The Benefits Of Art Therapy On Stress And Anxiety Of Oncology Patients During Treatment, 2023 Lesley University
The Benefits Of Art Therapy On Stress And Anxiety Of Oncology Patients During Treatment, Helen Shiepe
Expressive Therapies Capstone Theses
Within the last ten years research on art therapy and its positive impact on oncology patients’ stress and anxiety during treatment has been minimal. Oncology patients whether they are children or adults when diagnosed experience similar reactions due to their diagnosis, treatment, and in some cases end of life care. The current question is whether or not art therapy does have a positive impact on decreasing the stress and anxiety with oncology patients while undergoing treatment. Deane, Fitch & Carmen (2000), discussed art therapy as a healing art that is “intended to integrate physical, emotional, and spiritual care by facilitating creative ...
“It's So Normal, And … Meaningful.” Playing With Narrative, Artifacts, And Cultural Difference In Florence, 2022 University of Denver
“It's So Normal, And … Meaningful.” Playing With Narrative, Artifacts, And Cultural Difference In Florence, Dheepa Sundaram, Owen Gottlieb
This article considers how player interactions with religious and ethnic markers, create
a globalized game space in the mobile game Florence (2018). Florence is a multiaward-
winning interactive novella game with story-integrated minigames that weave
play experiences into the narrative. The game, in part, explores love, loss, and
rejuvenation as relatable experiences. Simultaneously, the game produces a unique
experience for each player, as they can refract the game narrative through their own
cultural, identitarian lens. The game assumes the shared cultural space of the player,
the player-character (PC), and the non-player-character (NPC) while blurring the
boundaries between each of these ...
Colby Museum Of Art: Faith Ringgold “Story Quilt” Acquired, 2022 Colby College
Colby Museum Of Art: Faith Ringgold “Story Quilt” Acquired, Bob Keyes
The Colby Museum of Art adds a coveted Faith Ringgold story quilt to its collection.
The Message Design Of Raiders Of The Lost Ark On The Atari 2600 & A Fan’S Map, Quick Start, And Strategy Guide, 2022 Old Dominion University
The Message Design Of Raiders Of The Lost Ark On The Atari 2600 & A Fan’S Map, Quick Start, And Strategy Guide, Miguel Ramlatchan, William I. Ramlatchan
Distance Learning Faculty & Staff Books
The message design and human performance technology in video games, especially early video games have always been fascinating to me. From an instructional design perspective, the capabilities of the technology of the classic game consoles required a careful balance of achievable objectives, cognitive task analysis, guided problem solving, and message design. Raiders on the Atari is an excellent example of this balance. It is an epic adventure game, spanning 13+ distinct areas, with an inventory of items, where those hard to find items had to be used by the player to solve problems during their quest (and who would have ...
The Paratexts Of Audience Engagement: Cover Matter That Draws In And Keeps Readers, 2022 Nova Southeastern University
The Paratexts Of Audience Engagement: Cover Matter That Draws In And Keeps Readers, Athena L. Edwards
All HCAS Student Capstones, Theses, and Dissertations
Within the book publishing industry, purchase statistics often determine a book’s success. This metric neglects crucial factors of reader engagement (i.e., reception and anticipation of current and future work) such as level of interest and appreciation. By blending key concepts from work on assemblage, ecology, reader-response, audience invoked, and media studies, this thesis attempts to (re)invigorate the discourse of book paratexts’ role in inspiring reader engagement. As a manifestation of various voices performing and contextualizing a core text for readers, paratexts are a key component to the discursive uptake of books by readers and their publics. Book ...
In-Between Spaces: Atmospheres, Movement And New Narratives For The City, 2022 University of Massachusetts Amherst
In-Between Spaces: Atmospheres, Movement And New Narratives For The City, Paul Alexander Stoicheff
We often think of architecture as distinct buildings, yet as we move through the city we continuously pass through a built environment that is a collage of buildings. These spaces between buildings are underestimated as influences on our experience of everyday life in the city. Considering architecture as linked existential experiences through spaces rather than confined to individual buildings is more in line with our experience of the city as a series of interconnected spaces and places. Rather than describing a single, static architecture through words, how can we express this linked experience of spaces dynamically through narratives? Can writing ...
