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Articles 23311 - 23340 of 25629

Full-Text Articles in Computer Engineering

Ceg 460/660-01: Introduction To Software Computer Engineering, Robert J. Weber Jan 2005

Ceg 460/660-01: Introduction To Software Computer Engineering, Robert J. Weber

Computer Science & Engineering Syllabi

This course is concerned with the techniques of designing and constructing large programs. Some of the required basic concepts necessarily have to be developed using small programs as examples. To this extent, we also study programming-in-the-small. The overall objectives are to present an overview of issues in the development of software, to discuss terminology, to illustrate via example case studies, and to give sufficiently detailed advice on how to develop quality software. Hands-on experience is emphasized through the use of homework and a class project.


Ceg 461/661-01: Object-Oriented Programming And Design, Thomas C. Hartrum Jan 2005

Ceg 461/661-01: Object-Oriented Programming And Design, Thomas C. Hartrum

Computer Science & Engineering Syllabi

Study of object-oriented design and programming. Programming topics emphasize the core concepts of encapsulation, inheritance, polymorphism, and dynamic binding. Additional topics include class organization, software maintenance, and design of reusable components. There is a project to be implemented in a modern object-oriented language such as Java or C++.


Ceg 498-01: Design Experience, John C. Gallagher Jan 2005

Ceg 498-01: Design Experience, John C. Gallagher

Computer Science & Engineering Syllabi

CEG 498 (Design Experience) is a summative computer engineering design project course that builds upon previous engineering, science, mathematics and communications course work. CEG 498 projects are a minimum of two quarters in length and must be completed in groups of at least three students. Projects are selected under the guidance of the course instructor and are tailored to both student interest and formal classroom preparation. Students are evaluated both on their individual contributions as recorded in a graded engineering journals and on the quality of their collective efforts as reflected in group generated products.


Ceg 730-01: Distributed Computing Principles, Prabhaker Mateti Jan 2005

Ceg 730-01: Distributed Computing Principles, Prabhaker Mateti

Computer Science & Engineering Syllabi

Communicating sequential processes, clients and servers, remote procedure calls, stub generation, weak and strong semaphores, split-binary-semaphores, and distributed termination. Example languages: SR, Linda.


Ceg 750-01: Microprocessor, Jack Jean Jan 2005

Ceg 750-01: Microprocessor, Jack Jean

Computer Science & Engineering Syllabi

No abstract provided.


Ceg 260-01: Digital Computer Hardware/Switching Circuits, Eric Maston Jan 2005

Ceg 260-01: Digital Computer Hardware/Switching Circuits, Eric Maston

Computer Science & Engineering Syllabi

We will discuss and cover basic number and logic systems. Labs will be used to gain valuable "hand's on" experience in implementing elementary circuits and logic designs.


Ceg 790-01: Emerging Networks, Bin Wang Jan 2005

Ceg 790-01: Emerging Networks, Bin Wang

Computer Science & Engineering Syllabi

No abstract provided.


Ceg 820-01: Computer Architecture Ii, Soon M. Chung Jan 2005

Ceg 820-01: Computer Architecture Ii, Soon M. Chung

Computer Science & Engineering Syllabi

Continuation of CEG 720 with more details on multiprocessor systems, parallel processing, and performance analysis.


Ceg 860-01: Object-Oriented Programming, Krishnaprasad Thirunarayan Jan 2005

Ceg 860-01: Object-Oriented Programming, Krishnaprasad Thirunarayan

Computer Science & Engineering Syllabi

This course motivates the need for object-oriented programming, and studies, in detail, object-oriented programming techniques, languages, and technology. The lectures will focus on the foundations of OOP, while the student presentations will focus on the applications and extensions of Object Technology.


Ceg 498-02: Design Experience, Thomas C. Hartrum Jan 2005

Ceg 498-02: Design Experience, Thomas C. Hartrum

Computer Science & Engineering Syllabi

CEG 498 (Design Experience) is a summative computer engineering design project course that builds upon previous engineering, science, mathematics and communications course work. CEG 498 projects are a minimum of two quarters in length and must be completed in groups of at least three students. Projects are selected under the guidance of the course instructor and are tailored to both student interest and formal classroom preparation. Students are evaluated both on their individual contributions as recorded in a graded engineering journals and on the quality of their collective efforts as reflected in group generated products.


