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The Bunny Who Wore A Red Hat Children's Book, Alyssa N. Myers 2017 The University of Akron

The Bunny Who Wore A Red Hat Children's Book, Alyssa N. Myers

Honors Research Projects

As an artist as well as a developer, having the ability to think both creatively and critically has helped me become an excellent problem solver. This along with the experience in animation for which I long will transform me to become a great storyteller as well. There is beauty in a universal language that can bring others together, and I believe that is what animation and illustration can accomplish. This project has given me the opportunity to incorporate my illustration skills, practice the writing aspect of storytelling, and develop a small animated trailer for marketing the book. Nevertheless, bringing something ...


Haley Kropp Senior Art Portfolio, Haley Kropp 2017 St. Norbert College

Haley Kropp Senior Art Portfolio, Haley Kropp

Senior Art Portfolios

No abstract provided.


Katie Vogel Senior Art Portfolio, Katie Vogel 2017 St. Norbert College

Katie Vogel Senior Art Portfolio, Katie Vogel

Senior Art Portfolios

No abstract provided.


Open / Close: Assimilating Immersive Spaces In Visual Communication, Anika Sarin 2017 Virginia Commonwealth University

Open / Close: Assimilating Immersive Spaces In Visual Communication, Anika Sarin

Theses and Dissertations

I am interested in two spaces obverse to each other: open and closed. An open space develops organically based on how people inhabit it. Interacting with an open space is a dynamic, sporadic, multisensory, immersive, and subjective experience. In such spaces, we are confronted with an alternative aesthetic, one that is in conflict with the seamlessness of a closed space. A closed space is anchored on definite variables like structure, use and boundaries. While interaction between people and space is important, the space is tightly controlled and interaction is designed. Through this thesis project, I present a method that metaphorically ...


Positions Of Place: Converging Viewpoints In Visual Communication, Gregory J. Schmidt 2017 Virginia Commonwealth University

Positions Of Place: Converging Viewpoints In Visual Communication, Gregory J. Schmidt

Theses and Dissertations

This thesis includes a body of work that explores our visual relationship to the physical spaces and places we inhabit in our everyday lives. Today we live in a complex world where we are bombarded with fragments of information and inundated with distractions. As designers, we are equipped with tools and methods that allow us to experience and interpret our environment through multi-faceted perspectives and from different viewpoints. My approach to graphic design adopts techniques and practices from a mix of different disciplines. The work focuses on a design process that alternates between the parallel depiction of first-person and third-person ...


Led Screen Resolution: A Lego Visualization, Andrew S. Trowbridge 2017 University of Akron

Led Screen Resolution: A Lego Visualization, Andrew S. Trowbridge

Honors Research Projects

As a graphic designer, understanding the way a computer displays type and image is extremely beneficial. Before going into college, my knowledge of how a line of ones and zeros translates to a full color, high definition screen of pixels was abstract at best. This project serves to explore and demonstrate the meaning and process of LED screen resolution through a more playful and tangible lens of LEGO® bricks.

LEGOS® encourage the creative, child-like side of us. The bricks become a doorway into another side of learning. It pushes us to not be afraid to explore and delve deeper into ...


Fairly Local, Alison Schwebach 2017 University of Iowa

Fairly Local, Alison Schwebach

University of Iowa Honors Theses

FAIRLY LOCAL

Alison Schwebach

Spring 2017

Brad Dicharry

School of Art and Art History

In recent years there has been a huge push by consumers for stores to move towards stocking more local and organic products. Many consumers, including myself, want to know that their shopping habits have as little negative impact as possible. Buying local produce is not only a great way to contribute to the community, but it also helps reduce your environmental impact. However, unless the produce item is specifically labeled as being local, it is not always easy to know exactly how far your fruits and ...


Envision: The Eye Patch Club App, Hannah Kopach 2017 University of Iowa

Envision: The Eye Patch Club App, Hannah Kopach

University of Iowa Honors Theses

“Envision: The Eye Patch Club App” is an app designed for The Eye Patch Club, a program for children going through eye patching therapy. The Club includes monthly calendars to track and reward patching therapy, a print newsletter for parents and a Pen Pal system to talk with other Club members. As a past member of The Eye Patch Club, I conducted research to create this app that would be launched within the Club; a kid’s app that included simple games to train a child’s eye (video games helped me a lot during my eye patching, having to ...


Branding Yourself As An Artist, Jaelynn Burkamper 2017 University of Iowa

Branding Yourself As An Artist, Jaelynn Burkamper

University of Iowa Honors Theses

In creative industries, it is no longer enough to have an extensive and impressive resume and cover letter. Employers now hope to find sources of creativity in everything a candidate does, including their portfolio and one’s personal brand as reflected through social media accounts and professional websites. Through my honors research I will investigate what makes a strong personal brand and how to use social media to promote oneself as an artist.

