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World-Building As A Design Framing Tool For Emerging Technologies In Design Studio, Abdullah Tarik Celik, Ferda Ozdulger, Ekrem Cem Alppay, Cigdem Kaya Dec 2025

World-Building As A Design Framing Tool For Emerging Technologies In Design Studio, Abdullah Tarik Celik, Ferda Ozdulger, Ekrem Cem Alppay, Cigdem Kaya

IASDR Conference Series

In this study, we explore the integration of the world-building approach into design studio education to engage students with emerging technologies. Specifically, we examine how senior-year industrial design students (n=64) approached the design of a near-future transportation concept: Electric Vertical Take-Off and Landing (E-VTOL) aircraft systems. To facilitate ideation around this unfamiliar technological domain, the project began with a world-building workshop rooted in design fiction, followed by a series of weekly desk critiques. The project was evaluated through student outputs and a questionnaire, with a focus on the conceptual development phase. A thematic analysis of the visual and textual data …


Non-Human Rights And Posthuman Governance: How Speculative Design Simulate The Dwelling Politics Of 'Cross-Species Symbiosis Lives'?, Wenjia Sun Dec 2025

Non-Human Rights And Posthuman Governance: How Speculative Design Simulate The Dwelling Politics Of 'Cross-Species Symbiosis Lives'?, Wenjia Sun

IASDR Conference Series

This paper examines the interplay between non-human rights and posthuman governance, delving into how Speculative Design practice of Legislative Fictioneering and symbiotic scenario-building enables us to provotype alternative social contracts and the dwelling politics of 'cross-species symbiosis lives.' Within the framework of dec on str acting of technological determinism, the proposed project, 'Cross-species Symbiosis Lives' employs provotypes to augment tangible Legislative Fictioneering, material science, and embedded governance approaches that acknowledge non-human agency and legal personhood position from a futurological perspective. Notably, the paper critically analyzes the neoliberal tendencies within Speculative Design, which tend to privatize legal imagination and reduce systemic …


Integrating Ai-Enhanced User Research In Industrial Design Education, Elham Morshedzadeh, Shruti Shukla Dec 2025

Integrating Ai-Enhanced User Research In Industrial Design Education, Elham Morshedzadeh, Shruti Shukla

IASDR Conference Series

User research stands a cornerstone in the design process with various tools, methodologies, and techniques in collecting and analysing data which is being taught and practiced in Industrial Design (ID) studios. The significance of user research lies in its pivotal role in ensuring that design solutions effectively meet the diverse needs of user. However, shifting the focus to real-world scenarios and complex topics, gaining practical insight as well as feedback from users has its own challenges for undergraduate students. Navigating the balance between practicing the user research principles within a user-centered framework, employing effective methodologies that tailors to each project, …


Improving The User Experience Of A Digital Twin-Based Mobile Application For Blood Glucose Management, Jeonghyeon We, Eunsu Noh, Jihye Choi, Jihwan Yoon, Jungmin Choi, Wonsup Kim Dec 2025

Improving The User Experience Of A Digital Twin-Based Mobile Application For Blood Glucose Management, Jeonghyeon We, Eunsu Noh, Jihye Choi, Jihwan Yoon, Jungmin Choi, Wonsup Kim

IASDR Conference Series

This study aims to improve the user experience of a digital twin–based mobile application for blood glucose management in individuals with type 1 diabetes. Many existing mobile applications do not adequately support users in anticipating changes in blood glucose levels or in taking appropriate actions. Through interviews with patients, we identified key challenges including anxiety from unpredictable glucose fluctuations, limited support for lifestyle choices, and low motivation for continuous data logging. To address these issues, we designed a mobile interface that visualizes glucose trends alongside meals, exercise, and insulin intake. It features a digital twin character for intuitive feedback and …


Embodied Interaction And Video Re-Narration: A Participatory Framework For Script-Based Cultural Heritage -– The Case Of Nüshu, Jiaa Peng, Yia Xiao Dec 2025

Embodied Interaction And Video Re-Narration: A Participatory Framework For Script-Based Cultural Heritage -– The Case Of Nüshu, Jiaa Peng, Yia Xiao

