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Industrial and Product Design Commons

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268 full-text articles. Page 1 of 9.

An Artificial Immune Algorithm For Ergonomic Product Classification Using Anthropometric Measurements, Madjid Tavana, Mohammad Reza Kazemi, Amin Vafadarnikjoo, Mohammadsadegh Mobin 2016 La Salle University

An Artificial Immune Algorithm For Ergonomic Product Classification Using Anthropometric Measurements, Madjid Tavana, Mohammad Reza Kazemi, Amin Vafadarnikjoo, Mohammadsadegh Mobin

Amin Vafadarnikjoo

Product classification using anthropometric measurements leads to ergonomic product design and user satisfaction. We propose an effective artificial immune algorithm (AIA) to classify ergonomic products with multi-criteria anthropometric measurements and tune the AIA parameters with a full factorial experimental design approach. We demonstrate the applicability and efficacy of the proposed algorithm by considering the anthropometric measurements of the hand, developing an ergonomic computer mouse, and classifying consumers into three categories. The resulting classifications are compared with expert opinions to facilitate the conformity of the computer mouse to user requirements. 


Visual Brand Identity Of Food Products: A Customer’S Perspective, Panagiota Moutaftsi Ms, Panagiotis Kyratsis Dr 2016 International Hellenic University

Visual Brand Identity Of Food Products: A Customer’S Perspective, Panagiota Moutaftsi Ms, Panagiotis Kyratsis Dr

Journal of Applied Packaging Research

Purpose – The aim of this research is to explore the benefits of a customer based approach on food packaging design. A case study of a small production honey brand is used.

Design/methodology/approach – For the design process, a survey that involved visual elements was conducted as an online questionnaire. The final size of the sample consists of 285 questionnaires.

Findings – The research findings indicate that packaging is a great influencer for consumers and the synergy of consumers with companies can be a catalyst for the product design process resulting in package designs, which engage potential customers and drive sales ...


Design Of A Community-Supported Capable Microwave System For People With Intellectual And Physical Disabilities, Matteo Zallio, Paula Kelly, Hicham Rifai, Modestas Jakuskas, Damon Berry 2016 Dublin Institute of Technology

Design Of A Community-Supported Capable Microwave System For People With Intellectual And Physical Disabilities, Matteo Zallio, Paula Kelly, Hicham Rifai, Modestas Jakuskas, Damon Berry

Conference Papers

Product personalisation has become a central topic and expected part of every day life. Different people have different characteristics and abilities and every single user has different needs which means that products have to be tailored accordingly. Micro- wave ovens are one of the most commonly used home appliances. People use them to quickly heat or cook certain foods. Today, according to the US Bureau of Labor Statistics, more than 90% of U.S. households own a microwave oven [11]. This project seeks to enable people with intellectual disabilities and physical impairments to perform simple cooking tasks. The target group ...


A Comparison Of Design Thinking In Architecture And Industrial Design, Karen Selof 2016 Iowa State University

A Comparison Of Design Thinking In Architecture And Industrial Design, Karen Selof

Honors Projects and Posters

The purpose of this study is to compare methods of design thinking in architecture and industrial design. Documenting and analyzing the methods and work processes of these two disciplines may help lead to improved understanding and collaboration between them. Through a survey of well-regarded written works in architecture and industrial design, many similarities and differences have been found and linked together to generate a common “map” of design thinking for both disciplines. Both disciplines’ design thinking processes are non-linear and often require revisiting a problem or a solution multiples times. They also tend to narrow big problems into smaller more ...


Ravenswood Wine Set, Andy Glen 2016 Georgia State University

Ravenswood Wine Set, Andy Glen

Georgia State Undergraduate Research Conference

No abstract provided.


Ping, Ben M. Matthews 2016 Georgia State University

Ping, Ben M. Matthews

Georgia State Undergraduate Research Conference

No abstract provided.


Ot & Industrial Design: Developing Client-Centered Product Designs To Enhance Occupational Performance & Participation, Kimberly S. Mollo, OTD, OTR/L, Robert W. Walsh, MS, OTR/L, Michael McAllister, MID 2016 Thomas Jefferson University

Ot & Industrial Design: Developing Client-Centered Product Designs To Enhance Occupational Performance & Participation, Kimberly S. Mollo, Otd, Otr/L, Robert W. Walsh, Ms, Otr/L, Michael Mcallister, Mid

Department of Occupational Therapy, Presentations

Objectives

  • Recognize the needs and benefits of broadening inter-professional collaborations outside traditional occupational therapy models of teaching, learning, and practice.
  • Identify components required to create, conduct, and integrate effective inter-professional occupational therapy and industrial design collaboration
  • Describe outcomes to measure effectiveness at the student, client, and inter-professional levels.


The American Girl Retail Experience, Michelle Sinagra, Rachel M. Cunningham, Katlin Anglin, Christina Frederick Dr. 2016 Embry-Riddle Aeronautical University - Daytona Beach

The American Girl Retail Experience, Michelle Sinagra, Rachel M. Cunningham, Katlin Anglin, Christina Frederick Dr.

