Web-Based Ives For User Experience Evaluation In The Architecture Studio, 2021 University of Illinois at Urbana-Champaign
Web-Based Ives For User Experience Evaluation In The Architecture Studio, Faithful Oladeji
Research on the use of immersive virtual environments (IVEs) in architectural design has rapidly permeated the practice for the last few decades, largely driven by a single prospect: the possibility of sufficiently simulating the genuine interactions and experiences of a design well before it is actually built. The implications of this achievement when fully realized would revolutionize the profession, effectively igniting a new period of David Harvey’s space-time compression in the industry, such that IVEs would enable designers to, symbolically, cross temporal distances, and bring a legitimate experience of their final products to the present, at any point in ...
Revenge Of The Lawn, 2021 University of Alberta
Revenge Of The Lawn, Jason James Wallin
Journal of Social Theory in Art Education
A great irony of the present moment involves the return of objects long thought rallied to the will of man. As growing consensus in climate change research submits, the world presumably given to the mastery of man today returns as an alien force of material and conceptual upheaval. It is against this backdrop of rapid ecological transformation and its cultural impacts that Revenge of the Lawn is situated. As a work of speculative philo-fiction, Revenge of the Lawn surveys the horror of being “read” from the vantage of the non-human as it exists astride and yet withdraws from human melodrama ...
Typographic Interventions: Disruptive Letterforms In Public Space, 2021 Brigham Young University - Provo
Typographic Interventions: Disruptive Letterforms In Public Space, Clark A. Goldsberry
Journal of Social Theory in Art Education
We are surrounded by typography—on billboards, aluminum cans, pill bottles, and pixelated screens—but artists and art teachers, seeking out the materiality of their lived environments, should be able to look at text in different ways. Many artists utilize letterforms as a medium of juxtaposition and recontextualization (Gude, 2004) by placing text in places we don’t expect to see it, or they subvert the messages we expect to read. Typographic interventions can be seen everywhere, by all types of artists, makers, activists, and dissidents. These interruptions could be framed as forms of socially engaged art (Helguera, 2011; Mueller ...
Burnt Out: Encouraging Breaks And Lessening Burnout Symptoms In A Digital Landscape, 2021 Portland State University
Burnt Out: Encouraging Breaks And Lessening Burnout Symptoms In A Digital Landscape, Maria Miranda
University Honors Theses
This thesis project aims to create a website that’ll promote ways to lessen burnout symptoms and encourage taking efficient breaks in one’s daily routine. Burnout is a term formed in the 1970s to reflect the mental and physical toll employees experienced due to high amounts of stress brought up by the workplace. Since then the term burnout has expanded beyond the workplace and speaks directly to the experiences of graphic design students during the pandemic. Proper recovery from burnout is a crucial step, as neglecting care can lead to worsening conditions for the mind and body. By understanding ...
Mapping The Case Study Houses: Translating History Via Design, 2021 Portland State University
Mapping The Case Study Houses: Translating History Via Design, Samuel L. Person
University Honors Theses
In this paper, I detail the process of creating a book titled The Case Study Houses: A Field Guide, a project meant to fill a gap in the scholarship on the Case Study Houses, one of the most influential architectural programs of the 20th century. I provide an overview of existing scholarship on the program, in addition to its shortcomings, and how my project addresses these by translating that body of work into an approachable, modern, yet no less informational format. My research process involved concatenating various informational sources into one cohesive whole that provides a standardized presentation of ...
Portland Park Signage: An Exploration Into Reimaging Placemaking, 2021 Portland State University
Portland Park Signage: An Exploration Into Reimaging Placemaking, Samuel L. Garcia
University Honors Theses
In this paper I outline the rebrand for Portland Park Signage discussing the role between signage and visitor experience. I researched the fundamentals of user experience in physical space in the hope of beginning to understand how people connect with and interpret space into meaning. In doing so I discovered that providing visitors with a variety of experiences was key to developing positive experiences in public space which I attempted to interpret into the design of the sign itself. I did so by providing viewers with a variety of ways to interact with the sign as well as a variety ...
