For The Kingdom,
2022
University of Arkansas, Fayetteville
For The Kingdom, Jack Conway
Marketing Undergraduate Honors Theses
For The Kingdom is a tabletop board game that I have developed for my thesis. In my thesis, I would like to cover three areas that have been crucial to the development of the game- the guidebook created to support and facilitate the board game, the changes made due to player feedback and testing, and the potential paths to getting the game to the market. Before Talking about those three areas, however, I will first describe the games genre and a bit about my approach to developing it.
Developing A Prototype Of A Playfulness Toolkit,
2022
State University of New York College at Buffalo - Buffalo State College
Developing A Prototype Of A Playfulness Toolkit, Hanneke Hovels
Creative Studies Graduate Student Master's Projects
Playfulness is the ability to reframe situations, seeing new possibilities. A playful mind-set increases our mental flexibility, resilience, empathy, and our overall well-being. Unfortunately, growing up most of us lose part of our playfulness. How can we facilitate adults to live a (more) playful life? To ignite playfulness in adults’ lives, we first have to raise awareness for the benefits of playfulness, and then help people to develop a playful mind-set and integrate playfulness into their lives. In this project I combine my knowledge of creativity and playfulness with my experience in service and behavior design. I developed a prototype ...
Real-Time Illumination Capture And Rendering On Mobile Devices,
2022
Rochester Institute of Technology
Real-Time Illumination Capture And Rendering On Mobile Devices, Snehal Padhye, James A. Ferwerda
Frameless
We present our efforts to develop methods for rendering 3D objects on mobile devices using real-world dynamic illumination from the user’s environment. To achieve this, we use the front and back cameras on the mobile device to estimate the light distribution in the environment in real time. We then create a dynamic illumination map and render the object at interactive rates in a browser on the device using a web-based graphics API. This project achieves one of the goals of our related work on realistic visualization of virtual objects: to make virtual objects appear to be situated within the ...
Choppy Forgeries: A Vr Sculpting Game,
2022
Quinnipiac University
Choppy Forgeries: A Vr Sculpting Game, Jonah Warren
Frameless
Choppy Forgeries is a fast-paced sculpting game made for virtual reality headsets. The game is intended to give players the opportunity to practice and appreciate the skills associated with artmaking and sculpture (Seeley and Kozbelt, 2008, 163–166) in a fun, light- hearted, competitive context. The game also requires players to closely examine and engage with famous classical sculpture from art history through its gameplay.
Changeling Vr,
2022
Rochester Institute of Technology
Changeling Vr, Elouise Oyzon
Frameless
Changeling VR is an interactive virtual reality narrative game. As we progress through the game, each level is seen through the Point of View of a different character whose emotional core is expressed through different aesthetics, mechanics and interactions.
Vr Sound Mapping: Make Sound Accessible For Dhh People In Virtual Reality Environments,
2022
Rochester Institute of Technology
Vr Sound Mapping: Make Sound Accessible For Dhh People In Virtual Reality Environments, Ziming Li, Roshan Peiris
Frameless
In-game audio plays an important role in enhancing the sense of reality and immersion in the gaming experience. In many games, sounds are also used to provide notifications and clues which are essential to the gameplay. However, in this case, the DHH (deaf and hard of hearing) players may fail to access the information conveyed by sounds, which degrades their gaming experience (Jain et al. 2021).
Developing Indie Games With Agile,
2022
University of Nebraska - Lincoln
Developing Indie Games With Agile, Camden Obertop
Honors Theses, University of Nebraska-Lincoln
Agile software development has ushered in major improvements to the development of software in the 21st century. Video game development is a form of development that is unique from other types of software engineering, as it can involve work from artists, musicians, voice actors, and others. This paper explores the question whether agile software development as Scrum is an effective tool for creating video games. Ultimately, it can be seen that agile is a very important asset to game developers.
Toys Are For Adults,
2022
Jacksonville State University
Toys Are For Adults, John Wippler
Theses
This paper explores the concept of toys, what they are and for whom they are made. The paper also provides a brief history of designer toys and pop culture, and how pop culture helped fuel the designer toy industry. The psychology of collecting is also referenced, and a direct correlation is made between the act of collecting toys and toy popularity.
The book I wrote is also mentioned and is a vital part of the purpose for the thesis. The book is an introductory guide to resin toymaking and is integral to the expansion of the designer toy community.
Psychological Effects Of Video Games,
2022
San Jose State University
Psychological Effects Of Video Games, Myles Johnson
ART 108: Introduction to Games Studies
Through the birth of the computer, our world has seen a rapid advancement in the multi-faceted use of this technology. The advancements in computers brought about the invention of video game consoles. Basically a different type of computer. Game consoles today are all basically computers, they contain a hard drive and operating system just like a computer (Daniel, 2012). Without even looking into the harmful effects of what a regular computer has on the brain and eyes of a person, one can assume that it is not beneficial to spend hours on one every day or even every other day ...
The Social Problems And Benefits Of Video Games,
2022
San Jose State University
The Social Problems And Benefits Of Video Games, Steven Ly
ART 108: Introduction to Games Studies
In today’s society, video games have improved and increased alongside technology. Many games have made many communities increase their social media intake and gaming addiction. In the uprise of video games, multiple genres of video games have been created to contain the gamer. This paper will discuss the number of negatives and positives that affect a video gamer. We will also discuss other factors that could correlate to games involving people. The downsides and upsides of video gaming will primarily revolve around social problems that gamers develop and or positive outcomes from gaming. We will dive into the topics ...