IASDR Conference Series

Script systems such as Nüshu—a unique writing system created and used exclusively by women— function as composite cultural carriers, integrating linguistic utility, visual configuration, and ritual practice. They embody identity and emotional bonds within specific communities. As digital culture dissemination accelerates, interactive video has emerged as a promising pathway for the regeneration of such cultural resources. However, existing digitalization approaches often suffer from limited sensory engagement, inadequate contextual restoration, and superficial participatory frameworks, which fail to convey the complex cultural structures and socio cultural significance of these systems. This study centres on the immersive interactive video installation Zuo Ge Tang …


Modeling The Dynamic Agency In Human-Ai Collaboration, Shyhnan Liou, Chi-Yue Chiu, Ingri P. Hernandez Sibo, Yu-Chen Chen, I Jen Wang, Shin-Bou Lin, Shu-Ting Ai, Chi-Yi Chang Dec 2025

Modeling The Dynamic Agency In Human-Ai Collaboration, Shyhnan Liou, Chi-Yue Chiu, Ingri P. Hernandez Sibo, Yu-Chen Chen, I Jen Wang, Shin-Bou Lin, Shu-Ting Ai, Chi-Yi Chang

IASDR Conference Series

This paper presents a novel theoretical model conceptualizing the Sense of Agency (SoA) as foundational to ethical and effective human-AI collaboration. Moving beyond instrumentalist views of AI, we frame human-AI interaction as a dynamic, dyadic process wherein both humans and AI systems continuously assess, interpret, and adapt to perceptions of their own agency and that of their partner in real time. Grounded in philosophy of mind (intentional agency), psychological principles (Self- Determination Theory (SDT), equi finality), and systems engineering, our model introduces a quadripartite agency framework: the human’s first-person SoA, the human’s perception of AI agency, the AI’s computational self-agency, …


Design For All: Mitigating Systemic Bias And Hidden Violence In Ai Voice Assistants For Visually Impaired Users, Jie Meng, Yufei Zhang, Ziwei Lin Dec 2025

Design For All: Mitigating Systemic Bias And Hidden Violence In Ai Voice Assistants For Visually Impaired Users, Jie Meng, Yufei Zhang, Ziwei Lin

IASDR Conference Series

AI voice assistants promise greater accessibility, yet misalignments in their design can reproduce systemic bias. This study examines the usability of AI voice assistants for blind and low-vision users through a multi-method qualitative approach. We combined a literature review with observation- assisted usability sessions (n = 23) and semi-structured interviews (n = 8) with participants in China and the UK. Thematic ally analysing the corpus in NVivo 14, we identified four recurring challenges: elevated task error rates; limited recognition of diverse accents alongside vague or inconsistent auditory feedback; interface barriers that embed visual dependencies; and a resulting sense of exclusion …


Value Framework And Design Implications For Digitizing Intangible Cultural Heritage: A Case Of Ronghua, Zhi Ye, Zheyuan Zhang, Qiongpei Kong, Ling Qin, Simon Tanner Dec 2025

Value Framework And Design Implications For Digitizing Intangible Cultural Heritage: A Case Of Ronghua, Zhi Ye, Zheyuan Zhang, Qiongpei Kong, Ling Qin, Simon Tanner

IASDR Conference Series

This paper examines the digitization of the Intangible Cultural Heritage (ICH), through the case of Ronghua, a traditional Chinese craft. We investigate the current practices in presenting and promoting the ICH craft-making process, gather insights on digitization, and propose key considerations and design implications through semi-structured interviews with 9 Ronghua craftspeople and three co-design workshops with 19 participants, including craftspeople, interaction designers, and end users. Through thematic analysis of the qualitative data, we compare and contrast the debate between conservative and innovative craftspeople regarding the digitization of the Ronghua-making process and identify ways to help balance the needs and values …


Rethinking Public Space Design And Assemblage Affordances: A Perspective From China's One-Child Generation And Solitude, Xia Bi, Yijia Jiang, Caterina Villani, Kin Wai Michael Siu Dec 2025

