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Articles 112441 - 112470 of 5151047
Full-Text Articles in Entire DC Network
Blurring Boundaries: A Speculative And Generative Exhibition Exploring Hospital In The Home, Troy Mcgee, Amy Killen, Rowan Page
Blurring Boundaries: A Speculative And Generative Exhibition Exploring Hospital In The Home, Troy Mcgee, Amy Killen, Rowan Page
IASDR Conference Series
This pictorial presents Blurring Boundaries, a speculative exhibition and workshop series staged during Melbourne Design Week 2025, that explores the shifting landscape of Hospital in the Home (HITH) care. As healthcare moves from clinical to domestic settings, design plays a critical role in navigating the tensions, values, and lived experiences this transition provokes. Over five days, more than 80 designers, architects, clinicians, patient advocates, and students co-created artefacts that were progressively integrated into the gallery, transforming the space into a dynamic, participatory installation. Framed in three acts — Surfacing, Envisioning, and Together ing — the exhibition scaffolded collective futuring through …
Mapping The Evolution Of Textile Design Pedagogy In The Uk: Undergraduate Insights From Loughborough University, Duman Bibi Samshad
Mapping The Evolution Of Textile Design Pedagogy In The Uk: Undergraduate Insights From Loughborough University, Duman Bibi Samshad
IASDR Conference Series
This study analyses 1,706 undergraduate textile design projects from Loughborough University (1999– 2025) to trace changes in materials, methods, and themes in UK textile pedagogy. A mixed-methods design integrates grounded coding of images and catalogue descriptions with set-theoretic analysis (QCA) and descriptive trend charts. Findings show (a) a post-2015 inflection in digital practice (DIG), (b) rising sustainability intent (SUS), and (c) stable but evolving cultural/locational theming (CUL). Two robust “recipes” for material/process innovation (MAT) are identified—DIG·SUS → MAT and DIG·CUL → MAT—while DIG approaches necessity after 2015. A FAIR-aligned archive was built in the Loughborough University Repository with persistent identifiers, …
Generative Ai-Based Virtual Sportscaster For Baseball: The Influence Of In-Game Data And Broadcasting Style, Yu-Chang Chen, Kang-Heng Mah, Yuan-Chi Tseng
Generative Ai-Based Virtual Sportscaster For Baseball: The Influence Of In-Game Data And Broadcasting Style, Yu-Chang Chen, Kang-Heng Mah, Yuan-Chi Tseng
IASDR Conference Series
This study explores the use of generative artificial intelligence (Generative AI) in virtual sportscasting for grassroots baseball in Taiwan. It focuses on how AI-generated tone and real-time game data influence audience immersion, emotional engagement, and trust. A mixed-methods approach was used, combining surveys and Reflexive Thematic Analysis (RTA), with participants being parents from a youth baseball team in Hsinchu. They viewed three types of commentary: neutral, supportive, and supportive with data, and rated perceived excitement and style. Results show strong audience acceptance of AI sportscasters, especially those using advanced statistics, which improved credibility and clarity. Three key themes emerged: emotional-tone …
Design Asset Formation Through Ai-Driven Interpretation Of Text And Visual Data, Yu Syuan Guo, Wan Ting Jiang, Cheng Yuan Wu, Shyhnan Liou
Design Asset Formation Through Ai-Driven Interpretation Of Text And Visual Data, Yu Syuan Guo, Wan Ting Jiang, Cheng Yuan Wu, Shyhnan Liou
IASDR Conference Series
including Yu-Syuan Guo, Wan-Ting Jiang, and Cheng-Yuan Wu, Researchers, and Shyhnan Liou, Director of R&D, for their invaluable support and collaboration throughout this project. This study aims to explore the evolution of in-house design processes through AI technology. Historically, design projects lacked standardization, result- ing in inconsistent deliverables, costs, and quality, especially in cross-disciplinary projects. To address this, this research developed two AI design think- ing tool prototypes. The goal is to leverage generative AI's strength in organizing nonlinear data to assist enterprises with varying design application ex- periences. This includes structuring first-hand research data using natural language, enhancing asset …
Imagining Sonic Being: Participatory Workshop For Envisioning Sound As An Independent Entity, Jongik Jeon, Chang Hee Lee
Imagining Sonic Being: Participatory Workshop For Envisioning Sound As An Independent Entity, Jongik Jeon, Chang Hee Lee
IASDR Conference Series
