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Articles 1 - 30 of 42
Full-Text Articles in Digital Humanities
Crux: Exploring Imperialism And Resistance Through Role-Playing Games, Devon Gronka
Crux: Exploring Imperialism And Resistance Through Role-Playing Games, Devon Gronka
Institute for the Humanities Master's Papers, Projects, and Capstones
This is a game about power. The game is a Role-Playing Game, or RPG. As with nearly all RPGs, the game presents the players with choices about how their characters will interact with each other and with the world around them, and these interactions are woven together to more or less form a plot. However, oftentimes in life there are no good choices available, and there is no win state outside of what we might determine for ourselves.
The game is a social experiment. While playing a game, a player takes in information in a very different manner than when …
Zombie-Auras: Genai And Hybrid Text Production, Joshua Nieubuurt
Zombie-Auras: Genai And Hybrid Text Production, Joshua Nieubuurt
English Faculty Publications
This paper explores the iterative evolutions of textual production and their impact on the “aura” of texts, as conceptualized by Walter Benjamin. The study identifies three key phases of textual production: the natural, the mechanized, and the digitized, each progressively displacing the “cult value” of texts. This cult value is lost through increased ease of creation, reproduction, dissemination, and dislocation of creators and audiences in time and space. The advent of Generative AI (GenAI) marks the latest evolution, transforming the “aura” into a memetic “zombie” form—familiar yet opaque, evoking both the sublime and fear. By examining Benjamin’s notion of “aura” …
"Queens Of Ghost-Land" 134 Years Later: Un-Masking An Appalachian Witchcraft Accuser, Aíne Norris
"Queens Of Ghost-Land" 134 Years Later: Un-Masking An Appalachian Witchcraft Accuser, Aíne Norris
English Faculty Publications
In 1891, newspapers across America printed a story about witches in the Appalachian Mountains and the alleged powers they possessed to control their small farming community. The article was scathing in accusation and ultimately contributed to continued othering of the women profiled, increasing their visible vulnerabilities of class, gender, and societal status. Despite an implied familiarity with the region, the article was published with initials for its byline, an act that simultaneously identified the author to locals as historian Eva Grant while offering her anonymized national protection as a subject expert. For over five years the accusations were re-printed in …
Digital Humanities: Using Computational Methods On Literature To Understand Human-Water Relations, Ariel Yang
Digital Humanities: Using Computational Methods On Literature To Understand Human-Water Relations, Ariel Yang
Cybersecurity Undergraduate Research Showcase
By using computational techniques to analyze literature, deeper insights can be gained into human-water relationships across different historical and cultural contexts. Natural Language Processing (NLP) and other data science methods can explore applications of traditional ecological knowledge (TEK) and underlying emotions or beliefs in literature to help understand sustainability. Protecting this sensitive cultural data through ethical applications can further secure future implementations of policies, urban planning, and environmental relationships.
Inviting Submission: Isabella Beeton At The Englishwoman's Domestic Magazine, 1856-1865, Julie Megan Sorge Way
Inviting Submission: Isabella Beeton At The Englishwoman's Domestic Magazine, 1856-1865, Julie Megan Sorge Way
English Theses & Dissertations
Isabella Beeton, creator of the iconic domestic manual Beeton’s Book of Household Management, died suddenly in 1865, just before her twenty-ninth birthday. Her popular book survived to codify stereotypical Victorian female ideals. Yet the “Mrs Beeton” mythos camouflages a remarkable talent: far from domestic drudgery, Beeton maintained a vibrant career as a writer and editor at the Englishwoman’s Domestic Magazine (EDM), traveling widely to research the latest fashions and laboring behind the scenes to ensure the magazine’s success. Closely examining Beeton’s EDM work demonstrates how these formative, productive years shaped her later, more popular writing. Such a …
Archiving Digital Marketing: Examining Preservation Of Dynamic Content On The Web Through The Lens Of Online Advertisements, Christopher Rauch, Alex H. Poole, Travis Reid, Michele C. Weigle, Michael L. Nelson, Faryaneh Poursardar, Mat Kelly
Archiving Digital Marketing: Examining Preservation Of Dynamic Content On The Web Through The Lens Of Online Advertisements, Christopher Rauch, Alex H. Poole, Travis Reid, Michele C. Weigle, Michael L. Nelson, Faryaneh Poursardar, Mat Kelly
Computer Science Faculty Publications
The transition to digital marketing has revolutionized advertising, reflecting and shaping societal norms and trends. The “Saving Ads” project addresses the challenges of preserving these ephemeral digital artifacts, essential for understanding the evolution of advertising and its socio-cultural impact. The initiative focuses on technical solutions for archiving dynamic online ads and enhancing access to these critical resources for future scholarship. By examining the preservation of online advertisements and suggesting improved approaches for archiving dynamic online content, this project contributes to the documentation of digital history.
