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Articles 113251 - 113280 of 5153635
Full-Text Articles in Entire DC Network
My City Module: A Participatory Tool For City Co-Design, I-Hao Liao, Ying-Yi Hsieh
My City Module: A Participatory Tool For City Co-Design, I-Hao Liao, Ying-Yi Hsieh
IASDR Conference Series
Urban decision-making is no longer a one-way, top-down authoritative command or a bottom-up advocacy, but has shifted toward a bidirectional model of citizen co-creation and dialogue. This transformation enables citizens to move from passive recipients of policy to co-designers of the city's future. To support this ongoing two-way communication, this study proposes four design goals and practical strategies through a literature review, leading to the development of “My City Module”—a gamified, participatory, interactive tool. Combining modular design with data visualization, this tool fosters sustained digital participation in urban planning by enabling citizens to intuitively and concretely express their visions and …
Design Exploration Of Lightweight Interactions For Awareness-Supporting Technologies In Hybrid Work, Lu Liu, Harm Van Essen, Berry Eggen
Design Exploration Of Lightweight Interactions For Awareness-Supporting Technologies In Hybrid Work, Lu Liu, Harm Van Essen, Berry Eggen
IASDR Conference Series
Hybrid work settings often lack the informal communication that naturally emerges from spontaneous encounters and ambient awareness of coworkers' activities, potentially hindering team collaboration. To address this challenge, we explored how lightweight interactions can be integrated into awareness- supporting technologies for fostering informal communication. Our experiential design approach focused on how information is perceived and processed rather than explicit content exchange. Through brainstorming, speculating, and prototyping, we explored the design space for small hybrid teams. By annotating and analyzing design concepts, speculative scenarios, and prototypes, we developed a framework that identified design options for lightweight interactions and methods for integrating …
Exploring Image Generation Artificial Intelligence-Assisted Visual Interface Design With Technology Acceptance Model: The Case Of Stable Diffusion Online And Uizard Platform, Chung-Shun Feng, Chin-Ching Chen
Exploring Image Generation Artificial Intelligence-Assisted Visual Interface Design With Technology Acceptance Model: The Case Of Stable Diffusion Online And Uizard Platform, Chung-Shun Feng, Chin-Ching Chen
IASDR Conference Series
In recent years, the rapid development of AI technology and application tools has made it obvious that design education can be applied to generative AI applications, and many image-generating AI tools are now available at different levels of technology. The theme of this study is to explore the design of visual interfaces for image-generating AI aids in a technology acceptance model - a research evaluation using the Stable Diffusion Online and Uizard platforms. There were 39 students from the Department of Design, and four experimental tasks were performed. This study used the technology acceptance model, which consists of a three-dimensional …
Camp: Co-Designing For Anticipatory Re-Orientations In Policymaking Practices, Isabella Brandalise, Shanti Sumartojo, Lisa Grocott, Michael Mintrom
Camp: Co-Designing For Anticipatory Re-Orientations In Policymaking Practices, Isabella Brandalise, Shanti Sumartojo, Lisa Grocott, Michael Mintrom
IASDR Conference Series
In this paper we discuss CAMP, a co-design method for practice re-orientations in public policy environments. Situated within the fields of design research, policy and futures studies, this method integrates practice-based research that investigates how co-design methods can contribute expanded approaches to futures thinking in policy contexts of uncertainty and emergence. More concretely, in CAMP we are designing for and with anticipation, understood as a capacity and a working concept. CAMP – organised by a metaphorical arc of preparing, camping and time-travelling – builds on interview-based insights, anticipatory capabilities and our co-design experiences. In this pictorial, we detail our intentions …
Examining The Boundary Infrastructures Around 'Fair Food': The Sustainable Transition Approach Of Postane, Cagri G. Varli, Betül Şahin
Examining The Boundary Infrastructures Around 'Fair Food': The Sustainable Transition Approach Of Postane, Cagri G. Varli, Betül Şahin
IASDR Conference Series
In response to the growing sense of distrust in mainstream food systems, Alternative Food Networks have gained traction by prioritizing ecological, ethical, and participatory principles. One such alternative initiative is the ‘fair food’ ecosystem developed by the urban hub Postane Istanbul, which this study explores as a case. Postane brings together food-related practices, infrastructures, and actors around the idea of fair food. The study focuses on how fair food can act as a boundary object that mediates between diverse actors, values, and practices. Data were collected through site visits, document analysis, and long-term participant observation, offering insights into Postane’s fair …
A Generative Ai Design Education Paradigm: From Scenario Space To Artifact Space, Wangda Zhu, Linghao Li, Seryung Kim