By conducting research on other artist’s personal brands I was able to create a list of strengths and weaknesses to consider in creating my own personal ...


26 Coffee Cups: An Exploration In Book Design, Scott Christian Hage 2017 University of Iowa

26 Coffee Cups: An Exploration In Book Design, Scott Christian Hage

University of Iowa Honors Theses

As a graphic design student, within the past two years I have become increasingly enammored with the intricacies of book/publication design. For an artistic medium such as book design, that exists, as book designer Richard Hendel would describe, “as a craft with its own traditions and a relatively small body of accepted rules,” there seems to concurrently exist many theories about how a designer might achieve a harmonious solution to the problems presented by the relationship of content (text and/or image) and the printed page. With this opportunity to present an Honors project, I have decided to research ...


Designing And Evaluating An Educational Initiative Promoting Condom Use Among Hiv+ Hispanic Men, Gilberto Andino 2017 Walden University

Designing And Evaluating An Educational Initiative Promoting Condom Use Among Hiv+ Hispanic Men, Gilberto Andino

Walden Dissertations and Doctoral Studies

In 2013, the Centers for Disease Control and Prevention estimated that between 252,000 and 312,000 Hispanic men and women in the United States were unaware of their risk for transmitting HV/AIDS. Guided by the logic model and Leininger's theory, the purpose of this project was to design a culturally sensitive HIV/AIDS educational program for HIV+ Hispanic males and to evaluate the program content with the staff at a medical center in South Florida, with the goal of implementing the program at that center. The educational program content focused on increasing the knowledge of Hispanic HIV ...


The Institute Of New Feelings: Plastic Identities And Imperfect Surfaces, Weijian zhou 2017 Virginia Commonwealth University

The Institute Of New Feelings: Plastic Identities And Imperfect Surfaces, Weijian Zhou

Theses and Dissertations

Digital media are moldable spaces where an image is simultaneously a thought. This instance and flexibility enables digital existences to be malleable, transformative, situational, and unstable. They are plastic images. Video games generate digital bodies that are a fusion of subjectivities and cybernetic simulations, in a perceivable and ambiguous process. Such bodies are extensions of ourselves, being girlish, imperfect, unfinished and happening—digesting and emitting clusters of feelings, regardless of our biological gender and age. The performative experience of play is progressively departing from spectacle, gambling and competition, and increasingly shifting towards an emotional journey of alternate realities, spreading subjectivities ...


Lost & Found: Order In The Court -- The Party Game, Owen Gottlieb, Ian Schreiber 2017 Rochester Institute of Technology

Lost & Found: Order In The Court -- The Party Game, Owen Gottlieb, Ian Schreiber

Presentations and other scholarship

Lost & Found is a strategy card-to-mobile game series that teaches medieval religious legal systems with attention to period accuracy and cultural and historical context.

The Lost & Found games project seeks to expand the discourse around religious legal systems, to enrich public conversations in a variety of communities, and to promote greater understanding of the religious traditions that build the fabric of the United States. Comparative religious literacy can build bridges between and within communities and prepare learners to be responsible citizens in our pluralist democracy.

The second game in the series, Lost & Found: Order in the Court – the Party Game (jr. high and up) is a fast-paced storytelling and judging game. Players compete to tell the best story about how a medieval legal ruling may have gotten to court in the first place. The game emphasizes legal reasoning.

Both this game and the original Lost & Found games are set in Fustat (Old Cairo) in the 12th Century, a crossroads of religions. Lost & Found and Order in the Court both teach elements of the Mishneh Torah, the Jewish legal code written by Moses Maimonides. Maimonides was influenced by the works of Islamic legal scholars and philosophers such as Ibn Rushd (Averroes) and Al Ghazahli; he also influenced Islamic scholars.


[Rebelution 17]: Gender Bender, Francesca Louise Inocentes 2017 Scripps College

[Rebelution 17]: Gender Bender, Francesca Louise Inocentes

Scripps Senior Theses

Fashion embodies what is accepted and valued in a given culture or society and empowers individuals by building self-confidence, enabling them to express themselves authentically through their bodies and garments. The gender binary, perpetuated by the mainstream fashion industry, marginalizes individuals who do not conform to it. In Rebelution 17, I utilize clothing design and photography to empower and liberate individuals who do not conform to the standards of beauty in regards to gender identity and acceptability. The finished works are featured in a Lookbook – a digital and physical collection of photographs used to market fashion – designed to promote awareness ...


