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Articles 811 - 840 of 2673
Full-Text Articles in Graphic Design
Q&A With Sarah Katherine Glass (Bfa Graphic Design), Sarah Katherine Glass
Q&A With Sarah Katherine Glass (Bfa Graphic Design), Sarah Katherine Glass
Q & A Interviews with Art Students
No abstract provided.
An Interactive Guide To Wine, Crista Miller
An Interactive Guide To Wine, Crista Miller
IPS/BAS 495 Undergraduate Capstone Projects
A manuscript for an interactive book regarding wine tasting.
Young Adult Book Cover Design And Its Impact On Reader Interest, Megan A. Mccullough
Young Adult Book Cover Design And Its Impact On Reader Interest, Megan A. Mccullough
Selected Honors Theses
A book cover is one of the first steps in selling a book and is vital in catching a reader’s attention. Still, many book covers in the young adult fiction market are ineffective at reaching their target audience. Since the birth of young adult books, cover design styles have changed drastically, yet little research has been done. Because of this lack of research, two new surveys were built to investigate what specific elements and styles of current young adult book covers appeal to readers. One survey was for readers, and one survey was for professionals working in the publishing industry. …
Game-Based Learning: Building Competence In Visual Literacy Through Simulation, Carol Record
Game-Based Learning: Building Competence In Visual Literacy Through Simulation, Carol Record
Theses
Game-based learning is an ideal experiential learning framework for introducing the critique process to reduce student anxiety and create competence in visual literacy and self-assessment. Critique, the assessment, and analysis of one’s work is an essential step in any creative process. It is an integral part of art school. However, it can also be a source of high anxiety for new students. This paper discusses the importance of critique, the challenges associated with teaching critique, and the benefits of utilizing game-based learning. Examples of game-based learning solutions are explored, including the development of, and response to, Lumen, a card game …
Nonprofit Social Media Internships: A Handbook, Allison M. Laroy
Nonprofit Social Media Internships: A Handbook, Allison M. Laroy
The Cardinal Edge
This brief research report provides details on a study that examines how nonprofits can best prepare their interns and how interns can best prepare themselves for a role in engaging audiences through social media. Through a literature review on nonprofit social media and internships, a series of qualitative interviews with interns and supervisors, and the researcher’s lived experiences as a social media intern, a handbook was developed for nonprofit social media internships. This guide is relevant to the specific experiences of nonprofit social media internships, includes advice on training, mentorship, and best practices, and finally, it incorporates further resources on …
Sanders, William Willard "Whitey," 1930-2021 (Mss 723), Manuscripts & Folklife Archives
Sanders, William Willard "Whitey," 1930-2021 (Mss 723), Manuscripts & Folklife Archives
Manuscript Collection Finding Aids
Finding aid only for Manuscripts Collection 723. Original cartoons drawn by Bill “Whitey” Sanders during his career as an editorial cartoonist with the Greensboro Daily News, Kansas City Star, and Milwaukee Journal. Includes some created after his retirement.
Sanders, William Willard "Whitey," 1930-2021 (Mss 722), Manuscripts & Folklife Archives
Sanders, William Willard "Whitey," 1930-2021 (Mss 722), Manuscripts & Folklife Archives
Manuscript Collection Finding Aids
Finding aid only for Manuscripts Collection 722. Photocopies of cartoons drawn by Bill “Whitey” Sanders during his career and after retirement as an editorial cartoonist with the Greensboro Daily News, Kansas City Star, and Milwaukee Journal. Most were clipped from newspapers but some later cartoons were copied from originals.
Brain Stew, Cullen Landolt, Mya Horn, Kenneth Miller, Aimee Pieper
Brain Stew, Cullen Landolt, Mya Horn, Kenneth Miller, Aimee Pieper
Undergraduate Research Symposium
Brain Stew is an UMSL publication distributed bi-weekly in both digital and print formats. Its mission is to provide for the Pierre Laclede Honors College a forum for uncensored free thought, commentary, and creativity, as well as news and event listings from PLHCSA and other related campus organizations. The current Brain Stew staff consists of editors Cullen Landolt, Mya Horn, Kenny Miller and Aimee Pieper, with Dan Gerth serving as the faculty supervisor. During the semester, these people write their own content as well as garner submissions from Honors College students, faculty, staff, and alumni. The result is The Most …
Irmgard Sorenson-Popitz, Gilmore
Irmgard Sorenson-Popitz, Gilmore
Communication Design: Design Pioneers
No abstract provided.
