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Leftist Militant Songs And War Of Position In Lebanon (1975-1977), Mohamad J. Hodeib 2017 The Graduate Center, City University of New York

Leftist Militant Songs And War Of Position In Lebanon (1975-1977), Mohamad J. Hodeib

All Graduate Works by Year: Dissertations, Theses, and Capstone Projects

This essay looks at the emergence of a generation of leftist militant songwriters against the backdrop of a revolutionary moment that influenced political and cultural landscapes in Beirut during the 1970s. After the Arab military defeat against Israel in 1967, the conjuncture of the Lebanese and Palestinian revolutionary movements in Lebanon fostered a revolutionary moment that manifested itself on different levels, including art and cultural expression. I look at the development of leftist militant songs, a genre, attitude, and approach to song production and performance that came to be at the intersection of radical theatre, poetry, and music. Productions by ...


Marguerite Abouet: Une (Im)Posture Dans La Bande Dessinée Africaine Francophone, Rosemonde Assanvo-Kadjo 2017 Université Paris-Est, Créteil

Marguerite Abouet: Une (Im)Posture Dans La Bande Dessinée Africaine Francophone, Rosemonde Assanvo-Kadjo

Mouvances Francophones

La bande dessinée est un genre ou un art dans lequel l’image (le dessin) et l’écrit se mettent ensemble et se mêlent intimement pour raconter une seule et même histoire. S’intéressant à sa construction et à son fonctionnement, Thierry Groensteen la perçoit comme un ‘’système’’, créé par la « combinatoire originale d’une (ou deux, avec l’écrit) matière(s) de l’expression, et d’un ensemble de codes», qui demande à son lecteur de trouver en son sein « une voie d’accès […] qui permette de l’explorer dans sa totalité et d’en faire apparaître la cohérence ...


"Like Oil And Water": Adaptation As Textuality, Intertextuality, And Metatextuality In Lady Snowblood (Fujita, 1973), Matthew Bolton 2017 Gonzaga University

"Like Oil And Water": Adaptation As Textuality, Intertextuality, And Metatextuality In Lady Snowblood (Fujita, 1973), Matthew Bolton

Studies in 20th & 21st Century Literature

Toshiya Fujita’s 1973 film adaptation of Kazuo Koike and Kazue Kamimura’s manga series Lady Snowblood is a case study in the challenges inherent in adapting a complex graphic narrative to film. A sprawling episodic story of assassination and revenge, the original manga text offers challenges to any adapter in terms of content, form, narrative construction, and media affordances, challenges that Fujita and his screenwriter Norio Osada gamely take up in their film. In their attempts to adapt their source material, Fujita and Osada rely on three adaptation strategies—textuality, intertextuality, and metatextuality—that reveal both their nimble thinking ...


Synæsthesia, Vanessa Cruz, Sheila Goloborotko 2017 University of North Florida

Synæsthesia, Vanessa Cruz, Sheila Goloborotko

Vanessa B. Cruz

Jax symphony presents music composed by Glass and Bach accompanied by visual projections—product of artistic collaboration between Vanessa B. Cruz and Sheila Goloborotko. The artists created an elaborate video projection for each composition in an effort to create a unique visual environment to these evocative compositions. With the combination of live music and projections the audience experiences music as abstract imagery that travels and transmutes the physical space and the realm of all senses. The tying thread that will move throughout all three sections will be the energy of Nature. Visuals will move from a water environment to land ...


Virtual Archaeology, Virtual Longhouses And "Envisioning The Unseen" Within The Archaeological Record, William M. Carter 2017 The University of Western Ontario

Virtual Archaeology, Virtual Longhouses And "Envisioning The Unseen" Within The Archaeological Record, William M. Carter

Electronic Thesis and Dissertation Repository

We are of an era in which digital technology now enhances the method and practice of archaeology. In our rush to embrace these technological advances however, Virtual Archaeology has become a practice to visualize the archaeological record, yet it is still searching for its methodological and theoretical base. I submit that Virtual Archaeology is the digital making and interrogating of the archaeological unknown. By wayfaring means, through the synergy of the maker, digital tools and material, archaeologists make meaning of the archaeological record by engaging the known archaeological data with the crafting of new knowledge by multimodal reflection and the ...