Creativity Of Images: Using Digital Consensual Assessment To Evaluate Mood Boards, Charles Freeman, Sara B. Marcketti, Elena E. Karpova 2017 Mississippi State University

Creativity Of Images: Using Digital Consensual Assessment To Evaluate Mood Boards, Charles Freeman, Sara B. Marcketti, Elena E. Karpova

Apparel, Events and Hospitality Management Publications

Mood boards are used frequently in design and product development as well as in academic courses related to fashion design. However objectively evaluating the creativity of fashion design mood boards is often difficult. Therefore, the purpose of this investigation is to examine reliability of a digital consensual assessment instrument measuring creativity, using expert (from related domains) and non-expert raters (students). Creativity measures were compared with the mood board themes to further investigate any relationships between mood board types and the consensual assessment. Independent samples t test comparing group means indicated expert raters evaluated the mood boards significantly higher in creativity ...


Recognition Of Symbols In Different Cultures: Chinese Culture Vs. Non-Chinese Culture, Tian Shen 2017 Iowa State University

Recognition Of Symbols In Different Cultures: Chinese Culture Vs. Non-Chinese Culture, Tian Shen

Graduate Theses and Dissertations

Graphic design in different countries exhibits strong cultural characteristics of the countries. The beauty of cultural differences is commonly viewed as making graphic design unique and valuable. Alternately, the diversity of cultures may also result in unsatisfactory design due to a cultural barrier between the designer and people who are from a different cultural background. As a graphic designer, creating high-quality visual information that satisfies consumers with different cultural backgrounds is very important. Misinterpretation and misunderstanding of some cultures may result in design failure or cause conflict between different cultural groups. This study compares the acceptance levels of various kinds ...


Creative Advertising Portfolio, Hayley E. Sunderman 2017 James Madison University

Creative Advertising Portfolio, Hayley E. Sunderman

Senior Honors Projects, 2010-current

Since I was a young child, all I wanted was to draw and write. I would compose entire binders of my artwork, as well as Microsoft Word documents of the beginnings of mystery novels. As I grew older, I let my self-doubt take over and I convinced myself that I was not talented enough to pursue any type of creative career path. I came into college as a Marketing major knowing that my future career options would be fairly vast. During my junior year, I realized my strong desire to work in creative advertising. Graphic design, copywriting, photography, videography, and ...


An Experimental Study On Drag Reduction Of Aftermarket Additions On An Suv, Christiana L. Katsoulos 2017 James Madison University

An Experimental Study On Drag Reduction Of Aftermarket Additions On An Suv, Christiana L. Katsoulos

Senior Honors Projects, 2010-current

Over recent years, the awareness of climate change has become more prevalent worldwide and one major contributor to global warming has been the use of transportation. Vehicles contribute to global warming by releasing petroleum based emissions such as significant amounts of carbon dioxide and numerous other harmful environmental pollutants. SUVs contribute to the emissions problem more so than sedans, since they have lower gas mileage and need more gasoline regularly. The main functionality of sport utility vehicles, or SUVs, includes hauling or off-roading and fuel efficiency is not always the focus in the design process. However, aerodynamic enhancements could improve ...


Recovery From Design, Cassandra J. Ellison 2017 Virginia Commonwealth University

Recovery From Design, Cassandra J. Ellison

Theses and Dissertations

Through research, inquiry, and an evaluation of Recovery By Design, a ‘design therapy’ program that serves people with mental illness, substance use disorders, and developmental disabilities, it is my assertion that the practice of design has therapeutic potential and can aid in the process of recovery. To the novice, the practices of conception, shaping form, and praxis have empowering benefit especially when guided by Conditional and Transformation Design methods together with an emphasis on materiality and vernacular form.


Lost & Found, Owen Gottlieb, Ian Schreiber, Kelly Murdoch-Kitt 2017 Rochester Institute of Technology

Lost & Found, Owen Gottlieb, Ian Schreiber, Kelly Murdoch-Kitt

Presentations and other scholarship

Lost & Found is a strategy card-to-mobile game series that teaches medieval religious legal systems with attention to period accuracy and cultural and historical context.

The Lost & Found games project seeks to expand the discourse around religious legal systems, to enrich public conversations in a variety of communities, and to promote greater understanding of the religious traditions that build the fabric of the United States. Comparative religious literacy can build bridges between and within communities and prepare learners to be responsible citizens in our pluralist democracy.

The first game in the series is a strategy game called Lost & Found (high-school and up). In Lost & Found, players take on the role of villagers who must balance family needs with communal needs. They must balance cooperative actions even while addressing individual needs. The game emphasizes the pro-social aspects of religious legal systems including collaboration and cooperation.

Both this game and the second game in the series (Order in the Court) are set in Fustat (Old Cairo) in the 12th Century, a crossroads of religions. Lost & Found and Order in the Court both teach elements of the Mishneh Torah, the Jewish legal code written by Moses Maimonides. Maimonides was influenced by the works of Islamic legal scholars and philosophers such as Ibn Rushd (Averroes) and Al Ghazahli; he also influenced Islamic scholars.


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