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The Wear Scale: Developing A Measure Of The Social Acceptability Of A Wearable Device, Norene Kelly, Stephen B. Gilbert 2017 Iowa State University

The Wear Scale: Developing A Measure Of The Social Acceptability Of A Wearable Device, Norene Kelly, Stephen B. Gilbert

Stephen B. Gilbert

The factors affecting the social acceptability of wearable devices are not well understood, yet they have a strong influence on whether a new wearable succeeds or fails. Factors uniquely affecting wearable acceptability as compared to other technology include manners, moral codes, the symbolic communication of dress, habits of dress, fashion, context of use, form, and aesthetics. This paper describes the development of the WEarable Acceptability Range (WEAR Scale), designed to predict acceptance of a particular wearable. First, the construct "social acceptability of a wearable" was defined using literature and an interview study. Second, the WEAR Scale's item pool was ...


Game Changers, Leece Sharon 2017 Vocational Training Council

Game Changers, Leece Sharon

SIGNED: The Magazine of The Hong Kong Design Institute

What does it take for an innovative design to become an influential one? We take a look at how and why some designs have the power to shape culture and reality and, in so doing, become defining points of our time.


Design Technology, 2017 Vocational Training Council

Design Technology

SIGNED: The Magazine of The Hong Kong Design Institute

These days, everyone can design, even on their mobile phones, thanks to innovative apps that allow consumers to use handy tools, broadcast their opinions and, more importantly, make purchases online. These technological advances may be assisting all design thinkers but are they changing the design landscape too radically at the same time? What does the future hold in the global design industry and is the new landscape a win, a loss or an own goal for designers?


Panoramic View, 2017 Vocational Training Council

Panoramic View

SIGNED: The Magazine of The Hong Kong Design Institute

Konstantin Grcic's exhibition Panorama is an innovative exploration of different lifestyle modalities and schools of thought


The Role Of Personality And Team-Based Product Dissection On Fixation Effects, Christine A. Toh, Scarlett R. Miller, Gül E. Okudan Kremer 2017 University of Nebraska at Omaha

The Role Of Personality And Team-Based Product Dissection On Fixation Effects, Christine A. Toh, Scarlett R. Miller, Gül E. Okudan Kremer

Gül Kremer

D esign fixation has been found to be complex in its definition and expression, but it plays an important role in design idea generation. Identifying the factors that influence fixation is crucial in understanding how to enhance the design process and reduce the negative effects of fixation. One way to potentially mitigate fixation is through product dissection activities since this activity has been shown to increase creativity and design space exploration in engineering design. However, product dissection has not been studied in the context of design fixation, so it is unclear if, or how, this type of activity influences fixation ...


Sound Perception:Encapsulating Intangible Voice Memories In A Physical Memento, Mona Mahmoud Makhlouf 2017 Virginia Commonwealth University in Qatar

Sound Perception:Encapsulating Intangible Voice Memories In A Physical Memento, Mona Mahmoud Makhlouf

Theses and Dissertations

We live in a very busy world with a variety of sensory stimulation including the olfactory, visual, tactile, and auditory. The five senses are triggered by our surroundings and help us to form meaning about the world.ⅰ Based on where someone grows up, she or he is introduced to various sites and sounds, affecting how they interpret the world. Sounds relate meaning through the association between hearing, memory and an event. Hearing is one of the learning processes, in which individuals give, receive, and store information. We typically rely on our five senses, which contribute to the process of ...


Recovery From Design, Cassandra J. Ellison 2017 Virginia Commonwealth University

Recovery From Design, Cassandra J. Ellison

Theses and Dissertations

Through research, inquiry, and an evaluation of Recovery By Design, a ‘design therapy’ program that serves people with mental illness, substance use disorders, and developmental disabilities, it is my assertion that the practice of design has therapeutic potential and can aid in the process of recovery. To the novice, the practices of conception, shaping form, and praxis have empowering benefit especially when guided by Conditional and Transformation Design methods together with an emphasis on materiality and vernacular form.