Human Factors and Applied Psychology Student Conference

The American Girl brand is characterized by its ability to promote identity development in young girls through play and educational experiences. Due to the accessibility of smart-devices (e.g. mobile and web based technologies) and the frequency of their use, recent trends in toy designs have shown an increase in digital/technology features. Taking this into consideration, American Girl has continuously emphasized doll-centric products and experiences that also satisfy consumer’s digital interests. American Girl’s interactive digital resources include: the entire American Girl website which features a wide selection of Games, Apps, activities, e-cards, the InnerStar University (i.e ...


Effects Of Remanufacturable Product Design On Market Segmentation And The Environment, Tianqin Shi, Wenjun Gu, Dilip Chhajed, Nicholas Petruzzi 2016 San Jose State University

Effects Of Remanufacturable Product Design On Market Segmentation And The Environment, Tianqin Shi, Wenjun Gu, Dilip Chhajed, Nicholas Petruzzi

Faculty Publications

Despite documented benefits of remanufacturing, many manufacturers have yet to embrace the idea of tapping into remanufactured-goods markets. In this article, we explore this dichotomy and analyze the effect of remanufacturable product design on market segmentation and product and trade-in prices by studying a two-stage profit-maximization problem in which a price-setting manufacturer can choose whether or not to open a remanufactured-goods market for its product. Our results suggest that it is optimal for a manufacturer to design a remanufacturable product when the value-added from remanufacturing is relatively high but product durability is relatively low and innovation is nominal. In addition ...


Comfort Toys: Coping Tools For Children With An Epileptic Parent, Benjamin Evjen 2016 Virginia Commonwealth University

Comfort Toys: Coping Tools For Children With An Epileptic Parent, Benjamin Evjen

Theses and Dissertations

When a caregiver suffers from epilepsy, a child can often feel frightened, vulnerable, and alone whenever a seizure occurs. In my thesis project I intend to help children negotiate this struggle with the use of therapeutic toys. Through play, children can navigate feelings that are often overlooked by adults. The visual appeal, simplicity, and materials used in their creation help facilitate comfort through sensory cues. By applying coping mechanisms to deal with stress caused by the passage of time, provide tactile comfort, and equip the child with tools to take action, their emotional needs are met. These toys address an ...


Holistic Products: Designing With Time, Gifts, And Ritual, Jeremy P. Zietz 2016 Virginia Commonwealth University

Holistic Products: Designing With Time, Gifts, And Ritual, Jeremy P. Zietz

Theses and Dissertations

The notion of “you are what you buy” is an updated adage from “you are what you eat”. It makes a connection between our everyday objects and their effect on our lived experience. Looking at our relationships with our things as a type of contract, we must be intentional to shape these object contracts for our own good and health. Instead of our society’s design talents being put toward a consumerist agenda, designers must direct research and development which addresses the effects of our products holistically.

Various concepts have emerged in my creative practice which demand a deeper research ...


What Is The Content Of “Design Thinking”? Design Heuristics As Conceptual Repertoire, Colin M. Gray, Colleen M. Seifert, Seda Yilmaz, Shanna R. Daly, Richard Gonzalez 2016 Purdue University

What Is The Content Of “Design Thinking”? Design Heuristics As Conceptual Repertoire, Colin M. Gray, Colleen M. Seifert, Seda Yilmaz, Shanna R. Daly, Richard Gonzalez

Industrial Design Publications

When engaged in design activity, what does a designer think about? And how does she draw on disciplinary knowledge, precedent, and other strategies in her design process in order to imagine new possible futures? In this paper, we explore Design Heuristics as a form of intermediate-level knowledge that may explain how designers build on existing knowledge of “design moves”—non-deterministic, generative strategies or heuristics—during conceptual design activity. We describe a set of relationships between disciplinary training and the acquisition of such heuristics, and postulate how design students might accelerate their development of expertise. We conclude with implications for future ...


Directing Convergent And Divergent Activity Through Design Feedback., Shanna R. Daly, Seda Yilmaz 2015 University of Michigan-Ann Arbor

Directing Convergent And Divergent Activity Through Design Feedback., Shanna R. Daly, Seda Yilmaz

Industrial Design Publications

Design education across design disciplines prioritizes project-based courses to support student learning about design processes and strategies (Eastman, Newstetter, & McCracken, 1999; Smith, Sheppard, Johnson, & Johnson, 2005). Success in teaching these courses relies on the ability of instructors to mentor and guide students' design paths, allowing students some freedom to determine design decisions on their own, while facilitating a structure where they can learn successful design strategies.


Designing Work: A Study Of Collaboration And Concentration In Open-Plan Offices, John Walsh 2015 Dublin Institute of Technology

Designing Work: A Study Of Collaboration And Concentration In Open-Plan Offices, John Walsh

Academic Articles

This article looks at the design of open-plan offices, particularly in relation to the impact of spatial design on different work-modes. It examines the history of the open-plan office, looking at how the open-plan workplace has evolved. It reports the findings of a survey on office design of 150 office workers across multiple industry sectors, job types and age categories. Finally, assuming there will not be a return en masse to the traditional, space hungry, cellular office for most knowledge workers this article considers what have we learned so far, and how spaces can be designed to support different work-modes ...