Alan Fletcher, George Rodriguez
Alan Fletcher, George Rodriguez
Communication Design: Design Pioneers
No abstract provided.
Morag Myerscough, Lukas Emory
Morag Myerscough, Lukas Emory
Communication Design: Design Pioneers
No abstract provided.
Lotte Reininger, Adam Omar
Lotte Reininger, Adam Omar
Communication Design: Design Pioneers
No abstract provided.
Kelli Anderson, Alexis Grant
Kelli Anderson, Alexis Grant
Communication Design: Design Pioneers
No abstract provided.
Web-Based Ives For User Experience Evaluation In The Architecture Studio, Faithful Oladeji
Web-Based Ives For User Experience Evaluation In The Architecture Studio, Faithful Oladeji
Frameless
Research on the use of immersive virtual environments (IVEs) in architectural design has rapidly permeated the practice for the last few decades, largely driven by a single prospect: the possibility of sufficiently simulating the genuine interactions and experiences of a design well before it is actually built. The implications of this achievement when fully realized would revolutionize the profession, effectively igniting a new period of David Harvey’s space-time compression in the industry, such that IVEs would enable designers to, symbolically, cross temporal distances, and bring a legitimate experience of their final products to the present, at any point in their …
James Victore, Anthony Jandrokovic
James Victore, Anthony Jandrokovic
Communication Design: Design Pioneers
No abstract provided.
Chiara Aliotta, Mary Ann Ganoung-Williams
Chiara Aliotta, Mary Ann Ganoung-Williams
Communication Design: Design Pioneers
No abstract provided.
Sagi Haviv, William Spanjer
Sagi Haviv, William Spanjer
Communication Design: Design Pioneers
No abstract provided.
Let’S Talk About Animals, Saskia Van Manen, Claudine Jaenichen, Klaus Kremer, Tingyi Lin, Rodrigo Ramírez
Let’S Talk About Animals, Saskia Van Manen, Claudine Jaenichen, Klaus Kremer, Tingyi Lin, Rodrigo Ramírez
Art Faculty Articles and Research
"Pets and other animals can act as a protective factor in an emergency if we leverage design to communicate more effectively. A new prototype website does just that."
Birth Of A Nation Effects – Effective Use Of Multimedia To Present Content, Brittae Gray-Ross
Birth Of A Nation Effects – Effective Use Of Multimedia To Present Content, Brittae Gray-Ross
Theses
This project will investigate the effective use of multimedia, spanning back to 1915, with the film Birth Of A Nation. The final deliverable is an interactive web application. The web application will include modern day interactive web graphics. The web application will also include research and effective media that can be applied to any subject or thing.
Revenge Of The Lawn, Jason James Wallin
Revenge Of The Lawn, Jason James Wallin
Journal of Social Theory in Art Education
A great irony of the present moment involves the return of objects long thought rallied to the will of man. As growing consensus in climate change research submits, the world presumably given to the mastery of man today returns as an alien force of material and conceptual upheaval. It is against this backdrop of rapid ecological transformation and its cultural impacts that Revenge of the Lawn is situated. As a work of speculative philo-fiction, Revenge of the Lawn surveys the horror of being “read” from the vantage of the non-human as it exists astride and yet withdraws from human melodrama …
Typographic Interventions: Disruptive Letterforms In Public Space, Clark A. Goldsberry
Typographic Interventions: Disruptive Letterforms In Public Space, Clark A. Goldsberry
Journal of Social Theory in Art Education
We are surrounded by typography—on billboards, aluminum cans, pill bottles, and pixelated screens—but artists and art teachers, seeking out the materiality of their lived environments, should be able to look at text in different ways. Many artists utilize letterforms as a medium of juxtaposition and recontextualization (Gude, 2004) by placing text in places we don’t expect to see it, or they subvert the messages we expect to read. Typographic interventions can be seen everywhere, by all types of artists, makers, activists, and dissidents. These interruptions could be framed as forms of socially engaged art (Helguera, 2011; Mueller, 2020) that “suspend …
All Changelings Have Autism: How To Make A Better Book For Autistic Children, Nadia L. Hitchcock
All Changelings Have Autism: How To Make A Better Book For Autistic Children, Nadia L. Hitchcock
University Honors Theses
How should a content creator, whether they work in film, literature, or sequential art, approach portrayals of Autistic characters? More specifically, how should these altruistic ideas be translated into a better storybook for Autistic children? This is the challenge that I have addressed with my Graphic Design thesis, by writing and illustrating my own children's picture book. The story itself is a spiritual successor to Old World changeling folktales and All Cats Have Asperger's Syndrome (Kathy Hoopman 2006). Though many Autistic people loved Hoopman's book as children, its visual shortcomings and linguistic oversights have marred its intended inclusive, positive message. …
Shanti Sparrow, Catie Benner
Shanti Sparrow, Catie Benner
Communication Design: Design Pioneers
No abstract provided.
