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Like Me: Generation Z, Instagram, And Self-Branding Practices, Emily Longley 2018 Scripps College

Like Me: Generation Z, Instagram, And Self-Branding Practices, Emily Longley

Scripps Senior Theses

The newest generation, raised and immersed in today's hyper-consumer culture, has learned to define the self within a neoliberal and capitalist framework in which self-branding and ascribing to hegemonic principles appears imperative to one’s personal success.


Facing The World: The Unapparent Merits Of Makeup, Ishbel A. McCann 2018 Scripps College

Facing The World: The Unapparent Merits Of Makeup, Ishbel A. Mccann

Scripps Senior Theses

The act of applying makeup is a ritual shared by many, often beginning at an early age. Though makeup is presented as a final product in the public sphere, the process of applying makeup can be just as, if not more important. This thesis acts as the theoretical basis for my digital art project, Facing the World. My work gives insight into the lesser understood motivations behind wearing makeup while shedding the stigma that wearing it is merely a superficial act or sign of vanity. The project Facing the World presents the makeup routines and personal narratives of seven women ...


Of The Crickets, Kathryn Lien 2018 Virginia Commonwealth University

Of The Crickets, Kathryn Lien

Theses and Dissertations

Of the Crickets imagines the overlapping worlds of ethical ecological solutions to climate changed sustenance and the potential for collective excellence in female exclusive environments. Using garments, furniture, site-specific installation and directed performance, the project harnesses social and material sensitivity to mine solutions for idealized living.


My Eyes Due See, Johannes J. Barfield 2018 Virginia Commonwealth University

My Eyes Due See, Johannes J. Barfield

Theses and Dissertations

My Eyes Due See is a multidimensional examination of the “black experience” in America. The installation is composed of a single-channel video, a music composition that utilizes music samples and live instrumentation, and sculptures made up of car parts and broomsedge grass. Each of these elements arranged in space share a nuanced and complicated view of blackness through the lens of a black man decoding personal history and American history simultaneously. Autonomy is the overarching theme throughout the work as it pertains to race, identity, urban and rural environments, and the relationship between generational trauma and nostalgia.


Good Game, Greyory Blake 2018 Virginia Commonwealth University

Good Game, Greyory Blake

Theses and Dissertations

This thesis and its corresponding art installation, Lessons from Ziggy, attempts to deconstruct the variables prevalent within several complex systems, analyze their transformations, and propose a methodology for reasserting the soap box within the display pedestal. In this text, there are several key and specific examples of the transformation of various signifiers (i.e. media-bred fear’s transformation into a political tactic of surveillance, contemporary freneticism’s transformation into complacency, and community’s transformation into nationalism as a state weapon). In this essay, all of these concepts are contextualized within the exponential growth of new technologies. That is to say ...


A Personal Approach To Landscape: Empathy, Sentiment, And The Environment's Representation In Tumultuous Times, Lauren Hensens 2018 Virginia Commonwealth University

A Personal Approach To Landscape: Empathy, Sentiment, And The Environment's Representation In Tumultuous Times, Lauren Hensens

Theses and Dissertations

My work approaches the multitude of personal experience within the landscape, considering its cultural representation, aiming to give the environment agency within these tumultuous times. The following text is a personal narrative, realizing the many lenses through which a landscape can be experienced, including analyses of artists, writers, and musicians who have represented landscape through their own individuality.


The Mall: A World-Building Speculation On The Future Of Privacy, Hazem Asif 2018 Virginia Commonwealth University

The Mall: A World-Building Speculation On The Future Of Privacy, Hazem Asif

Theses and Dissertations

This thesis is a science fiction exploration of a future dystopian world where privacy becomes a dominant currency that is distributed according to social class and ranking mechanisms. It utilizes speculative world-building to study the unanticipated implications of technology on personal privacy, surveillance and social inequality on future societies. The project introduces The Mall, as a highly efficient and hyper-connected world, but also exposes its downfall as a society with heightened cultural and socio-political disparities. Inspired by past civilizations, the development of the modern nation-state as well as contemporary society, the design adapts, appropriates and reformulates existing cultures into new ...