Rethinking Public Space Design And Assemblage Affordances: A Perspective From China's One-Child Generation And Solitude, Xia Bi, Yijia Jiang, Caterina Villani, Kin Wai Michael Siu

IASDR Conference Series

This paper explores how urban public space design in China responds to the growing demand for solitude, with a particular focus on the unique social and cultural preferences of the one-child generation. Drawing on relational thinking and affordance theory, the study examines how public spaces intentionally designed to promote social interaction are appropriated for solitary use. Through case analyses of public spaces in Shanghai and Yantai, China, the paper reveals the emergence of improvised and serendipitous affordances that reflect changing user behaviours and cultural expectations. This paper highlights the need to move beyond intent-driven design toward a relational model that …


Authoring Fashion Materials: Procedural Generation As Design Method For Fashion Design, Saina Koohnavard Dec 2025

Authoring Fashion Materials: Procedural Generation As Design Method For Fashion Design, Saina Koohnavard

IASDR Conference Series

3D CAD and extended reality technologies have become increasingly integrated into fashion design practice in both higher education and the fashion industry, yet their application remains focused on the visualisation and promotion of physical products, rather than being embraced as creative mediums for exploration. This paper suggests a shift in this mindset, exploring the potential of procedural generation as a means to engage in experimental material-driven design processes in a digital context. Commonly used in digital-native disciplines, such as digital games and film for generating complex visuals, procedural generation remains largely unexplored within fashion design. This paper investigates the expressive …


Exploring The Attractive Factors Of Augmented Projection Environments, Ping-Chen Tsai, Tzu-Wei Tsai Dec 2025

Exploring The Attractive Factors Of Augmented Projection Environments, Ping-Chen Tsai, Tzu-Wei Tsai

IASDR Conference Series

With the convergence of digital technology and media art, immersive media has emerged as a critical medium in contemporary exhibitions and interactive design. Despite its growing prevalence, immersive experiences differ significantly across various projection environments due to variations in spatial scale, visual configuration, and interaction modes. This study investigates the key attractive factors in three types of augmented projection environments—window-type (90°), surround-type (120–180°), and field-type (360°). Using a unified geometric motion graphic as visual content, in-depth interviews based on the Evaluation Grid Method (EGM) were conducted to extract affective response dimensions. A Kano model survey and factor analysis were subsequently …


Co-Designing Tangible Embedded And Embodied Interaction For Co-Located Intergenerational Active Play, Khoa Tran, Alethea Blackler, Daniel Cook, Bernd Ploderer, Nicole Vickery Dec 2025

Co-Designing Tangible Embedded And Embodied Interaction For Co-Located Intergenerational Active Play, Khoa Tran, Alethea Blackler, Daniel Cook, Bernd Ploderer, Nicole Vickery

IASDR Conference Series

Co-located intergenerational active play enables meaningful interaction between generations while supporting young early childhood development and positive aging. Existing literature highlights the potential of tangible embedded and embodied interaction (TEI) in promoting active play and intergenerational interaction. Through a series of co-design workshops involving grandchild-grandparent dyads, fourteen ideas were generated and analysed using behavioural coding. Three themes were identified: ‘Ball games’, ‘Cubbyhouse’, and ‘Build and knock’. Ball games had the highest potential for equal participation, stimulating a range of Fundamental Movement Skill (FMS) and sustaining engagement. In contrast, cubbyhouse and build-and-knock activities often resulted in passive participation from grandparents. This …


From Practical Implementation To Forward-Looking Vision: An Initial Exploration Of Taiwan's Design Industry–Academia Collaboration Models, Yu Tang Hsueh, Min-Yuan Ma, Shu Ning Liang, Chien Chiu, Shin Bou Lin Dec 2025

From Practical Implementation To Forward-Looking Vision: An Initial Exploration Of Taiwan's Design Industry–Academia Collaboration Models, Yu Tang Hsueh, Min-Yuan Ma, Shu Ning Liang, Chien Chiu, Shin Bou Lin

