Interdisciplinary Arts and Media Commons

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Recent Articles in Interdisciplinary Arts and Media

Reimagining The Silver Screen: Contemporary Film Stills, Kyle DeMartino University of Rhode Island

Reimagining The Silver Screen: Contemporary Film Stills, Kyle Demartino

Senior Honors Projects

During the late 19th century longer rolls of celluloid photographic film, and motion picture cameras were first introduced, which allowed for the capture of rapid sequences of still images at a relatively high speeds. The first films shown to audiences on a larger screen, although rudimentary, caused people to gasp or run from the cinema, as they believed the images on screen were real. As technology increased feature films progressed from only showing a simple static event to creating full stories spanning over various sets and containing multiple characters. With the advent of sound, filmmakers were given another tool ...


Temporalities And The Drawn Response To The Conservation And Restoration Of Paintings., Brian Fay Dublin Institute of Technology

Temporalities And The Drawn Response To The Conservation And Restoration Of Paintings., Brian Fay

Other resources

This paper will consider the temporal implications for drawing in the light of conservation and restoration treatments to paintings by the Seventeenth Century Dutch painter Johannes Vermeer.

Using three critical frameworks: Norman Bryson’s becoming model for drawing and the relationship of liminality to a painting during conservation/restoration, George Didi Huberman’s anti-chronological reading of the detail and the pan in painting, and Walter Benjamin’s definitions of drawing the paper will seek to address some implications for a drawing practice that responds to a pre-existing museum artworks.

The paper will present some findings from my own drawing practice ...


Design & Communication: The Future Of Service-Learning, Ulrike Gencarelle M.A., Laura Gabiger PhD, Deana Marzocchi Johnson & Wales University

Design & Communication: The Future Of Service-Learning, Ulrike Gencarelle M.A., Laura Gabiger Phd, Deana Marzocchi

Computer Graphics Department Faculty Publications and Creative Works

Poster for a presentation at the Eastern Region Campus Compact Conference 2012.

Depicted are online writing class projects, as well as web and print design examples created by Johnson & Wales (Providence Campus) Digital Media department design students for non-profit organizations in Rhode Island communities.


Visual Metaphor In Games Of Chance: What You See Is What You Play, Stephen Andrade Johnson & Wales University

Visual Metaphor In Games Of Chance: What You See Is What You Play, Stephen Andrade

Computer Graphics Department Faculty Publications and Creative Works

Visual images have been a key element in the development of wager-based games. The legacy of visual metaphor in gaming can be traced through paper ephemera such as playing cards and lottery tickets. Both paper and printing technology ushered the age of wide spread playing opportunities in the 19th and 20th centuries. Modern play behaviors have given way to Postmodern gaming norms in digital space. The digital age has presented a new set of challenges for gaming architecture in wager-based play. Action research in prototyping games is beginning to reveal a new and different set of game characteristics.


Chinese Language Mobile App, Tara Marie Sripunvoraskul University of Tennessee, Knoxville

Chinese Language Mobile App, Tara Marie Sripunvoraskul

EURēCA: Exhibition of Undergraduate Research and Creative Achievement

This project uses the ARIS platform to create immersive language tutorials in Chinese that are developed by students to increase participation and engagement to bridge the gap of learning the material to be used in real-world situations


Creating With Code: Critical Thinking And Digital Foundations, Brad Tober Wayne State University

Creating With Code: Critical Thinking And Digital Foundations, Brad Tober

Mid-America College Art Association Conference 2012 Digital Publications

While students are often attracted to opportunities to learn how to use software applications commonly employed by digital artists and designers, the fact remains that time spent on purely software-based instruction in the classroom is time that could arguably be better spent on exploring the broader conceptual issues of making digital work. This presentation begins to frame an argument for the comprehensive integration of code-based technologies, such as HTML, CSS, JavaScript, Processing/Java, openFrameworks/C++, and Objective-C, into digital art and design foundation curricula. This integration holds the potential to position code-based technologies as new media for teaching art and ...


