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Full-Text Articles in Other Theatre and Performance Studies
Lighting Questions List, Brandon Washington
Lighting Questions List, Brandon Washington
The Flick (2017) - Lighting
The realistic environment, story, dialogue, and characters fed the ideas of light that would help tell this story. Later in the show, the movie theater called “The Flick” is taken under new ownership and is remodeled into “The Venue.” Changes in color accents and temperature of light within the theater provided us with the larger visual switch and passage of time that happens towards the last quarter of the play.
Magic Sheet, Brandon Washington
Magic Sheet, Brandon Washington
The Flick (2017) - Lighting
The realistic environment, story, dialogue, and characters fed the ideas of light that would help tell this story. Later in the show, the movie theater called “The Flick” is taken under new ownership and is remodeled into “The Venue.” Changes in color accents and temperature of light within the theater provided us with the larger visual switch and passage of time that happens towards the last quarter of the play.
Lighting Key, Brandon Washington
Lighting Key, Brandon Washington
Journey's End (2017) - Lighting
The lighting design for Journey's End needed to create the dark and claustrophobic environment of a war dug-out. Candles from low angles and slivers of natural light that could barely penetrate the dug-outs were the only sources of illumination. The high-contrast world that was composed only added to the hell that these soldiers endured.
Sun Path, Brandon Washington
Sun Path, Brandon Washington
Journey's End (2017) - Lighting
The lighting design for Journey's End needed to create the dark and claustrophobic environment of a war dug-out. Candles from low angles and slivers of natural light that could barely penetrate the dug-outs were the only sources of illumination. The high-contrast world that was composed only added to the hell that these soldiers endured.
Research Analysis: Act Iii, Scene Ii, Brandon Washington
Research Analysis: Act Iii, Scene Ii, Brandon Washington
Journey's End (2017) - Lighting
The lighting design for Journey's End needed to create the dark and claustrophobic environment of a war dug-out. Candles from low angles and slivers of natural light that could barely penetrate the dug-outs were the only sources of illumination. The high-contrast world that was composed only added to the hell that these soldiers endured.
Lighting Questions List, Brandon Washington
Lighting Questions List, Brandon Washington
Journey's End (2017) - Lighting
The lighting design for Journey's End needed to create the dark and claustrophobic environment of a war dug-out. Candles from low angles and slivers of natural light that could barely penetrate the dug-outs were the only sources of illumination. The high-contrast world that was composed only added to the hell that these soldiers endured.
Scene Breakdown, Brandon Washington
Scene Breakdown, Brandon Washington
Journey's End (2017) - Lighting
The lighting design for Journey's End needed to create the dark and claustrophobic environment of a war dug-out. Candles from low angles and slivers of natural light that could barely penetrate the dug-outs were the only sources of illumination. The high-contrast world that was composed only added to the hell that these soldiers endured.
Research Analysis: Act Ii, Scene I, Brandon Washington
Research Analysis: Act Ii, Scene I, Brandon Washington
Journey's End (2017) - Lighting
The lighting design for Journey's End needed to create the dark and claustrophobic environment of a war dug-out. Candles from low angles and slivers of natural light that could barely penetrate the dug-outs were the only sources of illumination. The high-contrast world that was composed only added to the hell that these soldiers endured.
Magic Sheet, Brandon Washington
Magic Sheet, Brandon Washington
Journey's End (2017) - Lighting
The lighting design for Journey's End needed to create the dark and claustrophobic environment of a war dug-out. Candles from low angles and slivers of natural light that could barely penetrate the dug-outs were the only sources of illumination. The high-contrast world that was composed only added to the hell that these soldiers endured.
Electrical Equipment List, Brandon Washington
Electrical Equipment List, Brandon Washington
Journey's End (2017) - Lighting
The lighting design for Journey's End needed to create the dark and claustrophobic environment of a war dug-out. Candles from low angles and slivers of natural light that could barely penetrate the dug-outs were the only sources of illumination. The high-contrast world that was composed only added to the hell that these soldiers endured.