Native App Ux With A Social Design Emphasis, 2021 CUNY City College
Native App Ux With A Social Design Emphasis, Katya Rozanova
Open Educational Resources
This course is designed to teach students how to design user experiences (UX) for native applications for mobile devices while considering what types of digital products can and should be put out into the world as tools for the day-to-day, as speculative art projects, or as forms of resistance to existing systems in place. The course focuses on usability heuristics, research (human-centered design methodologies) and competitive analysis, information architecture, rapid prototyping and usability testing. Students will familiarize themselves with native UI elements in Apple and Android platforms and design for one of the platforms of their choice. They will learn ...
Vitality, 2021 Illinois Mathematics and Science Academy
Vitality, Jaelynn Abdullah '21
No abstract provided.
Jettisoning The Frame: Strategies For Designing At The Threshold, 2021 Rhode Island School of Design
Jettisoning The Frame: Strategies For Designing At The Threshold, Will Mianecki
Jettisoning the Frame: Strategies for Designing at the Threshold explores graphic design’s capacity for facilitating critique and understanding of accelerating systems of technological control and complexity. Working across archives, architectures, and infrastructures, designing at the threshold is an approach that takes the opacity of systems and subjects alike as a starting point from which new possibilities, configurations, and relations emerge. It is a loose methodology predicated on shifting, jettisoning, and reorienting the role and frame of the designer from objectivity to subjectivity. From neutrality to implication. From scientific to messy. From solutionism to something else.
Portland Street Art: The Gallery Of The City, 2021 Portland State University
Portland Street Art: The Gallery Of The City, Mia V. Pinzelik
University Honors Theses
This project will look to better understand the culture and community of Portland street art, the unique aspects of the art form, the kinds of people participating in street art culture, the difficulties they face, and what defines this specific Portland subculture in 2020. The goal of this project is to compile this research into a board game illustrating a general overview of the process and experiences of street artists in Portland.
Paperwork, 2021 Rhode Island School of Design
Paperwork, Romik Bose Mitra
This thesis is about the politics of identity and belonging. It is about the impact that practices of identification, government surveillance, and global systems of citizenship and nationality have on the people that live by them. Inspired by the various borders (both real and imagined) that I maneuvered around to get to Rhode Island, and enriched with perspectives gathered in conversation with theoreticians in the field, Paperwork is a set of documents and debriefs that details the work that I made in response to a migratory and investigatory journey. Through this thesis, I attempt to better understand various bureaucratic practices ...
Refiguring Relations, 2021 Rhode Island School of Design
Refiguring Relations, Daphne Hsu
Refiguring Relations sets conditions for interdependence and visualizes the affective relationships that people have with one another. Through scripts and participatory experiences, my work explores, challenges, and formulates expressions of collaboration. I extend spaces of overlap between individuals to encourage connection and alliance building, however temporary, slow, or small. In reading experiences, both print and digital, models of circulation and accessibility allow the audience to see and affect each others’ interactions. This thesis assembles methodologies and blueprints for reciprocal engagement, between designer and collaborators, designer and participants, and among participants themselves.
Ctrl Shift, 2021 Rhode Island School of Design
Ctrl Shift, Kit Son Lee
CTRL SHIFT makes a case for design under contemporary computation. The abstractions of reading, writing, metaphors, mythology, code, cryptography, interfaces, and other such symbolic languages are leveraged as tools for understanding. Alternative modes of knowledge become access points through which users can subvert the control structures of software. By challenging the singular expertise of programmers, the work presented within advocates for the examination of internalized beliefs, the redistribution of networked power, and the collective sabotage of computational authority.
Personal Positioning System, 2021 Rhode Island School of Design
Personal Positioning System, Laura Diez De Baldeon
Personal Positioning System (PPS) is an exploration of spatial memory in an unstable world. While the GPS gathers many different, shifting data points in order to provide us with an apparently stable representation of our position, a longitude and latitude in the earth’s grid, PPS offers alternative forms of mapping based on a more flexible unit: memory. PPS reverses the directionality of the GPS and returns to the fragmentary; it disperses rather than unifies, offshooting in different directions, overlaying the intimate on corporate territory, chasing the shifting flow of geographical information. It conceives of design as a spatial practice ...
