Open Access. Powered by Scholars. Published by Universities.®

Graphic Design Commons

Open Access. Powered by Scholars. Published by Universities.®

Education

Institution
Keyword
Publication Year
Publication
Publication Type
File Type

Articles 1 - 30 of 147

Full-Text Articles in Graphic Design

Jadughar: The House Of Magic, Dhruvi A. Shah May 2026

Jadughar: The House Of Magic, Dhruvi A. Shah

Masters Theses

Jadughar or the House of Magic is what people call a 'museum' in parts of South Asia. The practice of museum making, at its origin, is the act of collecting, preserving, interpreting and representing a culture’s tangible and intangible heritage to make it accessible to diverse audiences. Since the early 19th century such practices have been performed at various kala bhandars (art centers) in India, without the need of a formal or institutional organisation. The British introduced the model of a ‘museum’ in South Asia, with the aim of not only preserving ethnographic collections, but also showcasing their power and …


Part-Time Faculty In Art And Design Higher Education: Support & Challenges, Katherine Ye Jin Lee May 2026

Part-Time Faculty In Art And Design Higher Education: Support & Challenges, Katherine Ye Jin Lee

Masters Theses

This thesis investigates the challenge part-time faculty in art and design higher education face and the institutional support they receive through a case study conducted at Rhode Island School of Design (RISD). Through an extensive, anonymous and voluntary part-time faculty survey across different departments at RISD, it examines: 1) current perceptions of available institutional & departmental teaching support, 2) teaching approach & practice, and 3) student-faculty engagement. The research aimed to gather data on challenges that are unique to part-time faculty in art and design fields, especially in relation to faculty-student engagement to understand areas where they can be better …


Draw To Breathe, Ranran Ma May 2026

Draw To Breathe, Ranran Ma

Masters Theses

This thesis explores visual expression in drawing as an intuitive mode of thinking suited to everyday life—a form of expression that runs parallel to language and surpasses it.

The project begins with a daily Post-it note drawing practice. These drawings often emerge before conscious understanding, subsequently accompanied by brief text, allowing image and word to resonate through emotion and intuition. Through the use of small-scale, portable, low-pressure materials, and with immediacy and intuitive freedom as the foundation of making, a visual language system grounded in the self develops. Through this sustained practice, I developed an instruction-based card system titled Draw …


Clue In The Roman Style House: A Twist On The Classic Board Game Featuring A Fusion Of Ancient And Modern Roman Influences, Madelyn Junk May 2026

Clue In The Roman Style House: A Twist On The Classic Board Game Featuring A Fusion Of Ancient And Modern Roman Influences, Madelyn Junk

Honors Projects

Throughout time, games have been used to convey how society functions. They hint at societal structure, behavioral patterns, and roles of community members. Specifically, board games are excellent ways to teach players about attention to detail and how to synthesize information.

This unique and functional honors project finds its strength as a detail-oriented game that stresses the importance of critical thinking and deduction as it further rewards those skills through play and friendly competition. It combines art history, education, and graphic design disciplines to result in a creative output alongside a research paper. Its final product is a playable game …


Perseus Interim Evaluation Report, Data Innovation Project, University Of Southern Maine May 2026

Perseus Interim Evaluation Report, Data Innovation Project, University Of Southern Maine

Publications

The Data Innovation Project (DIP) from the University of Southern Maine’s Catherine Cutler Institute serves as the external evaluator for the USDA NIFA SAS-funded Promoting Economic Resilience and Sustainability of the Eastern U.S. Forests (PERSEUS) project. This project is a joint effort between Purdue University, the University of Georgia, and the University of Maine. The DIP supports the project in assessing its progress, implementation, and emerging impacts through data collection from project participants and systematic document review (i.e. annual USDA reports, personnel lists, and meeting notes). This includes synthesizing quantitative and qualitative data and incorporating these metrics into independent evaluation …


Visual Aids And Numeracy In Healthcare: Leveraging The Drawing Effect, Zephyr J. Markley Jan 2026

Visual Aids And Numeracy In Healthcare: Leveraging The Drawing Effect, Zephyr J. Markley

Capstone Showcase

Healthcare decisions often require patients to interpret numerical risk information under stress, yet many struggle with low numeracy, which can distort comprehension and undermine informed consent. Well-designed visual aids can improve diagnostic inference, calibrate confidence, and support better choices, especially for patients with limited numeracy, but their impact depends on whether users can actually interpret the format accurately. Drawing may further enhance these tools by adding a tactile, generative layer that engages visual, semantic, and motoric processing while helping patients organize information into concrete models.

