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Articles 3151 - 3180 of 5082
Full-Text Articles in Digital Humanities
The Missing Memory Of Jehu: An Essay On The Preservation Of Data Through Time, Ted A. Campbell
The Missing Memory Of Jehu: An Essay On The Preservation Of Data Through Time, Ted A. Campbell
Perkins Faculty Research and Special Events
An essay on the preservation of data through time. Regardless of media (oral, written, computer-based), data are preserved only temporarily on media and for the long term by copying. The article suggests specific principles that should consistently govern the copying and preservation of data.
Episode 12: Lauren Zafonte & Cathy Ciccone, Thomas Kenny Mphil
Episode 12: Lauren Zafonte & Cathy Ciccone, Thomas Kenny Mphil
Communication Students Podcasts
Professor Tom Kenny speaks with Lauren Zafonte (current student) and Cathy Ciccone (alumnus) about professional communications. They will talk about classes, internships, and give the student perspective of professional communications. This podcast includes a sound clip for a communications department production, Day Dreamer Sleep Walker which can be found at https://www.youtube.com/watch?v=d5wIrv56J0Y
The Promise Of The Digital Humanities And The Contested Nature Of Digital Scholarship, William G. Thomas Iii
The Promise Of The Digital Humanities And The Contested Nature Of Digital Scholarship, William G. Thomas Iii
Department of History: Faculty Publications
This essay examines the contested qualities of digital scholarship and why, paradoxically, the twenty-year surge in the digital humanities--from 1993 to 2013--has produced relatively little interpretive or argumentative scholarship. In this first phase of the digital humanities, scholars produced innovative and sophisticated hybrid works of scholarship, blending archives, tools, commentaries, data collections, and visualizations. For the most part in the disciplines, however, few of these works have been reviewed or critiqued. Because the disciplines expect interpretation, argument, and criticism, it could be argued that digital humanists have not produced enough digital interpretive scholarship and what we have produced has not …
October 31, 2014: Fellowship Opportunities At The John Carter Brown Library, 2015-16, Department Of English
October 31, 2014: Fellowship Opportunities At The John Carter Brown Library, 2015-16, Department Of English
Gleanings: Department of English Blog Archive
No abstract provided.
The James Merrill Digital Archive: Channeling The Collaborative Spirit(S), Shannon Davis, Joel Minor
The James Merrill Digital Archive: Channeling The Collaborative Spirit(S), Shannon Davis, Joel Minor
WashU Libraries Presentations
The James Merrill Digital Archive, comprised of Merrill’s poetry drafts, typescripts, and Ouija board session transcripts, is the result of expertise and input of many collaborators across the Washington University campus. Shannon Davis and Joel Minor will speak on various aspects of the project, including successful cross-campus collaboration, employing student workers to perform high level encoding and exhibit curation, and how Omeka was used to develop the digital archive. - Shannon Davis, Digital Projects Librarian, and Joel Minor, Curator of Rare Books and Manuscripts
October 25, 2014: Acclaimed Frankenstein Production Exclusively At Kzoo10, Department Of English
October 25, 2014: Acclaimed Frankenstein Production Exclusively At Kzoo10, Department Of English
Gleanings: Department of English Blog Archive
No abstract provided.
The Advertising Toolbox: Principles Synthesized And Simplified, Rachael Fusting
The Advertising Toolbox: Principles Synthesized And Simplified, Rachael Fusting
Mahurin Honors College Capstone Experience/Thesis Projects
This paper is a supplementary text to Duct Tape Advertising: The Quick Fix Solution to Your Promotion Problems. It serves to further cite the sources of the guide’s claims and elaborate on their importance to the field of advertising. Reasons for the creation and design of the guide are analyzed and justified.
Case Study Two: Jewish Time Jump: New York, Owen Gottlieb
Case Study Two: Jewish Time Jump: New York, Owen Gottlieb
Articles
Gottlieb presents an early case study of his mobile augmented reality game Jewish Time Jump: New York design on the ARIS platform for the iPhone and iPad (iOS). The game is set on-location in Washington Square Park in New York city. Players in 5th-7th grade take on the role of time-traveling reporters, landing on site on the eve of the Uprising of 20,000, the largest women-led strike in U.S. History. Based on their GPS location they receive media from over 100 years in the past, interactive with digital characters as they work to gather a story for the fictional Jewish …
October 19, 2014: Rare Book School Fellowship, Department Of English
October 19, 2014: Rare Book School Fellowship, Department Of English
Gleanings: Department of English Blog Archive
No abstract provided.
October 9, 2014: Patrick Brantlinger Visit, Department Of English
October 9, 2014: Patrick Brantlinger Visit, Department Of English
Gleanings: Department of English Blog Archive
No abstract provided.
