Ambedo: Immersive Storytelling Through Augmented Reality, 2021 Virginia Commonwealth University, Qatar
Ambedo: Immersive Storytelling Through Augmented Reality, Dr. Diane Derr, Law Alsobrook, Sadia Mir
The territory of locative media, coupled with augmented reality, offers unique opportunities to excavate and unpack rich historic events, in immersive storytelling. In September of 1943, during World War II, approximately 5,200 Italian soldiers were massacred on the Greek island of Kefalonia by Nazi troops. This massacre is credited as one of the largest ever prisoner-of-war massacres in recent history (Lamb, 1996) and left an indelible mark on the island of Kefalonia. In 2019, Configuring Kommos: Narrative, Event, Place and Memory, an interdisciplinary research project, began an investigation into the triangulation of narrative within the complexity of this tragic ...
Full Bloom: Diegetic Ui For Musical Phrases In Virtual Reality, 2021 Rochester Institute of Technology
Full Bloom: Diegetic Ui For Musical Phrases In Virtual Reality, Peter Armstrong, Elliot Cole, Peter Ferry, Joe Geigel, Susan Lakin, Richard Swientonioski, Zachary Talis, Jennie Thomas
We propose a novel system for communicating musical note pitch and sequence information to users within a virtual reality environment. Our approach utilizes ‘Blooms,’ objects that resemble flowers with various petal arrangements. These formations, when constructed in view of users, act as diegetic, user-parsable encodings of their inputs. Blooms exist within the virtual space as simulated physics objects that collectively serve the role of a user interface.
Web Derive 01 - An Online Art Vr Work By The Transeuntis Mundi Project, 2021 Federal University of the State of Rio de Janeiro
Web Derive 01 - An Online Art Vr Work By The Transeuntis Mundi Project, Cândida Borges, Gabriel M. Velez Dr.
The Transeuntis Mundi(TM) Project explores the complexity of the millennial human journey and the resulting cultural diversity. It investigates how it can be approached through artistic research and be converted into a nomadic creative practice in transmedia arts, using emerging technologies to generate an archive of human legacy.
Compositions are based on field recordings in public spaces of multiple cities around the world, using 3D technology for sound and image, following Careri's (2002) methodology of Walkscapes. The power of interactivity and immersion through 360o image and ambisonic sounds are crucial to insert the visitor in a global cultural ...
Ikkuma: An Artistic Vr Storytelling Experience, 2021 Me, Myself
Ikkuma: An Artistic Vr Storytelling Experience, Yangli Liu
Ikkuma is an interactive storytelling experience utilizing Tilt Brush and Unity. It is about a land being swallowed by the sea, where conflict cracks ice and fire tears families apart. Ikkuma is the Inuvialuit word for fire, a central element to the work. The fundamental theme of Ikkuma is global warming and its impact on the Arctic ecosystem. The players must learn to tame the fire in their hearts and the Inuit traditional knowledge if they hope to survive the harsh yet fragile Arctic tundra.
Embodimap Vr. A Tangible And Immersive Body-Mapping Experience., 2021 UNSW University of New South Wales Sydney
Embodimap Vr. A Tangible And Immersive Body-Mapping Experience., Volker Kuchelmeister, Jill Bennett, Gail Kenning, Natasha Ginnivan, Lydia Gitau, Sophie Burgess
EmbodiMap is a creative research and therapeutic tool that enables users to connect with and explore how thoughts, sensationsand emotions are experienced in the body. It extends existing body-mapping research and protocols by facilitating a tangible immersive experience.
The Visit Vr. An Immersive Experience To Counteract Stigma About Dementia., 2021 UNSW University of New South Wales Sydney
The Visit Vr. An Immersive Experience To Counteract Stigma About Dementia., Volker Kuchelmeister, Jill Bennett, Gail Kenning, Natasha Ginnivan, Melissa Neidorf
The Visit is an interactive 6-dof real-time Virtual Reality experience, developed from an interdisciplinary research project conducted by artists and psychologists working with women living with dementia. Visitors are invited to sit with Viv, a life-sized, realistic and responsive character whose dialogue is created largely from verbatim interviews, drawing us into a world of perceptual uncertainty, while at the same time confounding stereotypes and confronting fears about dementia. The characterisation has scientific validity but also the qualities of a rich, emotion-driven film narrative. The point of the work is to draw the viewer into the emotional/perceptual world of Viv.