The Digital Incunabula: Rock • Paper • Pixels, Patrick Aievoli 2015 Long Island University - C W Post Campus

The Digital Incunabula: Rock • Paper • Pixels, Patrick Aievoli

Zea E-Books

“The Digital Incunabula is Patrick Aievoli’s personal sonnet through media, interaction and communication design. He carefully crafts each evolutionary step into ripples that are supported by his own storied professional and academic experiences. It’s full of facts, terms and historical information which makes it perfect for anyone looking to flat out learn!” ● James Pannafino, Professor, Millersville University & Interaction Design

“This is a serious work that will find a broad community of readers. The depth and breadth of Aievoli’s experience in the publication industry give his voice and ideas credibility in the extreme. This book will inspire deep ...


Leap Of Imagination: Design Heuristics Help Students Think Outside The Box And Devise Novel, More Diverse Solutions., Julia Kramer, Shanna Daly, Seda Yilmaz, Colleen Seifert, Richard Gonzalez 2015 University of California - Berkeley

Leap Of Imagination: Design Heuristics Help Students Think Outside The Box And Devise Novel, More Diverse Solutions., Julia Kramer, Shanna Daly, Seda Yilmaz, Colleen Seifert, Richard Gonzalez

Industrial Design Publications

Innovations depend on creative-concept generation, but engineering students often struggle to come up with ideas. They typically proffer a handful and fixate either on their first idea or existing solutions. As a result, students explore only a narrow subset of possible solutions.


Advertisement For Trapper Nelson's Indian Pack Boards, Charles Trager 2015 Linfield College

Advertisement For Trapper Nelson's Indian Pack Boards, Charles Trager

Jane Claire Dirks-Edmunds Documents

This advertisement shows the type of hiking materials that were popular before the advent of plastics and polymers. In her book Not Just Trees, Dr. Jane Claire Dirks-Edmunds writes about the texture of the cloth and materials she used during fieldwork on Saddleback Mountain in her early research with Dr. James A. Macnab at Linfield College. Dirks-Edmunds, a 1937 graduate of Linfield, graduated from the University of Illinois in 1941; she returned to teach in the Biology department at Linfield from 1941-1974.


How Do Designers Generate New Ideas? Design Heuristics Across Two Disciplines, Seda Yilmaz, Shanna R. Daly, Colleen M. Seifert, Richard Gonzalez 2015 Iowa State University

How Do Designers Generate New Ideas? Design Heuristics Across Two Disciplines, Seda Yilmaz, Shanna R. Daly, Colleen M. Seifert, Richard Gonzalez

Industrial Design Publications

Research supports the central role cognitive strategies can play in successful concept generation by individual designers. Design heuristics have been shown to facilitate the creation of new design concepts in the early, conceptual stage of the design process, as well as throughout the development of ideas. However, we know relatively little about their use in differing disciplines. This study examined evidence of design heuristic use in a protocol study with 12 mechanical engineers and 12 industrial designers who worked individually to develop multiple concepts. The open-ended design problem was for a novel product, and the designers’ sketches and comments were ...


Packaging Design Elements And Users Perception: A Context In Fashion Branding And Communication, Heer Vyas 2015 National Institute of fashion technology

Packaging Design Elements And Users Perception: A Context In Fashion Branding And Communication, Heer Vyas

Journal of Applied Packaging Research

The product packaging has a crucial role to attract consumer, force them to choose the product and act as a brand communication vehicle. The point of focus is how the elements of the package design affect consumer’s perceptions about products and brand. In this study, we collected data through a questionnaire that covered areas such as design elements of the package (size, shape, material, graphic design of package, typography, images and pictures), user’s perception (attention, purchase and repurchase) and their experience (feelings evoked and functional benefits). There is a difference with the professional status and age involvement with ...


Investigating The Impacts Of Design Heuristics On Idea Initiation And Development, Julia Kramer, Shanna R. Daly, Seda Yilmaz, Colleen M. Seifert, Richard Gonzalez 2015 University of Michigan-Ann Arbor

Investigating The Impacts Of Design Heuristics On Idea Initiation And Development, Julia Kramer, Shanna R. Daly, Seda Yilmaz, Colleen M. Seifert, Richard Gonzalez

Industrial Design Publications

This paper presents an analysis of engineering students’ use of Design Heuristics as part of a team project in an undergraduate engineering design course. Design Heuristics are an empirically derived set of cognitive “rules of thumb” for use in concept generation. We investigated heuristic use in the initial concept generation phase, whether heuristic-inspired concepts were carried through to later design process stages, and how concept synthesis within each team’s design process related to heuristic use. The results reveal widespread use of Design Heuristics among the concepts generated by individuals and selected by teams for further development, and a prevalence ...


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