Social Soul, Norah AlShammari 2018 Virginia Commonwealth University

Social Soul, Norah Alshammari

Theses and Dissertations

Twitter has over 313 million users, with 500 million tweets produced each day.

Society’s growing dependence on the internet for self-expression shows no

sign of abating. However, recent research warns that social media perpetuates

loneliness, caused by reduced face-to-face interaction. My thesis analyzes and

demonstrates the important role facial expressions play in a conversation’s

progress, impacting how people process and relate to what is being said. My

work critically assesses communication problems associated with Twitter. By

isolating and documenting expressive facial reactions to a curated selection

of tweets, the exhibition creates a commentary on our contemporary digital

existence ...


Anxious?: Re-Designing Women’S Jewelry To Help Manage Symptoms Of Anxiety Disorders, Nourbanu Feras Hijazi 2018 Virginia Commonwealth University

Anxious?: Re-Designing Women’S Jewelry To Help Manage Symptoms Of Anxiety Disorders, Nourbanu Feras Hijazi

Theses and Dissertations

Anxiety is a common and often stigmatized condition. Destigmatizing mental disorders can positively impact people’s interaction and communication with others and can prompt conversations in which people share their experiences with mental health, leading to improved societal understanding and perception.

My design solution tackles behavioral symptoms of anxiety, specifically two conditions that fall under obsessive-compulsive behavior: Dermatillomania and Trichotillomania. By redesigning women’s jewelry to specialized accessories, my intention is for these objects to help destigmatize these conditions and relieve symptoms of maladaptive behaviors and hurtful impulses. By redirecting these irresistible urges to an external artifact, the objects are ...


Performative Design, Lenita Ann Eldhose 2018 Virginia Commonwealth University

Performative Design, Lenita Ann Eldhose

Theses and Dissertations

The field of design is one that holds the power to empower, bridge gaps, inform, evolve and revolutionize human thoughts. To gain a higher understanding of the correlation of anthropometrics and ergonomics in an embodied space relative to the discipline of dance connecting one’s mind and body. The need for a space that instills a sense of freedom for artists to experience and execute their art and to reside alongside their mentors and traveling artists. The need for a space that can bring the diverse cultures that live in and around Richmond together through an expressive form of art ...


Gender Beyond Binary, Sidra Zubairi 2018 Virginia Commonwealth University

Gender Beyond Binary, Sidra Zubairi

Theses and Dissertations

Transgender individuals challenge the binary definition of gender accepted in Pakistani society and as a result, Pakistan’s transgender community is highly marginalized. Pakistani society regards transgender individuals as “abnormal,” because their physical appearance and behavior fail to conform with conventional expectations. Based on contextual research and interviews conducted with transgender individuals in Pakistan, my thesis explores the obstacles transgender individuals face in the course of everyday survival. My research responds to the physical realities of being transgender in Pakistani society and analyzes cultural norms associated with gender, which trigger harassment. By designing transformable apparel for these individuals, informed by ...


Laminated Paint, Travis R. Austin 2018 Virginia Commonwealth University

Laminated Paint, Travis R. Austin

Theses and Dissertations

Though we may not perceive it, we are surrounded by material-in-flux. Inert materials degrade and the events that comprise our natural and social environments causally thread into a duration that unifies us in our incomprehension. Sounds reveal ever-present vibrations of the landscape: expressions of the flexuous ground on which we stand.


In Media Res, Christopher Andrew Sisk 2018 Virginia Commonwealth University

In Media Res, Christopher Andrew Sisk

Theses and Dissertations

We are inundated by a constant feed of media that responds and adapts in real time to the impulses of our psyches and the dimensions of our devices. Beneath the surface, this stream of information is directed by hidden, automated controls and steered by political agendas. The transmission of information has evolved into a spiral of entropy, and the boundaries between author, content, platform, and receiver have blurred. This reductive space of responsive media is a catalyst for immense political and cultural change, causing us to question our notions of authority, truth, and reality.