A Generative Ai Design Education Paradigm: From Scenario Space To Artifact Space, Wangda Zhu, Linghao Li, Seryung Kim
IASDR Conference Series
In Fall 2024, a three-week Generative AI (GAI) module was introduced in an undergraduate digital media course within a design program at a research-intensive public university in the U.S. This pictorial presents a unique approach to integrating GAI into a design studio through a proposed design education perspective, showcasing student work. Students first learned to use a GAI tool developed by the author, designed with a simplified UI and interactive design provenance, using a Stable Diffusion model. They practiced writing structured prompts to generate novel and appropriate design scenarios. In the second week, students were tasked with designing chairs, creating …
Exploring Aesthetic Interaction In Perfume Experience As A Design Opportunity, Juhyun Nam, Chajoong Kim
Exploring Aesthetic Interaction In Perfume Experience As A Design Opportunity, Juhyun Nam, Chajoong Kim
IASDR Conference Series
Recently, perfume has become a tool for expressing personality and emotional value, with increasing interest in sensory experiences beyond olfactory satisfaction. However, little research has explored how spray methods contribute to aesthetic interaction in perfume use. This study investigates how aesthetic interaction can enhance the perfume experience. Three types of aesthetic interaction (freedom of interaction, interaction pattern, and richness of motor actions) were prototyped through a designer workshop. To evaluate the associations between interaction types and perfume perception, tactile characteristics (temperature and texture) were used. Tactile stimuli representing warm-cool and rough-soft qualities were created, and participants matched them to each …
Visual Inclusivity In Typography: Creating A Typeface For Children With Diverse Reading Needs, Chih Ning Hsu, Tingyi S. Lin
Visual Inclusivity In Typography: Creating A Typeface For Children With Diverse Reading Needs, Chih Ning Hsu, Tingyi S. Lin
IASDR Conference Series
This study presents an inclusive, universal design approach to developing a Traditional Chinese typeface that addresses the accessibility limitations of TW-MOE-Std-Kai, the current standard body text used in Taiwanese elementary school textbooks. While TW-MOE-Std-Kai carries significant cultural value, its calligraphic style introduces structural and perceptual barriers to students with dyslexia or low vision, such as visual crowding, sharp terminals, and inadequate spacing. To solve these challenges, a four- stage design process was implemented: (1) Design Strategy Implementation, (2) Basic Stroke and Character Framework Development, (3) Glyph Expansion, and (4) Quality Verification. Leveraging the open-source Iansui Typeface as a foundation, the …
Internal Facial Contour (Ifc): An Exploration Of Expressive Communication Approaches For The Design Of Face-Worn Wearables, Mingshuo Li, Rowan Page, Chuan Khoo
Internal Facial Contour (Ifc): An Exploration Of Expressive Communication Approaches For The Design Of Face-Worn Wearables, Mingshuo Li, Rowan Page, Chuan Khoo
IASDR Conference Series
Facial movement delivers rich emotional messages. This pictorial explores a novel concept in enhancing expressive facial communication – the Internal Facial Contour (IFC). The IFC device constructs a linear visual language on the face through a collection of face-worn wearables. These wearable augmentations deform in response to facial muscle movement, thereby suggesting emotional states. The shape of the IFC device naturally becomes visually wider and more open when smiling; in contrast, it becomes narrower and more closed when frowning. To test the acceptance of this communication language, feedback was collected through casual interviews, visual perception tests, and usage observations. The …
Making The Cabinet Of Bureaucratic Wonders: Productive Encounters With Non-Human Public Agents, Isabella Brandalise, Lucas Vaqueiro, Judy Park Lee
Making The Cabinet Of Bureaucratic Wonders: Productive Encounters With Non-Human Public Agents, Isabella Brandalise, Lucas Vaqueiro, Judy Park Lee
IASDR Conference Series
In this pictorial, we discuss the Cabinet of Bureaucratic Wonders (CBW), a collection and display of artifacts found in public sector facilities. The CBW invited participants to productive encounters with bureaucratic artifacts, such as coat hangers, stamps, and coffee carafes. Our goal was to investigate the agentic effects of office objects—non-human public agents—in steering conduct in institutions. At once an institution, an archive, and an intervention, the CBW appropriates formats of cabinets and employs design anthropology and participatory design methods to engage with public servants in the local and federal governments in Brazil and the USA. The CBW’s collection is …
Design Patterns For Ai Curated Content, Awais Hameed Khan, Senuri Wijenayake, Sara Fahad Dawood Al Lawati, Damiano Spina, Danula Hettiachchi
Design Patterns For Ai Curated Content, Awais Hameed Khan, Senuri Wijenayake, Sara Fahad Dawood Al Lawati, Damiano Spina, Danula Hettiachchi
IASDR Conference Series
