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Full-Text Articles in Other Theatre and Performance Studies

On Behalf Of Theatre In Rural America, Robert J. Hubbard Jan 2017

On Behalf Of Theatre In Rural America, Robert J. Hubbard

Northwestern Review

This essay is a theatre review with a sense of place: the small-town-rural upper Midwest in the spring of 2008. The author assesses Tim Robbins, Dead Man Walking, as staged at Dordt College, Sioux Center, Iowa; Jeff Barker, Terror Texts, as staged at Northwestern College, Orange City, Iowa; and Adam Long, Reed Martin, and Austin Tichenor, The Complete Works of William Shakespeare, Abridged, as staged at Augustana College, Sioux Falls, South Dakota.


Création, Jeu Et Contemplation : L’Art Comme Exercice Spirituel, Ivan Magrin-Chagnolleau Jan 2017

Création, Jeu Et Contemplation : L’Art Comme Exercice Spirituel, Ivan Magrin-Chagnolleau

Presidential Fellows Articles and Research

"Je voudrais commencer en parlant d’un livre que j’ai lu il y a quelques années déjà, et qui pour moi a été très influent et très important, qui s’appelle « Free play », qui est un livre de Stephen Nachmanovich. C’est un livre que je trouve passionnant à plusieurs titres. D’abord parce que l’idée centrale du livre, c’est de dire qu’on ne peut créer que dans le jeu, c’est-à-dire que toute création doit être ludique pour pouvoir exister vraiment. Et ça, c’est une prise de conscience. J’allais dire une découverte, mais je ne pense pas, parce que je pense que …


Gender Counts: An Analysis Of Gender In Irish Theatre 2006-15, Brenda Donohue, Ciara O'Dowd, Tanya Dean, Ciara Murphy, Kathleen Cawley, Kate Harris Jan 2017

Gender Counts: An Analysis Of Gender In Irish Theatre 2006-15, Brenda Donohue, Ciara O'Dowd, Tanya Dean, Ciara Murphy, Kathleen Cawley, Kate Harris

Books/Book Chapters

In 2016, thanks to support from The Arts Council / An Chomhairle Ealaíon, #WakingTheFeminists commissioned groundbreaking research into the gender balance in Irish theatre. Here are the results.

The research was conducted by a team of six researchers led by Dr. Brenda Donohue, in collaboration with Irish Theatre Institute and the Centre for Drama, Theatre and Performance at NUI Galway. Their work looks at key creative roles in ten of the top Arts Council-funded theatre organisations in the country over a ten year period from 2006-15


Lighting Questions List, Brandon Washington Jan 2017

Lighting Questions List, Brandon Washington

The Flick (2017) - Lighting

The realistic environment, story, dialogue, and characters fed the ideas of light that would help tell this story. Later in the show, the movie theater called “The Flick” is taken under new ownership and is remodeled into “The Venue.” Changes in color accents and temperature of light within the theater provided us with the larger visual switch and passage of time that happens towards the last quarter of the play.


Magic Sheet, Brandon Washington Jan 2017

Magic Sheet, Brandon Washington

The Flick (2017) - Lighting

The realistic environment, story, dialogue, and characters fed the ideas of light that would help tell this story. Later in the show, the movie theater called “The Flick” is taken under new ownership and is remodeled into “The Venue.” Changes in color accents and temperature of light within the theater provided us with the larger visual switch and passage of time that happens towards the last quarter of the play.


Lighting Key, Brandon Washington Jan 2017

Lighting Key, Brandon Washington

Journey's End (2017) - Lighting

The lighting design for Journey's End needed to create the dark and claustrophobic environment of a war dug-out. Candles from low angles and slivers of natural light that could barely penetrate the dug-outs were the only sources of illumination. The high-contrast world that was composed only added to the hell that these soldiers endured.


Sun Path, Brandon Washington Jan 2017

Sun Path, Brandon Washington

Journey's End (2017) - Lighting

The lighting design for Journey's End needed to create the dark and claustrophobic environment of a war dug-out. Candles from low angles and slivers of natural light that could barely penetrate the dug-outs were the only sources of illumination. The high-contrast world that was composed only added to the hell that these soldiers endured.


Research Analysis: Act Iii, Scene Ii, Brandon Washington Jan 2017

Research Analysis: Act Iii, Scene Ii, Brandon Washington

Journey's End (2017) - Lighting

The lighting design for Journey's End needed to create the dark and claustrophobic environment of a war dug-out. Candles from low angles and slivers of natural light that could barely penetrate the dug-outs were the only sources of illumination. The high-contrast world that was composed only added to the hell that these soldiers endured.


