Exhibiting, Disseminating, Teaching: Digital Literature In Danish Public Libraries, 2020 Aarhus University
Exhibiting, Disseminating, Teaching: Digital Literature In Danish Public Libraries, Malthe Stavning Erslev
Electronic Literature Organization Conference 2020
Danish public libraries have since 2010 exhibited, disseminated, and taught digital literature. This paper lays out the general trajectory of their work, and introduces the notion of a post-digital literacy: a theoretical lens through which to conceptualize and articulate the importance of teaching digital literature in K-12.
In fruitful dialogue with a variety of other parties and institutions, including Aarhus University and the ELO, a handful of public libraries have developed considerable and impressive expertise, grounded in practice-based experimentation. Their efforts, which have taken place in the course of six projects, are the case into which this paper inquires. …
Productive Misreading In Intermedia Art: Four Approaches By A Musician, 2020 Texas A&M University
Productive Misreading In Intermedia Art: Four Approaches By A Musician, Jeff Morris, Elisabeth Blair
Electronic Literature Organization Conference 2020
This discussion examines the evolution and lessons of four artistic performance works that engage with text and imagery with the mindset of a composer, rather than as an author or visual artist. The works involve computer music, improvisation, video art, generative art techniques, and challenging aesthetics. An analytical discussion reveals that different forms and mechanisms of reading are manifest in the artworks, and reflections upon these elucidate the intermedial nature of reading and the productive, expressive potential of interfering with these processes.
Designing For Truth In Counterfactual Games, 2020 Davidson College
Designing For Truth In Counterfactual Games, Mark Sample
Electronic Literature Organization Conference 2020
This paper brings together two distinct and seemingly irreconcilable threads: first, the place of interactive narratives and games within the broader context of documentary media; and second, the value of counterfactual narrative as a documentary form. I will weave these two threads using my own counterfactual documentary game as the guide. Currently under development in Twine, the game is rooted in archival research about the past yet is about a version of the past that didn’t happen. The game asks the following counterfactual question: what if gene editing technology like CRISPR had been invented in the 1920s and 1930s, the …
The Role Of Designers In Promoting Healthy Masculinity With An Approach To Stopping Violence Against Women And Girls, 2020 University of Arkansas, Fayetteville
The Role Of Designers In Promoting Healthy Masculinity With An Approach To Stopping Violence Against Women And Girls, Fatemeh Abolbashari
Graduate Theses and Dissertations
While awareness about violence against women and girls is growing, there is still a lack of evidence about what changes behavior to prevent it from happening. As a graphic designer, I wanted to find the root problem of this issue and work towards a solution. Through my research and questioning, I concluded that this problem begins with men’s thoughts on hierarchy, language, and behavior, and supported by a prevalence of toxic masculinity in men’s culture.
Where does this violence come from? What has society done to raise this kind of man? Violence against women and girls is being couched in …
Spring 2020, 2020 DePaul University
Spring 2020
In The Loop
Letter from the Dean: Advancing Past Adversity; Look Who's Talking: Expert Talk Series; Seen and Heard; Keeping It Real: Client Web Projects for Students; OMG, It's DIBS, LOL!; X-ray Vision: Brian Andrews bones up on anthropomorphic entities and virtual realty in an audacious Project Bluelight film; Nothing But Net: Shannon Linares scores a win for female and first-generation college students in network engineering and cybersecurity careers; Mix Master: Claire Rosas blends disciplines and social synergy in her designs, from egg-ceptional typography to adaptive ergs
Washing The River In Relation To Interpellation, Theatricality And Spectatorship, 2020 California State University, San Bernardino
Washing The River In Relation To Interpellation, Theatricality And Spectatorship, Patricia Miller
Electronic Theses, Projects, and Dissertations
Patricia Miller's Master of Fine Arts Thesis Paper
Web Trauma And Haunting Images : Experimentations On Materiality, Installation, And Operation Of Screens, 2020 Rhode Island School of Design
Web Trauma And Haunting Images : Experimentations On Materiality, Installation, And Operation Of Screens, June Yoon
Masters Theses
This thesis seeks to compose dynamics among the screens, images, and space for viewers to confront what we easily ignore: the haunting ghosts of mistreated humanity in this age of web-trauma.