Passive visual aids appear useful but limited because they often position patients as observers rather …


Expanding Epilepsy Representation: On Education And Awareness, Aliyah Wise Dec 2025

Expanding Epilepsy Representation: On Education And Awareness, Aliyah Wise

Honors Projects

The present-day American public education system has evolved to try to teach young students about more cultures and people of different lifestyles. However, despite these reforms to push for an inclusive education system, there is still minimal effort to teach students about disabilities and the people who live with them. As a student living with epilepsy, I have observed a lack of education or conversation about this disability. The purpose of this research project is to ask: How does miseducation on epilepsy contribute to harmful stereotypes and lead to real issues for people living with this disability? How should neurotypical …


Investigating The Relationship Between Noun Classes And Plant Folk Taxonomy In Chasu Language Of Kilimanjaro Region In Tanzania, Peter Rabson Mziray Nov 2025

Investigating The Relationship Between Noun Classes And Plant Folk Taxonomy In Chasu Language Of Kilimanjaro Region In Tanzania, Peter Rabson Mziray

Journal of Humanities and Social Sciences

The current study investigates the relationship between noun classes and plant folk taxonomy in Chasu (G 22). The study focuses on two objectives: the first objective is to describe the plant folk taxonomy in Chasu and the second objective is to determine the relationship between noun classes and plant folk taxonomy in Chasu. Data were collected from rural villages in Same and Mwanga districts by using free listing, field interviews (jungle-walk-and-identify), and written texts containing Chasu plant names. The findings reveal that Chasu folk taxonomy reflects different ethnobotanical categories; including a unique beginner which is mmea/mimea ‘plant(s)’, and three life …


Perspectives On Firearm Storage Conversations: Summary Of Health Care Provider Interviews And Parent Focus Group, Rachel M. Gallo Mph Nov 2025

Perspectives On Firearm Storage Conversations: Summary Of Health Care Provider Interviews And Parent Focus Group, Rachel M. Gallo Mph

Publications

This report summarizes perspectives from Maine parents who own firearms and health care providers on safe firearm storage and related conversations in health care settings. Through interviews and a parent focus group, the project explored how firearms are stored, what influences storage decisions, and how families and providers feel about discussing firearm safety. Parents emphasized the importance of responsible ownership, education, and individualized storage solutions, while identifying cost as a key barrier to safer storage options. Many health care providers expressed interest in addressing firearm safety but cited limited time, lack of training, and concerns about patient trust as challenges. …


An Interview With An Instagram Archivist: @404mph Interviews @Onlystarleft, 404mph (On Instagram) Oct 2025

An Interview With An Instagram Archivist: @404mph Interviews @Onlystarleft, 404mph (On Instagram)

Digital Laboratory: Publisher of Internet Journal

An Interview with an Instagram Archivist: @404MPH Interviews @ONLYSTARLEFT is a dialogue conducted entirely through iMessage, presented as both a publication and a designed artifact. Within this text exchange, the conversation navigates themes of digital preservation, authorship, and self-curation—examining how social media aesthetics transform personal experience into collective memory. @ONLYSTARLEFT reflects on the act of archiving not as static documentation but as a living, participatory practice shaped by the speed and impermanence of online culture. Formally, the project recognizes the iPhone as a cultural mediator—its interface shaping not only how we communicate, but how we perceive and construct value within …


"Maine Office Of Behavioral Health’S Section 17 Self-Direction Pilot Program: Executive Summary", Rachel M. Gallo Mph, Sarah Goan, Emma Schwartz Jun 2025

"Maine Office Of Behavioral Health’S Section 17 Self-Direction Pilot Program: Executive Summary", Rachel M. Gallo Mph, Sarah Goan, Emma Schwartz

Publications

The Self-Directed Care (SDC) pilot program in Maine tested a service delivery model that allows individuals with mental health needs to manage a personal budget, supported by a trained broker to purchase goods and services that best support their recovery goals. Funded through the American Rescue Plan Act, the Maine Office of Behavioral Health implemented the nine-month pilot in three counties, partnering with Alpha One, Maine’s Center for Independent Living, to provide reloadable debit cards for participant purchases. The program aimed to promote autonomy, satisfaction, and stability among adults receiving Section 17 Medicaid services while informing decisions about the model’s …


"Maine Office Of Behavioral Health’S Section 17 Self-Direction Pilot Program: Evaluation Report", Rachel M. Gallo Mph, Sarah Goan, Emma Schwartz, Aaron Rose Jun 2025