Half In Dream: The Tangle In The Grid, 2022 University of Massachusetts Amherst
Half In Dream: The Tangle In The Grid, Abbey L. Paccia
Half in Dream: The Tangle in the Grid discusses the form and content of a physical art installation by the same name. The site-specific installation is a large three-dimensional collage of natural ephemera collected from the area around Amherst, Massachusetts, which interacts with natural lighting conditions to illuminate a gallery-facing image of ever-moving light and shadow. The written work elaborates some of the many details within the structure of the artwork, and reveals the philosophies, embodied practices, and methodologies that informed the visual work's creation. Woven throughout are reflections on phenomenology, walking practice, General Systems Theory, collective making, narrative ...
Mixed Messages, 2022 University of Massachusetts Amherst
Mixed Messages, Hannah Duggan
The bodies of work that I have created during graduate school stem from my interest in mass media, culture studies and spectatorship in the digital era. My research engages digital technology and media studies to consider the ethics and ambivalence associated with spectatorship. Using traditional art mediums, I explore social and digital media, revealing tensions through representation and materiality. This translation from digital to analogue media is pivotal in all my work. Handmade objects introduce slippage and meaning as they break from the limiting format of the screen. This thesis will explore the research and content that inspired the creation ...
Wall, 2022 Rhode Island School of Design
Wall, Jazzmynn Chang Hong
The WALL is a mosaic-style book with a collection of personal anecdotes and reflections. Traceback from the earliest memory of mine, the instinctive exploration of a sheltered structure, to my recent art practices exploring the spatial perception when the boundary breaks. Each chapter, as I grow older, unfolds my progressive encounter and interpretation of the spatial boundaries.
As the book titled the WALL, its form references a traditional Chinese partition structure - the folding screen. It is not only an aesthetic manifestation, the screens are usually decorated with calligraphies or paintings, it also has a practical purpose as a spatial partition ...
Generative Image Systems And Emergent Play, 2022 Rhode Island School of Design
Generative Image Systems And Emergent Play, Travess Smalley
Generative Image Systems and Emergent Play is a collection of writings around generative creative processes and the emergent outcomes that can develop from simple systems. The generative systems I utilize in my practice are explored in this writing through the lenses of Instructional Art, Generative Art, Chance and Randomness, the Xerox, Computer Programming, and Emergent Play in games. These texts are a statement about my computational art practice and research, and they explore what it means to create with generative systems inside of other designer’s programs.
Everything Comes Full Circle, 2022 Rhode Island School of Design
Everything Comes Full Circle, Lilan Yang
Following Wim Wenders’ Paris, Texas (1984) filming locations from Houston, Texas to Los Angeles, California, I use a 16mm Bolex camera to capture the vastness of the American West. The footage draws me to reminisce about snippets of my everyday life. I contemplate how we perceive the world through analog optical apparatuses and how memories are multidimensional yet fragile. Our recollections of people and places can be distorted, unrecognizable, and fictitious. These memories would eventually diminish with the passing of time. By converting the filmmaking back and forth between analog and digital filmmaking, with the loss of information during the ...
Abyss Without Vertigo, 2022 Rhode Island School of Design
Abyss Without Vertigo, Jack Madden
Science has difficulty changing the way we think because it takes us beyond our natural perception. To scales and phenomena that we are unaccustomed to, that are instinctively inhuman.
To fundamentally change the philosophy of our species there needs to be a bridge or, more presciently, an emergency ladder for the human mind to science.
As we are inclined to logic yet inherently emotional, the importance of the scientific cannot be understood using science alone.
Significance must be felt, feelings are the foundation of art, and validation the consequence of the artifact.
Wanderer, 2022 Rhode Island School of Design
Wanderer, Yuhan Ma
My thesis writings include four chapters. It begins by my self-reflection, an introduction to my liminal space and how it has become a spiritual endeavor. Building on that, the second chapter Encounters elaborates on my childhood memory; and the following two, the Non-resident alien, A Sanctuary, respectively expresses my recent concerns or situations that have greatly affected my perceptions, and a mythological idea of sanctuary that can keep me away from the chaos. These chapters have been influenced by the eastern ideology icons, such as Buddhism and the culture of reclusion. They have examined a process of me dissecting and ...
