Afterlight: Game Design And The Power Of Narrative,
2024
University of Missouri, St. Louis
Afterlight: Game Design And The Power Of Narrative, Elio Hollenbeck
Undergraduate Research Symposium
In the last few decades we as a society have watched the evolution of games as a storytelling medium. From Candyland to The Last of Us, all games use some form of narrative to bring players into the world of the game. Over the course of the last six months, I’ve been developing a tabletop card game with the working title of Afterlight. In this presentation, I will be explaining my process as I’ve worked on designing and refining this game. I will also talk about why I feel game design can be an effective way to engage people with …
Digital Transformation And Design For Maintainability In Industrial Design,
2024
Product Design Dept., School of Applied Arts, Badr University in Cairo, Cairo, Egypt
Digital Transformation And Design For Maintainability In Industrial Design, Ahmed Tarek Mohamed Fathy, Salwa El Ghareeb, Yasser Shaban
Journal of Art, Design and Music
In this paper, we explore the impact of the rapid digital transformation in Applied Arts and Design and its influence on the realm of Maintainability. We examine how CAD, 3D modeling, have revolutionized the conceptualization and prototyping stages, enabling precise idea communication and immersive representations. Specifically, we focus on Design for Maintainability (DfMn) and its critical aspects such as repairability, serviceability, maintainability, and reliability, which significantly affect cost and user satisfaction. By leveraging this tool, designers can create highly maintainable and user-friendly products. The transformative potential of this tool in industrial design is highlighted, providing promising avenues for future research …
Lost & Found (Game Series) [Book Chapter],
2024
Rochester Institute of Technology
Lost & Found (Game Series) [Book Chapter], Owen Gottlieb
Articles
Description of game series for use in the classroom with best practices.
Playing To Grow. Roundtable Interview On Games, Education, And Character,
2023
University of Northern Colorado
Playing To Grow. Roundtable Interview On Games, Education, And Character, Owen Gottlieb, Matthew Farber, Paul Darvasi
Articles
In this roundtable interview moderated by Paul Darvasi, lecturer at the University of Toronto and co-founder of Gold Bug Interactive, Owen Gottlieb and Matthew Farber discuss research and practice at the intersection of religion, character education, and games in schools. Gottlieb is an associate professor at the Rochester Institute of Technology, founder and lead faculty at the Initiative in Religion, Culture, and Policy at the MAGIC center, and founder and director of the Interaction, Media, and Learning Lab at RIT, where he specializes in interactive media, learning, religion, and culture. Farber is an associate professor of educational technology and coordinator …
Exploring The Shift In Player Enthusiasm Towards Games,
2023
San Jose State University
Exploring The Shift In Player Enthusiasm Towards Games, David Daniel
ART 108: Introduction to Games Studies
Video games, providing a constant source of excitement have been an integral part of the lives of many enthusiasts, helping shape childhoods and providing a source of entertainment and social interaction between friends and strangers. From the joy of unboxing the Wii with siblings back in the day, all the way to playing multiplayer battle royales and among us with our friends over the pandemic, the gaming platform has been an ever changing and dynamic experience. However, with time, a noticeable split emerged among peers who once shared the same joy of running home and putting on the headset. Some …
From Pong To Narrative: The Evolution Of Ai In Gaming,
2023
San Jose State University
From Pong To Narrative: The Evolution Of Ai In Gaming, Muhammad Assaf
ART 108: Introduction to Games Studies
As video games evolve, the role of artificial intelligence also referred to as AI has been essential. Games have come a long way from being small and having rudimentary logic to being extremely complex and narrative-driven. This research paper will dive into the vast history of AI in gaming, following its path from the simple ball-paddle mechanics of Pong, to the intricate entanglements presented in modern games such as Fortnite, Call of Duty, League of Legends, and more. The interplay between game design and AI development doesn’t just show how far we have come in technological advancement, but rather it …
An Analysis Of The Debate And How It Changed Everything: Narratology Vs. Ludology,
2023
San Jose State University
An Analysis Of The Debate And How It Changed Everything: Narratology Vs. Ludology, Robert Veloya
ART 108: Introduction to Games Studies
Video games will rot your brain. Something that people have told us during its inception into the modern world; however, little did they know that the video game industry will one day take its place in the world as one of the best mediums to tell a story and challenge its audience. The video game industry is an ever-growing industry where innovation flows through its veins causing it to grow into a field that is more immersive and compelling. Video games have also evolved into a field of study, a discipline that dives deep into what makes them a unique …
Mushy's Escape,
2023
Lindenwood University
Mushy's Escape, Maddie Knemeyer Lynch
Game Design
Mushy's Escape is a puzzle based 3D Platformer. This game is a showcase for a game development concept piece.
Spective,
2023
Lindenwood University
Spective, Andrew C. Smith
Game Design
Video Game, Andrew Smith, Puzzle Action game. Made for Fall 2023 Game Prototype class. In this game, the player must rotate the camera in order to obtain a new perspective and gain more visual information about the layout of the stage in order to avoid enemies, collect objects, and navigate and platform properly, in order to reach the end.