While sound has primarily been employed as a medium or source for auditory experiences or information, recent attempts have emerged to redefine sound as an independent agent through the lens of posthumanist theory. Building upon this discourse and understanding, we conducted a participatory workshop to explore people’s imaginations and thoughts regarding our newly conceptualized independent sonic presence, named “Sonic Being.” Through the workshop, we identified collective expectations of sound as an autonomous, affective, and interactive entity beyond an anthropocentric perspective. We summarized these expectations and imagined qualities into four key themes: Abstract Ghost, My Little Weirdo, Dynamic Initiator, and Emotional …
Design Movement On Campus: A Practice-Based Platform For Advancing Educational Space And Innovation Through Design Thinking, Po-Wei Chu, Ting-Yu Chou, Wei Huang, Yu-Ting Yang, Shu-Ting Ai, Chi-Yi Chang
Design Movement On Campus: A Practice-Based Platform For Advancing Educational Space And Innovation Through Design Thinking, Po-Wei Chu, Ting-Yu Chou, Wei Huang, Yu-Ting Yang, Shu-Ting Ai, Chi-Yi Chang
IASDR Conference Series
This study explores the “Design Movement on Campus,” a platform launched in Taiwan to advance educational space and innovation through Design Thinking and the Double Diamond model. Grounded in Practice-based Research, the study investigates how the platform has supported 112 school renovation projects and developed professional resources—such as a website, design guides, tools, and workshops—that promote diffusion and design empowerment. It categorizes spatial outcomes into four strategies: Administrative Support, Instructional Support, Inclusive Support, and Co-creative Engagement, demonstrating how interventions align with diverse school needs. Beyond spatial improvement, the research reveals how design mediates interactions between space, pedagogical action, and systemic …
Driving Public Service Reform Through Demonstration Design Handbooks, Li-Ning Huang, Nai-Wen Fan, Junyu Chen, Mu-En Lin, Shu-Ting Ai, Chi-Yi Chang
Driving Public Service Reform Through Demonstration Design Handbooks, Li-Ning Huang, Nai-Wen Fan, Junyu Chen, Mu-En Lin, Shu-Ting Ai, Chi-Yi Chang
IASDR Conference Series
This study addresses the common challenge in public service design: the difficulty of effectively scaling design innovations. It introduces the Demonstration Design Handbook as a strategic interface that translates design thinking into institutional practice. Drawing on practical implementations across transportation, healthcare, and housing, the research develops a systemized, institution ally compatible design process, validated through multiple cross-case applications. Grounded in the Double Diamond model and adopting a Research through Design approach, the study integrates participatory strategies to formulate a handbook format that captures problem exploration, design reasoning, strategic context, and institutional application. Findings indicate that the Demonstration Design Handbook enhances …
The Design Research Of "Tema": Exploring Intentional Acts Of Taking Time And Effort In A Contemporary Society, Tianshuo Lu, Takuma Ishikawa
The Design Research Of "Tema": Exploring Intentional Acts Of Taking Time And Effort In A Contemporary Society, Tianshuo Lu, Takuma Ishikawa
IASDR Conference Series
In today’s hyper-efficient world, why do people engage in activities that require time and effort? This research explores the causes and meanings of such behaviors through the Japanese concept of “tema”, defined as intentional, non-optimized engagement where the process holds intrinsic value. Using workshops and qualitative interviews, we identify four key elements of “tema”: time, body, creativity, and value. These deliberate actions foster personal meaning, emotional satisfaction, and deeper connection with the material world. Building on these insights, we propose a design potential that applies “tema” as a framework for creative practice. Rather than reinforcing a binary between efficiency and …
Generative Ai In Fashion: Revolutionizing 3d Modelling And Creative Learning Experiences, Hiu Sen Ivonbony Chan, Wing-Fai Sidney Wong, Siu-Fai Frankie Chan
Generative Ai In Fashion: Revolutionizing 3d Modelling And Creative Learning Experiences, Hiu Sen Ivonbony Chan, Wing-Fai Sidney Wong, Siu-Fai Frankie Chan
IASDR Conference Series
