Trans-Inclusive Design,
2019
Virginia Commonwealth University
Trans-Inclusive Design, Erin White
VCU Libraries Faculty and Staff Publications
The choices web designers make impact the online and offline experiences of real people who are transgender, non-binary, or gender-variant—choices that can affirm or exclude, uplift or annoy, help or harm. This article shines light on the decisions web professionals make every day and offers specific ideas for how to make content, images, forms, databases, IA, privacy, and algorithms trans-inclusive.
Teamlab Research,
2019
Sotheby's Institute of Art
Teamlab Research, Chinchen Liu
MA Theses
teamLab undoubtedly opened a new era of art. It allows professionals in multi-industries to use the latest science and technology to create art, they are all popular for local audiences from Japan to the United States, from Italy to China, wherever they go. As a significant representative form of the trendy show and immersive exhibition, teamLab's works are completely different from the past in terms of creative logic, exhibition experience, and collection methods. By going through the development history of teamLab, this article studies the characteristics of its exhibitions, audience, and the connection with traditional art, in order to explore …
Virtual Reality,
2019
Johnson County Community College
Virtual Reality, Jeffrey Byers
Sabbatical Projects
It is important to keep up with the myriad of technological changes within the game and animation industry. This sabbatical allowed me to take the time to catch up on some new and fast growing technological areas such as Virtual Reality technology and supporting software, techniques and procedures, and incorporating VR into Motion Capture technology for game and animation. In addition, this sabbatical has given me the opportunity to re-charge myself and be able to take a closer look at the advancement in tools available for VR, motion capture data and rigging for motion capture for use in my animation …
The Attention Crisis Of Digital Interfaces And How To Consume Media More Mindfully,
2019
Scripps College
The Attention Crisis Of Digital Interfaces And How To Consume Media More Mindfully, Kristen M. Liu
Scripps Senior Theses
Digital forms of media are monopolizing individuals' attention spans, utilizing visual strategies that demand our interactions. Throughout the history of media technology, mediums have become increasingly immersive, presenting more information than ever before. The user interface designs of digital platforms can damage our ability to focus and distribute attention in meaningful ways. Through analysis of our digital media consumption, this capstone project ultimately proposes mindful practices that help us lead more balanced lives and thrive in the digital age. The second half of this capstone project is a digital zine with digital illustrations, animations, and editorial-style articles. The digital zine …
Bending Educational Reality,
2019
Virginia Commonwealth University
Bending Educational Reality, Mariam Rafehi
Theses and Dissertations
Virtual reality (VR), an emergent technology, affords experiential content delivery in education by evoking emotive responses in users, which can be prohibitive via traditional media. This thesis explores VR for the development of grit – passion and perseverance, which are essential characteristics in education and long-term success. The research proposes design strategies to stimulate senses for emotional engagement and a physiological response. In the project, two interactive environments position the user in emotional states to build passion and perseverance. To develop passion, the virtual world is designed to engage in creativity using 3D-spatial audio and visual effects. In contrast, to …
Roses & Thorns,
2019
West Virginia University
Roses & Thorns, Stephanie Alaniz
Graduate Theses, Dissertations, and Problem Reports (ETD)
This written thesis has been created alongside the thesis exhibition shown in the Laura Mesaros Gallery at West Virginia University (displayed March 18th to March 22nd). The work presented consisted of drawings, bookmaking, and various forms of printmaking and collage. This body of work is meant to create an analysis of insecurities and body positivity we associate with our physical selves. This work is a collective experience that has been a collaboration with over 80 participants. The number of participants help to create a larger overall collective voice. By creating this collective voice, we can experience these feelings together and …
Relational Aesthetics: Creativity In The Inter-Human Sphere,
2019
VCU
Relational Aesthetics: Creativity In The Inter-Human Sphere, Carl Patow
Theses and Dissertations
RELATIONAL AESTHETICS: CREATIVITY IN THE INTER-HUMAN SPHERE
By Carl Patow, MD, MPH, MBA
A thesis submitted in partial fulfillment of the requirements for the degree of
Master of Fine Art at Virginia Commonwealth University, 2019.