Ceg 221-01: Advanced C Programming For Engineers, Robert Helt Jan 2005

Ceg 221-01: Advanced C Programming For Engineers, Robert Helt

Computer Science & Engineering Syllabi

This course introduces advanced constructs, algorithms, and data structures in the C programming language. emphasis is on problem solving and techniques useful to engineers. Topics include functions, array, pointers, structures as well as sorting algorithms, linked lists, complex numbers, stacks, queues, hash tables, and binary trees. 4 credit hours. Prerequisite: CEG 220 (Introduction to C Programming for Engineers).


Cs 466/666: Introduction To Formal Languages, Thomas Sudkamp Jan 2005

Cs 466/666: Introduction To Formal Languages, Thomas Sudkamp

Computer Science & Engineering Syllabi

CS 466/666 is an introduction to formal language and automata theory. In this course we will examine two methods for defining and recognizing languages: generating languages using grammars and accepting languages using finite state machines. Along with presenting the fundamentals of these two topics, the course will develop and investigate the relationships between these approaches. The focus will be two important families of languages, the regular languages and the context-free languages. We will exhibit the importance of the formal techniques by considering their application to the definition of programming languages and pattern matching. The text will be the second edition …


Ceg 360/560-01: Digital System Design, Travis E. Doom Jan 2005

Ceg 360/560-01: Digital System Design, Travis E. Doom

Computer Science & Engineering Syllabi

Design of digital systems. Topics include flip-flops, registers, counters, programmable logic devices, memory devices, register-level design, and microcomputer system organization. Students must show competency in the design of digital systems. 3 hours lecture, 2 hours lab. Prerequisite: CEG 260.


Ceg 434/634-01: Concurrent Software Design, Thomas C. Hartrum Jan 2005

Ceg 434/634-01: Concurrent Software Design, Thomas C. Hartrum

Computer Science & Engineering Syllabi

This course provides an introduction to concurrent program design in the UNIX environment. Classical problems of synchronization, concurrency, and their solutions are examined through course projects and through readings on operating system design.


Cs 740-01: Algorithms, Complexity And The Theory Of Computability, Thomas Sudkamp Jan 2005

Cs 740-01: Algorithms, Complexity And The Theory Of Computability, Thomas Sudkamp

Computer Science & Engineering Syllabi

No abstract provided.


Cs 242-02: Introduction To Computer Science Iii, Eric Maston Jan 2005

Cs 242-02: Introduction To Computer Science Iii, Eric Maston

Computer Science & Engineering Syllabi

This is the third and final course in the Introduction to Computer Science series. This course focuses on data structures with abstract data types, such as trees, stacks, queues and tables.


Cs 240-02: Introduction To Computer Science I, Dale E. Nelson Jan 2005

Cs 240-02: Introduction To Computer Science I, Dale E. Nelson

Computer Science & Engineering Syllabi

No abstract provided.


Coalition Formation In Multi-Agent Uav Systems, Paul Dejong Jan 2005

Coalition Formation In Multi-Agent Uav Systems, Paul Dejong

Electronic Theses and Dissertations

Coalitions are collections of agents that join together to solve a common problem that either cannot be solved individually or can be solved more efficiently as a group. Each individual agent has capabilities that can benefit the group when working together as a coalition. Typically, individual capabilities are joined together in an additive way when forming a coalition. This work will introduce a new operator that is used when combining capabilities, and suggest that the behavior of the operator is contextual, depending on the nature of the capability itself. This work considers six different capabilities of Unmanned Air Vehicles (UAV) …


Autonomous Repair Of Optical Character Recognition Data Through Simple Voting And Multi-Dimensional Indexing Techniques, Christopher Sprague Jan 2005

Autonomous Repair Of Optical Character Recognition Data Through Simple Voting And Multi-Dimensional Indexing Techniques, Christopher Sprague

Electronic Theses and Dissertations

The three major optical character recognition (OCR) engines (ExperVision, Scansoft OCR, and Abby OCR) in use today are all capable of recognizing text at near perfect percentages. The remaining errors however have proven very difficult to identify within a single engine. Recent research has shown that a comparison between the errors of the three engines proved to have very little correlation, and thus, when used in conjunction, may be useful to increase accuracy of the final result. This document discusses the implementation and results of a simple voting system designed to prove the hypothesis and show a statistical improvement in …


A Comparative Analysis Between Context-Based Reasoning (Cxbr) And Contextual Graphs (Cxgs)., Peterson Marthen Lorins Jan 2005

A Comparative Analysis Between Context-Based Reasoning (Cxbr) And Contextual Graphs (Cxgs)., Peterson Marthen Lorins