This paper investigates the transformative role of Generative AI (GenAI) in enhancing 3D modelling education within the context of fashion design. As digital technologies rapidly evolve, the integration of GenAI tools into educational frameworks has the potential to redefine pedagogical practices, fostering creativity and improving learning outcomes for students. Through a mixed-methods approach involving surveys and interviews with a group of 20 fashion and knitwear design students, we explore how GenAI tools facilitate personalized learning experiences, promote collaborative engagement, and ultimately prepare students for the complexities of a technology-driven industry. Findings indicate that the use of GenAI significantly enhances student …
Prioritization Of Healing Design Factors In The Spatial Environment Of Elderly Rehabilitation Clinics, Cheng-Yu Ko, Tung-Ming Lee
Prioritization Of Healing Design Factors In The Spatial Environment Of Elderly Rehabilitation Clinics, Cheng-Yu Ko, Tung-Ming Lee
IASDR Conference Series
This study explores five core healing design factors in the spatial environment of elderly rehabilitation clinics and ranks their importance through expert interviews and surveys of senior users. With common issues such as limited space and constrained budgets in local clinics, the goal is to offer a practical reference for resource allocation during spatial optimization. Results indicate that lighting comfort ranks highest, followed by air quality, color and materials, with natural elements and sound/music being relatively secondary. The findings offer practical guidance for designers and healthcare practitioners seeking to enhance elderly rehabilitation environments through evidence-based design. This paper represents the …
Optimization Of Tilt Angle For The Seat Tilting Stool Based On Emg Measurements, Yutaro Demoto, Kouki Watabnabe, Yukio Kawakami, Minami Tanaka
Optimization Of Tilt Angle For The Seat Tilting Stool Based On Emg Measurements, Yutaro Demoto, Kouki Watabnabe, Yukio Kawakami, Minami Tanaka
IASDR Conference Series
Mus cul oskeletal disorders (MSDs) represent a significant occupational health issue for dental professionals, primarily due to prolonged and demanding postures. To address this issue, an operating stool (OS) featuring a tiltable seat was developed to alleviate physical strain during dental procedures; Although, the optimal seat inclination angle remains undetermined. This study investigated the most effective seat inclination angle to minimize muscular load during simulated dental tasks. 11 healthy male subjects performed scaling tasks with seat inclinations set at various directions (front, diagonal, beside) and angles (0°, 3°, 5°, 7°). Electro myo graphy (EMG) measured muscle activity in the lumbar …
Three Locks: Reconstructing Multi-Perspective Narratives With Mr–Vr Hybrid Interactions, Liang Xiao, Wanqi Fu
Three Locks: Reconstructing Multi-Perspective Narratives With Mr–Vr Hybrid Interactions, Liang Xiao, Wanqi Fu
IASDR Conference Series
This study presents Three Locks, an immersive narrative system that integrates Mixed Reality (MR) and Virtual Reality (VR) to investigate multi-perspective storytelling within nonlinear interactive environments. Players manipulate miniature figurines representing gold prospectors with distinct motivations. The MR stage facilitates structural guidance and expectation-building through physical interaction, whilethe VR stage delivers emotionally immersive, first-person narrative fragments. The system adopts a layered temporal structure—structural guidance (MR), emotional immersion (VR), andmulti-linerecomposition (MR)—to support narrative coherence and experiential depth. Amixed- method user study combining questionnaires and interviews was conducted to assess its effectiveness in narrative comprehension, emotional engagement, and character identification. Results demonstrate …
Designing Intuitive Interfaces For Feature Steering Of Llms, Allison Huang, Yihyun Lim
Designing Intuitive Interfaces For Feature Steering Of Llms, Allison Huang, Yihyun Lim
IASDR Conference Series
Feature steering enables users to strengthen or weaken concepts (features) that an LLM has already learned in realtime. It has emerged as an alternative to prompting, allowing continuous rather than discrete control over model behavior. However, given the technical knowledge required to extract and then steer on features, this process is mostly limited to technical researchers. We seek to build a graphical user interface that makes steering accessible to the layperson. Existing interfaces prioritize flexibility over intuition, overwhelming users with the sheer number of options for what to prompt or what features to steer on. We conducted a user-centered design …
Exploring The Metacognitive Regulation Of Emotions During The Design Process, Hsiang-Ting Huang, Hsi-Jen Chen