Major Director: Pamela Taylor Turner, Associate Professor, Kinetic Imaging, VCU Arts
Relational Art was first described as an art movement in Nicolas Bourriaud’s catalogue for the exhibition Traffic in 1995, and in an eponymous book in 1998. He observed that contemporary artists were shifting the focus of their work away from creating objects of spectacle to interaction with viewers through dialogue. Examination of a sample …
Light Eaters: A Study On The Affect Of Light Depicted Through Different Art Mediums,
2018
Chapman University
Light Eaters: A Study On The Affect Of Light Depicted Through Different Art Mediums, Samuel Dyck
Student Scholar Symposium Abstracts and Posters
Humankind has spent its entire history defining and creating the things that make up our physical world. Everyday, humanity continues to discover and create, furthering society’s knowledge and understanding of existence. However, there are facets of nature that have never been entirely understood by mankind, because they have a unique affect on each individual. It is known how a tree manifests and grows but no one can explain the feeling of relief that comes in the shade of a long limbed oak on a cloudless day. Nature is unique in its simplicity and mystery. Artists often use aspects of nature …
Re-Playing Maimonides’ Codes: Designing Games To Teach Religious Legal Systems,
2018
Rochester Institute of Technology
Re-Playing Maimonides’ Codes: Designing Games To Teach Religious Legal Systems, Owen Gottlieb
Articles
Lost & Found is a game series, created at the Initiative for
Religion, Culture, and Policy at the Rochester Institute of
Technology MAGIC Center.1 The series teaches medieval
religious legal systems. This article uses the first two games
of the series as a case study to explore a particular set of
processes to conceive, design, and develop games for learning.
It includes the background leading to the author's work
in games and teaching religion, and the specific context for
the Lost & Found series. It discusses the rationale behind
working to teach religious legal systems more broadly, then
discuss the …
Graphicacy: How Fluency In Reading And Making Visualizations Can Yield More Inclusive Reading Experiences,
2018
SUNY New Paltz
Graphicacy: How Fluency In Reading And Making Visualizations Can Yield More Inclusive Reading Experiences, Joshua Korenblat
Bucknell University Digital Scholarship Conference
Scholars and students practice literacy, numeracy, and graphicacy in school. In this educational triumvirate, graphicacy remains the less familiar term. Graphicacy is an ability, a fluency in making and reading visualizations and charts. How might scholars working in digital media practice graphic literacy in the shaping and sharing of their work? By working with more awareness of graphic literacy, scholars can also become more inclusive. In this illustrated essay, I will describe how my work in visualizing survey data provides insight into graphic literacy. Survey data is a primary data source. These observations have the potential for meaning yet need …
Art Club,
2018
University of Nebraska-Lincoln
Art Club, Elizabeth Griggs
Honors Program: Expanded Learning Clubs
The goal of this art club is to introduce students to various painting techniques. This club is designed for those students who enjoy being creative and learning various painting techniques.
Short Format Lecture On Media Queries In Web Design,
2018
CUNY City College
Short Format Lecture On Media Queries In Web Design, Andrew C. Deck
Open Educational Resources
Slides for a short-format lecture introducing media queries in Web Design. The slides cover best practices and ways to connect CSS to documents. It covers print and screen media applications for media queries.
Illusions Of "Blackness" In Contemporary Visual Culture,
2018
Lesley University College of Art and Design
Illusions Of "Blackness" In Contemporary Visual Culture, Michaël Dorn
MFA in Visual Arts Theses
My thesis begins with a primer of the historical concept of “black(ness)” and the roots of its racialization. Intertwined throughout my discussion in Section I, I will highlight a few of my research findings and discuss some of the installation images that I created as I studied the work of contemporary artists who use lexical and literal figurative “blackness” in their work—in particular, the oeuvre of Kerry James Marshall as featured in his retrospective exhibition Mastry. My discourse unfolds with a brief etymological review of both the English word “black” and its precedent conceptual forms in Section II. Section …
The Lost & Found Game Series: Teaching Medieval Religious Law In Context,
2018
Rochester Institute of Technology
The Lost & Found Game Series: Teaching Medieval Religious Law In Context, Owen Gottlieb, Ian Schreiber
Presentations and other scholarship
Lost & Found is a strategy card-to-mobile game series that teaches medieval religious legal systems with attention to period accuracy and cultural and historical context. The Lost & Found project seeks to expand the discourse around religious legal systems, to enrich public conversations in a variety of communities, and to promote greater understanding of the religious traditions that build the fabric of the United States. Comparative religious literacy can build bridges between and within communities and prepare learners to be responsible citizens in our pluralist democracy. The first game in the series is a strategy game called Lost & Found …
A Technological Hug,
2018
Vocational Training Council
A Technological Hug
SIGNED: The Magazine of The Hong Kong Design Institute
Hugus is a new interactive device designed by HKDI students Heung Oi Lam, Fung Lim Chi, Hung Shun Wai, Ho Sin Yi, Tam Kai Fung, Wong Lap Wing and Yu Chi Yin. The device, designed to help connect people to their family when far from home, received multiple accolades at the 1st ACG+Capital Awards......
