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Articles 1 - 30 of 39
Full-Text Articles in Digital Humanities
Metadata And Digital Pedagogy: Surfacing Romantic…, Kirstyn Leuner
Metadata And Digital Pedagogy: Surfacing Romantic…, Kirstyn Leuner
SWITCH
Taken from a presentation to be delivered on a panel, this excerpt describes a project that explores how writing captions can help students understand the unique histories of Romantic-era books.
Writing As Programming As Writing, Stephen Ramsay
Writing As Programming As Writing, Stephen Ramsay
SWITCH
This article explores what it means to be an artist and how the creative process connects thought, material, and emotion. The author suggests that making art is about exploring both what we know and what we don’t, and that every artistic decision reveals something about the artist’s inner world.
Art In Opensim…, Thirza Ember
Art In Opensim…, Thirza Ember
SWITCH
This article explores the migration of artists from Second Life to OpenSim virtual platforms, describing the creative opportunities and challenges within these platforms. The author describes various motivations for leaving Second Life, such as cost, and creative limitations, and overcrowding.
Body And Imagination: The Work Of Nik Hanselmann, Dorothy Santos
Body And Imagination: The Work Of Nik Hanselmann, Dorothy Santos
SWITCH
This article explores how artist Nik Hanselmann uses programming, video, and the human body to challenge how we think about digital art.
What Is Digital Humanities And…, Matthew G. Kirschenbaum
What Is Digital Humanities And…, Matthew G. Kirschenbaum
SWITCH
This article explores the evolving identity and role of Digital Humanities, especially within English departments. The author reflects on the history and terminology of the field and addresses how DH is a response to the growing tensions that are shaping academia.
The Art Of Tammy Mike Laufer, Maayan Glaser-Koren
The Art Of Tammy Mike Laufer, Maayan Glaser-Koren
SWITCH
This article explores the hybrid digital artwork of Tammy Mike Laufer, whose pieces incorporate video art and digital painting references from various art movements. Her art challenges viewers to increase their awareness about the nature of art and its social relevance.
The Art Of Sharon Paz, Dörte Ilsabé Denneman
The Art Of Sharon Paz, Dörte Ilsabé Denneman
SWITCH
This article describes Sharon Paz’s performances, theatrical installations, and video works, which combine themes of war, entertainment, and everyday life.
Artists & Virtual Environment, Oberon Onmura
Artists & Virtual Environment, Oberon Onmura
SWITCH
This article examines how artists in 3D virtual environments develop “native” art practices that utilize the medium’s unique tools and materials. The author distinguishes between physical-world art adapted for virtual display and art created specifically for these spaces.
Odyssey Art And Performance Simulator, Lizsolo Mathilde
Odyssey Art And Performance Simulator, Lizsolo Mathilde
SWITCH
This article describes Odyssey, a virtual art and performance space in Second Life, and its role in fostering mixed-reality works that merge physical and virtual experiences.
Born-Digital Literature, What Is It?, Pollyanna Macchiano
Born-Digital Literature, What Is It?, Pollyanna Macchiano
SWITCH
This article explores the concept of born-digital literature, described as an artifact designed specifically for digital platforms, which cannot be separated from its medium. It introduces ideas about digital fiction, including how it differs from traditional print and why its interactive nature leads to new ways of reading and interpreting.
On Building, Steve Ramsay
On Building, Steve Ramsay
SWITCH
In this reflection, the author revisits a controversial statement he made about the nature of Digital Humanities.
The Rhetoric Of Digital Humanities, Alex Reid
The Rhetoric Of Digital Humanities, Alex Reid
SWITCH
This article explores how the term Digital Humanities has evolved and how that evolution reflects deeper rhetorical choices. While DH and "humanities computing" were once used interchangeably, the author argues that the shift in language may have been deliberate to appeal to broader audiences.
