The Ethics Of Sheep,
2019
Winthrop University
The Ethics Of Sheep, Chris Smith Evans
Graduate Theses
An interactive visual art installation in which participants use 18 original pictographs created through the artist’s polling initiative to anonymously oust sexual predators and human traffickers. Interactive components include wool sculptures of victims, witnesses, predators and six canaries. Viewers interact by placing code symbols on linking paths between predators and portraits of those who ousted them.
An Echo From The Living Room,
2019
University of Arkansas, Fayetteville
An Echo From The Living Room, Makayla Nichole Songer
Graduate Theses and Dissertations
We are unable to interface with reality as it is. Everything that encompasses our understanding of reality and ourselves—from our physical perceptions to our memories—are subject to innate flaws that make a complete grasp of reality impossible. an echo from the living room is invested in the idea that reality itself is malleable, taking influence from altered states of reality such as dreams, nightmares, and memory. Drawing from the personal experiences of recurring nightmares and living in a haunted house, as well film, the uncanny, and the multiple, an echo from the living room strives to create space for these …
Something’S In The Water: A Look At How Creativity And Innovation Can Prevent Future Water Crises,
2019
State University of New York College at Buffalo - Buffalo State College
Something’S In The Water: A Look At How Creativity And Innovation Can Prevent Future Water Crises, Tristan Holiday-Nowden
Creativity and Change Leadership Graduate Student Master's Projects
The purpose of this project is to raise awareness and create a level of consciousness about water, unlike anything we have seen in the past. This project presents a synthesis of current writings and ideologies from the fields of Environmental Science and Water Research. As well as think pieces and informative news articles from various publications.
To illustrate the damaging effects of water contamination, water pollution, and water scarcity; Flint, Michigan will serve as a case study. After diagnosing and defining the problem using the Creative Problem Solving (CPS) framework. This project will explore the challenge and look at the …
M0mentary Lapses,
2019
East Tennessee State University
M0mentary Lapses, Alice Salyer
Electronic Theses and Dissertations
The artist discusses her Master of Fine Arts exhibition Momentary Lapses, held at Tipton Gallery, February 25-March 8, 2019. The mixed media works and video examine the intersections between digital, somatic and societal decay through the mediation of the digital image by physical anthropogenic efforts.
Themes in the work include glitch art and theory, entropy, memory, decay, and loss. Contemporary American society’s desensitization associated with the oversaturation of digital imagery is discussed, as well as Guy Debord’s theory of the Spectacle, and the artistic practices of Kurt Schwitters and Robert Rauschenberg.
Queerness, Witchcraft, And Embodied Presence: Aesthetic Knowings Of What A Body Can Do,
2019
CUNY Graduate Center
Queerness, Witchcraft, And Embodied Presence: Aesthetic Knowings Of What A Body Can Do, Megan Bigelow
Dissertations, Theses, and Capstone Projects
Taking as a point of entry the critique of representation and affirming the limitations of the cuts that language makes, this capstone project explores the imbrications and assemblages between Foucault’s concept of subjugated knowledges, witchcraft and other body-based ways of knowing and being, and the consciousness of non-human forms such as plants and through the framework of non-representational theory, process philosophies, aesthetics, queerness, and the concept of difference itself.
Since such theories themselves are living, breathing entities, this capstone project explores the ideological split that has occurred between sacred and secular beliefs, moving through different figures such as nuns and …
Dance Of Exile: The Sakharoffs’ Visual Performances In Montevideo (1935–1948),
2019
CUNY Graduate Center
Dance Of Exile: The Sakharoffs’ Visual Performances In Montevideo (1935–1948), Pablo Munoz Ponzo
Dissertations, Theses, and Capstone Projects
This thesis explores the life-work chronology of the dancers and choreographers Clotilde von Derp (whose surname then was Sakharoff) and Alexander Sakharoff, who were exiled in Montevideo, Uruguay, and Buenos Aires, Argentina, between 1941 and 1948. During their stay in the Rio de la Plata region, the Sakharoffs stirred up the art scene by performing extremely detailed dances with great attention to costume design. This thesis begins with a review of the reception of the dancers’ performances by the artistic and cultural circles in Montevideo, arguing that the Sakharoffs’ “queer” trajectory resonated with the Uruguayan artistic community, influencing the creation …
Master’S-Level Counseling Students’ Experience Of Expressive Arts Techniques In A Cacrep Multicultural Counseling Course,
2019
University of Arkansas, Fayetteville
Master’S-Level Counseling Students’ Experience Of Expressive Arts Techniques In A Cacrep Multicultural Counseling Course, Cameron Houin
Graduate Theses and Dissertations
Counseling governing bodies have defined what should be prioritized in multicultural counseling courses, including students’ multicultural knowledge and awareness; however, best practice regarding how to teach these multicultural concepts has largely been left up to the counselor educator. Counselor educators have begun implementing expressive arts techniques in the classroom, but very little literature exists related to using such techniques in a multicultural course in a manner that positively influence counseling students’ multicultural competency.