Advancements in artificial intelligence (AI) technologies have led to a rapid increase in the use of AI- enabled tools to curate content across various application contexts (e.g., news, social media, search engines, product reviews). This content can include multiple data sources and formats. Some commercially available AI-enabled content curation integrations seem useful, while others are underdeveloped, or not considered in terms of utility, contextual relevance, or user experience. We present an annotated portfolio of nine discrete interface design patterns, exploring how an AI-in-the- loop approach can be used to present con textually relevant, AI curated content — across varying degrees …
Reconstruction Of Architectural Objects Through Ai-Informed Generation And Additive Manufacturing, Karin Hedlund
Reconstruction Of Architectural Objects Through Ai-Informed Generation And Additive Manufacturing, Karin Hedlund
IASDR Conference Series
Discards from construction and demolition account for a third of all waste in the EU. Architectural objects with visual flaws and low cultural value often become waste before reaching reuse stations. In contrast, broken heritage objects are often restored or reconstructed and, in this process, digital methods such as photogrammetry, custom generative adversarial networks (GANs) and 3D printing show promise. Hence, architectural discards are rarely reconstructed, and when they are, design potential is often overlooked. This research explores an alternative method for digitally and physically reconstructing broken architectural elements, focusing on artistic reinterpretation rather than historical accuracy. A “broken brick” …
Synthetic Realities: Evaluating Human Ability To Distinguish Ai-Generated Videos From Real Footage, Danyal Sarfraz, Raja Mubashar Karim, Kwanmyung Kim
Synthetic Realities: Evaluating Human Ability To Distinguish Ai-Generated Videos From Real Footage, Danyal Sarfraz, Raja Mubashar Karim, Kwanmyung Kim
IASDR Conference Series
Recent advances in generative AI have enabled multiple pathways for high‑fidelity video synthesis; text‑to‑video, image‑to‑video animation, and video out painting. Empirical side-by-side evaluations of how untrained viewers perceive and distinguish these outputs from real footage remain scarce. In this study, we systematically compare human detection accuracy across these three AI generation techniques within three thematic contexts: historical footage, film and media content, and natural environments. We constructed a balanced stimulus set comprising equal amounts of real and AI- generated videos (18 each). The AI clips were evenly distributed across the three generation methods using Google’s Veo 3, Lightricks LTX Video, …
Valuing Local Experience At Short-Term Stay: A Design Approach For The Young Generation, Ahyoung Choi, Junsu Kim, Suae Lee
Valuing Local Experience At Short-Term Stay: A Design Approach For The Young Generation, Ahyoung Choi, Junsu Kim, Suae Lee
IASDR Conference Series
This study explores how accommodation can enhance travelers’ local experiences through product- service combinations. While prior research has focused on local immersion during sightseeing, little attention has been paid to how lodging environments support such experiences. To address this gap, in-depth interviews were conducted with millennial travelers (aged 20–39) who had repeatedly booked international accommodations. Using personal inventories and semi-structured interviews, the study identified products and moments that enriched emotional and cultural engagement. Thematic analysis revealed four key themes—Accommodation, Local Experiences, Products, and Emotion—highlighting how design elements in accommodations influence travelers’ emotional continuity. Findings suggest that standardized hotel environments may …
Sensus Pond: Exploring Water As Sensing Medium For More-Than-Human Observation, Kuan-Ju Wu, Youyang Hu, Chiaochi Chou, Yasuaki Kakehi
Sensus Pond: Exploring Water As Sensing Medium For More-Than-Human Observation, Kuan-Ju Wu, Youyang Hu, Chiaochi Chou, Yasuaki Kakehi
IASDR Conference Series
We introduce Sensus Pond, an interactive system that reconfigures water not merely as a static natural element but as an active sensing medium for registering more-than-human traces. In response to the limitations of anthropocentric approaches in interaction design, we propose a methodological framework of observation without translation—resisting the tendency to stabilize, decode, or humanize nonhuman presence. Drawing from critical theories of more-than-human design and ecological entanglement, Sensus Pond is a materially embedded and site-specific system that employs Swept Frequency Capacitive Sensing (SFCS) and an Artificial Neural Network (ANN) to detect ephemeral interactions between the pond’s surface and surrounding life forms. …
The Inside-Out And The Outside-In Interpretation: Evoking Personal Perception Of A Place, Chih-Sheng Su
The Inside-Out And The Outside-In Interpretation: Evoking Personal Perception Of A Place, Chih-Sheng Su
IASDR Conference Series