Navigating Through Narratives: The Development Of Opening Cinematics,
2023
East Tennessee State University
Navigating Through Narratives: The Development Of Opening Cinematics, Jacob Q. Stewart
Undergraduate Honors Theses
This project demonstrates opening cinematic design from conceptualization to final composition. Using Unreal Engine 5, I created an opening cutscene using Unreal’s sequencer editor to film and edit my shots. This document presents the steps I took to create my sequence from the writing process to the final layout. Starting as a written story, I worked my way to the final project by creating a mock scene and storyboarding. After this, I built my scene using assets from the Unreal marketplace and lit my scene with HDRI and dynamic lighting. I encountered many new programs such as Cascade and Mixamo …
Beyond The Pixelated Mirror: Understanding Avatar Identity And Its Impact On In-Game Advertising And Consumer Behavior,
2023
Lindenwood University
Beyond The Pixelated Mirror: Understanding Avatar Identity And Its Impact On In-Game Advertising And Consumer Behavior, Kyle Coble, Jay Ratican, James Hutson
Faculty Scholarship
This article examines the complex dynamics between avatars and in-game advertising, probing how virtual representations influence consumer behavior within digital environments. It delves into the psychological interplay between self-perception and avatar embodiment, suggesting that while younger users may treat avatars as accessories showcasing personal interests, adults tend to opt for idealized selves, affecting their interaction with and responsiveness to virtual marketing. The study contemplates the avatar’s function as both a consumer and influencer in the expanding metaverse, considering the escalating integration of branded items in games. It also highlights potential shifts in consumption patterns as digital and physical realities converge. …
Impactful Interactivity Within Video Games,
2023
Lindenwood University
Impactful Interactivity Within Video Games, Luke Robert Maeser
Theses
Despite half a centennial of existence and enticing artistic qualities, conclusive evidence does not exist as to if video games are beneficial to learning or costly. Exploring the notion of benefit versus cost, it is important to identify the value of video games when leveraged as tools for learning as traditional educational methodologies are not infallible. The video game project Alone demonstrates video games can generate psychological responses; therefore, one must conclude learning has occurred. Alone encompasses the following: meaningful interactivity within video games (regarding narrative and gameplay), video games as educational tools, video game development (including design), and potential …
Collaborative Storytelling In The Parable Task: The Dramaturg As Game Designer In Pervasive Performance,
2023
University of Massachusetts Amherst
Collaborative Storytelling In The Parable Task: The Dramaturg As Game Designer In Pervasive Performance, Percival Hornak
Masters Theses
Proceeding from a framing of theater as collaborative storytelling, I argue for defining role-playing games as a kind of performance and for their value in structuring experiential and participatory theater. Building on the impulse at the heart of experiential and immersive theater to place the audience within the world of the performance and center their experience, I explore what it means for theater artists to cede control over how audiences make meaning of their work in favor of letting narrative emerge from the participation of the audience during the performance event. I propose a framework called pervasive performance that merges …
Negative Estrangement: Fantasy And Race In The Drow And Drizzt Do’Urden,
2023
University of Hawaiʻi at Mānoa
Negative Estrangement: Fantasy And Race In The Drow And Drizzt Do’Urden, Steven Holmes
Mythlore: A Journal of J.R.R. Tolkien, C.S. Lewis, Charles Williams, and Mythopoeic Literature
This essay introduces the concept of negative estrangement to help understand current cultural interventions into the norms of depicting fantasy races. First, this essay builds on Shklovsky’s concept of estrangement to describe the literary practice of negative estrangement, wherein artists craft “more evil” foes based on hybridized amalgamations of stereotypes to create antipathy toward a subject, be it monster or fantasy race. This practice is sometimes used in service of confronting the issue of race and racism, despite seeming to reify or rearticulate racist stereotypes.
This essay builds on Tolkien’s argument in favor of creating “more evil” foes to exemplify …
Left And Right,
2023
Lindenwood University
Left And Right, Finn Brown
Game Design
Left and Right is a choose-your-own-adventure style game developed using Twine as part of a 1 week prototype. This game has the player navigating a town that has been overrun by a mysterious black mush. The player must venture into finding out where this mysterious substance came from and if there is anyway to get rid of it.
Dice,
2023
Lindenwood University
Dice, Roger Alms
Game Design
This is a dice game where the player predicts whether the next roll of dice will have a higher or lower total than the current total.
On The Way,
2023
Lindenwood University
On The Way, Shawn Roberts
Game Design
On The Way is a board game developed by Shawn Roberts. This game is centered around navigating the game space while performing tasks based on the character chosen. Players must race to finish their task before they can advance around the board.
Miley & Friends,
2023
Lindenwood University
Miley & Friends, Jake Lesko
Game Design
Miley & Friends is a board game in which players take one of several dogs on a walk through a park. Along the board's route, players gain happy points through the collection of toys and treats. The player with the most amount of Happy Points at the end of the walk is declared the winner.
Adarna: Remediating Philippine Source Texts Through Video Games,
2023
De La Salle-College of Saint Benilde
Adarna: Remediating Philippine Source Texts Through Video Games, Philip Adrian L. Gungab
Akda: The Asian Journal of Literature, Culture, Performance
This paper will explore the possibilities of using video games as a means of remediating Philippine source texts. This begins by defining Philippine Source texts based on Dr. Joyce Arriola’s book Pelikulang Komiks: Toward a Theory of Filipino Film Adaptation (2019) and understanding how remediation changes perception of the material through concepts defined in Jay Bolter and Richard Grusin’s book, Remediation (2000). Video games will later be explored as a form of new media in the 21st century, and how media convergence and globalization has brought it to its current state. This paper will then analyze Adarna (2015), a video …
Historical Narrative In The Music Of Sid Meier’S Civilization Vi,
2023
University of Denver
Historical Narrative In The Music Of Sid Meier’S Civilization Vi, Alec Larner
Electronic Theses and Dissertations
Sid Meier’s Civilization VI is a 2016 strategy video game in which the player leads a historical civilization from 4000 BC to the present. The Civilization series is the subject of much scholarly writing, especially its representation of history and non- Western cultures. My work builds on Karen Cook’s research (2014) on the technological progress and American hegemonic identity signaled by Civilization IV’s soundtrack. I argue that the music in Civilization VI contributes to a Eurocentric teleological progress narrative of history inherent in the structure of the game: the idea that history is a story of inevitable and positive …