Lighting Questions List, Brandon Washington Jan 2017

Lighting Questions List, Brandon Washington

Journey's End (2017) - Lighting

The lighting design for Journey's End needed to create the dark and claustrophobic environment of a war dug-out. Candles from low angles and slivers of natural light that could barely penetrate the dug-outs were the only sources of illumination. The high-contrast world that was composed only added to the hell that these soldiers endured.


Scene Breakdown, Brandon Washington Jan 2017

Scene Breakdown, Brandon Washington

Journey's End (2017) - Lighting

The lighting design for Journey's End needed to create the dark and claustrophobic environment of a war dug-out. Candles from low angles and slivers of natural light that could barely penetrate the dug-outs were the only sources of illumination. The high-contrast world that was composed only added to the hell that these soldiers endured.


Research Analysis: Act Ii, Scene I, Brandon Washington Jan 2017

Research Analysis: Act Ii, Scene I, Brandon Washington

Journey's End (2017) - Lighting

The lighting design for Journey's End needed to create the dark and claustrophobic environment of a war dug-out. Candles from low angles and slivers of natural light that could barely penetrate the dug-outs were the only sources of illumination. The high-contrast world that was composed only added to the hell that these soldiers endured.


“Why (Not) Philosophy Of Stand-Up Comedy?”, Sheila Lintott Jan 2017

“Why (Not) Philosophy Of Stand-Up Comedy?”, Sheila Lintott

Faculty Contributions to Books

Stand-up comedy has been largely ignored by analytic philosophers of art, including those interested in comedy and humor. This is somewhat surprising, given the immense popularity of stand-up comedy and the rock star status enjoyed by some comedians today. I suspect that philosophers are just as likely to enjoy stand-up comedy as anyone else; in some cases (i.e. for some philosophers and some comedians), probably more likely. Here I offer some reasons philosophers of art should take the time to consider stand-up comedy and possible explanation for why philosophers of art have paid far less attention to stand-up comedy than …


Magic Sheet, Brandon Washington Jan 2017

Magic Sheet, Brandon Washington

Journey's End (2017) - Lighting

The lighting design for Journey's End needed to create the dark and claustrophobic environment of a war dug-out. Candles from low angles and slivers of natural light that could barely penetrate the dug-outs were the only sources of illumination. The high-contrast world that was composed only added to the hell that these soldiers endured.


Electrical Equipment List, Brandon Washington Jan 2017

Electrical Equipment List, Brandon Washington

Journey's End (2017) - Lighting

The lighting design for Journey's End needed to create the dark and claustrophobic environment of a war dug-out. Candles from low angles and slivers of natural light that could barely penetrate the dug-outs were the only sources of illumination. The high-contrast world that was composed only added to the hell that these soldiers endured.


Instrument Schedule, Brandon Washington Jan 2017

Instrument Schedule, Brandon Washington

Journey's End (2017) - Lighting

The lighting design for Journey's End needed to create the dark and claustrophobic environment of a war dug-out. Candles from low angles and slivers of natural light that could barely penetrate the dug-outs were the only sources of illumination. The high-contrast world that was composed only added to the hell that these soldiers endured.


Wish List, Brandon Washington Jan 2017

Wish List, Brandon Washington

Journey's End (2017) - Lighting

The lighting design for Journey's End needed to create the dark and claustrophobic environment of a war dug-out. Candles from low angles and slivers of natural light that could barely penetrate the dug-outs were the only sources of illumination. The high-contrast world that was composed only added to the hell that these soldiers endured.


Rhythm Analysis, Brandon Washington Jan 2017

Rhythm Analysis, Brandon Washington

Journey's End (2017) - Lighting

The lighting design for Journey's End needed to create the dark and claustrophobic environment of a war dug-out. Candles from low angles and slivers of natural light that could barely penetrate the dug-outs were the only sources of illumination. The high-contrast world that was composed only added to the hell that these soldiers endured.


Research Analysis: Act Iii, Scene Iii, Brandon Washington Jan 2017

Research Analysis: Act Iii, Scene Iii, Brandon Washington

Journey's End (2017) - Lighting

The lighting design for Journey's End needed to create the dark and claustrophobic environment of a war dug-out. Candles from low angles and slivers of natural light that could barely penetrate the dug-outs were the only sources of illumination. The high-contrast world that was composed only added to the hell that these soldiers endured.


Conceptual Hookup, Brandon Washington Jan 2017

Conceptual Hookup, Brandon Washington

Journey's End (2017) - Lighting

The lighting design for Journey's End needed to create the dark and claustrophobic environment of a war dug-out. Candles from low angles and slivers of natural light that could barely penetrate the dug-outs were the only sources of illumination. The high-contrast world that was composed only added to the hell that these soldiers endured.