IASDR Conference Series

In response to the growing emphasis on design-driven innovation, this study explores the evolving mindset behind design industry–academia collaborations in Taiwan—particularly the shift from practice-oriented practices toward more exploratory, future-oriented practices. This study investigates two distinct collaboration models—practice-oriented and foresight-oriented—by analyzing differences in project execution while examining the types and needs of participating students and collaborating organizations. Based on in-depth interviews with 16 stakeholders—including participating students, participating advisors, collaborating organizations, design consultants, and project managers—the study proposes a comparative framework of three dimensions and ten aspects to characterize three collaboration types: practice-oriented, foresight-oriented (near-future), and foresight-oriented (distant-future). Results show that …


The Meaningfulness Of Place: Evaluating Nature Postcards From Finland, Japan And Generative Ai, Petr Nurmela, Amna Qureshi, Jonna Häkkilä Dec 2025

The Meaningfulness Of Place: Evaluating Nature Postcards From Finland, Japan And Generative Ai, Petr Nurmela, Amna Qureshi, Jonna Häkkilä

IASDR Conference Series

This paper presents a study based on three participatory workshops evaluating Nature Postcards from Finland, Japan, and those generated by artificial intelligence. The meaning fulness of place is examined through theories of human–nature connection—specifically restoration, nature-relatedness, and engagement with beauty—alongside the concept of sense of place. Kansei Design is applied as the methodological approach to capture participants’ (n = 17 in total, from Finland and Japan) perceptions of 12 nature postcards, each representing four levels of nature, using both positive and negative descriptive words, evaluated in two workshops held in Finnish and Japanese. The collected terms were grouped, and the …


A Reflective Lab Journal For Biodesign: Navigating More-Than-Human Sensibilities And Disciplinary Tensions, Jiho Kim, Iohanna Nicenboim, Joana Martins, Elvin Karana Dec 2025

A Reflective Lab Journal For Biodesign: Navigating More-Than-Human Sensibilities And Disciplinary Tensions, Jiho Kim, Iohanna Nicenboim, Joana Martins, Elvin Karana

IASDR Conference Series

This paper introduces reflective journaling as a tool for advancing biodesign practices, merging documentation methods from biology and design while integrating more-than-human sensibilities into laboratory practices. It highlights the need for tools that can flexibly support record-keeping across biology and design, balancing precision and accountability with iteration, creativity, and collaboration. Furthermore, it critically addresses calls to support care ethics and nurturing multispecies interactions within biodesign. Through an explorative review of diverse documentation formats, including laboratory notebooks and annotated portfolios, and informed by our own biodesign experiences, we introduce the Reflective Biodesign Lab Journal as a potential approach to address these …


Designing And Evaluating A Cross-Scale Gamified Learning System For Circuit Education: Bridging Macro-And Micro-Cognitive Levels, Qingyu Hu Dec 2025

Designing And Evaluating A Cross-Scale Gamified Learning System For Circuit Education: Bridging Macro-And Micro-Cognitive Levels, Qingyu Hu

IASDR Conference Series

This study presents the design and evaluation of a cross-scale gamified learning system aimed at enhancing middle school students’ understanding of fundamental circuit concepts. Addressing the cognitive challenge of integrating macro-level circuit structures, micro-level electron dynamics, and symbolic representations, the system adopts a dual-mode interactive design. At the macro level, a tabletop interface enables hands-on assembly of real circuit components, supported by projection- based guidance to visualize circuit logic. At the micro level, a first-person motion-sensing game immerses learners in the oscillator ybehavior of electrons, facilitating embodied cognition. Througha practice-led design process and classroom-based user testing, this study demonstrates how …


Exploring Fashion Repair Through Conscious Design, Babita Bhandari, Fashion Technology Dec 2025

Exploring Fashion Repair Through Conscious Design, Babita Bhandari, Fashion Technology

IASDR Conference Series

The research is focused on reinforcing the consumer-centred sustainability behaviour by involving consumers in mending their clothing. After exploring the aesthetic perspective of fashion repair through secondary research, this study aims to establish awareness and acceptance among consumers towards the green aesthetics of fashion repair. Firstly, through surveys and interviews, the views, attitudes, and behaviour of consumers towards fashion repair were documented. Based on the interest expressed by the consumers in practicing visible mending, workshop was conducted to orient them towards different ways of visible repair. Subsequently, the garments were mended after exploring various conscious mending design ways by consumers …


