclidean-To-Riemannian Metric For Point-To-Set Classification, Zhiwu Huang, R. Wang, S. Shan, X. Chen
Research Collection School Of Computing and Information Systems
In this paper, we focus on the problem of point-to-set classification, where single points are matched against sets of correlated points. Since the points commonly lie in Euclidean space while the sets are typically modeled as elements on Riemannian manifold, they can be treated as Euclidean points and Riemannian points respectively. To learn a metric between the heterogeneous points, we propose a novel Euclidean-to-Riemannian metric learning framework. Specifically, by exploiting typical Riemannian metrics, the Riemannian manifold is first embedded into a high dimensional Hilbert space to reduce the gaps between the heterogeneous spaces and meanwhile respect the Riemannian geometry of …
Institutional Boundaries And Trust Of Virtual Teams In Collaborative Design: An Experimental Study In A Virtual World Environment, Shu Z. Schiller, Brian Mennecke, Fiona Fui-Hoon Nah, Andy Luse
Institutional Boundaries And Trust Of Virtual Teams In Collaborative Design: An Experimental Study In A Virtual World Environment, Shu Z. Schiller, Brian Mennecke, Fiona Fui-Hoon Nah, Andy Luse
Research Collection School Of Computing and Information Systems
Members of virtual teams often collaborate within and across institutional boundaries. This research investigates the effects of boundary spanning conditions on the development of team trust and team satisfaction. Two hundred and eighty-two participants carried out a collaborative design task over several weeks in a virtual world, Second Life. Multigroup structural equation modeling was used to examine our research model, which compares individual level measurement between two boundary spanning team conditions. The results indicate that trusting beliefs have a positive impact on team trust, which in turn, influences team satisfaction. Further, we found that, compared to cross-boundary teams, within-boundary teams …
Hydrographic Surface Modeling Through A Raster Based Spline Creation Method, Julie G. Alexander
Hydrographic Surface Modeling Through A Raster Based Spline Creation Method, Julie G. Alexander
LSU New Orleans Theses and Dissertations
The United States Army Corp of Engineers relies on accurate and detailed surface models for various construction projects and preventative measures. To aid in these efforts, it is necessary to work for advancements in surface model creation. Current methods for model creation include Delaunay triangulation, raster grid interpolation, and Hydraulic Spline grid generation. While these methods produce adequate surface models, attempts for improved methods can still be made.
A method for raster based spline creation is presented as a variation of the Hydraulic Spline algorithm. By implementing Hydraulic Splines in raster data instead of vector data, the model creation process …
The Design And Implementation Of A Lightweight Game Engine For The Iphone Platform, Luke B. Godfrey
The Design And Implementation Of A Lightweight Game Engine For The Iphone Platform, Luke B. Godfrey
Computer Science and Computer Engineering Undergraduate Honors Theses
In this thesis, the design for a two dimensional game engine for the iPhone using the entity component system (ECS) model is presented as a solution to enable developers to streamline game development. Some background concepts are explained, including the ECS model and a brief overview of part of the iOS SDK used in this project. Related work is explored. An implementation of the design is then described in detail, presented as two parts: a framework and a core set of systems. Finally, the implemented engine is evaluated according to three criteria: ease of use, flexibility, and efficiency. The results …
One Space: Shared Visual Scenes For Active Free Play, Maayan Cohen, Kody Dillman, Haley Macleod, Seth Hunter, Anthony Tang
One Space: Shared Visual Scenes For Active Free Play, Maayan Cohen, Kody Dillman, Haley Macleod, Seth Hunter, Anthony Tang
Research Collection School Of Computing and Information Systems
Children engage in free play for emotional, physical and social development; researchers have explored supporting free play between physically remote playmates using videoconferencing tools. We show that the configuration of the video conferencing setup affects play. Specifically, we show that a shared visual scene configuration promotes fundamentally active forms of engaged, co-operative play.