Instrument Schedule, Brandon Washington
Instrument Schedule, Brandon Washington
Journey's End (2017) - Lighting
The lighting design for Journey's End needed to create the dark and claustrophobic environment of a war dug-out. Candles from low angles and slivers of natural light that could barely penetrate the dug-outs were the only sources of illumination. The high-contrast world that was composed only added to the hell that these soldiers endured.
Wish List, Brandon Washington
Wish List, Brandon Washington
Journey's End (2017) - Lighting
The lighting design for Journey's End needed to create the dark and claustrophobic environment of a war dug-out. Candles from low angles and slivers of natural light that could barely penetrate the dug-outs were the only sources of illumination. The high-contrast world that was composed only added to the hell that these soldiers endured.
Rhythm Analysis, Brandon Washington
Rhythm Analysis, Brandon Washington
Journey's End (2017) - Lighting
The lighting design for Journey's End needed to create the dark and claustrophobic environment of a war dug-out. Candles from low angles and slivers of natural light that could barely penetrate the dug-outs were the only sources of illumination. The high-contrast world that was composed only added to the hell that these soldiers endured.
Research Analysis: Act Iii, Scene Iii, Brandon Washington
Research Analysis: Act Iii, Scene Iii, Brandon Washington
Journey's End (2017) - Lighting
The lighting design for Journey's End needed to create the dark and claustrophobic environment of a war dug-out. Candles from low angles and slivers of natural light that could barely penetrate the dug-outs were the only sources of illumination. The high-contrast world that was composed only added to the hell that these soldiers endured.
Conceptual Hookup, Brandon Washington
Conceptual Hookup, Brandon Washington
Journey's End (2017) - Lighting
The lighting design for Journey's End needed to create the dark and claustrophobic environment of a war dug-out. Candles from low angles and slivers of natural light that could barely penetrate the dug-outs were the only sources of illumination. The high-contrast world that was composed only added to the hell that these soldiers endured.
Storyboard: Act Iii, Scene Ii, Brandon Washington
Storyboard: Act Iii, Scene Ii, Brandon Washington
Journey's End (2017) - Lighting
The lighting design for Journey's End needed to create the dark and claustrophobic environment of a war dug-out. Candles from low angles and slivers of natural light that could barely penetrate the dug-outs were the only sources of illumination. The high-contrast world that was composed only added to the hell that these soldiers endured.
Storyboard: Act Ii, Scene Ii, Brandon Washington
Storyboard: Act Ii, Scene Ii, Brandon Washington
Journey's End (2017) - Lighting
The lighting design for Journey's End needed to create the dark and claustrophobic environment of a war dug-out. Candles from low angles and slivers of natural light that could barely penetrate the dug-outs were the only sources of illumination. The high-contrast world that was composed only added to the hell that these soldiers endured.
Storyboard: Act Ii, Scene I, Brandon Washington
Storyboard: Act Ii, Scene I, Brandon Washington
Journey's End (2017) - Lighting
The lighting design for Journey's End needed to create the dark and claustrophobic environment of a war dug-out. Candles from low angles and slivers of natural light that could barely penetrate the dug-outs were the only sources of illumination. The high-contrast world that was composed only added to the hell that these soldiers endured.
Storyboard: Act I, Scene I, Brandon Washington
Storyboard: Act I, Scene I, Brandon Washington
Journey's End (2017) - Lighting
The lighting design for Journey's End needed to create the dark and claustrophobic environment of a war dug-out. Candles from low angles and slivers of natural light that could barely penetrate the dug-outs were the only sources of illumination. The high-contrast world that was composed only added to the hell that these soldiers endured.
Lighting Section: Red Dawn Barber, Brandon Washington
Lighting Section: Red Dawn Barber, Brandon Washington
Journey's End (2017) - Lighting
The lighting design for Journey's End needed to create the dark and claustrophobic environment of a war dug-out. Candles from low angles and slivers of natural light that could barely penetrate the dug-outs were the only sources of illumination. The high-contrast world that was composed only added to the hell that these soldiers endured.