Hacking The Mind: Internet Memes As Tools Of Propaganda, Joshua Nieubuurt
Hacking The Mind: Internet Memes As Tools Of Propaganda, Joshua Nieubuurt
College of Arts and Letters Posters
Internet memes are one of the latest evolutions of “leaflet” propaganda and an effective tool in the arsenal of digital persuasion. In the past such items were dropped from planes, now they find their way into social media across multiple platforms and their territory lacks spacial boundaries. Internet memes can be used to target specific groups to help build and solidify tribal bonds. Due to the ease of creation, and their ability to constantly reaffirm axiomatic tribal ideas, they have become an adroit tool allowing for mass influence across international borders. This poster seeks to display some of the common …
Mental Health, Community, Commitment, And The Growth Of Individual Identity In The Participatory Fandom Of The Bts Army, Sydney K. Haulenbeek
Mental Health, Community, Commitment, And The Growth Of Individual Identity In The Participatory Fandom Of The Bts Army, Sydney K. Haulenbeek
OUR Journal: ODU Undergraduate Research Journal
The BTS fandom is incredibly large with millions of digitally active fans. Participants, called ARMY, show a high level of commitment and involvement that has led to the fandom breaking engagement and performance records. The growth of individual identity among collective fandom, especially the impact that digital fandom participation has on their physical lives, was studied through a survey distributed to ARMYs on Twitter. The data, which was composed of 978 responses, was split into groups of highly involved (HI) fans and less involved fans (LI). The data suggests that ARMYs who spend more time involved in the fandom and …
Rethinking Data: Algorithms, Black Boxes, And Bias Through The Data Atm, Joshua Nieubuurt
Rethinking Data: Algorithms, Black Boxes, And Bias Through The Data Atm, Joshua Nieubuurt
English Faculty Publications
For nearly all of history things, creatures, and people came and went; leaving little, if anything, behind in their wake. Life in the 21st century has changed this natural pattern of existence, blurring the lines of what it is (and what it means) to dwell within the world. Physical things and people are now existing simultaneously in the digital realms as doppelgängers composed of coded data. Now, things and people are both embodied and disembodied: simultaneously. Data, individual and collective, pours into the digital oceans; a tumultuous sea of [dis]embodied-being translated into the language of electricity and silicon. The forms …
Society Doesn’T Owe You Anything: Grand Theft Auto: San Andreas & Video Games As Speculative Fiction, Marc A. Ouellette
Society Doesn’T Owe You Anything: Grand Theft Auto: San Andreas & Video Games As Speculative Fiction, Marc A. Ouellette
English Faculty Publications
Since Donald Trump’s election in 2016, popular and scholarly commentators have been looking for speculative and/or dystopic literary works that might provide analogues for the Trump-era. Perhaps the most famous of these was the renewed popularity of Margaret Atwood’s The Handmaid’s Tale. In this regard, though, video games remain an underexplored fictional form. With its exaggerated and parodic satire of an America ruled by the corruption and greed of extreme right-wing populism, Grand Theft Auto: San Andreas (2004) offers a speculative fiction that players can enact as well as imagine and simulate as well as prepare. Thus, reading the …
“How Could You Even Ask That?”: Moral Considerability, Uncertainty And Vulnerability In Social Robotics, Alexis Elder
“How Could You Even Ask That?”: Moral Considerability, Uncertainty And Vulnerability In Social Robotics, Alexis Elder
The Journal of Sociotechnical Critique
When it comes to social robotics (robots that engage human social responses via “eyes” and other facial features, voice-based natural-language interactions, and even evocative movements), ethicists, particularly in European and North American traditions, are divided over whether and why they might be morally considerable. Some argue that moral considerability is based on internal psychological states like consciousness and sentience, and debate about thresholds of such features sufficient for ethical consideration, a move sometimes criticized for being overly dualistic in its framing of mind versus body. Others, meanwhile, focus on the effects of these robots on human beings, arguing that psychological …
Short Circuits In The Information Cycle: Addressing Information Breakdowns Using The Information Literacy Framework, Lucinda Rush Wittkower, D.E. Wittkower
Short Circuits In The Information Cycle: Addressing Information Breakdowns Using The Information Literacy Framework, Lucinda Rush Wittkower, D.E. Wittkower
The Journal of Sociotechnical Critique
We argue that information literacy instruction that aims at developing students’ critical thinking habits should address how safeguards in the information cycle fail. We argue that such “short circuits” in the information cycle can be best engaged with at a “middle distance”—not so distant from students’ lived experience that they seem irrelevant, but not so close that students can’t gain a critical distance—and illustrate this framework with three such cases that concern moral panics about new technologies. We hold that instruction using this framework will help learners critically assess sources while retaining a strong but realistic appreciation for procedural supports …
Backing Up Into Advocacy: The Case Of Smartphone Driver Distraction, Robert Rosenberger
Backing Up Into Advocacy: The Case Of Smartphone Driver Distraction, Robert Rosenberger
The Journal of Sociotechnical Critique
For the last decade, I’ve been studying the topic of the driving impairment of smartphones. While this began as an exclusively academic project, it has increasingly compelled public engagement. One example of this came in an opinion piece I wrote in 2018 in response to a new traffic law. I take the opportunity here to fill out the academic backstory of this particular op-ed, reflect on how this larger project has evolved to include an unanticipated public-facing edge, and abstract some lessons about public writing.