In this pictorial, we present the Inside-out and the Outside-in Interpretation, an 18-week design curriculum to evoke personal perception and awareness of the space that our bodies live in, but we might not notice it from the outset. We use a “Set Design for Theatre” workshop as a starting point, to visualize the story in our minds, and then condense the external environment into a limited space. We integrate our curriculum with theoretical perspectives from HCI and drama theory through an inside- out, outside-in interpretation. We expect to help students create spatial sensations based on their own lived experiences and …
Integrating Eco-Social Justice In Design Education: A Case Study On Object-Based Learning In The Uk, Lezhi Zhang
Integrating Eco-Social Justice In Design Education: A Case Study On Object-Based Learning In The Uk, Lezhi Zhang
IASDR Conference Series
This research explores the integration between objects, learning, and eco-social justice (ESJ) within undergraduate and postgraduate Design Management programs at an arts university in London, UK. ESJ is defined here as the interconnected pursuit of ecological sustainability and social equity. Using a case study approach, the empirical research examines how students engage with objects through their senses, curiosity, imagination, and peer-to-peer learning in a higher education classroom setting. The research aims to design and utilise a series of artefacts, ‘drinking vessels’, to stimulate critical reflection on ecological and social issues through object-based learning (OBL). While OBL is commonly used in …
Design Futuring For Menstrual Pain Technologies Through A Participatory Workshop, Muxuan Tang, Mai Kagawa, Yasuaki Kakehi
Design Futuring For Menstrual Pain Technologies Through A Participatory Workshop, Muxuan Tang, Mai Kagawa, Yasuaki Kakehi
IASDR Conference Series
Menstrual pain affects a significant proportion of individuals worldwide, yet it has long been stigmatized and remains under explored in both design research and industry. Existing technologies primarily focus on symptom tracking or pain relief, overlooking the complex, temporal, and embodied nature of menstrual pain while perpetuating narrow narratives. To challenge these limitations, we conducted a participatory workshop to explore speculative futures of menstrual pain care. Using approaches like body maps, scenario-building, and design fiction, participants shared their lived experiences, critiqued existing technologies, and envisioned future scenarios rooted in empathy, inclusivity, and ethics. In this pictorial, we presented the workshop …
Bridging Craft And Technology: Insights From The Perspective Of Indian Design Education, Nimmi Elizabeth-Thomas, Anooja J, Amalraj P, Avinash Shende
Bridging Craft And Technology: Insights From The Perspective Of Indian Design Education, Nimmi Elizabeth-Thomas, Anooja J, Amalraj P, Avinash Shende
IASDR Conference Series
The establishment of Indian design institutes in the late 20th century aimed to connect India’s rich indigenous craft heritage to the evolving needs of the society through their pedagogy. However, over time, designers are increasingly getting detached from the craft industry due to various reasons. Design students often favour digital tools and advanced technologies. Recognizing the importance of a sustained dialogue with craft and design, our studio tried to explore how student - craftspeople teams could effectively bridge the seemingly opposite domains of craft and technology through design. The exploratory pilot study uncovered a few promising examples where technological augmentation …
Petpal+ With You: An Integrated Service Design For Long-Term Pet Care, Ya-Ching Chang, Yuan-Mi Chen, Fang-Wu Tung
Petpal+ With You: An Integrated Service Design For Long-Term Pet Care, Ya-Ching Chang, Yuan-Mi Chen, Fang-Wu Tung
IASDR Conference Series
This study presents Petpal+, an integrated service-design proposal for long-term pet care, developed through exploratory interviews (8 owners, 2 veterinarians) and validation sessions (2 owners, 2 veterinarians). The resulting artefacts include: (1) a mobile app with IoT-enabled devices for home monitoring, (2) a Medical Decision Handbook to guide treatment discussions, and (3) a Clinic Website to centralize care resources. These tools collectively address information gaps between owners and vets, support their shared decision-making, and reduce caregiver burden. Beyond functional outcomes, the study reveals divergent information needs between owners and veterinarians, positioning progressive disclosure as a key design strategy and contributing …
Smart Home Products Purchasing Behavior Based On The Aisas Model: Generational Perspective, Yun Jing, Ying Meng, Ryoichi Tamura
Smart Home Products Purchasing Behavior Based On The Aisas Model: Generational Perspective, Yun Jing, Ying Meng, Ryoichi Tamura
IASDR Conference Series
Although smart home products have significant market potential in China, their adoption rate remains relatively low. One contributing factor is the generational differences in consumer purchasing behavior, shaped by distinct socio-cultural backgrounds. This study investigates the consumer behaviors and decision-making processes of Chinese consumers from four generational cohorts—Baby Boomers, Generation X, Generation Y, and Generation Z. A total of 463 valid responses were collected through an online survey conducted in China. The data were analyzed using ANOVA to identify behavioral differences among the generations. Subsequently, the AISAS model developed by Dentsu, was applied to examine the key behavioral factors influencing …