Gamerz,
2022
San Jose State University
Gamerz, Derek Kwok
ART 108: Introduction to Games Studies
Gaming - it is a hobby enjoyed by many and easily accessible for all. But what is considered gaming? A game can be classified as something to do for past time or as an amusement. As it is defined in the oxford dictionary “gaming” can be categorized into two definitions: 1.the playing of games developed to teach something or to help solve a problem, as in a military or business situation, or 2. Digital Technology. the playing of computer or video games. According to the definition on Dictionary.com, board games or physical games can still be considered gaming. Definition ...
The Woman Behind The Whitney,
2022
University of Nebraska - Lincoln
The Woman Behind The Whitney, Breanna Epp
Honors Theses, University of Nebraska-Lincoln
Gertrude Vanderbilt Whitney was the founder of the Whitney Museum of American Art, as well as a prominent sculptor and patron to artists in the early 1900s. Her art collection was the largest of American art at the time, and she led the nation into an appreciation of its own native art. Native in this context specifically means any art that was made in America, not strictly art made by the indigenous people of the Americas. Tackling her entire life, from growing up in the Vanderbilt family to her death, I provide an overview of her interactions with the art ...
Story And Play: Applying Narrative Game Scholarship To Game Design,
2022
Portland State University
Story And Play: Applying Narrative Game Scholarship To Game Design, Rodale Wenger
University Honors Theses
This paper examines the relationship of narrative to computer games from a design perspective. Over the past three decades, the academic discourse on narratives games has evolved considerably while producing a wealth of serious scholarship. However, the process of narrative game design continues to be an underdeveloped area of study. In this thesis, I review influential scholarship on narrative games and the broader topic of interactive digital narrative (IDN) and attempt to analyze its potential application to the process of design. I examine some of the major works on IDN, explore historical and ongoing debates related to narrativity within games ...
Lucid,
2022
DePaul University
Lucid, Gabriela Garcia
College of Computing and Digital Media Dissertations
The PC video game, Lucid, promotes self-reflection and emotional exploration by balancing interactive dream journals with a meditative platform puzzle. Players switch between reflecting on their dreams through dream journals and following the main character’s story as they realize they are in a dream. To finish the platforming portion, the player travels up and around the mountain by completing short puzzles. This is done to deliver the last living flower from the garden to the castle at the top of the mountain.
By building personal dream journals into the game, Lucid highlights how games can be used as tools ...
A Date With Cheemis: Bullying In The Virtual Space,
2022
California Polytechnic State University, San Luis Obispo
A Date With Cheemis: Bullying In The Virtual Space, Nicholas Roger Nolasco
Liberal Arts and Engineering Studies
A Date With Cheemis is an alternative game mode for the social platform VRChat designed in the Unity real-time 3D development platform. The project is an experience where the player meets many non-playable characters (NPCs) and makes decisions based on different scenarios. The game tells the story of a VRChat user named Cheemis who is bullied for the avatar they use and how they interact with other characters. The player must make choices of how to react to the way the NPCs treat Cheemis, whether that be defending him or being a bystander. This experience is only available through the ...
Indie Developers And The Queer Content Renaissance In Video Games, 2013-2017,
2022
University of Windsor
Indie Developers And The Queer Content Renaissance In Video Games, 2013-2017, Shane Michael Hansaruk Mr.
Major Papers
Queer content in video games has existed since the 1970s, but as time and technology have progressed, so too have the potential for queer content in video games. During the mid-2010’s, a sudden increase in the number of games with queer content began, lasting between the years 2013 and 2017. This research project examines this period in great detail to determine the cause of this drastic increase. Through examining queer games literature, two queer games databases, and two select titles from this period, I determine that independent, or “indie” developers, have a substantial impact on the increase of queer ...
The Lighthouse Is Calling Me,
2022
Northern Illinois University
The Lighthouse Is Calling Me, Ina Muphy
Graduate Artistry Projects, Performances, Theses, & Dissertations
This is a story about the longing for and pursuit of Home when confronted with the reality that one has been resigned to settling their heart in exile.
Metamosque – Envisioning The Mosque As A Virtual Public Space,
2022
Virginia Commonwealth University
Metamosque – Envisioning The Mosque As A Virtual Public Space, Alaa Albarazy
Theses and Dissertations
Historically, the mosque was not only a space for a communal prayer but also a place for building a community. Today, however, with conflicts and diseases fragmenting society, people are less able to gather physically in large spaces. Out of necessity, people rely on technology to get together and interact virtually. In this context, my research challenges the notion of the mosque as a physical space, proposing, instead, its extension into virtual space. Recent global events pose the question: Can the metaverse offer an opportunity for the mosque to reassert itself as a public space. I propose that a MetaMosque ...
Winter 2021,
2021
DePaul University
Winter 2021
In The Loop
2021 Emmy Nominees; Animator Tapped by Cartoon Network; IndieCade Horizons 2021; Hack4Space; Security Daemons Prevail; Role Models: DePaul Originals Game Studio students build industry-level skills that benefit themselves and others; Frames and Fortune: Eugene Bush programmed his indie video studio with patience and planning; Reality Check: Heather Snyder Quinn augments reality to question systems of unchecked power
Mechanics Of Ascension Through Genshin Impact,
2021
San Jose State University
Mechanics Of Ascension Through Genshin Impact, Megan Chao
ART 108: Introduction to Games Studies
Genshin Impact, or Genshin for short, is a free roleplaying, open-world, adventure video game released for Playstation 4, Microsoft Windows, iOS, and Android on September 28th, 2020. Since its initial release, the game has gained considerable recognition for its storytelling ability, in-depth lore, and amazing character and world-building design. They were awarded Apple’s “Game of the Year” in 2020 and have grossed over $100 million from in-app iOS purchases alone.