Exploring The Metacognitive Regulation Of Emotions During The Design Process, Hsiang-Ting Huang, Hsi-Jen Chen
IASDR Conference Series
This study explored how design students employ meta cognition to regulate emotions during collaborative design and examined the influence of different teamwork styles. Nine graduate students participated in a ten-week project developing an educational board game, with data collected through design journals and analysed using content analysis. The results showed: (1) clear goals and effective regulatory strategies enhanced perceived control and fostered positive emotions, whereas task ambiguity often triggered anxiety; (2) teamwork styles shaped emotional trajectories: additive teams achieved stability through intensive interaction, conjunctive teams showed individualized regulation due to limited support, and disjunctive teams reflected the leader’s emotional strain …
A Study On Supporting Administrative Procedures Related To Death And Inheritance -Focusing On Entry Items In Ending Notes, Ryoichi Tamura, Shintaro Yamada
A Study On Supporting Administrative Procedures Related To Death And Inheritance -Focusing On Entry Items In Ending Notes, Ryoichi Tamura, Shintaro Yamada
IASDR Conference Series
This study aims to reduce the burden of administrative procedures related to death and inheritance by focusing on entry items in ending notes and identifying related challenges in terms of understanding and information sharing. Thirty-four ending notes were analyzed, and their entry items were organized into 25 categories. Using Hayashi’s Quantification Theory Type III and cluster analysis, the notes were classified into three groups to clarify their characteristics. Questionnaire surveys of older and middle- aged adults revealed levels of awareness, willingness to communicate, and desire to understand each item, leading to the classification of entry items into six types with …
Relationship Between Seat Inclination Angles And Physical Strain When Using Sloped Stools, Reo Sato, Yukio Kawakami, Minami Tanaka
Relationship Between Seat Inclination Angles And Physical Strain When Using Sloped Stools, Reo Sato, Yukio Kawakami, Minami Tanaka
IASDR Conference Series
Prolonged static postures during dental procedures, such as implant surgeries, often lead to significant physical fatigue, especially in the lumbar region of dental professionals. To address this issue, a dental operating stool (OS) with an adjustable seat tilt was developed and evaluated. This study aimed to identify the optimal seat tilt angle to reduce physical strain and improve work efficiency. Experiments were conducted at four seat tilt angles: 0°, 3°, 5°, and 7°. Physical fatigue and postural stability data were collected. Results indicated that a 3° tilt significantly reduced physical strain, while a 5° tilt was preferred in terms of …
Designing For Diversity: Identifying Determinants To Guide Personalization Of Ehealth Tools, Jasper Faber, Sander Hoef Van Der, Sofie Willems, Jos Kraal
Designing For Diversity: Identifying Determinants To Guide Personalization Of Ehealth Tools, Jasper Faber, Sander Hoef Van Der, Sofie Willems, Jos Kraal
IASDR Conference Series
Metabolic syndrome (MetS) refers to the co-occurrence of health conditions that increase the risk of cardiovascular disease, stroke and type 2 diabetes. It disproportionately affects low socioeconomic (SEP) populations, and traditional healthcare often fails to support lasting lifestyle changes. While eHealth interventions are promising many lack personalization for high-risk, low-SEP groups. To bridge this gap, we developed the HealthBox, a tailored eHealth tool combining tele monitoring and digital coaching to promote healthier habits and reduce chronic disease risk. A key step was understanding user diversity to guide personalization strategies. In this first-phase study, we conducted semi- structured interviews with nine …
Evaluating The Role Of Narrative Perspective In Chatbot-Supported Academic Procrastination Reduction, Pei-Jung Cheng
Evaluating The Role Of Narrative Perspective In Chatbot-Supported Academic Procrastination Reduction, Pei-Jung Cheng
IASDR Conference Series
This study examined how different narrative perspectives in chatbot dialogues shape users’ identity perceptions and willingness to continue interaction. 86 participants interacted with a LINE BOT framed in first-, second-, or third-person voice during an 8-day academic task. Findings showed that the 1st- person perspective fostered more personalized identity projections—such as mentor, peer, or self— and encouraged longer engagement duration. The 3rd-person perspective, while emotionally distant, yielded the highest willingness to continue use, suggesting broader acceptability. In contrast, the 2nd- person voice evoked more authoritative perceptions and the lowest engagement willingness. These results highlight the importance of narrative framing in …
