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Articles 1 - 8 of 8
Full-Text Articles in Other Theatre and Performance Studies
Ar Fantasia: An Augmented Reality Musical Experience, Joe Geigel, Yunn-Shan Ma, Juilee Decker
Ar Fantasia: An Augmented Reality Musical Experience, Joe Geigel, Yunn-Shan Ma, Juilee Decker
Frameless
In 1940, Walt Disney Pictures released their third full length animated feature film, the classic film Fantasia. The concept and challenge behind Fantasia was simple: To merge music and visuals, using the media of animation, to provide an integrated backdrop for, and interpretation of, classical music. The complete film consisted of eight such animated sequences, each providing a visual landscape as a setting for a classical musical piece (Granata 2002).
Been Set Free: A Distributed Virtual Theatre Dance Performance, Joe Geigel
Been Set Free: A Distributed Virtual Theatre Dance Performance, Joe Geigel
Frameless
For Frameless 2021, we present a fully realized example of virtual theatre. We define virtual theatre as a live theatrical performance, experienced on a stage in virtual reality, with participants in different physical locations (Geigel 2018).
Jet Of Blood Vr: First Playable Demo, Elizabeth Goins, Andy Head, Mason Hayes
Jet Of Blood Vr: First Playable Demo, Elizabeth Goins, Andy Head, Mason Hayes
Frameless
A VR staging of Anonin Artaud’s 1925 surrealist play, Jet of Blood. The project experiments with virtual reality as a means to reimagine performance and frame the player, the audience, as actor. Ideas from Artaud’s philosophy such as the Theatre of Cruelty are incorporated along with spatial storytelling and game design. The project also seeks to expand accessibility to deaf and hard of hearing audiences through use of particle and text effects to visually express audio and sound.
Jet Of Blood, Elizabeth S. Goins, Andy Head, Thomas Davis
Jet Of Blood, Elizabeth S. Goins, Andy Head, Thomas Davis
Frameless
A virtual production of Antonin Artaud’s 1925 play, Jet of Blood.
"Somnium" Vr Demo, Andy Head, Omen Sade, Elizabeth Goins, Joe Geigel, Yancarlos Diaz
"Somnium" Vr Demo, Andy Head, Omen Sade, Elizabeth Goins, Joe Geigel, Yancarlos Diaz
Frameless
Driven by a desire to overcome challenges from COVID-19 and to explore theatre in a new direction, the fall production of SOMNIUM at the Rochester Institute of Technology took on a completely new concept. Instead of a more traditional, physical theatre piece as it was originally envisioned, the SOMNIUM RIT Team decided to leap into the unknown, and explore a unique blend of devised theatre, film, and 3D game design. This demo allowed audiences to view a short trailer of the production and speak with members of the design team.
Establishing The Actor-Audience Connection During Performance On A Virtual Stage, Zhongyuan Fa, Joe Geigel, Sungyoung Kim, Marla Schweppe
Establishing The Actor-Audience Connection During Performance On A Virtual Stage, Zhongyuan Fa, Joe Geigel, Sungyoung Kim, Marla Schweppe
Frameless
In distributed virtual theatre (presentation of live performance in shared virtual spaces), a major challenge lies in creating a social connection between audience and actors, who reside in physically distant spaces. The goal of this demo is to explore the extents by which this chemistry can be recreated in a virtual space even though participants are in different physical locales. We focus on non-verbal connection using body motion and actor-audience proximity to create the social bond.
Into The Unknown!: Digital Theatre And Boldly Going Forward With "Somnium", Andy Head, Omen Sade
Into The Unknown!: Digital Theatre And Boldly Going Forward With "Somnium", Andy Head, Omen Sade
Frameless
Driven by a desire to overcome challenges from COVID-19 and to explore theatre in a new direction, the fall production of SOMNIUM at the Rochester Institute of Technology took on a completely new concept. Instead of a more traditional, physical theatre piece as it was originally envisioned, the SOMNIUM RIT Team decided to leap into the unknown, and explore a unique blend of devised theatre, film, and 3D game design.
Evaluating Audience Engagement Of An Immersive Performance On A Virtual Stage, Victoria J. Kraj, Thomas Maranzatto, Joe Geigel, Reynold Bailey, Cecillia Ovesdotter Alm
Evaluating Audience Engagement Of An Immersive Performance On A Virtual Stage, Victoria J. Kraj, Thomas Maranzatto, Joe Geigel, Reynold Bailey, Cecillia Ovesdotter Alm
Frameless
Presenting theatrical performances in virtual reality (VR) has been an active area of research since the early 2000's. VR provides a unique form of storytelling, which is made possible through the use of physically and digitally distributed 3D worlds.
We describe a methodology for determining audience engagement in a virtual theatre performance. We use a combination of galvanic skin response (GSR) data, self-reported positive and negative affect schedule (PANAS), post-viewing reflection, and a think aloud method to assess user reaction to the virtual reality experience.
In this study, we combine the implicit physiological data from GSR with explicit user feedback …