Burnt Out: Encouraging Breaks And Lessening Burnout Symptoms In A Digital Landscape, Maria Miranda
Burnt Out: Encouraging Breaks And Lessening Burnout Symptoms In A Digital Landscape, Maria Miranda
University Honors Theses
This thesis project aims to create a website that’ll promote ways to lessen burnout symptoms and encourage taking efficient breaks in one’s daily routine. Burnout is a term formed in the 1970s to reflect the mental and physical toll employees experienced due to high amounts of stress brought up by the workplace. Since then the term burnout has expanded beyond the workplace and speaks directly to the experiences of graphic design students during the pandemic. Proper recovery from burnout is a crucial step, as neglecting care can lead to worsening conditions for the mind and body. By understanding the three …
Mapping The Case Study Houses: Translating History Via Design, Samuel L. Person
Mapping The Case Study Houses: Translating History Via Design, Samuel L. Person
University Honors Theses
In this paper, I detail the process of creating a book titled The Case Study Houses: A Field Guide, a project meant to fill a gap in the scholarship on the Case Study Houses, one of the most influential architectural programs of the 20th century. I provide an overview of existing scholarship on the program, in addition to its shortcomings, and how my project addresses these by translating that body of work into an approachable, modern, yet no less informational format. My research process involved concatenating various informational sources into one cohesive whole that provides a standardized presentation …
Portland Park Signage: An Exploration Into Reimaging Placemaking, Samuel Garcia
Portland Park Signage: An Exploration Into Reimaging Placemaking, Samuel Garcia
University Honors Theses
In this paper I outline the rebrand for Portland Park Signage discussing the role between signage and visitor experience. I researched the fundamentals of user experience in physical space in the hope of beginning to understand how people connect with and interpret space into meaning. In doing so I discovered that providing visitors with a variety of experiences was key to developing positive experiences in public space which I attempted to interpret into the design of the sign itself. I did so by providing viewers with a variety of ways to interact with the sign as well as a variety …
Native App Ux With A Social Design Emphasis, Katya Rozanova
Native App Ux With A Social Design Emphasis, Katya Rozanova
Open Educational Resources
This course is designed to teach students how to design user experiences (UX) for native applications for mobile devices while considering what types of digital products can and should be put out into the world as tools for the day-to-day, as speculative art projects, or as forms of resistance to existing systems in place. The course focuses on usability heuristics, research (human-centered design methodologies) and competitive analysis, information architecture, rapid prototyping and usability testing. Students will familiarize themselves with native UI elements in Apple and Android platforms and design for one of the platforms of their choice. They will learn …
Material Encounters: Making Memory Beyond The Mind, Ariel Wills
Material Encounters: Making Memory Beyond The Mind, Ariel Wills
Masters Theses
Can acts of making carry the memories of our embeddedness within the world? This thesis explores how making things can nurture a sense of kinship that cuts across the organic and inorganic, erasing the distinction between living and dead, material and spiritual. Through handwork such as art-making, sewing, knitting, cooking, woodworking, and beyond, the burden of remembering and of archiving is shared across human and non-human bodies, cultivated through practices of making, and through the materials themselves. By recounting the stories of my family’s experience as Jewish immigrants in the United States, I aim to reveal how their domestic practices …
Vitality, Jaelynn Abdullah '21
Vitality, Jaelynn Abdullah '21
Heliotrope: IMSA's Arts & Literary Magazine
No abstract provided.
Dotphotozine Issue 10, June 2021, Students Of The Csusb Art Department, Thomas Mcgovern
Dotphotozine Issue 10, June 2021, Students Of The Csusb Art Department, Thomas Mcgovern
Dotphotozine
No abstract provided.