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Articles 601 - 630 of 1692
Full-Text Articles in Art and Design
La Comensalidad Como Herramienta Para Democratizar Espacios: Vivencia En Un Laboratorio De Diseño Autónomo Entre Artesanas De Yochib Y Una Diseñadora., Zita Carolina González Guzmán, Brenda Georgina González Guzmán
La Comensalidad Como Herramienta Para Democratizar Espacios: Vivencia En Un Laboratorio De Diseño Autónomo Entre Artesanas De Yochib Y Una Diseñadora., Zita Carolina González Guzmán, Brenda Georgina González Guzmán
Pluriversal Design Conference Series
En este estudio se puede analizar el uso de una herramienta que al mismo tiempo es un dispositivo de conversación llamado comensalidad, usado para democratizar espacios y ayudar a la co-creación de prendas y textiles entre un grupo de artesanas textiles del sur de México en la comunidad semiautónoma denominada Yochib, perteneciente a la etnia tzeltal maya y una diseñadora. Para ello se conformó un laboratorio de creación y experimentación -dividido en diferentes reuniones y talleres- con el objetivo de diseñar de forma autónoma a través de la correspondencia. Así, este estudio se centró en las formas en que las …
Narrative-Based Human–Artificial Collaboration: A Reflection On Narratives As A Framework For Enhancing Human–Machine Social Relations, Anca Serbanescu, Mariana Ciancia, Francesca Piredda, Maresa Bertolo
Narrative-Based Human–Artificial Collaboration: A Reflection On Narratives As A Framework For Enhancing Human–Machine Social Relations, Anca Serbanescu, Mariana Ciancia, Francesca Piredda, Maresa Bertolo
Pluriversal Design Conference Series
This paper aims to reflect on human–artificial intelligence (AI) collaboration in cultural production and depicts the collective socio-cultural imaginary focusing on humans’ intrinsic vulnerabilities related to AI systems, which are often perceived as a way of reshaping human presence within contemporary society. Abandoning an anthropocentric perspective, contemporary ecosystems should include non-human and AI systems. Our hypothesis states that their interactions could be reshaped by adopting a narrative framework. Since humans are social animals, if the power of stories is used for embracing plurality', sociality can be extended to include AI systems. Considering such premises, relationships between humans and AI may …
Negotiating The Possible Through The Artificial, Gillian Russell, Craig Badke
Negotiating The Possible Through The Artificial, Gillian Russell, Craig Badke
Pluriversal Design Conference Series
Relating the concepts of value-sensitive design to decolonial theory, we will describe our attempts to activate resistance to the foundations of modern technicity through a game called Reimagining the Now, which we designed for the Digital Democracies Institute in Vancouver, BC, Canada. We argue that, as digital technologies become embedded in every facet of society, any hope of a digital democracy requires sustained public discourse, imagination, and action that goes beyond an understanding of how digital technologies work, towards a comprehension of the value systems, contexts, and consequences of their creation. To do this we devised a custom card set …
Story-Making: Re-Imagining Possible Futures Through Collaborative World-Building Approaches, Jane Turner, Manuela Taboada
Story-Making: Re-Imagining Possible Futures Through Collaborative World-Building Approaches, Jane Turner, Manuela Taboada
Pluriversal Design Conference Series
This paper discusses insights from a collection of workshops where participants were invited to engage in active imagination and play with world-building and collaborative story-making through activities inspired by improvisation and tabletop role-playing games (TRPGs). The purpose is to explore ways of dismantling the ingrained habits of current design methodologies; unlearn normalized ways of thinking and re-construct shared approaches for designing, making, rethinking and reframing problems. To achieve this, the authors interrogate three of the workshops seeking patterns and characteristics that might offer opportunities for tools that are less encumbered by the legacies of their western modernist colonialist roots. We …
Care/Community/Action!: Cards For Alternative Care Paradigms, Morgan Martino
Care/Community/Action!: Cards For Alternative Care Paradigms, Morgan Martino
Pluriversal Design Conference Series
No abstract provided.