Adaptive Environments For Enabling Senior Citizens: An Holistic Assessment Tool For Housing Design And Iot-Based Technologies, Matteo Zallio, Damon Berry, Niccolò Casiddu 2016 Dublin Institute of Technology

Adaptive Environments For Enabling Senior Citizens: An Holistic Assessment Tool For Housing Design And Iot-Based Technologies, Matteo Zallio, Damon Berry, Niccolò Casiddu

Conference papers

The population of older adults will continuously increase over the coming decades. As they get older, people will require assistance and regular monitoring, with higher costs for welfare system and families. Two vital aspects of a healthy lifestyle, are domestic autonomy and maintenance of relationships within the neighborhood. This leads to an interesting research issue: “Could houses and appliances have the potential to improve autonomy and quality of life of citizens? Which methods and tools could enhance wellbeing and healthy conditions? The house has the potential to be a safe, adaptive environment, integrated with technologies for life support. This work ...


Museum 4.0 As The Future Of Steam In Museums, Mark Walhimer 2016 Tecnológico de Monterrey

Museum 4.0 As The Future Of Steam In Museums, Mark Walhimer

The STEAM Journal

Informal STEAM (Science, Technology, Engineering, Art and Math) activities (programs) and exhibits are common in science centers, children’s museums and natural history museums. As museums change to Museum 4.0 models (1), the STEAM exhibits and programs in museums also change. Museums 4.0 is the transformation of museums from a monolithic fixed location institution to a nimble community driven event driven organization. The Museum 4.0 becomes personalized to the visitor without fixed outcomes and without the physical restrictions of a single fixed location. As museums evolve to a Museum 4.0 model with visitor lead activities, STEAM ...


An Artificial Immune Algorithm For Ergonomic Product Classification Using Anthropometric Measurements, Madjid Tavana, Mohammad Reza Kazemi, Amin Vafadarnikjoo, Mohammadsadegh Mobin 2016 La Salle University

An Artificial Immune Algorithm For Ergonomic Product Classification Using Anthropometric Measurements, Madjid Tavana, Mohammad Reza Kazemi, Amin Vafadarnikjoo, Mohammadsadegh Mobin

Amin Vafadarnikjoo

Product classification using anthropometric measurements leads to ergonomic product design and user satisfaction. We propose an effective artificial immune algorithm (AIA) to classify ergonomic products with multi-criteria anthropometric measurements and tune the AIA parameters with a full factorial experimental design approach. We demonstrate the applicability and efficacy of the proposed algorithm by considering the anthropometric measurements of the hand, developing an ergonomic computer mouse, and classifying consumers into three categories. The resulting classifications are compared with expert opinions to facilitate the conformity of the computer mouse to user requirements. 


Feminist Theory And Technical Communication, Olivia Duffus 2016 Cedarville University

Feminist Theory And Technical Communication, Olivia Duffus

Channels: Where Disciplines Meet

This essay explores feminism, socially-constructed norms, and the relationship between feminism and technical communication. It argues that undergraduate technical communication programs should include courses that study feminist history and theories as related to the field, claiming that studying feminist theory will improve user-centered design and broaden students' spheres of influence as professionals.


Lightweight Material Prototypes Using Dense Bundled Systems To Emulate An Ambient Environment, Chris Knapp, Jonathan Nelson, Andrew Kudless, Sascha Bohnenberger 2016 Bond University

Lightweight Material Prototypes Using Dense Bundled Systems To Emulate An Ambient Environment, Chris Knapp, Jonathan Nelson, Andrew Kudless, Sascha Bohnenberger

Jonathan J Nelson

This paper describes and reflects upon a computational design and digital fabrication research project that was developed and implemented over 2014-2015, with subsequent development continuing for applications at present. The aim of the research was to develop methods of modelling, analysis, and fabrication that facilitate integrative approaches to architectural design and construction. In this context, the development of material prototypes, digital simulations, and parametric frameworks were pursued in parallel in order to inform and reform successive iterations throughout the process, leading to a refined workflow for engineering, production, and speculation upon future directions of the work.