Electronic Theses and Dissertations

Context-based Reasoning (CxBR) and Contextual Graphs (CxGs) involve the modeling of human behavior in autonomous and decision-support situations in which optimal human decision-making is of utmost importance. Both formalisms use the notion of contexts to allow the implementation of intelligent agents equipped with a context sensitive knowledge base. However, CxBR uses a set of discrete contexts, implying that models created using CxBR operate within one context at a given time interval. CxGs use a continuous context-based representation for a given problem-solving scenario for decision-support processes. Both formalisms use contexts dynamically by continuously changing between necessary contexts as needed in appropriate …


Off-Chip Communications Architectures For High Throughput Network Processors, Jacob Engel Jan 2005

Off-Chip Communications Architectures For High Throughput Network Processors, Jacob Engel

Electronic Theses and Dissertations

In this work, we present off-chip communications architectures for line cards to increase the throughput of the currently used memory system. In recent years there is a significant increase in memory bandwidth demand on line cards as a result of higher line rates, an increase in deep packet inspection operations and an unstoppable expansion in lookup tables. As line-rate data and NPU processing power increase, memory access time becomes the main system bottleneck during data store/retrieve operations. The growing demand for memory bandwidth contrasts the notion of indirect interconnect methodologies. Moreover, solutions to the memory bandwidth bottleneck are limited by …


Developing Large-Scale Field-Programmable Analog Arrays For Rapid Prototyping, Tyson S. Hall, Christopher M. Twigg, Paul Hasler, David V. Anderson Jan 2005

Developing Large-Scale Field-Programmable Analog Arrays For Rapid Prototyping, Tyson S. Hall, Christopher M. Twigg, Paul Hasler, David V. Anderson

Faculty Works

Field-programmable analog arrays (FPAAs) provide a method for rapidly prototyping analog systems. While currently available FPAAs vary in architecture and interconnect design, they are often limited in size and flexibility. For FPAAs to be as useful and marketable as modern digital reconfigurable devices, new technologies must be explored to provide area efficient, accurately programmable analog circuitry that can be easily integrated into a larger digital/mixed signal system. By leveraging recent advances in floating gate transistors, a new generation of FPAAs are achievable that will dramatically advance the current state of the art in terms of size, functionality, and flexibility.


Research Directions For Service-Oriented Multiagent Systems, Michael N. Huhns, Munindar P. Singh, Mark Burstein, Keith Decker, Edmund Durfee, Tim Finin, Les Gasser, Hrishikesh Goradia, Nick Jennings, Kiran Lakkaraju, Hideyuki Nakashima, H. Van Dyke Parunak, Jeffrey S. Rosenschein, Alicia Ruvinsky, Gita Sukthankar, Samarth Swarup, Katia Sycara, Milind Tambe, Tom Wagner, Laura Zavala, Mas Research Roadmap Project Jan 2005

Research Directions For Service-Oriented Multiagent Systems, Michael N. Huhns, Munindar P. Singh, Mark Burstein, Keith Decker, Edmund Durfee, Tim Finin, Les Gasser, Hrishikesh Goradia, Nick Jennings, Kiran Lakkaraju, Hideyuki Nakashima, H. Van Dyke Parunak, Jeffrey S. Rosenschein, Alicia Ruvinsky, Gita Sukthankar, Samarth Swarup, Katia Sycara, Milind Tambe, Tom Wagner, Laura Zavala, Mas Research Roadmap Project

Faculty Publications

Today's service-oriented systems realize many ideas from the research conducted a decade or so ago in multiagent systems. Because these two fields are so deeply connected, further advances in multiagent systems could feed into tomorrow's successful service-oriented computing approaches. This article describes a 15-year roadmap for service-oriented multiagent system research.


A Semantic Web Services Architecture, Mark Burstein, Christoph Bussler, Michal Zaremba, Tim Finn, Michael N. Huhns, Massimo Paolucci, Amit P. Sheth, Stuart Williams Jan 2005

A Semantic Web Services Architecture, Mark Burstein, Christoph Bussler, Michal Zaremba, Tim Finn, Michael N. Huhns, Massimo Paolucci, Amit P. Sheth, Stuart Williams

Faculty Publications

The semantic Web services initiative architecture (SWSA) committee has created a set of architectural and protocol abstractions that serve as a foundation for semantic Web service technologies. This article summarizes the committee's findings, emphasizing its review of requirements gathered from several different environments. We also identify the scope and potential requirements for a semantic Web services architecture.