A Framework For Constructing Serious Games, Taylor Glen Yust
A Framework For Constructing Serious Games, Taylor Glen Yust
Graduate Theses and Dissertations
Communicating ideas and knowledge through serious games is a trend that is currently gaining in popularity. However, at present, there is a distinct lack of a game development methodology that takes a critical approach to transforming information into gameplay. This thesis presents a framework that can be followed to construct compelling serious games that are effective at transferring knowledge to the player. This is accomplished through an analysis of atomic knowledge items and their relationships to one another, followed by a meaningful and synergetic implementation of these ideas at a foundational mechanics level.
This thesis also describes the development of …
Efficient Ray Tracing For Mobile Devices, Rafael De Melo Aroxa
Efficient Ray Tracing For Mobile Devices, Rafael De Melo Aroxa
Graduate Theses and Dissertations
The demand for mobile devices with higher graphics performance has increased substantially in the past few years. Most mobile applications that demand 3D graphics use commonly available frameworks, such as Unity and Unreal Engine. In mobile devices, these frameworks are built on top of OpenGL ES and use a graphics technique called rasterization, a simple concept that yields good performance without sacrificing graphic quality. However, rasterization cannot easily handle some physical phenomena of light (i.e. reflection and refraction). In order to support such effects, the graphics framework has to emulate them, thereby leading to suboptimal results in term of quality. …
Exploring Video Streaming In Public Settings: Shared Geocaching Over Distance Using Mobile Video Chat, Jason Procyk, Carman Neustaedter, Carolyn Pang, Anthony Tang, Tejinder K. Judge
Exploring Video Streaming In Public Settings: Shared Geocaching Over Distance Using Mobile Video Chat, Jason Procyk, Carman Neustaedter, Carolyn Pang, Anthony Tang, Tejinder K. Judge
Research Collection School Of Computing and Information Systems
Our research explores the use of mobile video chat in public spaces by people participating in parallel experiences, where both a local and remote person are doing the same activity together at the same time. We prototyped a wearable video chat experience and had pairs of friends and family members participate in 'shared geocaching' over distance. Our results show that video streaming works best for navigation tasks but is more challenging to use for fine-grained searching tasks. Video streaming also creates a very intimate experience with a remote partner, but this can lead to distraction from the 'real world' and …
Medical Imaging Specialists And 3d: A Domain Perspective On Mobile 3d Interactions, Teddy Seyed, Frank Maurer, Francisco Marinho Rodrigues, Anthony Tang
Medical Imaging Specialists And 3d: A Domain Perspective On Mobile 3d Interactions, Teddy Seyed, Frank Maurer, Francisco Marinho Rodrigues, Anthony Tang
Research Collection School Of Computing and Information Systems
3D volumetric medical images, such as MRIs, are commonly explored and interacted with by medical imaging experts using systems that require keyboard and mouse-based techniques. These techniques have presented challenges for medical imaging specialists: 3D spatial navigation is difficult, in addition to the detailed selection and analysis of 3D medical images being difficult due to depth perception and occlusion issues. In this work, we explore a potential solution to these challenges by using tangible interaction techniques with a mobile device to simplify 3D interactions for medical imaging specialists. We discuss preliminary observations from our design sessions with medical imaging specialists …
Supporting Non-Verbal Visual Communication In Online Group Art Therapy, Brennan Jones, Kate Collie, Sara Prins Hankinson, Anthony Tang
Supporting Non-Verbal Visual Communication In Online Group Art Therapy, Brennan Jones, Kate Collie, Sara Prins Hankinson, Anthony Tang
Research Collection School Of Computing and Information Systems
Art therapy provides therapeutic benefit to people suffering from chronic pain, and recent work has explored supporting art therapy through online tools such as chat forums and discussion boards. These tools give people the benefit of engaging in art therapy without the burden of having to leave one’s home (when transportation may be a challenge), and allowing people to reveal their identities through dialogue and activity rather than through one’s appearance. However, these tools also do not provide much opportunity for collaboration and shared art making. Because group members are not aware of each other’s actions and non-verbal cues in …
