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Articles 23011 - 23040 of 25630
Full-Text Articles in Computer Engineering
Ceg/Ee 260: Digital Computer Hardware Switching Circuits, Jack Jean
Ceg/Ee 260: Digital Computer Hardware Switching Circuits, Jack Jean
Computer Science & Engineering Syllabi
No abstract provided.
Ceg 220: Introduction To C Programming For Engineers I, Robert Helt
Ceg 220: Introduction To C Programming For Engineers I, Robert Helt
Computer Science & Engineering Syllabi
This course provides a general introduction to computers as a problem-solving tool using the C programming language. Emphasis is on algorithms and techniques useful to engineers. Topics include data representation, debugging, and program verification. 4 credit hours. Prerequisite: MTH 229 (Calculus I) or EGR 101 (Engineering Mathematics).
Ceg 402/602: Introduction To Computer Communication, Bin Wang
Ceg 402/602: Introduction To Computer Communication, Bin Wang
Computer Science & Engineering Syllabi
This course provides an introduction to basic concepts of communication networks, different types of networks, protocols over different layers, and network applications through lectures, labs, homework, and reading on relevant materials. You will
- Understand networking principles, protocols, and technologies.
- Understand some design and performance issues involved in providing a network service.
- Acquire background for supporting e-commerce, e-government, and education.
- Gain hands-on experience with programming techniques for network protocols.
- Obtain background for original research in computer networks.
Ceg 453/653: Design Of Computing Systems, Jack Jean
Ceg 453/653: Design Of Computing Systems, Jack Jean
Computer Science & Engineering Syllabi
No abstract provided.
Ceg 320/520: Computer Organization And Assembly Language Programming, Travis E. Doom
Ceg 320/520: Computer Organization And Assembly Language Programming, Travis E. Doom
Computer Science & Engineering Syllabi
Terminology and understanding of functional organizations and sequential operatio of a digital computer. Program structure, and machine and assembly language topics including addressing, stacks, argument pasing, arithmetic operations, traps, and input/output. Macros, modularization, linkers, and debuggers are used. Three hours lecture, two hours lab. Prerequisite: CS 242, CEO 260.
Ceg 476/676 Computer Graphics, Arthur A. Goshtasby
Ceg 476/676 Computer Graphics, Arthur A. Goshtasby
Computer Science & Engineering Syllabi
The objective of this course are to learn the fundamentals of2-D and 3-D object construction, to learn algorithms that transform 2-D and 3-D objects, and practice some of the concepts through implementation.
Ceg 220: Introduction To C Programming For Engineers I, Ronald F. Taylor
Ceg 220: Introduction To C Programming For Engineers I, Ronald F. Taylor
Computer Science & Engineering Syllabi
This course provides a general introduction to computers as a problem-solving tool using the C programming language. Emphasis is on algorithms and techniques useful to engineers. Topics include data representation, debugging, and program verification. Some programming assignments may involve complex arithmetic and trigonometric and exponential functions. 4 credit hours. Prerequisite: MTH 229 (Calculus I) or EGR 101 (Engineering Mathematics).
Ceg 333: Introduction To Unix, Travis E. Doom
Ceg 333: Introduction To Unix, Travis E. Doom
Computer Science & Engineering Syllabi
Introduction to the use of UNIX and UNIX tools as a problem-solving environment. Emphasis on the shell, files and directories, editing files, user process management, compiling, and debugging. Prerequisite: CS 241.
Ceg 433/633: Operating Systems, Prabhaker Mateti
Ceg 433/633: Operating Systems, Prabhaker Mateti
Computer Science & Engineering Syllabi
The management of resources in multi-user computer systems. Emphasis is on problems of file-system design, process scheduling, memory allocation, protection, and tools needed for solutions. Course projects use the CIC++ language and include the design of portions of an operating system. 4 credit hours.
Ceg 434/634: Concurrent Software Design, Natsuhiko Futamura
Ceg 434/634: Concurrent Software Design, Natsuhiko Futamura
Computer Science & Engineering Syllabi
This course provides an introduction to concurrent program design in the UNIX environment. Classical problems of synchronization, concurrency , and their solutions are examined through the course projects and through readings on operating system design.
Ceg 790: Emerging Networks, Bin Wang
Ceg 790: Emerging Networks, Bin Wang
Computer Science & Engineering Syllabi
This is a graduate level course on emerging networking technologies. The course involves a reading/lecture/presentation/discussion component, paper review component, and a project component. It will provide an in-depth study on a number of focused areas: dense wavelength division multiplexing (DWDM) optical networks, optical burst switching networks, peer-to-peer networks, and wireless mobile networks (including Ad-hoc wireless networks, sensor networks). Various technical and research issues involved will be studied. These areas of emerging networking technologies will play central roles in future communication networks.
Cs 141: Computer Programming I, Eric Maston
Cs 141: Computer Programming I, Eric Maston
Computer Science & Engineering Syllabi
This course provides a general introduction to the fundamentals of computer programming.