Intimate Distance: Negotiating The Urban/Suburban Divide, Whitney L. Sage Wayne State University

Intimate Distance: Negotiating The Urban/Suburban Divide, Whitney L. Sage

Mid-America College Art Association Conference 2012 Digital Publications

As a native of Farmington Hills, a suburb thirty minutes outside of Detroit, I have always had a peculiar relationship with the city. As a child I visited Detroit often for family outings to the DIA and Tiger Stadium. Hours later we would be driving on I-96 returning west. All of my early memories of Detroit are happy and warm, however they are seen through the rose-colored glass of wide cultural and geographic separation from the city. In this way, my artwork, which discusses Detroit’s past and present through literal representation, radiates nostalgia and expresses both a sense of ...


The Unstable Ground Of Low Hierarchies, Joshua Dinsmore Claremont Colleges

The Unstable Ground Of Low Hierarchies, Joshua Dinsmore

The STEAM Journal

Broad Vision is a collaborative project between the Sciences and Arts. It involves students and lecturers from six different departments, across three schools at the University of Westminster, London, UK. In the first year of the project we worked with the microscope as the locus for our interconnections.


Quantum Man, Julian Voss-Andreae Claremont Colleges

Quantum Man, Julian Voss-Andreae

The STEAM Journal

According to quantum physics, the world is fundamentally quite different than it seems. Drawing inspiration from the underlying nature of reality, former quantum physicist Julian Voss-Andreae created an image of a walking human as a quantum object. Made up of parallel sheets of steel, the sculpture is a metaphor for the counter-intuitive world of quantum physics. Symbolizing the dual nature of matter with the appearance of classical reality on the surface and cloudy quantum behavior underneath, the sculpture seems to consist of solid steel when seen from the front, but dissolves into almost nothing when seen from the side.


Propeller, Joel Kahn Claremont Colleges

Propeller, Joel Kahn

The STEAM Journal

This image is based on several different algorithms interconnected within a single program in the language BASIC-256. The fundamental structure involves a tightly wound spiral working outwards from the center of the image. As the spiral is drawn, different values of red, green and blue are modified through separate but related processes, producing the changing appearance. Algebra, trigonometry, geometry, and analytic geometry are all utilized in overlapping ways within the program. As with many works of algorithmic art, small changes in the program can produce dramatic alterations of the visual output, which makes lots of variations possible.


Balconies, Joe Guimera Claremont Colleges

Balconies, Joe Guimera

The STEAM Journal

Recent developments in theoretical physics suggest the possibility of parallel universes. What if we could see two or more universes at the same time? In effect, superimpose a scene from one universe; say a street corner, over the image of the same scene from a second universe? The photograph “Balconies” imagines the possibilities.


A Distributed Intelligence Approach To Multidisciplinarity: Encouraging Divergent Thinking In Complex Science Issues In Society., Jarod Kawasaki, Dai Toyofuku Claremont Colleges

A Distributed Intelligence Approach To Multidisciplinarity: Encouraging Divergent Thinking In Complex Science Issues In Society., Jarod Kawasaki, Dai Toyofuku

The STEAM Journal

The scientific issues that face society today are increasingly complex, open-ended and tentative (Sadler, 2004). Finding solutions to these issues, not only requires an understanding of the science, but also, concurrently dealing with political, social, and economic dimensions that exist (Hodson, 2003). For example, 40 years after the first congressional hearing on climate change held by Al Gore in 1976, the 2012 Intergovernmental Panel on Climate Change (IPCC) report states that climate change is still getting worse, despite efforts by governments, businesses, social actors such as Non-Government Organizations, and scientists. With the top minds in the world, across all disciplines ...