How Mixed Reality Will Impact Product Design, 2021 Rochester Institute of Technology
How Mixed Reality Will Impact Product Design, Wyatt Coe
Mixed reality technology promises to merge our digital and physical worlds, unlocking new realms of experience and design. Designers must consider how this will impact future products and experiences now, to identify the most desirable solutions and applications of this technology. The capability of software to simulate reality could fundamentally shift the way we produce and experience physical and digital products, allowing for simplified physical products that support digital experiences.
Aware: Eliminating Implicit Bias Using Ar, 2021 University of Rochester
Aware: Eliminating Implicit Bias Using Ar, Shagun Bose, Emma Strauch
Implicit Bias is something that happens to real people in real spaces all the time. But we can’t see it. Since, AR allows us to overlay virtual objects in real environments, we tried to leverage AR to make more salient the various ways in which people experience bias.
The Cunning Little Vixen: A Folktale Illustrated On Stage, 2021 University of Massachusetts Amherst
The Cunning Little Vixen: A Folktale Illustrated On Stage, Mikayla Reid
This thesis paper reflects upon the costume design process taken by Mikayla Reid to explore how color choice and application within designs can help create storybook characters off the page and onto the stage. This concept is explored through the costume designs for the opera The Cunning Little Vixen, a production theoretically staged at the Alice Busch Opera Theater for the Glimmerglass Festival in New York. The paper discusses Reid’s attempt to create designs that still feel like watercolor illustrations, even when realized in physical garments. It follows her process as she tests different dye techniques in search for ...
Your New Best Friends: An Exploration Of Furby, Siri, And Other Sociable Electronics, 2021 University of Massachusetts Amherst
Your New Best Friends: An Exploration Of Furby, Siri, And Other Sociable Electronics, Avery Forbes
Your New Best Friends: An Exploration of Furby, Siri and Other Sociable Electronics is focused around interactive electronic systems and the effect these systems can have on our human psyches. My work focuses on two particular periods of development: the late 80’s to early 90’s, and the 2010’s to present. One period represents my childhood and the other my early adulthood. By comparing the two I can examine trends in the ways we engage with robotics and can better understand the ubiquity of electronically mediated interactions today. I utilize these new understandings to manipulate the capabilities of ...
Accumulations Of (Not) Doing, 2021 University of Massachusetts Amherst
Accumulations Of (Not) Doing, Richenda Cope
As I encounter life during a global pandemic, caused by a virus that has us all homebound, I continue my own struggle with a different virus that keeps me not only homebound, but bed bound as well. In this thesis project, I make my way around and through the questions of chronic illness, self-worth, productivity and a changing relationship to time that arise in this dual viral experience - situating the personal within a larger social/political context.
Minerva Cuevas: Disidencia, 2021 CUNY Bernard M Baruch College
Minerva Cuevas: Disidencia, Alaina Claire Feldman, Clayton Press, Solange Farkas, Gabriel Bogossian
Publications and Research
Bilingual catalogue for the exhibition "Minerva Cuevas: Disidencia" presented at Baruch College's Mishkin Gallery.
Revenge Of The Lawn, 2021 University of Alberta
Revenge Of The Lawn, Jason James Wallin
Journal of Social Theory in Art Education
A great irony of the present moment involves the return of objects long thought rallied to the will of man. As growing consensus in climate change research submits, the world presumably given to the mastery of man today returns as an alien force of material and conceptual upheaval. It is against this backdrop of rapid ecological transformation and its cultural impacts that Revenge of the Lawn is situated. As a work of speculative philo-fiction, Revenge of the Lawn surveys the horror of being “read” from the vantage of the non-human as it exists astride and yet withdraws from human melodrama ...
