Voran Test Lab : An Exploration Of Teaching Collaborative Problem Solving And Critical Thinking Through Emergent Gameplay,
2020
Rhode Island School of Design
Voran Test Lab : An Exploration Of Teaching Collaborative Problem Solving And Critical Thinking Through Emergent Gameplay, Taber Gifford
Masters Theses
This book explores emergent gameplay as a methodology for teaching collaborative problem solving and critical thinking. These are both key 21st Century Skills and are important in educating and building future professionals and leaders. I explored the precedent analysis of game design in this category before conducting my own design research activities and experiments. Ultimately, my work culminated in the design and development of a game called Voran Test Lab. The game is designed to engage early middle school students and ask them to critically evaluate problems and collaboratively solve them.
+ One : A New Companionship,
2020
Rhode Island School of Design
+ One : A New Companionship, Vivien Mengjiao Han
Masters Theses
+ one is a service that will make pets and their senior owners’ companionship better. By using the home surveillance camera that users already had and machine learning technology to create a matching system that will match with other owners and pets who have similar characteristics in the community, and recommended the appropriate design or products to the user. Our products not only have a series of multifunction daily necessities for both pets and their senior owners but also have a DIY section. The users can download design patterns, and create it at home, experience it before actually buy our …
Fifty Fifty: Redefining Domesticity,
2020
Rhode Island School of Design
Fifty Fifty: Redefining Domesticity, Ziying Qiao
Masters Theses
I want to redefine domesticity and challenge traditional gender roles by rethinking the division of domestic chores.
In this project, I discussed gender roles, especially for how the house design impacts gender inequality and the perfect female figure in traditional context— good mother, good wife. In the experiment part, I explored the possibility of collaborative housework and designed different objects related to daily life to remind people of the importance of collaboration.
For the final design part, I applied surveillance camera and machine learning technology to a private space, designed a radical service about chores, and also discussed how people …
Night Knights: Reminding Children That Their Nighttime Fear Isn't Something They Have To Face Alone,
2020
Rhode Island School of Design
Night Knights: Reminding Children That Their Nighttime Fear Isn't Something They Have To Face Alone, Ji Hyung Moon
Masters Theses
Night Knights are shining toy guardians that children bring to life through play. They engage children’s imagination that inevitably fuels their nighttime fear, and provide a chance to create stories of bravely confronting their fears through their Night Knights.
Togather: To Gather Together,
2020
Rhode Island School of Design
Togather: To Gather Together, Kyungah Sohn
Masters Theses
I believe that we can live healthier lives when we address both our mental health and our physical health at the same time, rather than when we focus on only one of them. Currently, however, mental and physical health are treated as separate issues, while actually they are closely connected to each other. In light of this, services and applications that address wellbeing should promote both physical and mental issues in a more integrated way.
As a result, I designed a holistic system where what we do for mental and physical health is intertwined. This is the premise for my …
Surviving In A Gregarious World,
2020
Rhode Island School of Design
Surviving In A Gregarious World, Shiyang Yao
Masters Theses
Contemporary living leads to advanced communication and transport networks that people nowadays are more likely to live in a solo life. Even so, society has incorporated perceptions of single people and a biased assumption that single people are lonely. Loneliness is a big problem, but being single isn’t a problem that needs to be solved. Some people choose to be single. We should challenge the social norm that being alone is the same as being lonely. My research begins with my own experience growing up in China, but the bias against single people happens everywhere regardless of country or culture. …
Totem: An Embodiment Of Human Character And Personality In Footwear Design,
2020
Rhode Island School of Design
Totem: An Embodiment Of Human Character And Personality In Footwear Design, Sushant Shivaram
Masters Theses
This thesis is an attempt at drawing parallels between human character traits and footwear design as an evocative means to communicate character. The idea here is to translate qualitative elements of personality traits and communicate expressions through the embodiment of meaning within form in the context of footwear design. I am making an attempt at equating the meaning in form and footwear gestures that serve an emotional or functional purpose in footwear to break down the sculpture into a combination of different attributes so as to create a character taxonomy. This character taxonomy serves the purpose of assisting me in …
Ether: A Social Design,
2020
Rhode Island School of Design
Ether: A Social Design, Zihan Zhou
Masters Theses
As an individual with an independent consciousness that cannot be shared, it is impossible to have complete empathy. But as a social animal, empathy is also the ability pursued by individuals and society collectively. Empathy is an indispensable element to also achieve social justice which benefits each individual.
The current media environment is usually that information is aggregated from the bottom to the top, and then transmitted from the top to each individual at the bottom through an announcement of information.
The biggest contradiction arising from this information mechanism is that humans who both send and receive information involuntarily pay …
The Objects Around Us.,
2020
Rhode Island School of Design
The Objects Around Us., Rohit Sen
Masters Theses
The book is based on two paleolithic design concepts that I have arrived at: ‘Use & Dispose’ and ‘Find & Assemble.’ The first concept is based on our innate paleolithic instinct to throw away objects after the need for it has been extinguished. This theory is based on the understanding of the ‘value-effort’ relationship in relation to stone tools. The second concept is based on the circular model of ‘designing under duress,’ and how the objects around us can be recontextualised and assembled to serve a purpose to meet emergent needs under constraints.
These two concepts then go on to …
Alternative Methods,
2020
Louisiana State University and Agricultural and Mechanical College
Alternative Methods, Hunter Stabler
LSU Master's Theses
ABSTRACT
In the realm of precognitive artmaking, the artist’s role is that of an antenna. One must be receptive to the subtle, invisible flow of creative novelty in order to participate in the involuntary channeling of new ideas, new processes, and alternative methods of creative production. Carving out new territory within the realm of static art is a primary objective for my artistic process. By utilizing digital fabrication tools, paired with my affinity for intricate craft and optical metagrobolization, I have created a body of work that invents alternative processes and unique aesthetic languages.