Automatic Objects Removal For Scene Completion, Jianjun Yang, Yin Wang, Honggang Wang, Kun Hua, Wei Wang, Ju Shen
Automatic Objects Removal For Scene Completion, Jianjun Yang, Yin Wang, Honggang Wang, Kun Hua, Wei Wang, Ju Shen
Computer Science Faculty Publications
With the explosive growth of Web-based cameras and mobile devices, billions of photographs are uploaded to the Internet. We can trivially collect a huge number of photo streams for various goals, such as 3D scene reconstruction and other big data applications. However, this is not an easy task due to the fact the retrieved photos are neither aligned nor calibrated. Furthermore, with the occlusion of unexpected foreground objects like people, vehicles, it is even more challenging to find feature correspondences and reconstruct realistic scenes. In this paper, we propose a structure-based image completion algorithm for object removal that produces visually …
Designing An Educational And Intelligent Human-Computer Interface For Older Adults, Drew W. Williams
Designing An Educational And Intelligent Human-Computer Interface For Older Adults, Drew W. Williams
Master's Theses (2009 -)
As computing devices continue to become more heavily integrated into our lives, proper design of human-computer interfaces becomes a more important topic of discussion. Efficient and useful human-computer interfaces need to take into account the abilities of the humans who will be using such interfaces, and adapt to difficulties that different users may face – such as the particular difficulties older users must face. However, various issues in the design of human-computer interfaces for older users yet exist: a wide variance of ability is displayed by older adults, which can be difficult to design for. Motions and notions found intuitive …
Celebrowser: An Example Of Browsing Big Data On Small Device, Song Tan, Chong-Wah Ngo, Jun Xu, Yong Rui
Celebrowser: An Example Of Browsing Big Data On Small Device, Song Tan, Chong-Wah Ngo, Jun Xu, Yong Rui
Research Collection School Of Computing and Information Systems
In this demonstration, we demonstrate a mobile-based celebrity video browsing system called CeleBrowser. Using this system, users can interactively switch among four views: people-centric, timeline-centric, month-centric and topic-centric, for browsing celebrity-related hot videos. A peculiarity of the demonstration is to highlight the advantage of multiperspective information organization and presentation in engaging users for exploratory browsing of large number of Web videos on a device with small screen. Technology-wise the demonstration shows how query logs collected for six months from two vertical search engines are leveraged for mining hot events and videos of celebrities.
Towards Constructing Interactive Virtual Worlds, Francis Chang
Towards Constructing Interactive Virtual Worlds, Francis Chang
Dissertations and Theses
Networked virtual reality environments including virtual worlds devoted to entertainment, online socializing and remote collaboration have grown in popularity with the rise of commercially available consumer graphics hardware and the growing ubiquity of the Internet. These virtual worlds are typified by a persistent simulated three-dimensional space that communicates over a computer network, where users interact with the environment and each other through digital avatars. Development of these virtual worlds challenges the limits of the networking infrastructure, 3D streaming graphics techniques, and the distributed computing design of the virtual world systems that manages the simulation. In this dissertation, we explore solutions …
Advances In Piecewise Smooth Image Reconstruction, Ralf Juengling
Advances In Piecewise Smooth Image Reconstruction, Ralf Juengling
Dissertations and Theses
Advances and new insights into algorithms for piecewise smooth image reconstruction are presented. Such algorithms fit a piecewise smooth function to image data without prior knowledge of the number of regions or the location of region boundaries in the best fitting function. This is a difficult model selection problem since the number of parameters of possible solutions varies widely.