Well Played -- Vol. 6, No. 3, Drew Davidson 2017 Carnegie Mellon University

Well Played -- Vol. 6, No. 3, Drew Davidson

ETC Press

  • Agency, Identity, Sex, Gender, and Pokémon Go Allison Bannister
  • So Close You Can Feel Her: Prostitution, Proximity & Empathy in Grand Theft Auto5 Elena Bertozzi, Amelia Bertozzi-Villa
  • Learning at the Farm: Developmental Psychology in Peekaboo Barn Carly A. Kocurek, Jennifer L. Miller
  • Taking Over the World, Again? Examining Procedural Remakes of Adventure Games Anastasia Salter


Desert Pool {If Every Desert Was Once A Sea}, Karen Miranda Abel 2017 York University

Desert Pool {If Every Desert Was Once A Sea}, Karen Miranda Abel

The Goose

Desert Pool {If every desert was once a sea} is a site-specific art project by Canadian artist Karen Miranda Abel completed in 2016 while artist-in-residence at Joya: arte + ecología, an arts-led research centre situated in an alpine desert within a national park in southern Spain. The elemental installation represents an envisioning of the ancient sea that occupied the Sierra de María-Los Vélez Natural Park millions of years before the current desert ecology, a time when its highest mountain peaks may have been islands.


Transactions Of The Digital Games Research Association -- Vol. 3, No. 2, Ashley Brown, Rafael Bidarra 2017 Carnegie Mellon University

Transactions Of The Digital Games Research Association -- Vol. 3, No. 2, Ashley Brown, Rafael Bidarra

ETC Press

  • No-one Plays Alone Chris Bateman
  • “Ruinensehnsucht” Longing for Decay in Computer Games Mathias Fuchs
  • Creative Communities: Shaping Process through Performance and Play Lynn Parker & Dayna Galloway
  • Playful Fandom: Gaming, Media and the Ludic Dimensions of Textual Poaching Orion Mavridou
  • A Review of Social Features in Social Network Games Janne Paavilainen, Kati Alha, & Hannu Korhonen
  • Focus, Sensitivity, Judgement, Action: Four Lenses for Designing Morally Engaging Games Malcolm Ryan, Dan Staines, & Paul Formosa
  • Developing Ideation Cards for Mixed Reality Game Design Richard Wetzel, Tom Rodden, & Steve Benford
  • Source Code and Formal Analysis: A Reading of Passage Ea Christina Willumsen


Sonifying Hamlet, Ashleigh Cassemere-Stanfield 2017 The Graduate Center, City University of New York

Sonifying Hamlet, Ashleigh Cassemere-Stanfield

All Graduate Works by Year: Dissertations, Theses, and Capstone Projects

Sonifying Hamlet uses data-mining techniques and algorithmic composition to read Shakespeare's Hamlet through sound. In so doing, it attends to pre-semantic, textual data that is only visible when one steps back from reading for narrative and instead focuses on formal details that, being individually small, but collectively numerous, are more visible to computational sorting than they are to human eyes that have been trained to look for broad semantic content. This use of algorithmically generated sound to reconstruct textual data continues the western trend towards ubiquitous quantification, while also challenging that trend's underlying assumption that reality is reducible ...


Musical Properties Of The Rhythm Of Motion Picture On The Example Of Ukrainian Historical Films, Yuliia Kovalenko 2017 Kharkiv State academy of culture

Musical Properties Of The Rhythm Of Motion Picture On The Example Of Ukrainian Historical Films, Yuliia Kovalenko

Yuliia Kovalenko

It is known that cinema masters the expressive means of other arts. This study applies to
the issue how music rhythm influences the movie image. This paper intends to describe the specifics of
visual rhythm and its similarity with the musical rhythm. The role of rhythm in the organization and content
of art works is considered. The specific features of the approach in the analysis of rhythmic structures and
basic trends in visual style of Ukrainian cinematography are defined. The main idea of the article is a close
connection between cinema and music as arts that are aimed at emotional ...


Card Tricks: A Workflow For Scalability And Dynamic Content Creation Using Paper2d And Unreal Engine 4, Owen Gottlieb, Dakota Herold, Edward Amidon 2017 RIT (undergraduate student)

Card Tricks: A Workflow For Scalability And Dynamic Content Creation Using Paper2d And Unreal Engine 4, Owen Gottlieb, Dakota Herold, Edward Amidon

Presentations and other scholarship

In this paper, we describe the design and technological methods of

our dynamic sprite system in Lost & Found, a table-top-to-mobile

card game designed to improve literacy regarding prosocial

aspects of religious legal systems, specifically, collaboration and

cooperation. Harnessing the capabilities of Unreal Engine’s

Paper2D system, we created a dynamic content creation pipeline

that empowered our game designers so that they could rapidly

iterate on the game’s systems and balance externally from the

engine. Utilizing the Unreal Blueprint component system we were

also able to modularize each actor during runtime as data may be

changed. The technological approach behind ...