Between Borderlands And Intersections: Roñe’E Yvype (We Talk About Land), Pat Vera
Between Borderlands And Intersections: Roñe’E Yvype (We Talk About Land), Pat Vera
Pluriversal Design Conference Series
In this paper I propose land-based design methodologies as a way to un-design the colonial space of the University. I contextualize land-based pedagogy within an embodied practice and thus I address my own positionality as a LatinX Queer Brown Mestiza Woman. In the context of a course that I developed called Re-reading Place, I present a methodology that I define as Land-bordering, which captures the transmission of memories and lived experiences as they connect to the land and the intersections that influenced that experience. I propose a design process of dismantling the colonial structures of modernist design that exacerbate the …
Participatory Site-Specific Performance To Discuss Climate Change And Water Pollution, Marija Griniuk
Participatory Site-Specific Performance To Discuss Climate Change And Water Pollution, Marija Griniuk
Pluriversal Design Conference Series
The phenomenon explored in this research is participatory site-specific performance art, themed around eco-violence, climate change and water pollution, which is discussed within a framework of the decolonisation of knowledge through arts-based action research and a pluriversal approach to participants’ experiences. The two case projects were conducted with youth and children aged 6-13 y.o. from Kaunas, Lithuania. The data gathered during the two case projects include photo and video documentation and my notes. Via the examples of the provided cases, the present study explores how the transcorporeality of the space and site of a participatory site-specific performance can be used …
Rearticulaciones: Desmantelar Y Reensamblar El Futuro-Pasado Desde La Perspectiva Del Diseño Del Sur, Fernando Alberto Álvarez Romero
Rearticulaciones: Desmantelar Y Reensamblar El Futuro-Pasado Desde La Perspectiva Del Diseño Del Sur, Fernando Alberto Álvarez Romero
Pluriversal Design Conference Series
La idea de las rearticulaciones y nuevos conceptos propuestos parte de entender que como civilización estamos atravesando por una crisis nunca antes conocida de la existencia en el planeta (Escobar 2019, Fry 2012). La especie humana ha alterado los ciclos naturales1, asimismo, su manera de relacionarse entre sí ha conllevado una crisis social reflejada principalmente en la desigualdad, que se ha convertido en un ciclo que repercute en el deterioro ambiental2. De allí que se requieren plantear y hacer ingentes esfuerzos por desmantelar y rearticular las acciones humanas negativas para nosotros mismos y el ambiente pero esta vez de otro …
Laboratorio Ancestral: Diseño Participativo Y Sabidurías Kichwas En La Amazonia De Ecuador, Lucía Garcés
Laboratorio Ancestral: Diseño Participativo Y Sabidurías Kichwas En La Amazonia De Ecuador, Lucía Garcés
Pluriversal Design Conference Series
El artículo presentado a la Conferencia PIVOT 2021 es una reflexión en base al tema Tiempo linear Vs. Tiempo circular, enfocada en responder a la pregunta ¿Cómo cambiaría el pensamiento del futuro, si adoptáramos la noción de ancestralidad? Para responder a esta pregunta la primer parte del artículo aborda la revitalización de sabidurías ancestrales en nacionalidades indígenas de Ecuador, considerando como problemática la uniformidad de los programas educativos que a llevado a los pueblos indígenas a la asimilación de la cultura occidental. Desde está perspectiva, se propone una alternativa a la revitalización de estos saberes desde un pensamiento (de) colonial, …
Sustainable Design Education In Mexico: Towards A Non-Colonial Post Anthropocentric Design, Taina Campos Garcia
Sustainable Design Education In Mexico: Towards A Non-Colonial Post Anthropocentric Design, Taina Campos Garcia
Pluriversal Design Conference Series
This article is an extension of my participation in the PIVOT 21 Virtual Conference seeking to deepen the conversation around design for the pluriverses in sustainable design education in Mexico and Latin America. As discussed in the Ancestral Future, El Futuro Ancestral panel of the Conference. We, Designers and actors from the Global South, are in the path of a transition into other ways of doing design, and dismantling the imposing structures, finding inspiration in our ancestral views of the world. The conference and the present research work raise the question of how design and design education in our territories …
Sjalel Lekil Kuxlejal: Mayan Weaving And Zapatismo In Design Research, Diana Albarran Gonzalez, Taller Malacate
Sjalel Lekil Kuxlejal: Mayan Weaving And Zapatismo In Design Research, Diana Albarran Gonzalez, Taller Malacate
Pluriversal Design Conference Series
Situated in the highlands of Chiapas, southeast Mexico, this research seeks to contribute to decolonising textile artisanal design and the recogni:on of Indigenous design alongside Mayan Tsotsil and Tseltal weavers in search of a fair-dignified life, Lekil Kuxlejal. Using tex:les as sources of rich knowledge and research metaphor, a woven methodological approach is developed by interlacing decolonial theory and design from the Global South. Furthermore, drawing from Indigenous onto-epistemologies such as corazonar, Zapa:smo and Buen Vivir (good living, collec:ve well-being), this study presents a new approach to tex:les as resistance combined with Mayan cosmovision, and is in alignment with the …
A Lesson From Fazal Sheikh’S “Desert Bloom” For Living In A Post-Covid World, Bill Leeming
A Lesson From Fazal Sheikh’S “Desert Bloom” For Living In A Post-Covid World, Bill Leeming
Pluriversal Design Conference Series
We are told that we can expect to live with an assortment of “new normals” at the end of the COVID-19 pandemic. We are also told that living through the COVID-19 pandemic has made us better able to face longstanding challenges such as climate change and inegalitarian social arrangements. In this paper I reflect on what we are being told by drawing on a lesson I have learned from Fazal Sheikh’s 2011 aerial photographic series to locate evidence of Bedouin villages in the Negev desert in the wake of Israeli campaigns in the 1960s to “make the desert bloom.” The …
Introducing Relationality To Design Research, Jananda Lima
Introducing Relationality To Design Research, Jananda Lima
Pluriversal Design Conference Series
The Design Eurocentric legacy shaped its research practices based on separability and objectification. This paper seeks to reflect on the movement of experimenting and conceiving new methods as the beginning of major changes in the decolonizing design enterprise. The reflection stems from two main concepts: relationality and accountability. By going into the field, embodying other ontologies and epistemologies, I suggest that dismantling assumptions is an enriching and often painful process. It is by embracing uncomfortable positions and by unlearning that designers are able to reimagine design practices for decoloniality. This reflexive exercise is shaped as a conversation between my personal …
Approaching Ubuntu In Education Through Bottom-Up Decolonisation, Maren Seehawer, Kenneth Mlungisi Ngcoza, Zukiswa Nhase, Sipho Nimrod Nuntsu
Approaching Ubuntu In Education Through Bottom-Up Decolonisation, Maren Seehawer, Kenneth Mlungisi Ngcoza, Zukiswa Nhase, Sipho Nimrod Nuntsu
Pluriversal Design Conference Series
In our paper we contrast the idea(l) of an education that aims at community and planetary wellbeing with the current educational reality in South Africa. Drawing on our initiatives to integrate local indigenous knowledges (including use of home language) with the Western curriculum we address the question how to approach educational transformation despite and within the given educational context. We do this through telling our narrative stories as well as reflections on our research project geared towards bottom-up decolonisation. We offer this paper as an invitation to researchers worldwide to engage in scholarly debate around issues on decolonisation.