Storyboard: Act Iii, Scene Ii, Brandon Washington Jan 2017

Storyboard: Act Iii, Scene Ii, Brandon Washington

Journey's End (2017) - Lighting

The lighting design for Journey's End needed to create the dark and claustrophobic environment of a war dug-out. Candles from low angles and slivers of natural light that could barely penetrate the dug-outs were the only sources of illumination. The high-contrast world that was composed only added to the hell that these soldiers endured.


Storyboard: Act Ii, Scene Ii, Brandon Washington Jan 2017

Storyboard: Act Ii, Scene Ii, Brandon Washington

Journey's End (2017) - Lighting

The lighting design for Journey's End needed to create the dark and claustrophobic environment of a war dug-out. Candles from low angles and slivers of natural light that could barely penetrate the dug-outs were the only sources of illumination. The high-contrast world that was composed only added to the hell that these soldiers endured.


Storyboard: Act Ii, Scene I, Brandon Washington Jan 2017

Storyboard: Act Ii, Scene I, Brandon Washington

Journey's End (2017) - Lighting

The lighting design for Journey's End needed to create the dark and claustrophobic environment of a war dug-out. Candles from low angles and slivers of natural light that could barely penetrate the dug-outs were the only sources of illumination. The high-contrast world that was composed only added to the hell that these soldiers endured.


Storyboard: Act I, Scene I, Brandon Washington Jan 2017

Storyboard: Act I, Scene I, Brandon Washington

Journey's End (2017) - Lighting

The lighting design for Journey's End needed to create the dark and claustrophobic environment of a war dug-out. Candles from low angles and slivers of natural light that could barely penetrate the dug-outs were the only sources of illumination. The high-contrast world that was composed only added to the hell that these soldiers endured.


Lighting Section: Red Dawn Barber, Brandon Washington Jan 2017

Lighting Section: Red Dawn Barber, Brandon Washington

Journey's End (2017) - Lighting

The lighting design for Journey's End needed to create the dark and claustrophobic environment of a war dug-out. Candles from low angles and slivers of natural light that could barely penetrate the dug-outs were the only sources of illumination. The high-contrast world that was composed only added to the hell that these soldiers endured.


Lighting Section: Red Dawn, Brandon Washington Jan 2017

Lighting Section: Red Dawn, Brandon Washington

Journey's End (2017) - Lighting

The lighting design for Journey's End needed to create the dark and claustrophobic environment of a war dug-out. Candles from low angles and slivers of natural light that could barely penetrate the dug-outs were the only sources of illumination. The high-contrast world that was composed only added to the hell that these soldiers endured.


Lighting Section: Osborne Path, Brandon Washington Jan 2017

Lighting Section: Osborne Path, Brandon Washington

Journey's End (2017) - Lighting

The lighting design for Journey's End needed to create the dark and claustrophobic environment of a war dug-out. Candles from low angles and slivers of natural light that could barely penetrate the dug-outs were the only sources of illumination. The high-contrast world that was composed only added to the hell that these soldiers endured.


Lighting Section: Circle Moment Front Light, Brandon Washington Jan 2017

Lighting Section: Circle Moment Front Light, Brandon Washington

Journey's End (2017) - Lighting

The lighting design for Journey's End needed to create the dark and claustrophobic environment of a war dug-out. Candles from low angles and slivers of natural light that could barely penetrate the dug-outs were the only sources of illumination. The high-contrast world that was composed only added to the hell that these soldiers endured.


Lighting Section: Candle Support Front Diagonal Light, Brandon Washington Jan 2017

Lighting Section: Candle Support Front Diagonal Light, Brandon Washington

Journey's End (2017) - Lighting

The lighting design for Journey's End needed to create the dark and claustrophobic environment of a war dug-out. Candles from low angles and slivers of natural light that could barely penetrate the dug-outs were the only sources of illumination. The high-contrast world that was composed only added to the hell that these soldiers endured.


Acting Areas, Brandon Washington Jan 2017

Acting Areas, Brandon Washington

Journey's End (2017) - Lighting

The lighting design for Journey's End needed to create the dark and claustrophobic environment of a war dug-out. Candles from low angles and slivers of natural light that could barely penetrate the dug-outs were the only sources of illumination. The high-contrast world that was composed only added to the hell that these soldiers endured.


Textual Matrix, Brandon Washington Jan 2017

Textual Matrix, Brandon Washington

The Flick (2017) - Lighting

The realistic environment, story, dialogue, and characters fed the ideas of light that would help tell this story. Later in the show, the movie theater called “The Flick” is taken under new ownership and is remodeled into “The Venue.” Changes in color accents and temperature of light within the theater provided us with the larger visual switch and passage of time that happens towards the last quarter of the play.