Haptic Aesthetics In Practice: Investigating How Designers Prioritise And Communicate Tactile Qualities When Crafting Design Experiences, Jacob Rodda, Charlie Ranscombe, Blair Kuys Dec 2025

Haptic Aesthetics In Practice: Investigating How Designers Prioritise And Communicate Tactile Qualities When Crafting Design Experiences, Jacob Rodda, Charlie Ranscombe, Blair Kuys

IASDR Conference Series

Haptic aesthetics—design qualities perceived through touch—play a vital role in crafting meaningful design experiences. Yet, within contemporary practice, they remain underrepresented compared to visual aesthetics, particularly in how they are prioritised and communicated throughout the design process. This study investigates how designers and architects engage with haptic aesthetics, focusing on their prior it is ation in practice and their inclusion in project briefs. Drawing on survey data from 55 professionals in industrial, product, architectural, and interior design disciplines, findings reveal a strong recognition of the emotional and experiential value of tactile interaction. However, haptic considerations are seldom embedded in formal …


Dysphagia Dynamics: Momentary Biofeedback And User-Experience-Driven Wearable System For Post-Stroke Swallowing Rehabilitation, Nan Yin, Zhaopeng Zhu, Qi He, Ting Han Dec 2025

Dysphagia Dynamics: Momentary Biofeedback And User-Experience-Driven Wearable System For Post-Stroke Swallowing Rehabilitation, Nan Yin, Zhaopeng Zhu, Qi He, Ting Han

IASDR Conference Series

Post-stroke dysphagia (PSD) profoundly affects patients' physical health, functional independence, and overall quality of life. However, existing rehabilitation strategies often face challenges in treatment adherence due to insufficient real-time feedback and low patient motivation. To address these limitations, this study designed and evaluated Dysphagia Dynamics, a wearable rehabilitation system integrating surface electro myo graphy (sEMG)-based biofeedback to guide Chin Tuck Against Resistance (CTAR) training. The system includes a wearable device with adjustable resistance, with embedded sensors for monitoring muscle activity, and a mobile application interface that provides visual and auditory feedback along with progress tracking. A one-week trial (n=36) found …


"Weaving Home Over Time": Uncovering Layered Narratives Of Belonging Through Participatory Homemaking In Dementia Care, Natsumi Wada, Silvia Maria Gramegna, Alessandro Biamonti Dec 2025

"Weaving Home Over Time": Uncovering Layered Narratives Of Belonging Through Participatory Homemaking In Dementia Care, Natsumi Wada, Silvia Maria Gramegna, Alessandro Biamonti

IASDR Conference Series

What elements make you feel that this is “home”? This study investigates the multifaceted concept of “home” for people with dementia, extending beyond physical shelter to encompass sensory, emotional, and relational dimensions. Drawing on a qualitative, participatory co-design approach at GRACE Lab— a living lab embedded in a Milan dementia village—we engaged five residents with mild-to-moderate dementia, care staff, and design researchers in semi-structured interviews, observations, storytelling, and one-on-one workshops. A bespoke toolkit of icon cards and collage materials was used to elicit personal memories and co-construct individualized “home” narratives. Data coded in MaxQDA24 were analysed through a multimodal narrative …


Is Design Thinking Considered A Design Kpi? An Empirical Study Of Large Taiwanese Corporations, Jing-Yang Lin, Tseng-Ping Chiu, Ai Higo, Yuichi Washida Dec 2025

Is Design Thinking Considered A Design Kpi? An Empirical Study Of Large Taiwanese Corporations, Jing-Yang Lin, Tseng-Ping Chiu, Ai Higo, Yuichi Washida

IASDR Conference Series

Design thinking has long been regarded as a key paradigm in design. However, in corporate practice, it often fails to be recognized as a concrete contribution to designers’ performance, revealing a persistent gap between academic theory and managerial implementation. This study investigates whether design thinking can serve as a performance indicator in organizational contexts, with a focus on the construction of evaluation systems, execution mechanisms, and the measurability of design outputs. Using a constructivist grounded theory approach, this study interviewed nine senior design managers from large Taiwanese corporations to collect practical perspectives. Based on 785 initial codes, the study identified …