October 8, 2014: Anthony Ellis Speakers Series /Full Season Poster 2014/2015, Department Of English
October 8, 2014: Anthony Ellis Speakers Series /Full Season Poster 2014/2015, Department Of English
Gleanings: Department of English Blog Archive
No abstract provided.
Episode 11: Anna D'Aloisio, Thomas Kenny Mphil
Episode 11: Anna D'Aloisio, Thomas Kenny Mphil
Communication Students Podcasts
Professor Tom Kenny speaks with Anna D'Aloisio, communications department faculty member. They cover professional communications, public relations, writing, brands, internships, LinkedIn, and more. This episode also includes a clip of The Welcoming Committee which can be viewed at https://www.youtube.com/watch?v=UsJaCc2xnoI
Orpheus, Fall 2014, University Of Dayton
Orpheus, Fall 2014, University Of Dayton
Orpheus: UD's Literary and Artistic Magazine
No abstract provided.
Nurturing Play-Makers & Active Investigative Agents: Schwartz Tag, Good Video Games And Futures Of Jewish Learning, Owen Gottlieb
Nurturing Play-Makers & Active Investigative Agents: Schwartz Tag, Good Video Games And Futures Of Jewish Learning, Owen Gottlieb
Articles
How can an experiential approach to education, in combination with a games-based orientation, help us reach often-elusive educational goals? In many ways the study of games and game design bring us back to tenets of education that we have long known, including the benefits of self-directed learning and project-based work. Games-based design and learning may provide a way to shift the discussion from “What should an educated Jew know?” to “How does a learner develop a taste for Jewish learning and living?”
September 29, 2014: Steam Working Group, Department Of English
September 29, 2014: Steam Working Group, Department Of English
Gleanings: Department of English Blog Archive
No abstract provided.
Cybertheology: Thinking Christianity In The Era Of The Internet, Antonio Spadaro S.J., Maria Way
Cybertheology: Thinking Christianity In The Era Of The Internet, Antonio Spadaro S.J., Maria Way
Religion
How has Christianity and theology changed in the wake of the internet and mass communication? Tracing concepts in media studies, anthropology, and theology, Spadaro investigates this complex and enlightening topic.
September 17, 2014: New Issues Poet Khaled Mattawa Named 2014 Macarthur Fellow, Department Of English
September 17, 2014: New Issues Poet Khaled Mattawa Named 2014 Macarthur Fellow, Department Of English
Gleanings: Department of English Blog Archive
No abstract provided.
Digitization Fundamentals: Text, Image, And Sound Notes September 17, 2014, Brett Barney
Digitization Fundamentals: Text, Image, And Sound Notes September 17, 2014, Brett Barney
Digital Humanities Workshop Series
No abstract provided.
Digitization Fundamentals: Text September 17, 2014, Laura Weakly
Digitization Fundamentals: Text September 17, 2014, Laura Weakly
Digital Humanities Workshop Series
No abstract provided.
Episode 10: Matt Rizzo, Thomas Kenny Mphil
Episode 10: Matt Rizzo, Thomas Kenny Mphil
Communication Students Podcasts
Professor Tom Kenny speaks with Matt Rizzo (alumnus & former employee) during the first episode of the Fall 2014 semester. This episode also features a clip from the student work Witness by Jess Schaefer which can be found at https://www.youtube.com/watch?v=Rc_o5TG2T0A
Social Media, Fandom And Language Learning: A Roundtable With Shannon Sauro And Steven L. Thorne, Dean Wang, Shannon Sauro, Steven L. Thorne
Social Media, Fandom And Language Learning: A Roundtable With Shannon Sauro And Steven L. Thorne, Dean Wang, Shannon Sauro, Steven L. Thorne
World Languages and Literatures Faculty Publications and Presentations
Last November, Dr. Shannon Sauro and Dr. Steven L. Thorne visited the UAB campus to give lectures on, respectively, ‘Fandom, Social Media and Learning’ and ‘Human development and semiotic remediation through mobile place-based gaming’. (. . . ) Questions and responses are transcribed here.
August 31, 2014: 2015 Multidisciplinary Graduate Student Conference (Newberry Library, Chicago/Deadline: Oct.15), Department Of English
August 31, 2014: 2015 Multidisciplinary Graduate Student Conference (Newberry Library, Chicago/Deadline: Oct.15), Department Of English
Gleanings: Department of English Blog Archive
No abstract provided.