The approach followed in this work was proposed by Yvan Leclerc. It uses the Minimum Description Length principle to make the reconstruction problem well-posed: the best fitting function yields the shortest encoding of the image data. In order to derive a …
An Analysis Of Eye Movements With Helmet Mounted Displays, Kalyn A. Tung
An Analysis Of Eye Movements With Helmet Mounted Displays, Kalyn A. Tung
Theses and Dissertations
Helmet or Head-Mounted Displays (HMD) applications have expanded to include a range from advanced military cockpits to consumer glasses. However, users have documented loss of legibility while undergoing vibration. Recent research indicates that undesirable eye movement is related to the vibration frequency a user experiences. In vibrating environments, two competing eye reflexes likely contribute to eye movements. The Vestibulo-ocular Reflex responds to motion sensed in the otoliths while the pursuit reflex is driven by the visual system to maintain the desired image on the fovea. This study attempts to isolate undesirable eye motions that occur while using a HMD by …
Pointing Devices For Wearable Computers, Saverio Perugini, Andres A. Calvo
Pointing Devices For Wearable Computers, Saverio Perugini, Andres A. Calvo
Computer Science Faculty Publications
We present a survey of pointing devices for wearable computers, which are body-mounted devices that users can access at any time. Since traditional pointing devices (i.e., mouse, touchpad, and trackpoint) were designed to be used on a steady and flat surface, they are inappropriate for wearable computers. Just as the advent of laptops resulted in the development of the touchpad and trackpoint, the emergence of wearable computers is leading to the development of pointing devices designed for them. However, unlike laptops, since wearable computers are operated from different body positions under different environmental conditions for different uses, researchers have developed …
Conception, Design And Construction Of A Remote Wifi Vehicle Using Arduino, Clayton Broman
Conception, Design And Construction Of A Remote Wifi Vehicle Using Arduino, Clayton Broman
Physics
The scope of this senior project was to make a wireless vehicle controlled via Internet Protocol. This vehicle operates remotely and without direct line of sight. Commands are sent from a program running on a laptop and transmitted using a wireless router. Visual data is retrieved from a network camera, mounted on the vehicle, in real-time, to see where you are going.
Midiflapper: A Leap Motion Midi Controller, Mark M. Henry
Midiflapper: A Leap Motion Midi Controller, Mark M. Henry
Computer Science and Software Engineering
An application called MIDIFlapper was developed that translates data from the Leap Motion, an NUI device, into MIDI data suitable for use by a contemporary digital audio workstation. This allows electronic musicians to use the Leap Motion for musical creation and live performance.
Visual Typo Correction By Collocative Optimization: A Case Study On Merchandize Images, Xiao-Yong Wei, Zhen-Qun Yang, Chong-Wah Ngo, Wei Zhang
Visual Typo Correction By Collocative Optimization: A Case Study On Merchandize Images, Xiao-Yong Wei, Zhen-Qun Yang, Chong-Wah Ngo, Wei Zhang
Research Collection School Of Computing and Information Systems
Near-duplicate retrieval (NDR) in merchandize images is of great importance to a lot of online applications on e-Commerce websites. In those applications where the requirement of response time is critical, however, the conventional techniques developed for a general purpose NDR are limited, because expensive post-processing like spatial verification or hashing is usually employed to compromise the quantization errors among the visual words used for the images. In this paper, we argue that most of the errors are introduced because of the quantization process where the visual words are considered individually, which has ignored the contextual relations among words. We propose …
Sketch: Pen And Touch Recognition [Workshop Summary], Richard C. Davis, Aaron Adler
Sketch: Pen And Touch Recognition [Workshop Summary], Richard C. Davis, Aaron Adler
Research Collection School Of Computing and Information Systems
Sketch recognition has technically been around for 40 years, but it has come and gone several times due to the difficulty of the problem. With the rise of touch and pen enabled phones and tablets, sketch recognition is regaining popularity and public presence, and more people are becoming aware of and interested in this difficult, but valuable, problem. It is important to harness the Sketch Recognition community at this time to encourage the flourishing of this topic.
Digital Display With Integrated Computing Circuit, Ronald S. Cok, John W. Harmer, Michael E. Miller
Digital Display With Integrated Computing Circuit, Ronald S. Cok, John W. Harmer, Michael E. Miller
AFIT Patents
A digital display device includes a display substrate; an array of pixels formed on the display substrate; an array of driving circuits located on the display substrate, each driving circuit electrically connected to one or more pixels for controlling a pixel current provided to each pixel; an array of computing circuits located on the display substrate, each computing circuit including circuits for signal or image processing and for communicating with neighboring computing circuits; a plurality of electrical conductors formed on the display substrate and connected to each of the driving circuits and digital computing circuits, wherein each computing circuit is …
Changing Minds To Changing The World: Mapping The Spectrum Of Intent In Data Visualization And Data Arts, Scott Murray
Changing Minds To Changing The World: Mapping The Spectrum Of Intent In Data Visualization And Data Arts, Scott Murray
Art + Architecture
No abstract provided.