Second Life Artists Grow Up And Move Out, Julia Vale
Second Life Artists Grow Up And Move Out, Julia Vale
SWITCH
This article explores the migration of Second Life artists to the Craft virtual world, driven by desires for creative freedom, ownership rights, and a close-knit community.
The Justice League Unlimited, Zenmondo Wormser
The Justice League Unlimited, Zenmondo Wormser
SWITCH
This article explains the mission and operations of the Justice League Unlimited (JLU), a volunteer group in Second Life dedicated to peacekeeping, education, and charity. Acting as a neighborhood watch, JLU members patrol high-risk areas, identify and report violations of the platform’s Terms of Service and Community Standards, and sometimes resolve issues through direct communication.
Virtual Worlds And The Collapse Of Metaphor, John Lester
Virtual Worlds And The Collapse Of Metaphor, John Lester
SWITCH
This article explores how virtual worlds merge humanity’s ancient desire for tools and frameworks with the possibilities of new media. The author examines how immersive digital environments allow us to perceive and experience them as real, and how, as technology advances, the boundary between virtual and physical worlds will blur.
Visual Rhizome, Aaron Siegel
Visual Rhizome, Aaron Siegel
SWITCH
Visual Rhizome is a digital art project that visualizes connections between artists and their work using shared keywords and themes. It allows users to explore relationships within a database of new media art and discover related works and collaborators.
Cadre Residency: Social Networking, Ethan Miller
Cadre Residency: Social Networking, Ethan Miller
SWITCH
The Social Networking project explores how global systems like economics, culture, technology, and the military are reflected in language. By scraping text from organizational websites like Apple.com and mapping it geographically, the four systems mentioned create an axes along which language usage can be visualized.
Ars Virtua: The Real, James Morgan
Ars Virtua: The Real, James Morgan
SWITCH
Ars Virtua explores how digital spaces shape identity, connection, and experience, blurring the line between physical and virtual reality. The author explains how virtual reality connects people through a shared space in a way that didn’t exist before, allowing them to interact in a more personal way.
Pacrim Traders, Sarah Lowe, Vera Fainshtein, Thomas Asmuth
Pacrim Traders, Sarah Lowe, Vera Fainshtein, Thomas Asmuth
SWITCH
PacRim Traders is a project that uses trading card-style designs to understand each country within the Pacific Rim.
The Switch Curatorial: Network Image Visualization, Matt Haberman
The Switch Curatorial: Network Image Visualization, Matt Haberman
SWITCH
Network Image Visualization creates the visual identity of a network by capturing and displaying the images moving through it in real time.
[Tprm] Transvergent Project Relationship Model
[Tprm] Transvergent Project Relationship Model
SWITCH
This project invites visitors to submit their own projects, helping them see both the connections between projects and the diverse expertise each one draws upon. This page originally contained media that is currently inaccessible.
The Switch Curatorial: Network Boxes, Michael Weisert, Kristin O'Friel
The Switch Curatorial: Network Boxes, Michael Weisert, Kristin O'Friel
SWITCH
Network Boxes visualizes network activity, making patterns of online behavior visible through color and shapes.
Gnomads, Apple Trees, And The Affairs Of Men: A Fairytale About Activism, James Morgan
Gnomads, Apple Trees, And The Affairs Of Men: A Fairytale About Activism, James Morgan
SWITCH
The article describes art as a tool for activism rather than simply a form of expression. The article argues that art can be used against corporization and terrorism. The author discusses the ethical use of hacking (hacktivism) to shake up established belief structures, further preparing society for future structures and their imprint on daily life. The similarities and differences between art, activism, vandalism, & terrorism are discussed with the examples of the Seattle Protests; specifically the rhizomatic strategies described by Deleuze & Guttari and utilized by the ‘Black Bloc’ protestors. The article concludes with a reflection on how these examples …
Online Game Communities Are Social In Nature., Cindy Ahuna
Online Game Communities Are Social In Nature., Cindy Ahuna
SWITCH
In this article, the author discusses about how can an online game form a community as essential as real life and how the community of online gaming has developed through their own platform. The author refers to artist/curator Anne-Marie Schleiner, as he describes social developments in gaming. Sometimes, the social bonds developed in these groups extend beyond the game into friendship. Players will offer each other moral support through personal hardship and help each other find jobs. Although similar to the real life, however, when communities form through an online game platform, a semantic world of sharing knowledge, solving problems, …
Interview With Etoy - Part 2, Geri Wittig
Interview With Etoy - Part 2, Geri Wittig
SWITCH
In part two of an interview conducted by Gerri Wittig with a speaker from Etoy, they descibed the 1999 legal battle of etoy, a European art collective, versus eToys, an American toy retailer. Etoy was sued by eToys over having a similar website domain. The subsequent interview with a representative speaker from etoy discusses etoy’s financial status in how they are handling the lawsuit, etoy’s personal motives behind the lawsuit, and the future of etoy as an art collective.