Digital imaging, digital modeling and digital …
The Magic Circle: An Essential Experience Through Virtual Theatre,
2020
University of Arkansas, Fayetteville
The Magic Circle: An Essential Experience Through Virtual Theatre, Brandon Roye
Graduate Theses and Dissertations
This thesis explores the similarities of video game design elements within the world of theatrical scenic design. Using my 2019 scenic design of Marc Camoletti’s bedroom farce Boeing Boeing as the backdrop, I discuss the core concepts of game design. I then describe the scenic process of the production and the journey from concept all the way through to a virtual reality recreation of the design. The study of game design in theatre has the potential to open a wide new world of opportunities in the scenic design industry. This paper examines how the theatre can benefit from game design …
Mobile Application For Animal Health: A Design Research In User Interface,
2020
Georgia College
Mobile Application For Animal Health: A Design Research In User Interface, Sierra White
Georgia College Student Research Events
Apps function to increase productivity and allow the user to complete tasks conveniently from their mobile device. As a college student who has several pets, I have found that there is no good app on the market which caters to every pet parent’s needs, which forces them to download four or five apps. To combat this problem, FurPaws gives the user a way to document every aspect of their pet’s health and daily routine, as well as providing information on first aid and expert, real-time advice from veterinarians. The E-Vet page is available to guests who have not yet registered, …
Kat Holmes, Mismatch: How Inclusion Shapes Design (2018),
2020
Yaşar University, Izmir
Kat Holmes, Mismatch: How Inclusion Shapes Design (2018), Daniele Savasta
Markets, Globalization & Development Review
No abstract provided.
Tim Brown, Change By Design: How Design Thinking Transforms Organizations And Inspires Innovation (2009),
2020
Izmir University of Economics
Tim Brown, Change By Design: How Design Thinking Transforms Organizations And Inspires Innovation (2009), Esra Gonen
Markets, Globalization & Development Review
No abstract provided.
“Design For Enterprises”: Developing European Smes Capabilities For Design-Driven Innovation,
2020
Politecnico di Milano, Italy
“Design For Enterprises”: Developing European Smes Capabilities For Design-Driven Innovation, Marinella Ferrara, Chiara Lecce
Markets, Globalization & Development Review
This article aims to present Design for Enterprises (DfE) tender project, founded by the European Commission, designed and provided by the Consortium composed by D’Appolonia, MIP/Politecnico di Milano and ADI. DfE has been settled as a training program on design-driven innovation customized in order to prepare intermediary business development organizations to support SMEs managers and entrepreneurs. After a short introduction of the topic and a general presentation of the project, the article proposes a follow-up on the ADI contribution to support design thinking processes during the entire set-up of the training course. The article reports also the critical points that …
The Potentials Of Learning Object Design In Design Thinking Learning,
2020
Istanbul Technical University
The Potentials Of Learning Object Design In Design Thinking Learning, Can Guvenir, H.Humanur Bagli
Markets, Globalization & Development Review
The market needs surviving skills such as creativity, communication, collaboration and critical thinking due to the evolving technologies; therefore, design thinking educations are getting spread. Design thinking education aims learners to gain problem-solving mindset by passing through the design thinking processes. Design thinking education - as a constructivist learning approach - has skill-based, effective and cognitive learning outcomes. The constructivist learning approach is based on constructing the knowledge on the prior knowledge of the learner by interacting with other learners, instructors and learning objects. Learning objects are the fundamental part of a learning process that carries the properties of the …
Thinking And Designing With Design Thinking,
2020
Izmir University of Economics, Turkey
Thinking And Designing With Design Thinking, Ahmet Can Ozcan, Yasuko Takayama
Markets, Globalization & Development Review
Design Thinking is a popular phrase especially for the last ten years penetrating into the discourse of management and design, business and academia in many ways. The contributions in the form of articles, commentaries and reviews in this MGDR Design Thinking Special Issue show us the examples, how and where we can use Design Thinking especially as an integral part of the design process. The area of design is expanding in diverse ways lately and sometimes it is causing the confusion such as Design Thinking is either a magical design tool, or another buzzword destined to go extinct after inevitable …
Make And Break Details: The Architecture Of Design-Build Education,
2020
University of Nebraska-Lincoln
Make And Break Details: The Architecture Of Design-Build Education, Claire Nicholas, Arlene Oak
Faculty Publications - Textiles, Merchandising and Fashion Design
In the imagination of prominent architects and architectural theorists, the detail figures as both a promising and perilous element of built form. This paper explores the tension of the “make or break” qualities of the architectural detail(s) in the learning and doing of design, through an ethnomethodologically informed ethnography of North American design-build architecture education. The discussion parses three episodes which highlight the generative qualities of the detail, in terms of its pedagogical value for architecture, and as a heuristic for the study of design practice. As both the material process of joining disparate elements, and a locus for complex …
Meghan Lamb Senior Art Capstone,
2020
St. Norbert College
Meghan Lamb Senior Art Capstone, Meghan Elizabeth Lamb
Senior Art Portfolios
This is my final project completed for the Senior Art Capstone class, ART499, at St. Norbert College. In completion, I designed 16 album covers.
Weaving Material Connexion Into Curriculum,
2020
Sheridan College
Weaving Material Connexion Into Curriculum, Shelley Woods, Gouthami Vigneswaran, Patricia Buckley
Publications and Scholarship
Weaving Material ConneXion into the Curriculum poster presented at OLA Super Conference 2020.