My City Module: A Participatory Tool For City Co-Design, I-Hao Liao, Ying-Yi Hsieh Dec 2025

My City Module: A Participatory Tool For City Co-Design, I-Hao Liao, Ying-Yi Hsieh

IASDR Conference Series

Urban decision-making is no longer a one-way, top-down authoritative command or a bottom-up advocacy, but has shifted toward a bidirectional model of citizen co-creation and dialogue. This transformation enables citizens to move from passive recipients of policy to co-designers of the city's future. To support this ongoing two-way communication, this study proposes four design goals and practical strategies through a literature review, leading to the development of “My City Module”—a gamified, participatory, interactive tool. Combining modular design with data visualization, this tool fosters sustained digital participation in urban planning by enabling citizens to intuitively and concretely express their visions and …


Design Exploration Of Lightweight Interactions For Awareness-Supporting Technologies In Hybrid Work, Lu Liu, Harm Van Essen, Berry Eggen Dec 2025

Design Exploration Of Lightweight Interactions For Awareness-Supporting Technologies In Hybrid Work, Lu Liu, Harm Van Essen, Berry Eggen

IASDR Conference Series

Hybrid work settings often lack the informal communication that naturally emerges from spontaneous encounters and ambient awareness of coworkers' activities, potentially hindering team collaboration. To address this challenge, we explored how lightweight interactions can be integrated into awareness- supporting technologies for fostering informal communication. Our experiential design approach focused on how information is perceived and processed rather than explicit content exchange. Through brainstorming, speculating, and prototyping, we explored the design space for small hybrid teams. By annotating and analyzing design concepts, speculative scenarios, and prototypes, we developed a framework that identified design options for lightweight interactions and methods for integrating …


Exploring Image Generation Artificial Intelligence-Assisted Visual Interface Design With Technology Acceptance Model: The Case Of Stable Diffusion Online And Uizard Platform, Chung-Shun Feng, Chin-Ching Chen Dec 2025

Exploring Image Generation Artificial Intelligence-Assisted Visual Interface Design With Technology Acceptance Model: The Case Of Stable Diffusion Online And Uizard Platform, Chung-Shun Feng, Chin-Ching Chen

IASDR Conference Series

In recent years, the rapid development of AI technology and application tools has made it obvious that design education can be applied to generative AI applications, and many image-generating AI tools are now available at different levels of technology. The theme of this study is to explore the design of visual interfaces for image-generating AI aids in a technology acceptance model - a research evaluation using the Stable Diffusion Online and Uizard platforms. There were 39 students from the Department of Design, and four experimental tasks were performed. This study used the technology acceptance model, which consists of a three-dimensional …


Camp: Co-Designing For Anticipatory Re-Orientations In Policymaking Practices, Isabella Brandalise, Shanti Sumartojo, Lisa Grocott, Michael Mintrom Dec 2025

Camp: Co-Designing For Anticipatory Re-Orientations In Policymaking Practices, Isabella Brandalise, Shanti Sumartojo, Lisa Grocott, Michael Mintrom

IASDR Conference Series

In this paper we discuss CAMP, a co-design method for practice re-orientations in public policy environments. Situated within the fields of design research, policy and futures studies, this method integrates practice-based research that investigates how co-design methods can contribute expanded approaches to futures thinking in policy contexts of uncertainty and emergence. More concretely, in CAMP we are designing for and with anticipation, understood as a capacity and a working concept. CAMP – organised by a metaphorical arc of preparing, camping and time-travelling – builds on interview-based insights, anticipatory capabilities and our co-design experiences. In this pictorial, we detail our intentions …


Examining The Boundary Infrastructures Around 'Fair Food': The Sustainable Transition Approach Of Postane, Cagri G. Varli, Betül Şahin Dec 2025

Examining The Boundary Infrastructures Around 'Fair Food': The Sustainable Transition Approach Of Postane, Cagri G. Varli, Betül Şahin