"Maine Office Of Behavioral Health’S Section 17 Self-Direction Pilot Program: Evaluation Report", Rachel M. Gallo Mph, Sarah Goan, Emma Schwartz, Aaron Rose

Publications

Maine’s Office of Behavioral Health conducted a nine-month pilot of Self-Directed Care to support adults with serious mental illness in Cumberland, Hancock, and Washington Counties. The program allowed eligible participants receiving MaineCare Section 17 services to manage a personal budget, guided by trained Support Brokers from Alpha One, to purchase goods and services that would advance their recovery goals. The pilot aimed to increase participant choice, autonomy, and flexibility in managing their mental health needs. Support Brokers worked closely with participants and Case Managers to develop and approve individualized purchase plans, monitor expenditures, and ensure alignment with treatment objectives. A …


Using Scaffolding, Gamification, And Self Awareness To Create Responsive Ux/Ui In Cad Software To Nurture Metacognition In Novice Users, Obed Ibrahim Gonzalez May 2025

Using Scaffolding, Gamification, And Self Awareness To Create Responsive Ux/Ui In Cad Software To Nurture Metacognition In Novice Users, Obed Ibrahim Gonzalez

Graduate Theses and Dissertations

Computer-aided Design (CAD) software represents a significant shift from manual and analog design processes to digital workflows, offering substantial utility, accuracy, and productivity benefits. However, CAD software often presents a steep learning curve, particularly for novice users who are new to the software or possess only basic knowledge. Traditional CAD curricula have predominantly focused on technical problem-solving—teaching tools and systems—while often neglecting strategic knowledge that encompasses reflection, planning, and refining, which are essential components of metacognition. Metacognition is crucial for transforming novices into experts who use fewer and more complex commands, employ sophisticated planning, and achieve their goals more efficiently. …


Pedro Aceves Mfa Thesis, Pedro M. Aceves May 2025

Pedro Aceves Mfa Thesis, Pedro M. Aceves

Electronic Theses, Projects, and Dissertations

My Work is about looking at Cruising through a queer decolonial lens. Using multiple mediums such as photo, glass, Augmented reality, and film, I explore these queer histories and aesthetics through not just an anthropological approach but also an artistic epistemological approach weaving together narratives of prehispanic and modern queer Latinidad.


Towards Active Learning Practice: A Theory To Practice-Led Model. Part 1: Principles Of Student-Centred Learning, Strutts Psyridis Mar 2025

Towards Active Learning Practice: A Theory To Practice-Led Model. Part 1: Principles Of Student-Centred Learning, Strutts Psyridis

Staff Scholarship - Australia & Dubai

This monograph explores Active Learning as a student-centred pedagogical model that bridges theory and practice in screen education. It examines constructivist approaches, metacognition, and situated learning, arguing for performative, embodied teaching methods. The paper highlights tensions between traditional instruction and experiential learning, proposing adaptable frameworks for enhancing engagement, autonomy, and transferable skills.


Towards Active Learning Practice: A Theory To Practice-Led Model. Part 3: Engagement, Motivation And Classroom Management, Strutts Psyridis Mar 2025

Towards Active Learning Practice: A Theory To Practice-Led Model. Part 3: Engagement, Motivation And Classroom Management, Strutts Psyridis

Staff Scholarship - Australia & Dubai

Part 3 of this continuing series on Active Learning examines engagement, motivation, and classroom management within active learning environments, arguing that meaningful engagement is performative, designed, and context-dependent. Drawing on creative industries, intrinsic motivation theory, flipped classroom models, and digital pedagogies, it proposes that effective teaching integrates facilitation, structure, and adaptive strategies to sustain learner agency, participation, and deep learning.


Maine Career Exploration: Final Evaluation Report, Julia Bergeron-Smith Mppm, Msw, Sarah Goan, Madison Burke, Becky Wurwarg, Amy Geren, Shannon Saxby Mar 2025

Maine Career Exploration: Final Evaluation Report, Julia Bergeron-Smith Mppm, Msw, Sarah Goan, Madison Burke, Becky Wurwarg, Amy Geren, Shannon Saxby

Publications

The Maine Career Exploration (MCE) Program was a two-year, $25 million pilot initiative launched in 2022 by Governor Janet Mills as part of the Maine Jobs and Recovery Plan. The program aimed to connect young people aged 16 to 24 with Maine’s economy through paid, age-appropriate career experiences that matched their interests, while also expanding career exploration opportunities in schools and communities and building long-term infrastructure to sustain these efforts. Managed by the Maine Department of Economic and Community Development, MCE distributed funding across three main streams: the Maine Children’s Cabinet Career Exploration Pilot Project, the Maine Department of Education’s …