Interview With Etoy - Part 1, Geri Wittig
Interview With Etoy - Part 1, Geri Wittig
SWITCH
In part one of two of an interview with a representative speaker from Etoy, conducted by Geri Wittig, details information about Etoy's legal battle, their outlook on the art world’s relationship with big corporations, and the values they hold as an art collective. Etoy, a European digital art collective formed in Switzerland, found themselves in a lawsuit against eToys, an American toy corporation, over the name of their website domain.
Live From Bangalore, Beryl Graham
Live From Bangalore, Beryl Graham
SWITCH
In this article, the author, Beryl Graham, discusses her experience traveling in India while writing an article for a US magazine. She wrote this article while on a train traveling between Bangalore and Mumbai on a research trip to Delhi in December 2000. The article was then emailed to the editors from the Cyberia web cafe in Bangalore. The author uses three countries, United Kingdom, United States, and India, to compare the use of new media and the fact that they share divisions within their basic socio-economic structures which leads to similar access to ideas and facilities. However, the author …
"Runaways": Designing An Alternative Game For Teens: Runaways, Marsha Kinder
"Runaways": Designing An Alternative Game For Teens: Runaways, Marsha Kinder
SWITCH
The article reveals how control can mitigate the boredom in traditional linear media consumed in days' past, how new interactive media can grant children more agency, and in turn make them feel more empowered. It discusses how childrens' media culture, specifically the trope of "instantaneous physical transformation,'' encourages viewers to have fluid identities and asks if this power can provide a platform for social change. With the help of the "The Changelings Project," a research initiative at the Annenberg Center for Communication at the University of Southern California, Kinder was able to combine these two ideas of agency and fluid …
Interview With Manuel Delanda, Switch Staffs
Interview With Manuel Delanda, Switch Staffs
SWITCH
An interview with philosopher Manuel De Landa and SJSU CADRE students, Brett Stalbaum, Matt Hoessli, Geri Wittig, Kristin Cully, Geoffrey Bruce, Anne-Marie Schleiner. De Landa's work focuses on the use of networks as a medium of expression. The discussion traces networking technology, including machine intelligence or artificial intelligence’s evolution from military to civilian contexts. They discuss, "One Thousand Years of Nonlinear History", De Landa's most recent book at that time that shows the history of the world from a non-anthropocentric view to make the worldview more inclusive as a self-organized and dynamical system that is unaffected by the hierarchical perspective …
The Construction Of Art On The Internet And The Mediating Influence Of The Search Engine, Brett Stalbaum
The Construction Of Art On The Internet And The Mediating Influence Of The Search Engine, Brett Stalbaum
SWITCH
This article examines how the nature of different search engines affect the visibility of artwork in the internet age. It defines three types of search engines: one of them based broadly on keywords and customer tailored experiences, one akin to a curated library of specified interests, and the last focused keenly on the catalogs of subcultures. It concludes that in order for art to gain traction with these search engines, the artist must be keenly aware of what their work is, and what they want it to represent. The author states that it is necessary for the contemporary artist to …