From Protecting To Performing Privacy, Garfield Benjamin
From Protecting To Performing Privacy, Garfield Benjamin
The Journal of Sociotechnical Critique
Privacy is increasingly important in an age of facial recognition technologies, mass data collection, and algorithmic decision-making. Yet it persists as a contested term, a behavioural paradox, and often fails users in practice. This article critiques current methods of thinking privacy in protectionist terms, building on Deleuze's conception of the society of control, through its problematic relation to freedom, property and power. Instead, a new mode of understanding privacy in terms of performativity is provided, drawing on Butler and Sedgwick as well as Cohen and Nissenbaum. This new form of privacy is based on identity, consent and collective action, a …
A Feel For The Game: Ai, Computer Games And Perceiving Perception, Marc A. Ouellette, Steven Conway
A Feel For The Game: Ai, Computer Games And Perceiving Perception, Marc A. Ouellette, Steven Conway
English Faculty Publications
I walk into the room and the smell of burning wood hits me immediately. The warmth from the fireplace grows as I step nearer to it. The fire needs to heat the little cottage through the night so I add a log to the fire. There are a few sparks and embers. I throw a bigger log onto the fire and it drops with a thud. Again, there are barely any sparks or embers. The heat and the smell stay the same. They don’t change and I do not become habituated to it. Rather, they are just a steady stream, …
Rethinking Algorithmic Bias Through Phenomenology And Pragmatism, Johnathan C. Flowers
Rethinking Algorithmic Bias Through Phenomenology And Pragmatism, Johnathan C. Flowers
Computer Ethics - Philosophical Enquiry (CEPE) Proceedings
In 2017, Amazon discontinued an attempt at developing a hiring algorithm which would enable the company to streamline its hiring processes due to apparent gender discrimination. Specifically, the algorithm, trained on over a decade’s worth of resumes submitted to Amazon, learned to penalize applications that contained references to women, that indicated graduation from all women’s colleges, or otherwise indicated that an applicant was not male. Amazon’s algorithm took up the history of Amazon’s applicant pool and integrated it into its present “problematic situation,” for the purposes of future action. Consequently, Amazon declared the project a failure: even after attempting to …
Difference Between Algorithmic Processing And The Process Of Lifeworld (Lebenswelt), Domenico Schneider
Difference Between Algorithmic Processing And The Process Of Lifeworld (Lebenswelt), Domenico Schneider
Computer Ethics - Philosophical Enquiry (CEPE) Proceedings
The following article compares the temporality of the life-world with the digital processing. The temporality of the life-world is determined to be stretched and spontaneous. The temporality of the digital is given by discrete step-by-step points of time. Most ethical issues can be traced back to a mismatch of these two ways of processing. This creates a foundation for the ethics of the digital processing. Methodologically, phenomenological considerations are merged with media-philosophical considerations in the article.