"Feeling" The Game Together: Designing For Tactile Co-Experience Among Players With Diverse Visual Abilities, Yulu Yao, Yijiang Yu, Junjie Zhang
"Feeling" The Game Together: Designing For Tactile Co-Experience Among Players With Diverse Visual Abilities, Yulu Yao, Yijiang Yu, Junjie Zhang
IASDR Conference Series
In healthcare design, increasing attention has been given to the well-being of people with visual impairments. How inclusive game design can support their social interaction and mental well-being remains under explored in healthcare design. This study aims to explore how visually impaired and sighted individuals create co-experience through a board game. We designed a 3×3 soft-surface tactile board prototype that combines membranes deformation and vibration feedback, to provide a relatively equal gaming platform for players with different visual abilities. We adopted Interpretative Phenomenological Analysis to analyze in-depth interview data captured from five visually impaired and five sighted participants, identified four …
Community-Based Co-Creation In Social Vr: Insights From A Multi-Filmmaker Project In Vrchat, Jhao-Yun Lee
Community-Based Co-Creation In Social Vr: Insights From A Multi-Filmmaker Project In Vrchat, Jhao-Yun Lee
IASDR Conference Series
Social virtual reality (social VR) has emerged as a platform for HCI and CSCW research in recent years. While previous research has highlighted self-concept exploration and everyday social and community activities in social VR through interviews, less attention has been given to collaborative creative practices. In this paper, we explore how collaborative creativity unfolds in social VR through the development of a multi-filmmaker project using meta-design and mass collaboration. The project resulted in 59 social VR users working across diverse roles and time zones. We identify key strategies and outline methodological considerations for designing and supporting community-based co-creation in immersive …
Innovative Teaching And Effectiveness Analysis Of Integrating The Pogil Learning Model Into Human Factors Design Course, Wang-Chin Tsai, Ku-Hsi Chu, Chang-Franw Lee
Innovative Teaching And Effectiveness Analysis Of Integrating The Pogil Learning Model Into Human Factors Design Course, Wang-Chin Tsai, Ku-Hsi Chu, Chang-Franw Lee
IASDR Conference Series
This study aims to address common issues of low motivation and poor outcomes among design students in theoretical courses by introducing the "Process-Oriented Guided Inquiry Learning Model" (POGIL) into a human factors design course for instructional innovation. It evaluates changes in students' learning engagement through questionnaires and focus group interviews. The participants were 44 design students at a university of technology, and the course lasted nine weeks. Although students were initially unfamiliar with the POGIL model, which led to some adverse reactions, they demonstrated positive growth in collaboration, participation, and reflective learning. Statistical results indicated upward trends in skills, performance, …
Aftermath: Playful Design For A Sustainable Future, Julia Devoy, Qingwan Cheng, Natalie Pedley, Sophia Ferrone, Carter Frato-Sweeney, Mia Cresti, Mary O'Brien
Aftermath: Playful Design For A Sustainable Future, Julia Devoy, Qingwan Cheng, Natalie Pedley, Sophia Ferrone, Carter Frato-Sweeney, Mia Cresti, Mary O'Brien
IASDR Conference Series
Amid the widely misunderstood textile waste crisis, this study explores how to raise awareness through accessible, play-based learning. During iterative workshops guided by the Stanford Design Thinking framework, participants designed educational board games, such as Aftermath, that positioned players as everyday stakeholders navigating real-world sustainability challenges. As the games evolved, so did their participants – shifting from passive learners to active co-creators in cycles of play, learning, empowerment. The collaborative design journey prompted critical reflection on individual roles within larger systems, leading to increased awareness and noticeable shifts in daily consumption habits. Aftermath and the other co-created games ultimately became …
Asia Design College Consortium: Building Collaborative Design Education Across Asia, Yong-Ki Lee, Tae-Wan Kim, Sung-Pil Lee