Float I;, 2020 Rhode Island School of Design
Float I;, Zihan Iris Li
Masters Theses
The digital world is just another reality, alongside all the other parallel universes. It is similar to dreams, reflect- ing our fear and desire. When we are not conscious, the particles from our mind will travel freely and construct dreams. While in virtual space, digits are those wandering particles which form the world and are partially controlled by our minds. What is interesting is that no one in those realities will question the logic and behaviours, even though some of them are ridiculous, if you think carefully when you are awake in this physical world. We do find things go …
Silence Is A Luxury, 2020 Rhode Island School of Design
Silence Is A Luxury, Elise Stephens
Masters Theses
We are beings with at once fragile and resilient senses. Each of us have a threshold that is tested by auditory and visual stimuli that are seemingly constant.
This can lead to discord driving poor choices in resource allotment on a global and for some, a personal scale.
On a global scale, frenzied and misguided journeys to capitalize on the earth’s riches has led to exploitation of both nature and in some cases, societies. At the time of writing, the negative effects of these choices are at the forefront of policy makers’ agendas. In the United States, there are areas …
To Make Atmosphere, 2020 Rhode Island School of Design
To Make Atmosphere, Gonzalo Galetto
Masters Theses
My artistic practice explores the possibility of shifting anthropocentric perspectives through media installations. These perspectives exist in the positions we hold in relation to the environment: they continue to exteriorize and distance humans from the environment. To reorient our attention in its direction, and the other-than-human life forms that sustain it, is a social imperative of our times. Reevaluating our engagement with the other, meaning other beings or selves, including other-than-human selves and landscapes, is to readjust our relationship with the environment. It is a way to reposition how to be and to act in the world, but to do …
, Nevertheless,, 2020 Rhode Island School of Design
, Nevertheless,, Ji Yoon Chung
Masters Theses
Derived from transitions, my artistic practice is an act of condolence for the transient presence that takes time and indulges every process as an acceptance of loss.
Over the years, I have moved between distinctive regions and cultures, only to be disoriented by mementos that are residues of a seemingly in- accessible past. What remains is to witness the vanished moments that evoke associated memories. I tend to solidify the volatile condition of transition by carving a temporary fragment on a permanent surface to make the ephemeral, eternal. The attempt to preserve a transitory phenomenon through archives by utilizing digital …
Snake Tube Adventure Racing… And More!, 2020 University of New Orleans
Snake Tube Adventure Racing… And More!, Jane Marie M. Tardo
University of New Orleans Theses and Dissertations
My work revolves around using a specialized blend of art, design, and craft to interpret political narratives through fabricated products. These objects weave contemporary commentary and consumer indulgences into sculptural cultures. Each product is designed to mimic its own marketed culture—offering an enticingly tactile, interactive experience that is equal parts confusing, concerning, and delightful. The products are accompanied by investment opportunities in the form of popular, limited released merchandized objects, such as hats and patches. Using humor and subtlety, my gamelike installations explore arenas such as agency, autonomy, intimacy, and dueling realities in a time of ecological collapse and cultural …
Theatre Crawl: A Series Of Community Engagement Projects, 2020 Lesley University
Theatre Crawl: A Series Of Community Engagement Projects, Anna Rich
Expressive Therapies Capstone Theses
This thesis will focus on Theatre Crawl, a devised and immersive theatre experience grounded in the techniques of drama therapy. Beginning as a creative outlet for drama therapy graduate students at Lesley University, Theatre Crawl has provided performance opportunities for students to exercise the creative and theatrical skills which initially brought many of them to the field of drama therapy. From April 2018 to January 2020, four Theatre Crawl events have been facilitated. All events originated from the belief that providing opportunities for drama therapists to engage in personal art-making is an essential practice for the field of drama therapy …
The Object Memory Palace, 2020 CUNY Hunter College
The Object Memory Palace, Amra Causevic
Theses and Dissertations
I am interested in orchestrating instances of potentiality or concrete possibilities that proposes the futurity of play through means of touch, activation, assembly, and interaction within art spaces. The installation mentioned is composed of found objects and repurposed materials that address themes of place, memory, object-ness, and the archive, through gestural means of poetics and map making. It is an invitation to create new logics and find moments of empathy, connectivity, and hopes for a collective.