The purpose of this study was to explore master’s-level counseling students’ experience of expressive arts techniques utilized during their multicultural counseling course. Ten student participants took part …
Simply Mo.,
2019
University of San Francisco
Simply Mo., Marjolijn Jaliene Oskam
Creative Activity and Research Day - CARD
Small portfolio presentation of design work by Marjolijn Oskam, branded under simply mo. The poster includes school work as well as professional work.
Disney: Castles, Kingdoms And (No) Common Man,
2019
University of Southern California
Disney: Castles, Kingdoms And (No) Common Man, Anahita Dalmia
Journal of Themed Experience and Attractions Studies
Disney: A company with media and experiences that are studied over and over again, almost exhaustively. However, there is good reason that this company, recognized by its emblematic castle, is studied so intensely. No other company has prolifically created such successful experiences across platforms and settled so comfortably in audiences’ hearts, making so many of them feel special. This paper explores why and how Disney creates this impact through examining Disney’s transmedia world building techniques through the lens of the psychological schema theory. The theory explains the way humans process information, empathize and learn from experiences which are not their …
Between The Lines: Children’S Literature And The Disney Theme Parks,
2019
Mousetrappe
Between The Lines: Children’S Literature And The Disney Theme Parks, Michaela Karis
Journal of Themed Experience and Attractions Studies
Though the Disney theme parks are a common subject of academic analysis, relatively little research has approached the parks from a literary perspective. In this paper, I apply a theory of children’s literature to the Disney parks. By tracing the similarities between the parks and children’s texts, including their use of a “double” level of address, their focus on oppositional binaries, and their deliberate elision of “adult” elements, I demonstrate how the parks legitimize themselves as both childlike and child-appropriate spaces.
Evaluating Perspectives Of Virtual And Mixed Reality For The Performing Arts In The U.S. And Canada,
2019
Florida State University
Evaluating Perspectives Of Virtual And Mixed Reality For The Performing Arts In The U.S. And Canada, Collin Huse
Journal of Themed Experience and Attractions Studies
What are the current trends of virtual and mixed reality in the performing arts? In this study, semi-structured interviews were conducted with a convenience sample of academics and professionals in the performing arts who are using virtual and mixed reality. Grounded Theory was used to analyze the themes that emerged over the course of the interviews. This study found that this technology is already fitting into entertainment within both the performance aspect and the design process. Many challenges exist for innovators in AR/VR such as lack of common knowledge, lack of structure needed for innovation, and difficulty finding financial backing. …
Physical And Digital Architecture For Collection And Analysis Of Imparted Accelerations On Zip Line Attractions,
2019
California Polytechnic
Physical And Digital Architecture For Collection And Analysis Of Imparted Accelerations On Zip Line Attractions, Kai David Quizona, Shelly Sicat, Nicholas Holman, Madison Glozer, Alan Black, Alex Ferworn, Kathryn Woodcock
Journal of Themed Experience and Attractions Studies
The accelerations experienced by riders of Zip Line attractions is an underexplored area of public safety assurance. These amusement devices require complex processes to collect and analyze acceleration data. Highly versatile and effective rider-worn and ride-carried devices are necessary to collect acceleration and velocity data without affecting the integrity of the ride. This paper introduces the use of a sensor device for collecting Zip Line acceleration data in the form of a Trailing Trolley. This architecture extends the work of Sicat et. al.’s which proposed the use of a Sensor Vest and Headwear to collect linear and rotational accelerations of …
Dark Rides And The Evolution Of Immersive Media,
2019
Deakin University
Dark Rides And The Evolution Of Immersive Media, Joel Zika
Journal of Themed Experience and Attractions Studies
The dark ride is a format of immersive media that originated in the amusement parks of the USA in the early 20th century. Whilst their numbers have decreased, classic rides from the 1930s to the 70s, such as the Ghost Train and Haunted House experiences have been referenced is films, games and novels of the digital era. Although the format is well known, it is not well defined. There are no dedicated publications on the topic and its links to other media discourses are sparsely documented. Today, entertainment media is utilising technology extensively to create immersive experiences for audiences, transporting …
Disability And Participation In Amusement Attractions,
2019
Ryerson University
Disability And Participation In Amusement Attractions, Kathryn Woodcock
Journal of Themed Experience and Attractions Studies
Eligibility to participate on an amusement attraction may be limited for patrons with certain characteristics, including size, age, disability, and health conditions. Human rights and equal access laws increasingly mandate the inclusion of people with disabilities in as many activities as possible, although safety is an accepted basis for exemption. This paper reports on practices and evidence pertaining to eligibility and safety of patrons with disabilities, including a content analysis of status quo criteria from 100 amusement ride manufacturers’ manuals and prevalence of references to disability in reports of serious and fatal injury. The analysis found that restrictive criteria exclude …