Infografía: El Nexo De Unión Entre Ciencia Y Diseño Gráfico, Ángel Serrano Valverde, Almudena Torres Pardo Jan 2025

Infografía: El Nexo De Unión Entre Ciencia Y Diseño Gráfico, Ángel Serrano Valverde, Almudena Torres Pardo

GDI. Revista de investigación de Género, Diseño e Innovación

En la divulgación científica, tanto en la que se realiza en congresos de alto impacto y nivel académico, como en la que encontramos en los museos, en los libros de texto o en las redes sociales, se están utilizando infografías. Principalmente, para explicar procesos complejos y sucesos no observables sin el uso de instrumentación específica, o no reproducibles con sencillez.

Este artículo investiga esa relación entre ciencia y diseño a través de la infografía, recorriendo la historia de la infografía científica y su uso en los diferentes ámbitos divulgativos actuales.

Desde un punto de vista científico y de diseño, analizaremos …


Averting "Death By Powerpoint", Nora Xinyi Cai Jan 2025

Averting "Death By Powerpoint", Nora Xinyi Cai

ENGS 15.11: Design and Education

This lesson empowers students to design presentation slides that effectively communicate their ideas to unfamiliar audiences. The lesson emphasizes the key guiding principle for slide design, one message per slide, along with four steps to implement it. Students will develop the vocabulary to assess the quality of others' presentation slides and apply these four steps in creating their own. The lesson seeks to cultivate a dynamic, collaborative, and creative learning environment by design.


La Creatividad En Peligro: Como La Inteligencia Artificial Es Un Reto Para Los Artistas., Nathaly Cisneros Dec 2024

La Creatividad En Peligro: Como La Inteligencia Artificial Es Un Reto Para Los Artistas., Nathaly Cisneros

Capstones

Los artistas digitales han creado obras maestras que nos han dejado sin aliento con sus pinceles digitales, lápices y pinturas. Desde retratos que parecen saltar de la pantalla hasta paisajes que nos transportan a mundos desconocidos, su arte ha sido una fuente constante de inspiración.

Pero en los últimos años, una nueva fuerza ha comenzado a cambiar el juego. La inteligencia artificial ha estado avanzando a pasos agigantados y ahora se perfila como una amenaza para el futuro de los artistas digitales. ¿Qué significa esto para el arte y la creatividad?

Link: https://docs.google.com/document/d/1xe8UxDMekX_SwiIppyt_JppK8M-lB-YWNWGyeyShlJM/edit?usp=sharing


Three Characters And Me(Me): Positioning Popular Culture To Unpack Emerging Teacher Identity, Gillian E. Mertens, Henry (Cody) C. Miller Nov 2024

Three Characters And Me(Me): Positioning Popular Culture To Unpack Emerging Teacher Identity, Gillian E. Mertens, Henry (Cody) C. Miller

Dialogue: The Interdisciplinary Journal of Popular Culture and Pedagogy

In this article we narrate an instructional practice we implemented in two different teacher education courses that facilitated conversations about teacher identity through the use of fictional characters who were educators. This practice served two purposes in our course work: firstly, this activity presents students with an opportunity to demonstrate their media interests and career goals; secondly, this activity provides a quick, baseline assessment of how aspiring teachers view their profession and future practice. We detail student responses to this activity and consider how their choices of fictional educators fit into broader patterns we see in popular culture, specifically depictions …


Graphic Design Atm, Amanda Hill Sep 2024

Graphic Design Atm, Amanda Hill

San Jose - Lonergan Chair in Catholic Philosophy

Summer 2024, Graphic Design ATM

In my Graphic Design course, I will teach the principles of observation, inference, and judgment through a structured peer review process.


Cim316.2 Antville Example 1, Sae University College Aug 2024

Cim316.2 Antville Example 1, Sae University College

Exemplars

Capstone Planning documentation for a video game.

The concept of Antville is a cooperative video game dedicated to boosting

social skills and teamwork among children. Inspired by the Young Minds

Matter survey, which reveals a gap in social skills development for kids aged

4-12 (The Australian Institute of Health and Welfare, 2020), Antville will

address these social skill deficits through game mechanics informed by

scholarly research.


