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Statefulness And Tangible Interaction In Design Education, Alex Lobos, Tim J. Wood 2017 Rochester Institute of Technology

Statefulness And Tangible Interaction In Design Education, Alex Lobos, Tim J. Wood

Presentations and other scholarship

Interaction in Industrial Design is expanding from tangible realms to intangible digital experiences. In this new environment, Interaction Design provides logical sequences and behaviors that allow users to easily navigate through complex workflows. This paper discusses a framework in which interaction design provides an innovative approach to traditional industrial design. This includes the concept of ‘statefulness’, where the dynamic changes of complex systems are broken down into states that can be defined and manipulated in order to achieve a desired user experience. This framework goes beyond having physical components of a product control digital interfaces and develops experiences that jump …


Card Tricks: A Workflow For Scalability And Dynamic Content Creation Using Paper2d And Unreal Engine 4, Owen Gottlieb, Dakota Herold, Edward Amidon 2017 RIT (undergraduate student)

Card Tricks: A Workflow For Scalability And Dynamic Content Creation Using Paper2d And Unreal Engine 4, Owen Gottlieb, Dakota Herold, Edward Amidon

Presentations and other scholarship

In this paper, we describe the design and technological methods of

our dynamic sprite system in Lost & Found, a table-top-to-mobile

card game designed to improve literacy regarding prosocial

aspects of religious legal systems, specifically, collaboration and

cooperation. Harnessing the capabilities of Unreal Engine’s

Paper2D system, we created a dynamic content creation pipeline

that empowered our game designers so that they could rapidly

iterate on the game’s systems and balance externally from the

engine. Utilizing the Unreal Blueprint component system we were

also able to modularize each actor during runtime as data may be

changed. The technological approach behind Lost …


Telling Fire’S Story Through Narrative And Art, Stephen W. Barrett 2017 National Interagency Fire Center

Telling Fire’S Story Through Narrative And Art, Stephen W. Barrett

Joint Fire Science Program Digests

Modern works by highly skilled narrative authors and artists have become increasingly useful for telling the story of wildland fire in the United States. Using unconventional means—and with partial funding by the Joint Fire Science Program—creative individuals have spawned some colorful and heartfelt messages that convey insightful information about wildland fire, climate, and other elements of nature to an increasingly receptive public. Recent narrative works by well-known authors, such as Stephen J. Pyne, and creative art pieces by well-established and emerging artists have helped depict fire in a new light to audiences that scientists may rarely reach. This issue of …


Untitled, Ting Tan 2017 Rhode Island School of Design

Untitled, Ting Tan

Masters Theses

This is a collection of things I am interested in. Through these things I attempt an understanding of myself. They are unpredictable and often difficult to capture like clouds, trees, water, winds. This book is my journey of self discovery.

I walk in my memories. I walk in the city. There, I capture and record fleeting moments of things I love. Through this process, I give myself a chance to understand the reasons for this attraction. It also gives me an opportunity to understand why I want to find myself, and why I always want an exact answer to this …


Hear Her Sing, Da Wei 2017 Rhode Island School of Design

Hear Her Sing, Da Wei

Masters Theses

Indeed, this is not an academic paper, nor really a novel or diary.

It is some words from a young soul.

“Hear Her Sing” is to explore a new aesthetic methodology of artist’s writing. Physically, it aims to approach an experimental experience between texts, images, sounds, materials, and paper form. The writing seeks for an aesthetic metaphorical printing representation of my embodied multimedia installations. The project looks for profound sensory impression of linking vision, hearing, touch and intuition, imagination; and asks the reader’s eye, ear, hand, and mind to constantly shift channels. While reading, imagination infinitely extends.


I / You / They, Yolanda Lam 2017 Rhode Island School of Design

I / You / They, Yolanda Lam

Masters Theses

This thesis is a journal of conversations.


Similarity In A Distance, Ran Zhuo 2017 Rhode Island School of Design

Similarity In A Distance, Ran Zhuo

Masters Theses

I grew up in an interesting yet contradictory environment. As both of my parents were busy with their jobs, I was raised by my grandparents and I believe that’s where the contradiction aspect of my personality came. My grandfather was a professor of physics in a university and my grandmother was a professor of violin. Unconsciously, I was influenced by them and developed a keen interest in cross-disciplinary and cross-media subjects. The two subjects of music and physics represented art and science, emotion and reason, abstraction and concreteness, and invisible and visible to me.

My work is primarily engaged with …


I Remembered I Am Happy, Emily Pan 2017 Rhode Island School of Design

I Remembered I Am Happy, Emily Pan

Masters Theses

This journal is a collection of thoughts on small actions and repetition and getting through getting places.


The Body Carrying Its Otherness, Rae Yuping Hsu 2017 Rhode Island School of Design

The Body Carrying Its Otherness, Rae Yuping Hsu

Masters Theses

Prosthesis points to an addition, a replacement, and also an extension, enhancement, transcendence.

Prosthesis points to subtraction, the creation of a void, a need, disability, deficiency.

This thesis explores the ways in which the body and technology come into contact with one another and are incorporated, integrated, fused and reciprocal. It seeks to negotiate the slippage space within these contrasting stand points and propose that the body and its otherness was always already one.


A Normal Novel Collection, Xiaopeng Qi 2017 Rhode Island School of Design

A Normal Novel Collection, Xiaopeng Qi

Masters Theses

This thesis is a game novel collection.

Which is an experimental attempt that I use the playable texts as a way to document daily clues. While reading the thesis, the readers will have an experience of the game-like sense of substitution and view switching. Through the narrative of texts, I try to express that in the future, making games which under structural wraps is a living strategy way to self-expression and communicate to outside in this hyper-normal spectacular society.