Prosocial Religion And Games: Lost & Found, Owen Gottlieb, Ian Schreiber 2018 Rochester Institute of Technology

Prosocial Religion And Games: Lost & Found, Owen Gottlieb, Ian Schreiber

Articles

In a time when religious legal systems are discussed without an understanding of history or context, it is more important than ever to help widen the understanding and discourse about the prosocial aspects of religious legal systems throughout history. The Lost & Found (www.lostandfoundthegame.com) game series, targeted for an audience of teens through twentysomethings in formal, learning environments, is designed to teach the prosocial aspects of medieval religious systems—specifically collaboration, cooperation, and the balancing of communal and individual/family needs. Set in Fustat (Old Cairo) in the 12th century, the first two games in the series address laws ...


Your Iphone Cannot Escape History, And Neither Can You: Self-Reflexive Design For A Mobile History Learning Game, Owen Gottlieb 2018 Rochester Institute of Technology

Your Iphone Cannot Escape History, And Neither Can You: Self-Reflexive Design For A Mobile History Learning Game, Owen Gottlieb

Articles

This chapter focuses on the design approach used in the self-reflexive finale of the mobile augmented reality history game Jewish Time Jump: New York. In the finale, the iOS device itself and the player using it are implicated in the historical moment and theme of the game. The author-designer-researcher drew from self-reflexive traditions in theater, cinema, and nonmobile games to craft the reveal of the connection between the mobile device and the history that the learners were studying. Through centering on this particular design element, the author demonstrates how self-reflexivity can be deployed in a mobile learning experience to tie ...


The View From Here: Contemporary Perspectives From Senegal, CVA Gallery 2018 Kent State University

The View From Here: Contemporary Perspectives From Senegal, Cva Gallery

School of Art Galleries Exhibition Catalogs

No abstract provided.


The Digital Puppetmaster, Ryan Sung 2018 Claremont McKenna College

The Digital Puppetmaster, Ryan Sung

CMC Senior Theses

The purpose of “The Digital Puppetmaster” is to provide a means of awareness and a suggestion of mindset for members of the digital age. The digital medium has come to define society and establish its existence as an increasingly omnipresent one. Fundamentally, the digital medium is a sandbox for creating worlds that transcend the limitations of real life. Given the unlimited potential of the digital medium, it becomes apparent that it is easy to show what people want to see and hide what they do not. I aim to bring to light and uncover the realities of the digital medium ...


A World Of Possibilities, Austen Linder 2018 James Madison University

A World Of Possibilities, Austen Linder

Senior Honors Projects, 2010-current

The game Dungeons and Dragons (D&D) has been shrouded in stigma­ – so many people afraid to even try it out due to those undesirable personas constructed around the game. It’s hardly ever looked at as the incredible creative exercise and amazing bonding experience that it presents, a surefire potential to bring a group of people closer together as they joke, problem-solve, and process both game and real life together, while learning about how very much those two realms overlap. With how much the game has meant to me and how highly I regard the potential of its power ...


Morning Glory, Hyunsoo Kim 2018 Iowa State University

Morning Glory, Hyunsoo Kim

International Textile and Apparel Association (ITAA) Annual Conference Proceedings

The design challenge for this three dimensional art wear, Morning Glory is to create a transformative garment inspired by biomimicry. Morning Glory is applying two levels of biomimicry through textile innovation: not only has it mimics form and shape, also imitates movement- bloom and wilt.


Mantle, David Hannon 2018 University of Massachusetts Amherst

Mantle, David Hannon

Masters Theses

Through a large-scale installation called mantle, I explore how the queer body becomes uncanny to the home through a human sized dollhouse and using scenic design ideas. Home for many is a safe place, but for queers, it can be a difficult one, wrought with not belonging in a childhood of heteronormativity. Being stuck in that heteronormative space is what I communicate through a stage set, composed of four theater flats, printed and collaged wallpaper, free-standing photos mounted on MDF, a giant necklace in a separate room, and impromptu pieces made in the space.


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