Kioto Aoki Interview,
2018
DePaul University
Kioto Aoki Interview, Austin Sandifer
Asian American Art Oral History Project
Artist Bio: Kioto Aoki is a conceptual photographer and experimental filmmaker who also makes books and installations engaging the material specificity of the analogue image and image-making process. Her work explores modes of perception via nuances of the mundane, with recent focusing on perceptions of movement between the still and the moving image. She received MFA from The School of the Art Institute of Chicago and is currently a 2017-2018 HATCH artist in residence at the Chicago Artist Coalition.
Mia Park Interview,
2018
DePaul University
Mia Park Interview, Justin Fernandez
Asian American Art Oral History Project
Bio: Mia Park is a multidisciplinary artist acting, writing, playing music, producing events, teaching yoga, and volunteering in Chicago, IL. She shares her passion for discovery and self-inquiry with hope and optimism. Mia began professionally acting in 1997 hosting the cult favorite cable access dance show Chic-A-Go-Go. Her acting career has brought her on stage, in film, on television and on the radio. Mia currently plays the recurring character Nurse Beth Cole on NBC's Chicago Med. She has advocated for Asian American representation in acting since 2006 when she co-founded A-Squared Theatre and hosted educational theater workshops for the Chicago …
Jeffrey Augustine Songco Interview,
2018
DePaul University
Jeffrey Augustine Songco Interview, Yara Cruz
Asian American Art Oral History Project
Artist Bio:
Jeffrey Augustine Songco (b. 1983) is a multi-media artist. Born and raised in New Jersey to devout Catholic Filipino immigrants, his artistic identity developed at a young age with training in classical ballet, voice, and musical theater. He holds a BFA from Carnegie Mellon University and an MFA from San Francisco Art Institute. His artwork has been exhibited throughout the USA including the Asian Art Museum in San Francisco and the Urban Institute for Contemporary Arts in Grand Rapids. In 2017, he was featured in the publication Queering Contemporary Asian American Art, and he was the Installation …
Laboratoire DéBerlinisation: Art, Finance, And The Legacies Of Colonialism In Contemporary African Art: An Interview With Mansour Ciss Kanakassy,
2018
Technological University Dublin
Laboratoire DéBerlinisation: Art, Finance, And The Legacies Of Colonialism In Contemporary African Art: An Interview With Mansour Ciss Kanakassy, Conor Mcgarrigle, Marisa Lerer
Articles
Mansour Ciss Kanakassy (b. 1957) is a Berlin-based Senegalese artist whose practice addresses the legacy of colonialism in contemporary Africa, in particular as it is expressed in the financial systems of the former Francophone colonies of West Africa, where the currency, the CFA franc, historically tied to the French franc, is now pegged to the euro. The acronym CFA originally stood for Colonies Françaises d’Afrique – French Colonies of Africa – and now Communauté Financière Africaine – African Financial Community. In 2001, Ciss Kanakassy created the Laboratoire Déberlinisation (Déberlinisation Laboratory), a multifaceted project that traces contemporary African issues to the …
The Vanishing Line,
2018
Washington University in St. Louis
The Vanishing Line, Jacopo Mazzoni
Graduate School of Art Theses
This thesis is an exploratory effort to bridge the rift that political and monetary powers created between art and technology. In my practice, these socio-political motivations are exposed through the creation of non-utilitarian inventions that use different technologies as charged metaphors. I research mass media language and construct interactive pieces while borrowing strategies from the entertainment industry to make environmental, social, and political issues more palatable than documentary films or raw data could. In my work, technology is regarded as a semidivine entity with supernatural powers that can both elevate and reduce the human experience. My work functions differently according …