Habitually, Sunha Joo 2017 Rhode Island School of Design

Habitually, Sunha Joo

Masters Theses

This book is a journal of the conscious looking into my most unconscious behaviors. I documented and observed my unconscious habits, and tracked where they originally came from. Observing myself was both the process and the result of the work. I played a triple role throughout the process. I was an object, an observer, and a conduit. I wrote and became a subject of the writing. I used various forms, styles and voices in this book to align the work experience of these constantly changing roles with the writing experience and to embody different perspectives.

As a result, this book …


Tipping Point, Pang Z. Vang 2017 CUNY Hunter College

Tipping Point, Pang Z. Vang

Theses and Dissertations

What happens to a woman at the tipping point under oppression in a patriarchal society? How does she behave? Pulling from the vagina dentata mythologies, and personal and collective experiences of rape culture, I formed a body of work which problematize the stereotypical narrative of victim/perpetrator. As a visual and conceptual exploration, my work explores the themes of desire, agency/non-agency, and violence [as it manifests within and outside of the body]. Utilizing visual and conceptual quotations from film, pornography and sex toys, these works subvert the exoticized stereotype of the Asian woman as sexual plaything.


The Difference Between A Duck, Shelby D. Meier 2017 Southern Methodist University

The Difference Between A Duck, Shelby D. Meier

Art Theses and Dissertations

. In this paper I will address each work from my exhibition the difference between a duck individually to address concepts and references in each work to elucidate some of the connections I have made between the all the works. Concepts and references range from the irony of the 19th century arts and crafts movement, the possibilities of a blackholes, the subjective value of souvenirs, Tibetan prayer wheels and much more. And they all seem to add up to nothing, which for me is a respite in the comedy of trying to make sense of a world that doesn’t …


The Blue That Blew Bloo, Daniel Ray Martinez 2017 Southern Methodist University

The Blue That Blew Bloo, Daniel Ray Martinez

Art Theses and Dissertations

My work is a combination of videos, objects, and performances with a multidisciplinary practice that engages with the formal language of sculpture, photography, video/cinema, and drawing while being in dialogue with concepts and concerns about the image, the surface, and the space of representation. I am interested in the poetics and phenomenology of life; and the way one interacts in an environment; and the way digital/virtual media has shifted our experiences in life. Rethinking the way one finds boredom to get away from virtual capitalist spaces is a concern for me. I find inspiration in the wandering through spaces. I …


Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb 2017 Rochester Institute of Technology

Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb

Articles

This paper presents a case study drawn from design-based research (DBR) on a mobile, place-based augmented reality history game. Using DBR methods, the game was developed by the author as a history learning intervention for fifth to seventh graders. The game is built upon historical narratives of disenfranchised populations that are seldom taught, those typically relegated to the 'null curriculum'. These narratives include the stories of women immigrant labour leaders in the early twentieth century, more than a decade before suffrage. The project understands the purpose of history education as the preparation of informed citizens. In paying particular attention to …


Artist Statement, chaoyi wu 2017 Claremont Graduate University

Artist Statement, Chaoyi Wu

CGU MFA Theses

I make my work to create an experience for the viewer, so that they can have their own experience of their world. Their bodies interact with my pieces to re-recognize themselves and their lives. In this experience their body is independent of everything else but their awareness. Their sense of movement, their vision and their tactile sensations come together into my artwork for them to have their own experience. This is what I call self-body awareness.


"Hippie Acid Freak Drag Queens:" Situating The Cockettes Within An Art Historical Context, Scott Dow 2017 CUNY Hunter College

"Hippie Acid Freak Drag Queens:" Situating The Cockettes Within An Art Historical Context, Scott Dow

Theses and Dissertations

This thesis situates the Cockettes – a performance group rarely referenced in art historical discourse - within Bay Area performance art, second-wave feminist art, and the Gay Liberation Movement. Contextualizing the Cockettes within their contemporary art movements provides a new understanding of the group and emphasizes their significance to art history.


Remembering Virtual Worlds: Painting And Video Games, Nathaniel M. St. Amour 2017 James Madison University

Remembering Virtual Worlds: Painting And Video Games, Nathaniel M. St. Amour

Masters Theses, 2010-2019

Video games create the feeling of great achievement and place the player into a role that turns them into a great hero. These experiences feel significant because they require great time and emotional investment. The monumentality of these experiences, however, are at odds with the transience of the electrical virtual worlds. The medium of oil painting helps overcome the sense of transience because of oil painting’s durable permanent way of image making and stillness. Painting’s inherent nod to history also creates a dissonance between the newness of the video game medium and the antiquity of painting, a contrast exacerbated by …


Bleeding Ink: Creativity In Grief For Resilience, Gabriel E. Sayre 2017 University of Rhode Island

Bleeding Ink: Creativity In Grief For Resilience, Gabriel E. Sayre

Senior Honors Projects

A venomous void pierces the present.

Emanating from the past, echoing to the future.

Seething sensations burrowing beneath the bone.

Seek a road, to not corrode.

Scribe or scribble, Scavenge salvation.

Settle cement of a new foundation.

Faceless fears fading,

weakening woes waning,

mending mentality.

Internally Inspired.

Transformation Transpired.


Automation In Entertainment: Concept, Design, And Application, Ryan Thally 2017 Fine and Performing Arts

Automation In Entertainment: Concept, Design, And Application, Ryan Thally

Undergraduate Honors Theses

The focus of this thesis is to explore the automation technology used in the modern entertainment industry. Upon completion of my thesis, I will deliver a working prototype of the chosen technology and present its capabilities in a choreographed show.


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