Lighting Section: Red Dawn, Brandon Washington
Lighting Section: Red Dawn, Brandon Washington
Journey's End (2017) - Lighting
The lighting design for Journey's End needed to create the dark and claustrophobic environment of a war dug-out. Candles from low angles and slivers of natural light that could barely penetrate the dug-outs were the only sources of illumination. The high-contrast world that was composed only added to the hell that these soldiers endured.
Lighting Section: Osborne Path, Brandon Washington
Lighting Section: Osborne Path, Brandon Washington
Journey's End (2017) - Lighting
The lighting design for Journey's End needed to create the dark and claustrophobic environment of a war dug-out. Candles from low angles and slivers of natural light that could barely penetrate the dug-outs were the only sources of illumination. The high-contrast world that was composed only added to the hell that these soldiers endured.
Lighting Section: Circle Moment Front Light, Brandon Washington
Lighting Section: Circle Moment Front Light, Brandon Washington
Journey's End (2017) - Lighting
The lighting design for Journey's End needed to create the dark and claustrophobic environment of a war dug-out. Candles from low angles and slivers of natural light that could barely penetrate the dug-outs were the only sources of illumination. The high-contrast world that was composed only added to the hell that these soldiers endured.
Lighting Section: Candle Support Front Diagonal Light, Brandon Washington
Lighting Section: Candle Support Front Diagonal Light, Brandon Washington
Journey's End (2017) - Lighting
The lighting design for Journey's End needed to create the dark and claustrophobic environment of a war dug-out. Candles from low angles and slivers of natural light that could barely penetrate the dug-outs were the only sources of illumination. The high-contrast world that was composed only added to the hell that these soldiers endured.
Acting Areas, Brandon Washington
Acting Areas, Brandon Washington
Journey's End (2017) - Lighting
The lighting design for Journey's End needed to create the dark and claustrophobic environment of a war dug-out. Candles from low angles and slivers of natural light that could barely penetrate the dug-outs were the only sources of illumination. The high-contrast world that was composed only added to the hell that these soldiers endured.
Textual Matrix, Brandon Washington
Textual Matrix, Brandon Washington
The Flick (2017) - Lighting
The realistic environment, story, dialogue, and characters fed the ideas of light that would help tell this story. Later in the show, the movie theater called “The Flick” is taken under new ownership and is remodeled into “The Venue.” Changes in color accents and temperature of light within the theater provided us with the larger visual switch and passage of time that happens towards the last quarter of the play.
Wish List, Brandon Washington
Wish List, Brandon Washington
The Flick (2017) - Lighting
The realistic environment, story, dialogue, and characters fed the ideas of light that would help tell this story. Later in the show, the movie theater called “The Flick” is taken under new ownership and is remodeled into “The Venue.” Changes in color accents and temperature of light within the theater provided us with the larger visual switch and passage of time that happens towards the last quarter of the play.
Instrument Schedule, Brandon Washington
Instrument Schedule, Brandon Washington
The Flick (2017) - Lighting
The realistic environment, story, dialogue, and characters fed the ideas of light that would help tell this story. Later in the show, the movie theater called “The Flick” is taken under new ownership and is remodeled into “The Venue.” Changes in color accents and temperature of light within the theater provided us with the larger visual switch and passage of time that happens towards the last quarter of the play.
Lighting Section: Screen Bounce, Brandon Washington
Lighting Section: Screen Bounce, Brandon Washington
The Flick (2017) - Lighting
The realistic environment, story, dialogue, and characters fed the ideas of light that would help tell this story. Later in the show, the movie theater called “The Flick” is taken under new ownership and is remodeled into “The Venue.” Changes in color accents and temperature of light within the theater provided us with the larger visual switch and passage of time that happens towards the last quarter of the play.
Rhythm Analysis, Brandon Washington
Rhythm Analysis, Brandon Washington
The Flick (2017) - Lighting
The realistic environment, story, dialogue, and characters fed the ideas of light that would help tell this story. Later in the show, the movie theater called “The Flick” is taken under new ownership and is remodeled into “The Venue.” Changes in color accents and temperature of light within the theater provided us with the larger visual switch and passage of time that happens towards the last quarter of the play.