Merging Science And Art: The Bigger Picture, Natasha Hall Claremont Colleges

Merging Science And Art: The Bigger Picture, Natasha Hall

The STEAM Journal

It has been stated that artists comprehend and chronicle the completeness of the visible world (Wallach & Bret, 1987), defining Art as the creative expression of knowledge about the visual world. But to what extent does that awareness extend into a scientific appreciation of the world? The acronym STEAM is an abbreviation of Science, Technology, Electronics, Arts and Mathematics. Weaving interactions between Science and Art, have been shown by Clarke and Button (Clarke & Button, 2011), to intensify interconnections between nature, with Landscape, and ultimately with sustainability.


Sam Brody; June 29, 1967, Henry Detweiler Georgia State University

Sam Brody; June 29, 1967, Henry Detweiler

Georgia State Undergraduate Research Conference

No abstract provided.


“Venus, The Epitome Of The Modern Day Woman”, Dana C. Densler Georgia State University

“Venus, The Epitome Of The Modern Day Woman”, Dana C. Densler

Georgia State Undergraduate Research Conference

No abstract provided.


Because I Am Not Here, Selected Second Life-Based Art Case Studies. Subjectivity, Autoempathy And Virtual World Aesthetics, Francisco Gerardo Toledo Ramírez Western University

Because I Am Not Here, Selected Second Life-Based Art Case Studies. Subjectivity, Autoempathy And Virtual World Aesthetics, Francisco Gerardo Toledo Ramírez

Electronic Thesis and Dissertation Repository

Second Life is a virtual world accessible through the Internet in which users create objects and spaces, and interact socially through 3D avatars. Certain artists use the platform as a medium for art creation, using the aesthetic, spatial, temporal and technological features of SL as raw material. Code and scripts applied to animate and manipulate objects, avatars and spaces are important in this sense. These artists, their avatars and artwork in SL are at the centre of my research questions: what does virtual existence mean and what is its purpose when stemming from aesthetic exchange in SL?

Through a qualitative ...


Exploration Of Physical Computing: Digital Interfaces Using Microsoft Kinect And Peggy 2 Led Matrix, Jeffrey Franklin California Polytechnic State University

Exploration Of Physical Computing: Digital Interfaces Using Microsoft Kinect And Peggy 2 Led Matrix, Jeffrey Franklin

Liberal Arts and Engineering Studies

Physical computing, or more specifically social immersive media, is an offshoot of New Media that incorporates interactive physical systems (software/hardware systems) to sense and respond to the analog world. This serves as a creative framework for understanding our own relationship to the digital world. In this project, computer vision is incorporated as a medium between both input and output through the use of two cameras, a typical webcam and a Microsoft Kinect. For the first part of the project, a webcam streams visual data into a computer program which interpolates the video data into a 25x25 virtual dot matrix ...


Video Production Guide: A Manual On Video Production Custom Made For Laes, Andrew Mai California Polytechnic State University

Video Production Guide: A Manual On Video Production Custom Made For Laes, Andrew Mai

Liberal Arts and Engineering Studies

A guide in video production using the Liberal Arts and Engineering Studies Program’s main work space, also known as the Expressive Technologies Workshop. Includes a detailed instructional on video production from camera rentals to basic shooting to editing and distribution. Also introduces other tools in the workshop related to video production such as audio production tools and projection mapping.


1200 Miles : Life And Death On The Thai-Burma Border, Jack PICONE Lingnan University

1200 Miles : Life And Death On The Thai-Burma Border, Jack Picone

Artists-in-Residence Programme : Exhibition Catalogues

No abstract provided.


Memory Traces 2012 : Hong Kong, Department of Visual Studies, Lingnan University Lingnan University

Memory Traces 2012 : Hong Kong, Department Of Visual Studies, Lingnan University

Visual Studies Programme : Students’ Work

Memory Traces is a photography book project which comprises a collection of images created by students of Jack Picone during a studio practice class at Lingnan University. The collective body of work is an exploration of a wide array of themes based on each student's own personal interests.