The Work Of Art In The Age Of Surveillance: Towards A Society Of Civil Power, 2020 Washington University in St. Louis
The Work Of Art In The Age Of Surveillance: Towards A Society Of Civil Power, Grace Eunhae Cho
Graduate School of Art Theses
State and corporate power have expanded and enforced their dominant territory and influence through the development of visual technology. Art and visual technology are inseparable. Thus, art has been utilized as an essential tool through which power glamorizes and visualizes its authority. Over the course of the modern age, power has increasingly adopted different strategies in order to conceal its appearance. In particular, the development of information and communication technology has enabled power to be not only invisible but also intangible. This thesis, "The Work of Art in The Age of Surveillance: Towards A Society of Civil Power," explores how …
Creativity In Interaction Design, 2020 Sheridan College
Creativity In Interaction Design, Liam Alexander
Introduction to Studies in Creativity
Creativity in Interaction Design
Exploring A Qualitative Approach To Arts Advocacy And Evaluation, 2020 Bellarmine University
Exploring A Qualitative Approach To Arts Advocacy And Evaluation, Lycette C. Belisle
Undergraduate Theses
The quantitative impact of the arts has become an increasingly important factor in determining the overall value of a project, and is often used to determine acceptance of submissions, public recognition and funding disbursement. This project evaluates current understandings of how the arts function within society, popular methods for determining the value of the arts and explores how qualitative reasoning can be utilized to communicate the value of supporting artistic endeavors. While placing a numerical value on the arts based on data collection can be important, this project will aim to evaluate the implications of relying so heavily on facts …
The Healing Properties Of Interactive Art: Creating A Proposal For Art Within A Hospital Environment, 2020 University of Nebraska at Omaha
The Healing Properties Of Interactive Art: Creating A Proposal For Art Within A Hospital Environment, Alexandra Chase
Theses/Capstones/Creative Projects
The consumption of art and interaction with it can be beneficial to individuals in many different ways. Play and exploration engage the mind and can have positive effects, no matter how small. Within a medical setting, this type of interactive art can promote healing within patients by engaging their bodies and minds. With these ideas in mind, the Children’s Hospital and Medical Center (CHMC) put out a call for an interactive sculpture piece to be created for their upcoming building expansion. My piece, Garden Lanterns, was then conceptualized in order to fulfill their requirements and embrace the idea of providing …
Holler, 2020 East Tennessee State University
Holler, Ashley Gregg
Electronic Theses and Dissertations
The artist discusses her Master of Fine Arts thesis exhibition Holler, held at Tipton Gallery March 2ndto March 13th, 2020. The exhibition features an installation of works on fiber, paper, and found objects tied to her upbringing in Southern Appalachia. A variety of collected materials including bedsheets, chalkboards, and barbwire are taken out of their traditional contexts and brought into a new vantage point through the artist’s alterations.
Gregg re-contextualizes materials, language, and signifiers as a process of decoding formative experiences in domestic and academic spaces. Themes examined in the work include rote learning, tradition, …
The Magic Circle: An Essential Experience Through Virtual Theatre, 2020 University of Arkansas, Fayetteville
The Magic Circle: An Essential Experience Through Virtual Theatre, Brandon Roye
Graduate Theses and Dissertations
This thesis explores the similarities of video game design elements within the world of theatrical scenic design. Using my 2019 scenic design of Marc Camoletti’s bedroom farce Boeing Boeing as the backdrop, I discuss the core concepts of game design. I then describe the scenic process of the production and the journey from concept all the way through to a virtual reality recreation of the design. The study of game design in theatre has the potential to open a wide new world of opportunities in the scenic design industry. This paper examines how the theatre can benefit from game design …