Treeing: What Remains Of A Pilgrim, 2022 Rhode Island School of Design
Treeing: What Remains Of A Pilgrim, Sichen Liu
Myths and legends have existed since the start of human civilization, but now we can only imagine a world full of wonders from our ancestor’s scripts. What if we could go back to the age of myths and magic? Would we see things differently?
In Treeing: What Remains of a Pilgrim, I propose a fictional book with 15 short myths of humans transformed into trees. The stories combine my own imagination with inspiration from real mythologies. In the annotations of each story, an unnamed person is following the myths as guidance and manuals, one by one, trying to bring ...
Embedded Are The Embers Of Echoes, 2022 Rhode Island School of Design
Embedded Are The Embers Of Echoes, Sarah Jane Cribbs
What is a haunted house? What makes it haunted? What makes it a house?
I grew up in northern Appalachia. I sat in the back seat of my father’s car for trips from the Eastern foothills to the Western foothills of Pennsylvania mountains to visit my grandmother.
When my perception of the world grew larger as I did too, I began to hide my Appalachian identity. This ended as I began my practice, beginning with a realtime performance on artificial intelligence and queerness. Art practice opened up the possibility of critical play, a method of criticism that focuses on ...
That Mirror Again, 2022 Rhode Island School of Design
That Mirror Again, Kyros Barton
That Mirror Again is a summary of experiences, used to pose questions about self-hood through technological metaphor and theory. Its memories are disjointed, separate, and removed from time, and are an honest attempt to recenter an identity before the end of formal education. The themes of each section, Aground, Tilt, and Threshold, are presented as isolated definitions that set the mood for the writing before it is introduced. Referencing information age technology, invoking ancient deities in prose, and brushing against the fur of monster-hood, the text holds the memory it carries softly and offers it to the reader.
What The Water Says As It Runs, 2022 Rhode Island School of Design
What The Water Says As It Runs, Jeanette Cosentini
During the last two years, I have been examining the importance of vulnerability, memory and empowerment within my work as it relates to archival silence. The archive is presumed to be an objective record but what is chosen and discarded is an inherently political act. When there is archival silence, what then becomes missing from our collective histories? My exploration has spread across many forms of media, including sound, video, textiles, sculpture and writing . I have sought to understand the ways that these different mediums embody sentiment and concept, while establishing an open-ended record within which others can explore their ...
I Don't Quite Remember It That Way, 2022 Rhode Island School of Design
I Don't Quite Remember It That Way, Margaret Lindon
In the fall of 2020, during the first week of graduate school, I crashed on my road bike and suffered a big-time concussion. Like, lost-consciousness-and-forgot-the-whole-day kinda big. I became obsessed with this permanent memory deletion. Trying to remember the event was like trying to remember the first time I saw the color blue. Impossible without supplementary data or second-person observation.
Memory recall can operate like a game of telephone. When we remember something, we’re really just remembering the last time we remembered it. We accrue subtle adjustments to our memories that result in gradual omissions and distillations.
This process ...
Gordon Parks: “Homeward To The Prairie I Come” Digital Exhibition Catalog, 2022 Kansas State University
Gordon Parks: “Homeward To The Prairie I Come” Digital Exhibition Catalog, Aileen Wang, Mark Crosby, Linda Duke, Katherine Karlin, Cameron Leader-Picone, Sarah Price, Karin Westman
This open access digital exhibition catalog is part of the Kansas State University (K-State) Gordon Parks Project, initiated by the Marianna Kistler Beach Museum of Art and K-State English. It presents new research about Parks’s activities in Kansas based on materials found in participating Kansas institutions, including 128 curated photographs donated by Gordon Parks to K-State. The contributions in this volume illuminate Parks’s relationship to his home state of Kansas as a source of reference and inspiration. They debunk the myth that Kansas was merely the place where Gordon Parks was born before moving on to greatness elsewhere ...
"Yay Area Fest" Proposal, 2022 California Polytechnic State University, San Luis Obispo
"Yay Area Fest" Proposal, Taira Tyler Matsuzaki
As an avid hip-hop music lover and producer, I always envisioned the creation of my own hip-hop festival theme and lineup. I used my senior project as an opportunity to execute this vision while showcasing all of the skills I have acquired as a Graphic Communication student. My project encompasses the creation of a marketing flyer, website prototype, app prototype, and social media animation for a hypothetical hip-hop festival. These deliverables highlight my abilities in learning new tools, graphic design, UI/UX design, and project management.