To Play Or Not To Play: Ethnographic Insights Into Designers' Role Negotiations In Co-Creation Processes At An Adventure Playground, Rintaro Chujo, Yuchi Yahagi, Kuan-Ju Wu, Yuiko Fujita
To Play Or Not To Play: Ethnographic Insights Into Designers' Role Negotiations In Co-Creation Processes At An Adventure Playground, Rintaro Chujo, Yuchi Yahagi, Kuan-Ju Wu, Yuiko Fujita
IASDR Conference Series
This pictorial presents an ethnographic account of community-based design observed in a historical urban adventure playground in Tokyo. Focusing on university student designers who also served as play leaders, we examine how they navigated tensions between initiating designed activities and supporting child-led play. Through field observations and interviews, we identify strategies such as concealing role shifts, reframing activities as everyday occurrences, and adopting a watching-over stance to maintain childrens autonomy. By highlighting how design is negotiated through subtle, relational, and situated practices, this work offers insight into the micro-politics of co-creation in informal settings. The pictorial contributes to the design …
From Mailbox To Diorama: Designing Reflexive Toolkits For Situated Dialogue With Everyday Objects, Chun-Teng Wang, You-Wei Yang, Wenn-Chieh Tsai, Yu-Chieh Ho
From Mailbox To Diorama: Designing Reflexive Toolkits For Situated Dialogue With Everyday Objects, Chun-Teng Wang, You-Wei Yang, Wenn-Chieh Tsai, Yu-Chieh Ho
IASDR Conference Series
This study introduces the "Field Mailbox" and "Dialog Diorama" - two research artifacts designed to facilitate situated dialogues between owners and their everyday objects, exploring the design of personal, reflexive toolkits. Using LLM-based generative AI, the study progressively grants conversational agency to objects within a Research-through-Design approach. Field Mailbox facilitates slow, reflective engagement through postcard-based exchanges, while Dialog Diorama promotes real- time storytelling with RFID-enhanced props. Through the design process and pilot study of these two artifacts, the researchers explored the impact of different stages of AI dialogue integrated into the artifacts. Preliminary research results indicate that the agency driven …
Ai As Cultural Decoder: Multimodal Analysis Of Object Evolution In Chinese Domestic Space, Ziyuan Yang, Yuji Li, Limin Song
Ai As Cultural Decoder: Multimodal Analysis Of Object Evolution In Chinese Domestic Space, Ziyuan Yang, Yuji Li, Limin Song
IASDR Conference Series
Historical design research often prioritizes grand narratives, while the cultural sig- nificance of everyday objects and their spatial contexts is frequently overlooked. Addressing this gap, this study investigates the evolution of "object-space" order in domestic environments through an integrated approach combining computer vision technology and natural language processing. By analysing image data across different periods, we identify object categories, placements, and spatial configurations, revealing micro-level organizational patterns and macro-level influ- ences of functionality and socio-cultural factors. Combining qualitative and quanti- tative methods—including interviews and computational analysis—we trace the transformation of Chinese residential spaces since the 1980s. Findings demon- strate how …
Internationalization Of Design Program In Chiba University, Makoto Watanabe
Internationalization Of Design Program In Chiba University, Makoto Watanabe
IASDR Conference Series
This paper provides an overview of globalization in design education, with a focus on Japanese students studying abroad. This paper clarifies how design education and research at Chiba University has promoted and achieved internationalization since around 2000. As a result, the present research was able to identify issues for future global design education and research. The internationalization of Chiba University's design education began with the globalization of its academic staff. This globalization of academic staff is the cornerstone of globalizing design education. In the globalization of design education, a variety of programs are being developed. Among them, Chiba University offers …
Gongbi Artists' Acceptance Of Aigc: An Extended Tam Analysis With Qualitative And Quantitative Data, Yuhang Mao, Anthony Kong
Gongbi Artists' Acceptance Of Aigc: An Extended Tam Analysis With Qualitative And Quantitative Data, Yuhang Mao, Anthony Kong
IASDR Conference Series
Gongbi painting artists’ acceptance of Artificial Intelligence Generated Content (AIGC) through an extended Technology Acceptance Model (TAM). Using mixed methods (204 questionnaires and 15 interviews), we explored the effects of cultural adaptability, creative subjectivity, and ethical risk. Findings show that cultural adaptability significantly increases perceived usefulness and ease of use, while ethical risk negatively impacts adoption. Creative subjectivity strongly promotes willingness to use AIGC. However, perceived usefulness and ease of use do not directly affect intention. Results highlight the need for culturally sensitive AI design that balances tradition and innovation, while addressing ethical concerns.