Asia Design College Consortium: Building Collaborative Design Education Across Asia, Yong-Ki Lee, Tae-Wan Kim, Sung-Pil Lee
IASDR Conference Series
The Asia Design College Consortium (ADCC) proposes a regional framework to unite Asian design institutions through six interrelated pillars: partnerships, mobility, research, education, conferences, and publications. Inspired by Europe’s Erasmus Programme, ADCC adapts proven collaborative strategies to Asia’s diverse cultural contexts, integrating traditional knowledge with contemporary technologies. By facilitating student and faculty exchanges, joint research projects, and industry- academia collaborations, the consortium fosters ‘glocal’ innovation while preserving local identities. Digital platforms and poly centric governance ensure equitable participation and sustainable growth. ADCC’s model addresses emerging challenges—AI integration, sustainability, and post-pandemic pedagogy—creating a scalable, culturally sensitive approach to transform design education …
Micro-Innovations In Public Transport Spaces: The Spatial Practice Of Service Design Implementation In Taiwan Railways Station, Hsiao-Ti Chen, Chia-I Chang, Shu-Ting Ai, Chi-Yi Chang
Micro-Innovations In Public Transport Spaces: The Spatial Practice Of Service Design Implementation In Taiwan Railways Station, Hsiao-Ti Chen, Chia-I Chang, Shu-Ting Ai, Chi-Yi Chang
IASDR Conference Series
This study centers on micro-scale renovations at three historically significant Taiwan Railways Administration (TRA) stations—Hsinchu, Chiayi, and Tainan. Employing a practice-based research framework and service design methodologies, the study addresses challenges in public transport spaces, including disorganized wayfinding and fragmented user experiences. Through on-site observation, journey mapping, modular prototyping, and institutional collaboration, a reversible, modular, and low-interference design strategy is proposed, implemented at key interaction points such as ticket counters, entrances, and food retail areas. The study identifies three guiding principles— subtractive design, integrated signage, and modular strategies—and successfully facilitated the update of TRA’s signage manual, extending impact to additional …
An Illustrated Guide To Edible Flora In The Neo-Plasticene: From Empirical Research To Sensory Speculation Through Design, Hsiu-Fang Cheng, Rung-Huei Liang
An Illustrated Guide To Edible Flora In The Neo-Plasticene: From Empirical Research To Sensory Speculation Through Design, Hsiu-Fang Cheng, Rung-Huei Liang
IASDR Conference Series
As micro plastics gradually infiltrate the physiological structures and sensory characteristics of edible plants, this study combines empirical research and speculative design to construct an illustrated guide of edible flora in the “New Plastic Age”, which we herein conceptualize as the Neo-Plasticene. Through AI-assisted narrative and visual generation, the guide simulates potential morphological and sensory mutations in plants subjected to pollution stress—articulating intermediary species positioned between nature and artificiality, defined by their latent transformation and persistent edibility. This project addresses the perceptual challenge of slow ecological mutation by proposing the guidebook as a design medium for future food narratives and …
Designing A 4d Digital Archive For Ikebana: Toward Scalable And Interpretable Interactive Archiving Of Cultural Performance, Anna Yokokubo, Yoshio Ishiguro, Kazuma Taketani, Chisaki Hori, Jun Rekimoto, Noboru Koshizuka
Designing A 4d Digital Archive For Ikebana: Toward Scalable And Interpretable Interactive Archiving Of Cultural Performance, Anna Yokokubo, Yoshio Ishiguro, Kazuma Taketani, Chisaki Hori, Jun Rekimoto, Noboru Koshizuka
IASDR Conference Series
We proposed the design of a 4D digital viewing system for archiving the embodied creation process of Ikebana. Using twenty-two synchronized fixed cameras and a grasses type eye tracker, our system captures full-body motion, the evolving flower arrangements, and gaze behavior. Camera poses are estimated with COLMAP, and each video frame is independently reconstructed using 3D Gaussian Splatting, resulting in a space-time sequence that can be interactively viewed from arbitrary angles. This frame-wise reconstruction strategy lowers computational load and avoids temporal drift, enabling long-duration recordings on moderate hardware while maintaining spatial coherence. The resulting archive integrates body kinematics, spatial composition, …