Parentheses Asterisk Ellipses, 2021 Rhode Island School of Design
Parentheses Asterisk Ellipses, Everett Epstein
Textual punctuation — those common marks that pace a text — are rarely static. They allow a message to flow, providing space and also emphasis. While words hold the stage, humble commas and periods coax the message.
This thesis urges another orientation to these tools, with the graphic designer assuming the role of one who principally punctuates. In Parentheses Asterisk Ellipses, punctuation becomes the primary driver of meaning — a perfect technology for rich associative networks of history, type, and the social. Tracing the grain of these forms, Parentheses Asterisk Ellipses offers a close reading of the three marks in its title. By ...
Open Articulations, 2021 Rhode Island School of Design
Open Articulations, Matthew Bejtlich
Open Articulations invites an exchange between human and environmental worlds through cycles of improvisation, reflection, and rebirth. It is a study of how exchanges emerge, what forms they can take, how they are mediated, and how we can sustain them with each other and with our surroundings. Through our coordinated immersion in landscapes and our spontaneous creation in them through frameworks encouraging play, we channel the spirit of a jazz drummer riffing with his midnight quartet, exchanging rhythms, images, sounds, movements, and textual fragments. A gentle breath, a flickering sensation, a gesture: expressions of a specific time rooted in a ...
The Relativity Of Value, 2021 Rhode Island School of Design
The Relativity Of Value, Lai Xu
My practice is an inquiry into the fluctuation of value. To deconstruct the simplistic consumer tropes of mundane/luxury, simple/complex, or hidden/obvious, I experiment with speculative forms of hybridization using interactive media platforms to create an alternate temporality. Microscopic moments open the door to design opportunities. Through field observations, image sequences, data, and archives of artifacts, I roll out the simple signifiers of symbolic value to pause attention while also exposing the paradox of our consumptive behaviors.
Elsewhere: Impressions Of Sense & Nonsense, 2021 Rhode Island School of Design
Elsewhere: Impressions Of Sense & Nonsense, Madeline Woods
I’m not going to give it all away up front, but here are a few things you’ll find inside: a flower that tastes like peppermint, a book that smells like sunscreen, a silver orb that purrs, a woman becoming a tree, a shy rainbow, and a hat that is also a disguise. There are lists, letters, dreams, and notes. I hope there aren’t typos, but I’m only human, after all. There is sense, and there is also nonsense.
If you decide to join me here, we will wander elsewhere — across different kinds of terrain, into sensory ...
Future As Medium, 2021 Rhode Island School of Design
Future As Medium, Georgie Nolan
FUTURE AS MEDIUM through critical examination develops a working premise for advancing designed visualizations of the future. In an effort to build new models of practice that consciously work towards the future, I undertake a set of delicate negotiations rooted in critical inquiry as well as creative production, all expressed across three temporal contingencies: yesterday, today and tomorrow.
I work the terrain of the past as an assembled archive of speculative worlds created by architects, designers, and artists, and problematize the mediation of futures through a close reading of their world-building tools. I use this archive to make sense of ...
Community, Harana & Karaoke: Towards A Theatrical Design, 2021 Rhode Island School of Design
Community, Harana & Karaoke: Towards A Theatrical Design, Ryan Diaz
Community, Harana, & Karaoke: Towards a Theatrical Design explores graphic design’s potential as theatrical staging for building community and practicing the difficult and complicated art of loving others through performance.
Studying graphic design as harana, the traditional Filipino custom of romantic serenade, offers a framework to view both mediums as social architectures that propose and transform proximities of relation between people. As in harana, graphic design facilitates in naming, grounding, and organizing social relationships; in taking these affective environments as content and form, both arts align with the nature of performance and staging. Through practice, research, and abstraction, the graphic designer and the haranista possess the capacity to bring people together across space and time. Lessons learned in karaoke further extend these ideas to democratize and amplify the performative nature of graphic design as harana, in addition to modeling role play and collaborative social engagement. Karaoke and graphic design compel dialogical, communal, and collaborative performances for experimenting with conceptions of identity, and incentivize mutual co-dependence. These dynamics mirror the structure of rehearsal ...