Examples from and applications to a broad range of problems are given. No prior knowledge of
programming is assumed. The concepts covered will be applied to the Java programming language. (Students must register for both lecture and one laboratory section.)
Cs 205: Computer Literacy And Office Automation, Ann Tirpack
Cs 205: Computer Literacy And Office Automation, Ann Tirpack
Computer Science & Engineering Syllabi
To understand basic computer operations and the principal components of a computer and connected peripheral devices. To understand and examine current operating systems, software utilities, device drivers and application software. To define and understand current storage technology and learn about logical file storage and
management.
To become proficient in using:
-Windows
-Word Processing Applications
-Spreadsheet Applications
-Database Applications
-Presentation Graphics Applications
To understand the basics of e-mail. To introduce networking concepts including the Internet and its components and web browser basics. To learn ways to protect your data and avoid computer disasters.
Cs 205-08: Computer Literacy And Office Automation, Kim Gros
Cs 205-08: Computer Literacy And Office Automation, Kim Gros
Computer Science & Engineering Syllabi
To understand basic computer operations and the principal components of a computer and connected peripheral devices. To understand and examine current operating systems, software utilities, device drivers and application software. To define and understand current storage technology and learn about logical file storage and management. To become proficient in using application software categories that are covered in the seven modules. To understand the basics of e-mail. To introduce networking concepts including the Internet and its components and web browser basics. To learn ways to protect your data and avoid computer disasters.
Cs 208: Computer Programming For Business I, Dennis Kellermeier
Cs 208: Computer Programming For Business I, Dennis Kellermeier
Computer Science & Engineering Syllabi
CS 208 is the first of a two quarter sequence in programming for business students. It is required for Management Information Science majors. The courses are designed to help students achieve a high degree of facility in intermediate level programming. This course assumes students have never written a program before.
Ceg 460/660: Introduction To Software Computer Engineering, John A. Reisner
Ceg 460/660: Introduction To Software Computer Engineering, John A. Reisner
Computer Science & Engineering Syllabi
This course introduces established practices for engineering large-scale software systems. Emphasis is placed on both the technical and managerial aspects of software engineering, and the software development process. This includes techniques for requirements elicitation, analysis, design, testing, and project management. The course emphasizes object-oriented development with the Unified Modeling Language (UML). Hands-on experience is provided through individual homework problems and a group project.
Ceg 724: Computer Vision I, Arthur A. Goshtasby
Ceg 724: Computer Vision I, Arthur A. Goshtasby
Computer Science & Engineering Syllabi
This course cover basic techniques for low-level and some mid-level vision processing. The techniques include: image filtering, intensity thresholding, edge detection, 2-D shape analysis, line and circle detection, corner detection, pattern matching.
Ceg 498: Design Experience, Thomas C. Hartrum
Ceg 498: Design Experience, Thomas C. Hartrum
Computer Science & Engineering Syllabi
CEG 498 (Design Experience) is a summative computer engineering design project course that builds upon previous engineering, science, mathematics and communications course work. CEG 498 projects are a minimum of two quarters in length and must be completed in groups of at least three students. Projects are selected under the guidance of the course instructor and are tailored to both student interest and formal classroom preparation. Students are evaluated both on their individual contributions as recorded in a graded engineering journals and on the quality of their collective efforts as reflected in group generated products.
Ceg 760: Advanced Software Computer Engineering, Thomas C. Hartrum
Ceg 760: Advanced Software Computer Engineering, Thomas C. Hartrum
Computer Science & Engineering Syllabi
This course covers advanced topics in software engineering. Aspects of problem specification, design, verification, and evaluation are discussed. We will focus on design methods, including software patterns and software architecture, plus some advanced topics involving formal methods of software specification or evaluation using software metrics. Students will participate in team projects to apply the methods discussed.
Cs 241: Computer Science Ii, L. Jane Lin
Cs 241: Computer Science Ii, L. Jane Lin
Computer Science & Engineering Syllabi
This course is the second in the three course sequence "Introduction to Computer Science" offered by the Computer Science department, WSU. It focuses on tools for building abstract data types (using structure and class concepts in C++) and Object-Oriented Programming. We also begin the study of data structures in this course.
Cs 340: Programming Language Workshop In C#, Krishnaprasad Thirunarayan
Cs 340: Programming Language Workshop In C#, Krishnaprasad Thirunarayan
Computer Science & Engineering Syllabi
This course is designed as a self-study in C#. You are expected to learn the language and solve a set of programming problems assigned to you using MS Visual Studio .NET. There are no exams. We officially meet only once in the quarter. However, I will be available in the posted office hours for clarifications and discussions about the programming problems.