Using The Crytek Game Engine In The Technological University Dublin, Hugh Mcatamney, Brendan O'Shea, Fredrick Mtenzi Jan 2005

Using The Crytek Game Engine In The Technological University Dublin, Hugh Mcatamney, Brendan O'Shea, Fredrick Mtenzi

Conference papers

It is envisaged that within the next 10 years. the Technological University Dublin (DIT), Ireland’s largest third level university, will move to a new campus in Grangegorman, located in the north inner city of Dublin This site is currently being used as a hospital. It has twelve listed buildings and is located in a densely populated urban community. This paper describes how the Crytek 3D Game engine is being used to create a game MOD (modification) of the current hospital site, how it will be used in the construction and public consultation process of the new campus and how students …


Management Of Extremes In The Configuration Of Interoffice Telephone Switch & Priority Systems, C. Ariel Pinto Jan 2005

Management Of Extremes In The Configuration Of Interoffice Telephone Switch & Priority Systems, C. Ariel Pinto

Engineering Management & Systems Engineering Faculty Publications

This paper describes how to enable diverse enterprise customers for voice-data switch to achieve in configuration a balance among users, features, and perceived reliability subject to extremes of traffic. The analysis entailed the simulation of the voice-data switch with embedded priority system, generation of latency times for various configurations and transaction traffic rates, and the development of a framework and theoretical propositions for configuration of super-saturated systems. It was shown that the concept of tolerance levels defined in the risk of extreme events can be applied for embedded priority systems and was the basis for the application of the zone-configuration …


Creating Geo-Specific Road Databases For A Real-Time Interactive Driving Simulator, Dahai Guo Jan 2005

Creating Geo-Specific Road Databases For A Real-Time Interactive Driving Simulator, Dahai Guo

Link Foundation Modeling, Simulation and Training Fellowship Reports

Geo-specific road database development is important to a driving simulation system and a very labor intensive process. Road databases for driving simulation need high resolution and accuracy. Even though commercial software is available on the market, a lot of manual work still has to be done when the road crosssectional profile is not uniform. This research deals with geo-specific road databases development, especially for roads with non-uniform cross sections. In this research, the United States Geographical Survey (USGS) road information is used with aerial photos to accurately extract road boundaries, using image segmentation and data compression techniques. Image segmentation plays …


Pattern Recognition Via Machine Learning With Genetic Decision-Programming, Carl C. Hoff Jan 2005

Pattern Recognition Via Machine Learning With Genetic Decision-Programming, Carl C. Hoff

Browse all Theses and Dissertations

In the intersection of pattern recognition, machine learning, and evolutionary computation is a new search technique by which computers might program themselves. That technique is called genetic decision-programming. A computer can gain the ability to distinguish among the things that it needs to recognize by using genetic decision-programming for pattern discovery and concept learning. Those patterns and concepts can be easily encoded in the spines of a decision program (tree or diagram). A spine consists of two parts: (1) the test-outcome pairs along a path from the program's root to any of its leaves and (2) the conclusion in that …


Editorial, Robert W. Stewart, Michael W. Hoffman, Stephan Weiss Jan 2005

Editorial, Robert W. Stewart, Michael W. Hoffman, Stephan Weiss

Department of Electrical and Computer Engineering: Faculty Publications

In the past years, digital signal processing (DSP) algorithms and architectures for baseband communication systems have fuelled the delivery of applications such as 3G mobile communications and wireless LAN to mass markets. This was made possible by a tremendous growth in the performance of computational devices such as digital signal processors and FPGAs, as well as an increase in sampling rates of conversion devices to potentially several 100 MHz. While the development of both computational devices and ADCs/DACs continues, thus permitting DSP to be applied at IF sampling rates and possibly beyond, the opportunities for further enhancing radio devices by …


Comparison Of Antenna Array Systems Using Ofdm For Software Radio Via The Sibic Model, Khoi D. Le, Michael W. Hoffman, Robert D. Palmer Jan 2005

Comparison Of Antenna Array Systems Using Ofdm For Software Radio Via The Sibic Model, Khoi D. Le, Michael W. Hoffman, Robert D. Palmer

Department of Electrical and Computer Engineering: Faculty Publications

This paper investigates the performance of two candidates for software radio WLAN, reconfigurable OFDM modulation and antenna diversity, in an indoor environment. The scenario considered is a 20m × 10m × 3m room with two base units and one mobile unit. The two base units use omnidirectional antennas to transmit and the mobile unit uses either a single antenna with equalizer, a fixed beamformer with equalizer, or an adaptive beamformer with equalizer to receive. The modulation constellation of the data is QPSK and 16-QAM. The response of the channel at the mobile unit is simulated using a three-dimensional indoor WLAN …