Lightweight Material Prototypes Using Dense Bundled Systems To Emulate An Ambient Environment, Chris Knapp, Jonathan Nelson, Andrew Kudless, Sascha Bohnenberger 2016 Bond University

Lightweight Material Prototypes Using Dense Bundled Systems To Emulate An Ambient Environment, Chris Knapp, Jonathan Nelson, Andrew Kudless, Sascha Bohnenberger

Chris Knapp

This paper describes and reflects upon a computational design and digital fabrication research project that was developed and implemented over 2014-2015, with subsequent development continuing for applications at present. The aim of the research was to develop methods of modelling, analysis, and fabrication that facilitate integrative approaches to architectural design and construction. In this context, the development of material prototypes, digital simulations, and parametric frameworks were pursued in parallel in order to inform and reform successive iterations throughout the process, leading to a refined workflow for engineering, production, and speculation upon future directions of the work.


Change Agents, 2016 Vocational Training Council

Change Agents

SIGNED: The Magazine of The Hong Kong Design Institute

Two recent visitors to HKDI helped students understand how design and a sustainable lifestyle can be good partners but as Summer Cao reports designers have to inspire consumers to adopt better habits before long term improvements in the environment will be possible.


Play By Play, 2016 Vocational Training Council

Play By Play

SIGNED: The Magazine of The Hong Kong Design Institute

Hong Kong's toy industry has had a dominant role on the global stage in the past but after a recent exhibition that showcased some of its halcyon days one of the city's biggest manufacturers of playthings says it's time for the region to win back its place in the world's toy box.


Play Time, 2016 Vocational Training Council

Play Time

SIGNED: The Magazine of The Hong Kong Design Institute

Although Hong Kong was once the centre of the world's toy manufacturing industry, the city does not have a museum honouring these icons of childhood. But that will soon change, writes Daisy Zhong.


Designed To Last, 2016 Vocational Training Council

Designed To Last

SIGNED: The Magazine of The Hong Kong Design Institute

Issues of creativity and sustainability have usually been separated since the industrial revolution in the West over two hundred years ago. While most designers have thought about how to sell their products, rather than how to save the earth, an increasing number have begun to argue that this separation is untenable. The HKDI's Yan Yan Lam is one of them. As she explains to Daniel Jeffreys, a sustainable future for the planet is something that will only happen by disign.


Our Future Selves, 2016 Vocational Training Council

Our Future Selves

SIGNED: The Magazine of The Hong Kong Design Institute

In 2009, Dr. Yanki Lee initiated a series of projects to challenge the concept of ageing as a problem to be solved, choosing instead to cast the ageing process as unique experience for each individual and a culture from which design lessons can be drawn. Her research is leading to a series of innovative design projects that will benefit all segments of the community.


A World That Works For Every One, 2016 Vocational Training Council

A World That Works For Every One

SIGNED: The Magazine of The Hong Kong Design Institute

In 1979, twenty-six year old Patricia Moore disguised herself as a woman in her 80s and travelled to 116 cities throughout North America, to discover if urban design met the needs of the elderly. Dressed in her grandmother's clothes, she developed a unique form of immersion research that revitalised the role of architecture and design in our daily lives. Now she is working with the HKDI to develop solutions that work for all age groups. Here she lays out here passionate vision for the future of design.


Meals On Wheels, 2016 Vocational Training Council

Meals On Wheels

SIGNED: The Magazine of The Hong Kong Design Institute

All around the world, food trucks are revolutionising the dining industry as well as becoming design attractions in their own right. We explore the phenomenon, as well as the entrepreneurs and designers who are redefining the term "moveable feast'.


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