Leveraging Neo-Localism For Experience Innovation: A Case Study Of An Urban Park And Entertainment Venue,
2019
San Diego State University
Leveraging Neo-Localism For Experience Innovation: A Case Study Of An Urban Park And Entertainment Venue, Lori J. Sipe
Journal of Themed Experience and Attractions Studies
In the past decade, spending on experiences relative to other types of consumer spending has increased dramatically. Companies with an experience economy mindset focus on differentiation as opposed to standardization and rely on innovation activities for growth. This design research project examined how an urban park and entertainment venue leveraged its unique brand and core experience to design and innovate memorable guest experiences. The Quartyard study integrated key concepts of experience economy logic and memorable tourism experiences with principles of human centered design. Interviews were conducted with key stakeholders to include the architects, general manager, members of the local business …
Roller Coaster Dynamics At Purdue University,
2019
Purdue University
Roller Coaster Dynamics At Purdue University, Jeffrey F. Rhoads, Charles M. Krousgrill
Journal of Themed Experience and Attractions Studies
Inspired by a handful of passionate students, in the fall of 2009, the School of Mechanical Engineering at Purdue University offered a new course entitled Roller Coaster Dynamics. Little did the instructors of the course (the co- authors of this paper) know, but that course and the many variants that followed would have a marked impact on students and instructors alike, prepping scores of civil and mechanical engineering students for careers in the themed entertainment and amusement attraction industry and opening up new avenues for technical exploration in the areas of nonlinear and multi-body dynamics. This paper adopts a balanced …
Soft Skills With Teeth: Creating Authentic Learning Environments With Charismatic Mega-Projects,
2019
The University of Texas at Austin
Soft Skills With Teeth: Creating Authentic Learning Environments With Charismatic Mega-Projects, J .E. Johnson, Karen Maness
Journal of Themed Experience and Attractions Studies
In every industry, effective teams depend upon a collection of non-technical competencies often described as soft skills: leadership, verbal and written communication, collaboration, analytical thinking, creativity, decision-making, problem-solving, and flexibility. Though the importance of soft skills is widely acknowledged, soft skills curricula are either non-existent or underdeveloped in most universities. This soft skills training gap leaves students under- prepared and often over-confident as they enter the workforce. In response to this gap in our department at The University of Texas at Austin, we defined and implemented an emergent, project-based pedagogical framework to recruit an interdisciplinary roster of students and deliver …
Summary Of Exploring A Three-Dimensional Narrative Medium: The Theme Park As “De Sprookjessprokkelaar,” The Gatherer And Teller Of Stories,
2019
University of Central Florida
Summary Of Exploring A Three-Dimensional Narrative Medium: The Theme Park As “De Sprookjessprokkelaar,” The Gatherer And Teller Of Stories, Carissa Baker
Journal of Themed Experience and Attractions Studies
This paper presents a summary of the author’s doctoral dissertation, which examines the pervasiveness of storytelling in theme parks and establishes the theme park as a distinct narrative medium. It traces the characteristics of theme park storytelling, how it has changed over time, and what makes the medium unique. This was accomplished using a mixed methods approach drawing data from interviews with creative professionals, archival research, fieldwork, and an analysis of more than eight hundred narrative attractions. The survey of narrative attractions revealed the most common narrative expressions to be dark rides and stage shows. Source material tends to be …
3d Procedural Maze & Cave Generation,
2019
University of Lynchburg
3d Procedural Maze & Cave Generation, Jacob Sharp
Student Scholar Showcase
The goal of this project is to generate a maze or cave procedurally so that a player may be able to explore infinitely without a reoccurring pattern. The project also utilizes Virtual Reality (VR); the user will be able to put on a VR Headset and become more immersed in a procedural environment. One of the challenges that needed to be overcome was simple random number generators did not generate natural looking worlds. Introducing VR to the project created the additional challenge of preventing the user from becoming motion sick. These challenges were both addressed through many hours of research …
Standing Still,
2019
Claremont Graduate University
Standing Still, Young - Tseng
The Transdisciplinary STEAM+ Journal
I am drawn to the in-between—to movement at the corners of the eyes, to the moments between one breath and the next. When we want to catch such moments we stand still, we pause, we wait, “with bated breath.” At such moments, I believe, the potential exists for taking on different perspectives and for finding other points of view. Standing still, in a state of stillness, is an action that encapsulates many of my concerns. My work takes form in objects and architecture that collaborate with bodies moving inside them. The space is structured, not as a system, but as …