Advances In Documentation, Digital Curation, Virtual Exhibition, And A Test Of 3d Geometric Morhpometrics: A Case Study Of The Vanderpool Vessels From The Ancestral Caddo Territory, Robert Z. Selden Jr., Timothy K. Perttula, Michael J. O'Brien
Advances In Documentation, Digital Curation, Virtual Exhibition, And A Test Of 3d Geometric Morhpometrics: A Case Study Of The Vanderpool Vessels From The Ancestral Caddo Territory, Robert Z. Selden Jr., Timothy K. Perttula, Michael J. O'Brien
CRHR: Archaeology
Three-dimensional (3D) digital scanning of archaeological materials is typically used as a tool for artifact documentation. With the permission of the Caddo Nation of Oklahoma, 3D documentation of Caddo funerary vessels from the Vanderpool site (41SM77) was conducted with the initial goal of ensuring that these data would be publicly available for future research long after the vessels were repatriated. A digital infrastructure was created to archive and disseminate the resultant 3D datasets, ensuring that they would be accessible by both researchers and the general public (CRHR 2014a). However, 3D imagery can be used for much more than documentation. To …
Visualizing And Predicting The Effects Of Rheumatoid Arthritis On Hands, Radu P. Mihail
Visualizing And Predicting The Effects Of Rheumatoid Arthritis On Hands, Radu P. Mihail
Theses and Dissertations--Computer Science
This dissertation was inspired by difficult decisions patients of chronic diseases have to make about about treatment options in light of uncertainty. We look at rheumatoid arthritis (RA), a chronic, autoimmune disease that primarily affects the synovial joints of the hands and causes pain and deformities. In this work, we focus on several parts of a computer-based decision tool that patients can interact with using gestures, ask questions about the disease, and visualize possible futures. We propose a hand gesture based interaction method that is easily setup in a doctor's office and can be trained using a custom set of …
Cmsvega: A Content Management System For The Layman, Roshan P.J. Nedumpurath
Cmsvega: A Content Management System For The Layman, Roshan P.J. Nedumpurath
Theses and Dissertations
Content management systems are becoming increasingly convoluted to use. Existing website creation systems require users without programming knowledge to scour documentation. A CMS should be intuitive, something a user can pick up and use right away. Simplicity is key when targeting layman users who have no web development knowledge. This project aims to create a simple and intuitive content management system, CMSVega, which users can pick up and use with minimal web development knowledge. A blind study was conducted to compare CMSVega against popular Wordpress, Drupal and Joomla systems. After having recreated a webpage using each CMS, participants were asked …
Colormoo: An Algorithmic Approach To Generating Color Palettes, Joshua Rael
Colormoo: An Algorithmic Approach To Generating Color Palettes, Joshua Rael
CMC Senior Theses
Selecting one color can be done with relative ease, but this task becomes more difficult with each subsequent color. Colormoo is an online tool aimed at solving this problem. We implement three algorithms for generating color palettes based off of a starting color. Data is collected for each palette that is generated. Our analysis reveals two of the algorithms are preferred, but under different circumstances. Furthermore, we find that users prefer palettes containing colors that are compatible, but not too similar. With refined heuristics, we believe these techniques can be extended and applied beyond the field of graphic design alone.
Study Of Touch Gesture Performance By Four And Five Year-Old Children: Point-And-Touch, Drag-And-Drop, Zoom-In And Zoom-Out, And Rotate, Zainab Hamza
All Graduate Theses, Dissertations, and Other Capstone Projects
Past research has focused on children's interaction with computers through mouse clicks, and mouse research studies focused on point-and-click and drag-and-drop. However, More research is necessary in regard to children's ability to perform touch gestures such as point-and-touch, drag-and-drop, zoom-in and zoom-out, and rotate. Furthermore, research should consider specific gestures such as zoom-in and zoom-out, and rotate tasks for young children. The aim of this thesis is to study the ability of 4 and 5 year-old children to interact with touch devices and perform tasks such as: point-and-touch, drag-and-drop, zoom-in and zoom-out, and rotate. This thesis tests an iPad application …