A Ulysses Pact With Artificial Systems. How To Deliberately Change The Objective Spirit With Cultured Ai, Bruno Gransche
A Ulysses Pact With Artificial Systems. How To Deliberately Change The Objective Spirit With Cultured Ai, Bruno Gransche
Computer Ethics - Philosophical Enquiry (CEPE) Proceedings
The article introduces a concept of cultured technology, i.e. intelligent systems capable of interacting with humans and showing (or simulating) manners, of following customs and of socio-sensitive considerations. Such technologies might, when deployed on a large scale, influence and change the realm of human customs, traditions, standards of acceptable behavior, etc. This realm is known as the "objective spirit" (Hegel), which usually is thought of as being historically changing but not subject to deliberate human design. The article investigates the question of whether the purposeful design of interactive technologies (as cultured technologies) could enable us to shape modes of …
A Metacognitive Approach To Trust And A Case Study: Artificial Agency, Ioan Muntean
A Metacognitive Approach To Trust And A Case Study: Artificial Agency, Ioan Muntean
Computer Ethics - Philosophical Enquiry (CEPE) Proceedings
Trust is defined as a belief of a human H (`the trustor') about the ability of an agent A (the `trustee') to perform future action(s). We adopt here dispositionalism and internalism about trust: H trusts A iff A has some internal dispositions as competences. The dispositional competences of A are high-level metacognitive requirements, in the line of a naturalized virtue epistemology. (Sosa, Carter) We advance a Bayesian model of two (i) confidence in the decision and (ii) model uncertainty. To trust A, H demands A to be self-assertive about confidence and able to self-correct its own models. In the Bayesian …
Legal And Technical Issues For Text And Data Mining In Greece, Maria Kanellopoulou - Botti, Marinos Papadopoulos, Christos Zampakolas, Paraskevi Ganatsiou
Legal And Technical Issues For Text And Data Mining In Greece, Maria Kanellopoulou - Botti, Marinos Papadopoulos, Christos Zampakolas, Paraskevi Ganatsiou
Computer Ethics - Philosophical Enquiry (CEPE) Proceedings
Web harvesting and archiving pertains to the processes of collecting from the web and archiving of works that reside on the Web. Web harvesting and archiving is one of the most attractive applications for libraries which plan ahead for their future operation. When works retrieved from the Web are turned into archived and documented material to be found in a library, the amount of works that can be found in said library can be far greater than the number of works harvested from the Web. The proposed participation in the 2019 CEPE Conference aims at presenting certain issues related to …
The Right To Human Intervention: Law, Ethics And Artificial Intelligence, Maria Kanellopoulou - Botti, Fereniki Panagopoulou, Maria Nikita, Anastasia Michailaki
The Right To Human Intervention: Law, Ethics And Artificial Intelligence, Maria Kanellopoulou - Botti, Fereniki Panagopoulou, Maria Nikita, Anastasia Michailaki
Computer Ethics - Philosophical Enquiry (CEPE) Proceedings
The paper analyses the new right of human intervention in use of information technology, automatization processes and advanced algorithms in individual decision-making activities. Art. 22 of the new General Data Protection Regulation (GDPR) provides that the data subject has the right not to be subject to a fully automated decision on matters of legal importance to her interests, hence the data subject has a right to human intervention in this kind of decisions.
"I'M Controlling And Composing": The Role Of Metacognition In The Incredible Machine, Marc A. Ouellette
"I'M Controlling And Composing": The Role Of Metacognition In The Incredible Machine, Marc A. Ouellette
English Faculty Publications
The mouse sets the bowling ball in motion, which falls and squeezes the bellows, which sends out a puff of air, which sends the balloon into the gears that are connect by a belt to another mouse’s exercise wheel. The balloon pops. Having learned how this routine functions, I then move my mouse to connect the rest of the on-screen mice so that the pulleys of all of the caged mice spin with their wheels to punish the puzzle in time allowing me to move to the next level. Eventually, I will be able to make my own versions of …
Re-Embodying Information. [Review Of The Book Bodies Of Information: Intersectional Feminism And The Digital Humanities Edited By E. Losh And J. Wernimont], Dawn Betts-Green
Re-Embodying Information. [Review Of The Book Bodies Of Information: Intersectional Feminism And The Digital Humanities Edited By E. Losh And J. Wernimont], Dawn Betts-Green
STEMPS Faculty Publications
(First paragraph) Digital tools are often integral to the survival of marginalized groups (p. xii), yet the structure of digital humanities is typically presented as an overwhelmingly White, heterosexual, cisgender, male endeavor. The voices and frameworks of marginalized peoples are either absent all together or not integrated into the larger work of digital humanities. When they are integrated, there is little to no attempt in most cases to make the types of connections that intersectional feminism is grounded in, thus eliminating or obscuring perspectives that could improve lives and scholarship.