Bridging Ux Design And Industrial Software Development: A Ui Toolkit For Cnc Controller Interface Design, Chia-Chen Hu, Ting-Shuo Chen, Ya-Han Li, Yu-Hsuan Wu
Bridging Ux Design And Industrial Software Development: A Ui Toolkit For Cnc Controller Interface Design, Chia-Chen Hu, Ting-Shuo Chen, Ya-Han Li, Yu-Hsuan Wu
IASDR Conference Series
In Taiwan's machine tool industry, controller Human-Machine Interfaces (HMIs) are typically developed by engineers, leading to significant usability issues that hinder efficiency and global competitiveness. Integrating professional designers is often impeded by industry knowledge gaps and technical constraints. Addressing this, our Research through Design (RtD) project explores how to empower engineers to create user-centric interfaces. We present the development of a specialized UI kit and an accompanying Visual Studio extension, purpose-built for the industrial context. The toolkit provides a modular, design-system-based framework, enabling engineers without formal design training to rapidly build intuitive and consistent HMIs. This work offers a practical …
As A Strategic Tool, How Can Design Revitalize Local Brands And Regional Economies?, Chi-Pin Su, Chang Yi, Wei-Jyun Chen, Hsin-Pei Tsai, Shu-Ting Ai
As A Strategic Tool, How Can Design Revitalize Local Brands And Regional Economies?, Chi-Pin Su, Chang Yi, Wei-Jyun Chen, Hsin-Pei Tsai, Shu-Ting Ai
IASDR Conference Series
Focusing on the T22 Revitalizing Local Industry via Design Program in Yingge, this study explores how design, as a strategic tool, can engage with traditional ceramic industry clusters and address industrial decline and gaps in local governance. Through a practice-based and participatory design approach, the project developed rebranding, knowledge building, spatial transformation, cross-sector collaboration, and platform creation. The social impact was assessed through the B4SI framework. From 2019 to 2024, the project facilitated 44 design collaborations, developed 44 local talents, and drew over 57,000 participations to on-site activities. The Pottsware Yinggooo was established as a local governance platform. The findings …
Beyond Active And Passive: A "Middle-Voice" Human–Ai Collaboration Framework For Enhancing Creativity Through Interdisciplinary Workshops, Yo Tomura, Toshikatsu Kiuchi, Taisei Saito, Ayano Suzuki, Shinjiro Machida, Chie Fukada, Tomohisa Norisuye, Toshimichi Ohmura, Yasuko Kato, Kazutoshi Tsuda
Beyond Active And Passive: A "Middle-Voice" Human–Ai Collaboration Framework For Enhancing Creativity Through Interdisciplinary Workshops, Yo Tomura, Toshikatsu Kiuchi, Taisei Saito, Ayano Suzuki, Shinjiro Machida, Chie Fukada, Tomohisa Norisuye, Toshimichi Ohmura, Yasuko Kato, Kazutoshi Tsuda
IASDR Conference Series
The recent surge of generative AI has accelerated arguments on whether it can facilitate and hamper creative thought processes. In this work, we explore a framework for human–AI co-creativity within a closed academic community. We designed a multi-session interdisciplinary workshop in which university researchers created a custom GPT-based conversational assistant collaboratively and had guided interactions with the assistant. In these workshops, we presented a novel "middle-voice" (chūdō-teki in Japanese) co-creation methodology, where AI was placed on an equal footing as a co- creator, not as a tool nor as a source of wisdom. We also gathered qualitative data on how …
Investigating The Usage Of Generative Ai In Design Education: Bridging University Policies And Student Practices, Lujin Mao, Ziyue Tang, Mengyao Qi, Jeffrey C. F. Ho, Gerhard Bruyns, Kun-Pyo Lee, Zhibin Zhou
Investigating The Usage Of Generative Ai In Design Education: Bridging University Policies And Student Practices, Lujin Mao, Ziyue Tang, Mengyao Qi, Jeffrey C. F. Ho, Gerhard Bruyns, Kun-Pyo Lee, Zhibin Zhou
IASDR Conference Series
Generative AI (GenAI) is reshaping design education, leading to the emergence of new university policies and evolving student practices. This study offers a comparative review of 17 institutional policies and 38 empirical studies on design students’ engagement with GenAI. Using inductive analysis, we developed a synthesized set of themes that capture both regulatory guidance and practical usage. Our findings indicate that while institutional policies emphasize responsible use, general-purpose recommendations, and abstract competency aims, student practices are characterized by situated judgment, iterative workflows, and profession-oriented skill development. These contrasts point to areas where institutional frameworks may fall short in addressing the …