Matter Under Mind, John F. Lause 2017 East Tennessee State Universtiy

Matter Under Mind, John F. Lause

Electronic Theses and Dissertations

The artist discusses the work for his Masters of Fine Arts exhibition, Mind under Matter, held at the Tipton Gallery in downtown Johnson City, Tennessee. Exhibition dates are from March 27th through April 5th 2017. ‘Matter under Mind’ explores the balance of control and non-control within the art-making process. This technique creates an automatic dialogue resulting in abstraction guided by the subconscious. The title ‘Matter under Mind’ is a slight play on the phrase ‘mind over matter’ emphasizing how matter/material is manipulated by the mind through the making of artwork, and within the mind’s eye or imagination.

The ...


The Game Jam Guide, Sara Cornish, Matthew Farber, Alex Fleming, Kevin Miklasz 2017 Carnegie Mellon University

The Game Jam Guide, Sara Cornish, Matthew Farber, Alex Fleming, Kevin Miklasz

ETC Press

How can designing games about real world issues teach students empathy, systems thinking, and design thinking? This curriculum guide shares lesson plans and ideas for educators to implement created by experts who lead game jams themed on topics such as climate change, immigration stories and local voices, and future cities.


Iot Based Recipes For Enabling Senior Citizens: Stakeholders Views On How Integration Of Iot And Web Services Can Enhance Well-Being And Inclusion Of Older People, Matteo Zallio, Damon Berry, John McGrory 2017 Dublin Institute of Technology

Iot Based Recipes For Enabling Senior Citizens: Stakeholders Views On How Integration Of Iot And Web Services Can Enhance Well-Being And Inclusion Of Older People, Matteo Zallio, Damon Berry, John Mcgrory

Conference papers

The main body of research clearly highlights the world’s population is rapidly expanding. When this fact is combined with the increase in life longevity due to medical and social advances it alters the demographic balance in relation to age. Hence, the number of people aged 65 and over is constantly increasing. The potential of Smart Technologies and IoT-based devices to improve health has increased rapidly in the last few years and users are now in a position to contribute to the development of the interaction process and need to be properly trained on benefits of using new technologies. IFTTT ...


Live. Tell. Resist., Angel Vazquez, Kyle Liang, Anthony Zelaya-Umanzor, Rosie Mejia, Patricia Gutierrez, Kayla Hampton, MariaCarolina Gomez, Melissa Martinez-Sanchez, Harman Brah, Victoria Arevalo, Tyra Cecilio, Dion Dang, Camila De Pierola, Noemi Fernandez Luna, Isabelle Marin, Mackenzie Mead, Jason Munoz, Daniel Penuela, Andrei Pineda, Patrick Pozon, Larissa Ramirez, Jasmine Segovia, Julien Stone Zachary, Aira Wada, Jiaxing Yu, Ariana Siordia, Jazmin Quezada 2017 LMU

Live. Tell. Resist., Angel Vazquez, Kyle Liang, Anthony Zelaya-Umanzor, Rosie Mejia, Patricia Gutierrez, Kayla Hampton, Mariacarolina Gomez, Melissa Martinez-Sanchez, Harman Brah, Victoria Arevalo, Tyra Cecilio, Dion Dang, Camila De Pierola, Noemi Fernandez Luna, Isabelle Marin, Mackenzie Mead, Jason Munoz, Daniel Penuela, Andrei Pineda, Patrick Pozon, Larissa Ramirez, Jasmine Segovia, Julien Stone Zachary, Aira Wada, Jiaxing Yu, Ariana Siordia, Jazmin Quezada

First-Gen Voices: Creative and Critical Narratives on the First-Generation College Experience

This edition of First-Gen Voices features the stories and work of 24 first-generation college students at multiple higher education institutions. The aim is to disseminate a story about us, for us, and consequently, the dominant cultures that have yet to learn from our power.


Games + Learning + Society (Gls) Conference 12.0, Kyrie E.H. Caldwell, Sean Seyler, Amanda Ochsner, Constance Steinkuehler 2017 Carnegie Mellon University

Games + Learning + Society (Gls) Conference 12.0, Kyrie E.H. Caldwell, Sean Seyler, Amanda Ochsner, Constance Steinkuehler

ETC Press

This is the sixth volume of the annual proceedings for the Games+Learning+Society (GLS). The GLS conference is a premier event for those from both academia and industry interested in videogames and learning. The GLS conference is one of the few destinations where the people who create high-quality digital learning media can gather for a serious think about what is happening in the field and how the field can serve the public interest. The conference offers an opportunity for in-depth conversation and social networking across diverse disciplines including game studies, education research, learning sciences, industry, government, educational practice, media ...