He Scores Through A Screen: Mediating Masculinities Through Hockey Video Games, Marc A. Ouellette, Steven Conway
He Scores Through A Screen: Mediating Masculinities Through Hockey Video Games, Marc A. Ouellette, Steven Conway
English Faculty Publications
Hockey video games highlight the ways in which the video game medium shapes and conditions the experience of producing and/or performing the sport “in real life.” Indeed, the accumulation of advanced statistics in and through the constant evaluation, measurement, and surveillance which are inherent to video games—and increasingly seen as foundational for sport—reveals important contradictions not only in the way the embodied sport is played and understood, but also in terms of the proofs of masculinity upon which the sport is built. It then becomes clear that the building of masculinity and the empowerment of the character become one and …
Prototyping Mina Loy's Alphabet, Margaret Konkol
Prototyping Mina Loy's Alphabet, Margaret Konkol
English Faculty Publications
An important branch of digital humanities involves prototyping the past. This entails approaching material forms of knowledge as sites within which epistemological and ontological problems may be evaluated as physical embodied practices. This essay discusses the interpretive and methodological implications of using 3D printing technologies to prototype the archival diagrams of a proposed but never constructed plastic segmental alphabet letter kit – a game designed by Mina Loy for F.A.O. Schwarz. Although it is intended as a toy for young children, “The Alphabet that Builds Itself,” is also a work of object typography which articulates a theory of language as …
"Warning: This Is A Must Read": Participation And Disruption In Social Artifacts And Spaces, Angela M. Harrison Eng
"Warning: This Is A Must Read": Participation And Disruption In Social Artifacts And Spaces, Angela M. Harrison Eng
English Theses & Dissertations
As I show in three separate case studies, content, technology, and participant relationships are key components in the design of social artifacts and spaces. One study highlights the invention and evolution of content across multiple spaces. The second shows content used as leverage for authority. The last case study examines the relationship between content and technological interfaces and how disruption may not always be successful.
All of these components make up what I refer to as disruption. Disruption describes participant acts that are executed to change existing power-based structures of information sharing. Using the insights gained from this research, I …
Crosswords At A Crossroad: The Puzzle Turns 100. What Is The Clue To Its Survival?, Lynn J. Feigenbaum
Crosswords At A Crossroad: The Puzzle Turns 100. What Is The Clue To Its Survival?, Lynn J. Feigenbaum
Institute for the Humanities Theses
Celebrating the 100th anniversary of the crossword on Dec. 21, 2013 will be a dedicated, demanding and outspoken following – an online community that may be the key to its future as a popular American pastime. The crossword puzzle has always had a tight-knit core of fans, even in its earliest years. But, for the most part, doing a crossword was a solitary pursuit. That has changed with the advent of a burgeoning fan community on the internet, a virtual community of crossword enthusiasts. It is not far-fetched to regard the saga of the crossword as a microcosm of modern …
The User Experience Of Participation: Tracing The Intersection Of Sociotechnical Design And Cultural Practice In Digital Ecosystems, David L. Jones
The User Experience Of Participation: Tracing The Intersection Of Sociotechnical Design And Cultural Practice In Digital Ecosystems, David L. Jones
English Theses & Dissertations
In this dissertation, I combine methods from Technical Communication, Cultural and Media Studies, and User Experience Design to trace the social and creative practices of social web participants. Using actor network theory, I explore the concept of participation as social and creative practice that demands coordinative knowledge work enacted within a cultural space. Leveraging the insight gained from this research, I develop the user experience of participation as a research and design methodology that privileges the movement of people and information in order to structure and re-structure social connections.
I explore this methodology through three intersections between people and technology. …
Introduction: A Game's Study Manifesto, Jason C. Thompson, Marc A. Ouellette
Introduction: A Game's Study Manifesto, Jason C. Thompson, Marc A. Ouellette
English Faculty Publications
In the epigraph to this collection, we return to a foundational text of the western literary canon, Homer’s Odyssey, and see in Penelope’s “bow contest” an illustrative moment in the history of game culture. Having fought in the Trojan War and having survived his ten-year trek home, the weary Odysseus cannot simply show up—the returning hero must rout the odious suitors whom Penelope has forestalled. In order to buy more time for vengeance, Odysseus disguises himself as an old beggar; in order to buy more time for deferral, Penelope creates an unwinnable game: she will marry the suitor able …
Gay For Play: Theorizing Lgbtq Characters In Game Studies, Marc A. Ouellette
Gay For Play: Theorizing Lgbtq Characters In Game Studies, Marc A. Ouellette
English Faculty Publications
Despite, and perhaps because of, popular press reactions to stereotypical depictions of beefy boys and busty babes in video games, the realm of gender, sex, and sexuality remains a lacuna in the emerging field of game studies. Of particular interest is the notion of performance and the ways this impacts both on gender and on game play. The combination might be expected to offer a very interesting way of approaching LGBTQ characters in digital games, especially given the recent inclusion of such characters in some popular and well-studied game franchises, including Grand Theft Auto (Rockstar 1997-present), Jade Empire (BioWare 2005-08) …