How Comics Impact The Process Of Instructional Design, Aaron M. White Aug 2024

How Comics Impact The Process Of Instructional Design, Aaron M. White

All-Inclusive List of Electronic Theses and Dissertations

Despite growing evidence and professional consensus of the educational benefits of comics, the medium has not received much explicit attention within instructional design literature. This very lack of attention leaves instructional designers (IDs) and subject matter experts (SMEs) without the necessary means to integrate comics into higher education curriculum. Drawn from theoretical and empirical evidence found in Mayer’s Multimedia Learning (2021) and Cohn’s The Visual Language of Comics (2014), this dissertation explored how incorporating comics as anchor text into three different courses (face-to-face, hybrid, and online) at three different higher education institutions in the Midwest impacted the dynamics of the …


Medical Graphic Novels: Comic Art And Medicine, Leesha Coleman Jul 2024

Medical Graphic Novels: Comic Art And Medicine, Leesha Coleman

University Faculty and Staff Publications

Leesha Coleman, USA Biomedical Librarian, gave a presentation at the West Regional Library of the Mobile Public Library. She discussed the use of medical graphic novels and the incorporation of art in science degrees.


A Retrospective Review: Oxford County Wellness Collaborative's Contributions To Community Health, Emma Schwartz, Rachel T. Gallo Mph Jun 2024

A Retrospective Review: Oxford County Wellness Collaborative's Contributions To Community Health, Emma Schwartz, Rachel T. Gallo Mph

Publications

Since 2011, Oxford County Wellness Collaborative (OCWC) has been transforming personal, environmental, and economic health by building strong relationships among people and organizations. OCWC contracted with the Data Innovation Project at the Catherine Cutler Institute of Health and Social Policy to synthesize previously collected or reported data and collect primary data to conduct a retrospective evaluation. The evaluation team used this data to convey past successes, better understand the outcomes of the collaborative to date, and provide recommendations for OCWC’s next steps in furthering its impact.


Expanding Learn By Doing: Creating A Culture Of Extracurricular Lab Work In The Graphic Communication Department, Miriam Gabai, Isis Dominguez Jun 2024

Expanding Learn By Doing: Creating A Culture Of Extracurricular Lab Work In The Graphic Communication Department, Miriam Gabai, Isis Dominguez

Graphic Communication

The existing Graphic Communication (GrC) curriculum immerses students in print production through hands-on labs, exposing them to a variety of industrial machinery.

However, outside the context of required labs, students will rarely use the department’s equipment, which is a lost learning opportunity.

This project proposes exploring opportunities for students to use machinery outside the context of required classes, in order to both foster familiarity with industry tools and generate new industry knowledge. The aim is to research and develop a plan for implementing a program that helps to encourage students to further develop skills and pursue research projects using department …


Aspirations Incubator: 2017–2023 Final Evaluation Report, Sarah Goan, Elora Way, Emma Schwartz, Becky Wurwarg May 2024

Aspirations Incubator: 2017–2023 Final Evaluation Report, Sarah Goan, Elora Way, Emma Schwartz, Becky Wurwarg

Publications

The Rural Futures Fund launched the Aspirations Incubator in 2017 as a six-year pilot initiative aimed at supporting youth development in rural Maine by increasing resiliency, fostering connections to communities, and expanding students’ awareness of opportunities beyond their everyday environments. The program partnered with select rural youth organizations to build capacity for mentoring-based programs serving students from seventh grade through high school graduation. Guided by the Trekkers Youth Programming Principles, the initiative focused on long-term mentorship, meaningful relationship-building, and community engagement. A comprehensive multi-year evaluation conducted by the Data Innovation Project at the University of Southern Maine examined the implementation …


The Art Of Motion, Audrey Caleb, Selina Shang Apr 2024

The Art Of Motion, Audrey Caleb, Selina Shang

SACAD: Scholarly Activities

Animation is an integral part of our daily lives. From entertainment, to advertisements, to medical visualizations and everything in between, it permeates our world. But what makes animation so compelling? Why do we connect with it so well? And what makes it visually appealing?

Humans are story driven creatures, and so we gravitate towards time-based media—it’s the perfect vehicle for telling stories. Our goal was to explore the variety of styles and tools used in animation, research the 12 principles, understand the process of creating a work from start to finish, and successfully demonstrate the science and art of animation.


Front Cover (Spring 2024), Tina Geissler Apr 2024

Front Cover (Spring 2024), Tina Geissler

Inquiry: The Journal of the Virginia Community Colleges

Tina Geissler is a graphic design student at Tidewater Community College.