Typographic Interventions: Disruptive Letterforms In Public Space, 2021 Brigham Young University - Provo
Typographic Interventions: Disruptive Letterforms In Public Space, Clark A. Goldsberry
Journal of Social Theory in Art Education
We are surrounded by typography—on billboards, aluminum cans, pill bottles, and pixelated screens—but artists and art teachers, seeking out the materiality of their lived environments, should be able to look at text in different ways. Many artists utilize letterforms as a medium of juxtaposition and recontextualization (Gude, 2004) by placing text in places we don’t expect to see it, or they subvert the messages we expect to read. Typographic interventions can be seen everywhere, by all types of artists, makers, activists, and dissidents. These interruptions could be framed as forms of socially engaged art (Helguera, 2011; Mueller ...
Critical Hermeneutics And The Counter Narrative Of Ledger Art, 2021 Florida State University
Critical Hermeneutics And The Counter Narrative Of Ledger Art, Katie Fuller
Journal of Social Theory in Art Education
Too often historical artworks in schools, textbooks, cultural institutions, and public spaces share a narrative that bolsters white-centered histories, but when an historical artwork is studied as text it creates room for multiple perspectives (Newfield, 2011) expanding the narrative to include subjugated histories. Looking at art through the philosophy of hermeneutics opens up questions and conflicts that arise within texts based on interpretations of those texts (Leonardo, 2003). This paper will apply the philosophy of hermeneutics to critique historical memory, and it will present ledger art as a visual text and counter narrative to dominant white narratives. Ledger art emerged ...
Native App Ux With A Social Design Emphasis, 2021 CUNY City College
Native App Ux With A Social Design Emphasis, Katya Rozanova
Open Educational Resources
This course is designed to teach students how to design user experiences (UX) for native applications for mobile devices while considering what types of digital products can and should be put out into the world as tools for the day-to-day, as speculative art projects, or as forms of resistance to existing systems in place. The course focuses on usability heuristics, research (human-centered design methodologies) and competitive analysis, information architecture, rapid prototyping and usability testing. Students will familiarize themselves with native UI elements in Apple and Android platforms and design for one of the platforms of their choice. They will learn ...
Meowster Thesis, 2021 DePaul University
Meowster Thesis, Xiaojing (Monica) Fan
College of Computing and Digital Media Dissertations
Meowster Thesis is a game about cats, loneliness and what it means to be alive. It is also what keeps me alive thru isolation during Covid-19 pandemic.
Bootstrapped: The Cowboy Nomad From Silicon Valley, 2021 Rhode Island School of Design
Bootstrapped: The Cowboy Nomad From Silicon Valley, Emily Bright
Silicon Valley is a place that grew out of the legends of the frontier. It has followed in the footsteps of Hollywood Westerns, counterculture frontiersmen, and cyberspace cowboys.
In Silicon Valley, the frontier has been a physical and a metaphorical landscape found between everything existing and everything new-- between ideas of the future shaping technology and technology shaping ideas of the future. This seemingly vast open landscape allows the well-meaning cowboy to use his unique position of privilege to spot and solve systemic technological and social issues.
As these Silicon Valley Cowboys enter the frontier in search of new unclaimed ...
The Story Of Water, 2021 Rhode Island School of Design
The Story Of Water, Zhanyi Chen
Propelled by questions about the genuine understanding of weather, I attempt to find various collaborative methods with water in different states in the hydrological cycle. Through these methods, I receive input from water directly, mediating with technologies humans use as a way to understand and perceive the world. The marks that emerge from these inputs are crypto-linguistic scripts that whisper water’s memories and characteristics, a form of gestural automatism where the immediate experience of (nature’s) creating is emphasized and the (human’s) conscious mind is diluted. This state of receptivity enables us to dissolve the hard shell of ...
Contemporary Art Warfare, 2021 Rhode Island School of Design
Contemporary Art Warfare, Zongxian Huang
Being an artist represents a lifelong commitment to nonstop development, despite life circumstances. I fully utilized my two years at graduate school to develop a sustainable way of living an artist’s life by creating a standard operating procedure (SOP), guiding my research and practice. An SOP is a strategic method designed to reach an objective in a systemic manner. Mine shows it is possible for an artist to stay productive, creative, and healthy under high pressure, even during unexpected contingencies like the COVID-19 pandemic. My personal experience completing graduate school during a pandemic presents a possibility to other artists ...