Hidden Wku: Abstract Photography As A Tool For Discovery, Logan Houchens 2017 Western Kentucky University

Hidden Wku: Abstract Photography As A Tool For Discovery, Logan Houchens

Honors College Capstone Experience/Thesis Projects

As Western Kentucky University has become a larger and more professional international school, its outward appearances have been polished to be more attractive. This creative research project focuses on appreciating the stark contrasts, visual characteristics, and beautifully authentic areas of campus that have persisted through this systematic cleaning. The result is a “reverse showcase” of the university, which aims to appreciate what is not normally considered to be attractive or worthy of attention. This project was created through the medium of abstract photography resulting in a collection of images that focus on unusual textures, colors, and shapes. These images will ...


Well Played -- Vol. 6, No. 2 (Special Issue On European Videogames Of The 1980s), Clara Fernandez-Vara, Bennett Foddy 2017 Carnegie Mellon University

Well Played -- Vol. 6, No. 2 (Special Issue On European Videogames Of The 1980s), Clara Fernandez-Vara, Bennett Foddy

ETC Press

  • European Videogames of the 1980s
  • Pac-Man for the VIC-20: Game Clones and Program Listings in the Emerging Finnish Home Computer Market Petri Saarikoski, Jaakko Suominen, & Markku Reunanen
  • La Abadía del Crimen: Anatomy of a Cult Video Game in Spain Jaume Esteve
  • Cammelli and Attack of the Mutant Camels: A Variantology of Italian Video Games of the 1980s Riccardo Fassone
  • An Exploration of the Historical Contexts of Nu, Pogodi!, a Soviet Era LCD Game Peter Smith & Joseph Fanfarelli
  • The curious world of The Hobbit: an early example of a dynamic gameworld Helen Stuckey


Dignidad, Poder, Resistencia // Dignity, Power, Resistance, Michael Munoz, Alanis Gonzalez, Tallie Spencer, Isabelle Marin, Lesly Juarez, Christopher Reynoso, Antonia Garcia, Abigail Goad, Athena Martinez, Ruth Gomez, Angel Vazquez, Jazmin Quezada, Jasmine Segovia, Jordyn Wedell, Yulisa Gonzalez, Laura Mena Hernandez, Keiri Fernandez 2017 Loyola Marymount University

Dignidad, Poder, Resistencia // Dignity, Power, Resistance, Michael Munoz, Alanis Gonzalez, Tallie Spencer, Isabelle Marin, Lesly Juarez, Christopher Reynoso, Antonia Garcia, Abigail Goad, Athena Martinez, Ruth Gomez, Angel Vazquez, Jazmin Quezada, Jasmine Segovia, Jordyn Wedell, Yulisa Gonzalez, Laura Mena Hernandez, Keiri Fernandez

First-Gen Voices: Creative and Critical Narratives on the First-Generation College Experience

First To Go Abroad" is a partnership between the Loyola Marymount University First To Go Program, LMU Study Abroad, and the Council on International Educational Exchange (CIEE), which seeks to increase study abroad opportunities for first-generation college students. In May 2017, fifteen first-gen students and two first-gen faculty mentors traveled together to Santiago, Dominican Republic, where they spent ten days exploring the country and learning about the local cultures, customs, and histories of the people who call the DR home.

Travel is a privilege not all students have the same access to; for some students, this trip was the first ...


(Re)Discovering S(H)Elves: Selections From The Permanent Collection, Amy Bix, April Eisman, Nancy Gebhart, Christiana Langenberg, Sara Marcketti, Amy Popillion, Michèle A. Schaal, Jodi A. Sterle, Gloria Jones-Johnson 2017 Iowa State University

(Re)Discovering S(H)Elves: Selections From The Permanent Collection, Amy Bix, April Eisman, Nancy Gebhart, Christiana Langenberg, Sara Marcketti, Amy Popillion, Michèle A. Schaal, Jodi A. Sterle, Gloria Jones-Johnson

Amy Bix

How does society define identity? How do you? How do pieces of the identity puzzle such as gender, color, social class or spirituality influence our experiences? Through a diverse selection of artists and media, this exhibition from University Museums’ permanent collection explores some of the many ways in which identity can be empowered or marginalized, multidimensional or stereotyped.


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