IASDR Conference Series

In response to the growing sense of distrust in mainstream food systems, Alternative Food Networks have gained traction by prioritizing ecological, ethical, and participatory principles. One such alternative initiative is the ‘fair food’ ecosystem developed by the urban hub Postane Istanbul, which this study explores as a case. Postane brings together food-related practices, infrastructures, and actors around the idea of fair food. The study focuses on how fair food can act as a boundary object that mediates between diverse actors, values, and practices. Data were collected through site visits, document analysis, and long-term participant observation, offering insights into Postane’s fair …


A Generative Ai Design Education Paradigm: From Scenario Space To Artifact Space, Wangda Zhu, Linghao Li, Seryung Kim Dec 2025

A Generative Ai Design Education Paradigm: From Scenario Space To Artifact Space, Wangda Zhu, Linghao Li, Seryung Kim

IASDR Conference Series

In Fall 2024, a three-week Generative AI (GAI) module was introduced in an undergraduate digital media course within a design program at a research-intensive public university in the U.S. This pictorial presents a unique approach to integrating GAI into a design studio through a proposed design education perspective, showcasing student work. Students first learned to use a GAI tool developed by the author, designed with a simplified UI and interactive design provenance, using a Stable Diffusion model. They practiced writing structured prompts to generate novel and appropriate design scenarios. In the second week, students were tasked with designing chairs, creating …


Exploring Aesthetic Interaction In Perfume Experience As A Design Opportunity, Juhyun Nam, Chajoong Kim Dec 2025

Exploring Aesthetic Interaction In Perfume Experience As A Design Opportunity, Juhyun Nam, Chajoong Kim

IASDR Conference Series

Recently, perfume has become a tool for expressing personality and emotional value, with increasing interest in sensory experiences beyond olfactory satisfaction. However, little research has explored how spray methods contribute to aesthetic interaction in perfume use. This study investigates how aesthetic interaction can enhance the perfume experience. Three types of aesthetic interaction (freedom of interaction, interaction pattern, and richness of motor actions) were prototyped through a designer workshop. To evaluate the associations between interaction types and perfume perception, tactile characteristics (temperature and texture) were used. Tactile stimuli representing warm-cool and rough-soft qualities were created, and participants matched them to each …


Visual Inclusivity In Typography: Creating A Typeface For Children With Diverse Reading Needs, Chih Ning Hsu, Tingyi S. Lin Dec 2025

Visual Inclusivity In Typography: Creating A Typeface For Children With Diverse Reading Needs, Chih Ning Hsu, Tingyi S. Lin

IASDR Conference Series

This study presents an inclusive, universal design approach to developing a Traditional Chinese typeface that addresses the accessibility limitations of TW-MOE-Std-Kai, the current standard body text used in Taiwanese elementary school textbooks. While TW-MOE-Std-Kai carries significant cultural value, its calligraphic style introduces structural and perceptual barriers to students with dyslexia or low vision, such as visual crowding, sharp terminals, and inadequate spacing. To solve these challenges, a four- stage design process was implemented: (1) Design Strategy Implementation, (2) Basic Stroke and Character Framework Development, (3) Glyph Expansion, and (4) Quality Verification. Leveraging the open-source Iansui Typeface as a foundation, the …


Internal Facial Contour (Ifc): An Exploration Of Expressive Communication Approaches For The Design Of Face-Worn Wearables, Mingshuo Li, Rowan Page, Chuan Khoo Dec 2025

Internal Facial Contour (Ifc): An Exploration Of Expressive Communication Approaches For The Design Of Face-Worn Wearables, Mingshuo Li, Rowan Page, Chuan Khoo

IASDR Conference Series

Facial movement delivers rich emotional messages. This pictorial explores a novel concept in enhancing expressive facial communication – the Internal Facial Contour (IFC). The IFC device constructs a linear visual language on the face through a collection of face-worn wearables. These wearable augmentations deform in response to facial muscle movement, thereby suggesting emotional states. The shape of the IFC device naturally becomes visually wider and more open when smiling; in contrast, it becomes narrower and more closed when frowning. To test the acceptance of this communication language, feedback was collected through casual interviews, visual perception tests, and usage observations. The …