Cs 415: Social Implications Of Computing, Leo Finkelstein
Cs 415: Social Implications Of Computing, Leo Finkelstein
Computer Science & Engineering Syllabi
CS 415 is a communication skills course using as its subject matter current salient issues associated with the social implications of computing. In addition to the course text, you will need to use certain reading materials in the library and elsewhere, and you will be responsible for using concepts and theories provided in class lectures and discussions. The goal of this course is to blend social implications issues with common technical communication formats you'll need to be familiar with out in the "real world." To do this, the course is built around a research project on a social implications topic …
Cs 480/680: Comparative Programming Languages, Michael L. Raymer
Cs 480/680: Comparative Programming Languages, Michael L. Raymer
Computer Science & Engineering Syllabi
No abstract provided.
Cs 241: Introduction To Computer Science Ii, Praveen Kakumanu
Cs 241: Introduction To Computer Science Ii, Praveen Kakumanu
Computer Science & Engineering Syllabi
This course is the second in the three course sequence "Introduction to Computer Science" offered by the Computer Science department, WSU. It focuses on tools for building abstract data types (using structure and class concepts in C++) and Object-Oriented Programming. We also begin the study of data structures in this course.
2005 (Fall) Ensi Informer Magazine, Morehead State University. Engineering Sciences Department
2005 (Fall) Ensi Informer Magazine, Morehead State University. Engineering Sciences Department
ENSI Informer Magazine Archive
The ENSI Informer Magazine published in the fall of 2005.
Dynamic Voltage Scaling Techniques For Power Efficient Video Decoding, Ben Lee, Eriko Nurvitadhi, Reshma Dixit, Chansu Yu, Myungchul Kim
Dynamic Voltage Scaling Techniques For Power Efficient Video Decoding, Ben Lee, Eriko Nurvitadhi, Reshma Dixit, Chansu Yu, Myungchul Kim
Electrical and Computer Engineering Faculty Publications
This paper presents a comparison of power-aware video decoding techniques that utilize dynamic voltage scaling (DVS). These techniques reduce the power consumption of a processor by exploiting high frame variability within a video stream. This is done through scaling of the voltage and frequency of the processor during the video decoding process. However, DVS causes frame deadline misses due to inaccuracies in decoding time predictions and granularity of processor settings used. Four techniques were simulated and compared in terms of power consumption, accuracy, and deadline misses. In addition, this paper proposes the frame-data computation aware (FDCA) technique, which is …
Support For A Delivery Train Based Material Handling Mechanism, Sai P. Boyedapu
Support For A Delivery Train Based Material Handling Mechanism, Sai P. Boyedapu
Electrical & Computer Engineering Theses & Dissertations
Modeling a delivery train system is more challenging than traditional forklift systems as the delivery train model consists of a tugger, cart and a controller that combine to deliver materials within a manufacturing plant. Also, the decision logic for selection of carts and tuggers, joining of loads to particular delivery trains is more complicated than forklift systems. Simulation software such as Arena, Automod and Flexsim do not provide direct support for modeling delivery train systems.
In this thesis, an object-oriented, platform and language independent model of a delivery train was designed. The model was then implemented as an extension to …
A Motion Planning Processor On Reconfigurable Hardware, Nuzhet Atay, Burchan Bayazit
A Motion Planning Processor On Reconfigurable Hardware, Nuzhet Atay, Burchan Bayazit
All Computer Science and Engineering Research
Motion planning algorithms enable us to find feasible paths for moving objects. These algorithms utilize feasibility checks to differentiate valid paths from invalid ones. Unfortunately, the computationally expensive nature of such checks reduces the effectiveness of motion planning algorithms. However, by using hardware acceleration to speed up the feasibility checks, we can greatly enhance the performance of the motion planning algorithms. Of course, such acceleration is not limited to feasibility checks; other components of motion planning algorithms can also be accelerated using specially designed hardware. A Field Programmable Gate Array (FPGA) is a great platform to support such an acceleration. …
Co-Generation Of Text And Graphics, David G. Novick, Brian Lowe
Co-Generation Of Text And Graphics, David G. Novick, Brian Lowe
Departmental Papers (CS)
To reduce potential discrepancies between textual and graphical content in documentation, it is possible to produce both text and graphics from a single common source. One approach to co-generation of text and graphics uses a single logical specification; a second approach starts with CAD-based representation and produces a corresponding textual account. This paper explores these two different approaches, reports the results of using prototypes embodying the approaches to represent simple figures, and discusses issues that were identified through use of the prototypes. While it appears feasible to co-generate text and graphics automatically, the process raises deep issues of design of …
Usability Over Time, Valerie Mendoza, David G. Novick
Usability Over Time, Valerie Mendoza, David G. Novick
Departmental Papers (CS)
Testing of usability could perhaps be more accurately described as testing of learnability. We know more about the problems of novice users than we know of the problems of experienced users. To understand how these problems differ, and to understand how usability problems change as users change from novice to experienced, we conducted a longitudinal study of usability among middle-school teachers creating Web sites. The study looked at the use both the use of documentation and the underlying software, tracking the causes and extent of user frustration over eight weeks. We validated a categorization scheme for frustration episodes. We found …