Symbiotic Morphologies: Visual Experiments In Sci-Fi Concept Art Of Natural And Artificial Forms, Yu Yang
Symbiotic Morphologies: Visual Experiments In Sci-Fi Concept Art Of Natural And Artificial Forms, Yu Yang
IASDR Conference Series
Science fiction, as a creative genre, inspires imagination about the future and provokes reflections on the essence and meaning of humanity through the construction of speculative worlds. It not only influences the direction of technological development but also functions as a medium for ideological and cultural expression. This study focuses on the field of sci-fi concept art and explores the visual potential of integrating natural and artificial forms. By proposing a design theory model of symbiotic morph ologies, it establishes a method of constructing speculative visual forms that transcend traditional aesthetic boundaries. Positioned within a futuring-oriented design discourse, the research …
Reimagining Immersive Experience: From Visual Spectacle To Existential Introspection, Ziyao Lin
Reimagining Immersive Experience: From Visual Spectacle To Existential Introspection, Ziyao Lin
IASDR Conference Series
This paper presents an artistic investigation into contemporary immersive exhibitions, focusing on the distinction between commercial spectacle and introspective experience. In the context of mass- produced, market-driven immersive environments, audiences are often reduced to passive visual consumers, where com modified aesthetics and per formative social media interaction dominate the experiential structure. As a counterpoint, this study introduces Limit Situation, an Extended Reality (XR) art project that constructs six symbolically paradoxical digital environments inspired by the existential philosophy of Karl Jaspers. The work fosters a meditative experience that engages with both external alienation and internal loss. Unlike sensory overload-based installations, this …
Transition Design: A Co-Vision For Sustainable Transitions In Age-Friendly Community Centres In Denmark, Lijun Chen
Transition Design: A Co-Vision For Sustainable Transitions In Age-Friendly Community Centres In Denmark, Lijun Chen
IASDR Conference Series
As the global population ages, countries face challenges in creating supportive age-friendly community environments. Building a future that satisfies everyone has been a challenge in design. This study explores a sustainable transition pathway using a six-phase approach to Transition Design to co-create a vision for the future in collaboration with stakeholders, using age-friendly community centres in Kolding, Denmark, as a case study. This paper focuses on the fourth phase, transition vision, in which a vision blueprint for the future community centre is drawn up with stakeholders to conceptual ise a liveable and accessible environment, based on which three design principles …
Reconnecting Museum Exhibits With The Contemporary Context Through The "Digital Birch Bark Jar": A Postphenomenological Approach To Interactive Digital Visualisation, Zhiqiang Li
IASDR Conference Series
Paul Klee’s statement that “a drawing is simply a line going for a walk” finds new resonance in the contemporary museum context. Through digit is ation and interaction, museum artifacts are no longer static objects but dynamic “lines” undergoing continuous transformation. This paper presents The Digital Birch Bark Jar, an interactive visualisation project integrating Internet of Things and parametric design technologies. The installation translates real-time environmental data into evolving 3D forms that visitors can further materialise through 3D printing. Grounded in Don Ihde’s post phenomenological theory of technological mediation as an experiential design framework, the study demonstrates how digital generation …