Digital Scholarship: Applying Digital Tools To Undergraduate Student Research Papers, A Proposal For A Freshman Seminar. Part I: Definition Of Student Research Methodology, Charles W. Kann
Computer Science Faculty Publications
There are many digital tools that can be used for research and presentation in nearly every college discipline, including the social sciences and humanities. These tools hold the promise to radically change both the process and products of research. But in their application these tools have failed miserably to live up to their promise.
This paper is based on the hypothesis that one reason these tools do reach their potential is that there is no systemic way to include them in research process, resulting in the tools being seen as ways to improve the final research product. This results in …
Mets For The Cultural Heritage Community: A Literature Review, Sharon Cheslow
Mets For The Cultural Heritage Community: A Literature Review, Sharon Cheslow
Library Philosophy and Practice (e-journal)
METS (Metadata Encoding and Transmission Standard) is an XML-based, data communication standard used for digital collections in cultural heritage institutions, including libraries, archives, and museums, and maintained by the Library of Congress. Recent articles have been written for those in the cultural heritage community who may find METS beneficial. Even so, the uses of METS are still being discovered in terms of best practices and interoperability. One of the main issues with METS is how it can be used with external schemas such as MODS, PREMIS, or Dublin Core. This paper includes a brief description of METS as a wrapper …
July 15, 2014: 2015-16 Hench Post-Dissertation Fellowship, Department Of English
July 15, 2014: 2015-16 Hench Post-Dissertation Fellowship, Department Of English
Gleanings: Department of English Blog Archive
No abstract provided.
Teaching Attentive Reading And Motivated Writing Through Digital Editing, Amanda A. Gailey
Teaching Attentive Reading And Motivated Writing Through Digital Editing, Amanda A. Gailey
Department of English: Faculty Publications
Though English departments, including my own at the University of Nebraska, have been teaching digital humanities (DH) courses for over a decade, hyperbolic claims about the perils and promises of using computers in the study of literature continue to appear in the press. A piece in the Los Angeles Review of Books likens the algorithms used by some digital humanities methods to fascism (Marche). Another, in The Huffington Post, compares the rise of digital humanities to “our uncritical acceptance of drone attacks” (Mohamed). On the other hand, digital humanists such as Franco Moretti, who famously promote “distant reading” as opposed …
"Warning: This Is A Must Read": Participation And Disruption In Social Artifacts And Spaces, Angela M. Harrison Eng
"Warning: This Is A Must Read": Participation And Disruption In Social Artifacts And Spaces, Angela M. Harrison Eng
English Theses & Dissertations
As I show in three separate case studies, content, technology, and participant relationships are key components in the design of social artifacts and spaces. One study highlights the invention and evolution of content across multiple spaces. The second shows content used as leverage for authority. The last case study examines the relationship between content and technological interfaces and how disruption may not always be successful.
All of these components make up what I refer to as disruption. Disruption describes participant acts that are executed to change existing power-based structures of information sharing. Using the insights gained from this research, I …
June 5, 2014: Anthony Ellis Scholarly Speakers Series, 2014-2015, Department Of English
June 5, 2014: Anthony Ellis Scholarly Speakers Series, 2014-2015, Department Of English
Gleanings: Department of English Blog Archive
No abstract provided.
A Reassessment Of Athenian Tribute, Christine Bannan '14
A Reassessment Of Athenian Tribute, Christine Bannan '14
College Honors Program
The marble stones which serve as the primary evidence of the Athenian Tribute Quota Lists are difficult to work with because they are so fragmentary, and because their contents are multidimensional. A newly conceived digital edition addresses issues inherent in the print medium, which has long served as the basis for scholarship on the lists. This paper is meant as a guide to understanding the Athenian Tribute Quota Lists, the principles I have defined for work on this edition, and a guide to the future study of Athenian imperial tribute.
I have created a diplomatic edition which incorporates original photography …
Red Social En La Celestina: Una Aproximación Cuantitativa A Su Sistema De Personajes, Jennifer Isasi
Red Social En La Celestina: Una Aproximación Cuantitativa A Su Sistema De Personajes, Jennifer Isasi
Department of Modern Languages and Literatures: Dissertations, Theses, and Student Research
La que hoy es conocida como La Celestina se publicó en su edición príncipe con el título de Comedia de Calisto y Melibea (1499 o 1500), con 16 actos, para ser retitulada Tragicomedia de Calisto y Melibea en 1502, añadiéndosele cinco actos más. Parece que sin prestar demasiada atención a la decisión tomada respecto a la trama trágica en lugar de cómica, ya en ese mismo siglo Juan de Valdés o Juan Luis Vives comenzaron a referirse a la obra tal y como la conocemos hoy, haciendo de Celestina la protagonista de la obra ¿Por qué se dio dicho cambio, …