Proceedings Of Pivot 2021: Dismantling / Reassembling, Renata Marques LeitãO, Immony Men, Lesley-Ann Noel, Jananda Lima, Tieni Meninato
Proceedings Of Pivot 2021: Dismantling / Reassembling, Renata Marques LeitãO, Immony Men, Lesley-Ann Noel, Jananda Lima, Tieni Meninato
DRS Conference Volumes
This volume contains the proceedings for Pivot 2021, the 2nd International conference of the Pluriversal Design Special Interest Group of the Design Research Society (DRS). The conference was held in collaboration with the Public Visualization Lab of OCAD University and invited designers, scholars, artists, and changemakers for two days of intercultural conversations about decoloniality and societal transformation. Pivot 2021 aimed to identify tools and practices of dismantling and reassembling that could favour ways of reshaping human presence on Earth and concrete cases of alternative future-making from all around the world.
Sulfur And Sage, John Swincinski
Sulfur And Sage, John Swincinski
LSU Master's Theses
Sulfur and Sage is a body of abstract paintings created out of memories of time spent immersed in the wilderness of the Rocky Mountains and the Yellowstone Caldera during the summer of 2020. The paintings reflect specific places, experiences, and insights, which occurred as I sought solitude by returning to the one place where I feel most at peace with the universe – the woods.
Each painting is augmented by a written vignette, describing the occurrence it is based on. Should the viewer choose to include these short stories as they encounter the artwork, they provide the jumping off point …
Hummingbird, Sheala J. Dunlap
Hummingbird, Sheala J. Dunlap
Toyon: Multilingual Literary Magazine
This illustration can be found on my website: https://shealadunlapart.com/monochromatic/
On my Instagram:
https://www.instagram.com/p/CAdYFrQn6hd/
And on my Facebook page:
https://www.facebook.com/sheala.dunlap.art/photos/a.107953577593493/112175557171295
This is my original work and I give permission to Toyon for re-publishing.
Xr & Museums: Mixing Disciplines, Extending Boundaries, And Delivering Multi-Modal Experiences In A Post-Covid World, Gary D. Jacobs, Amanda Doherty, Juilee Decker, Joe Geigel
Xr & Museums: Mixing Disciplines, Extending Boundaries, And Delivering Multi-Modal Experiences In A Post-Covid World, Gary D. Jacobs, Amanda Doherty, Juilee Decker, Joe Geigel
Frameless
Our talk demonstrates and elaborates upon the ways in which the development of mixed reality with museum partners can, and has, fostered the mixing of disciplines among academic faculty, thereby encouraging the breaking down of silos in the university environment.
Ambedo: Immersive Storytelling Through Augmented Reality, Dr. Diane Derr, Law Alsobrook, Sadia Mir
Ambedo: Immersive Storytelling Through Augmented Reality, Dr. Diane Derr, Law Alsobrook, Sadia Mir
Frameless
The territory of locative media, coupled with augmented reality, offers unique opportunities to excavate and unpack rich historic events, in immersive storytelling. In September of 1943, during World War II, approximately 5,200 Italian soldiers were massacred on the Greek island of Kefalonia by Nazi troops. This massacre is credited as one of the largest ever prisoner-of-war massacres in recent history (Lamb, 1996) and left an indelible mark on the island of Kefalonia. In 2019, Configuring Kommos: Narrative, Event, Place and Memory, an interdisciplinary research project, began an investigation into the triangulation of narrative within the complexity of this tragic …
Full Bloom: Diegetic Ui For Musical Phrases In Virtual Reality, Peter Armstrong, Elliot Cole, Peter Ferry, Joe Geigel, Susan Lakin, Richard Swientonioski, Zachary Talis, Jennie Thomas
Full Bloom: Diegetic Ui For Musical Phrases In Virtual Reality, Peter Armstrong, Elliot Cole, Peter Ferry, Joe Geigel, Susan Lakin, Richard Swientonioski, Zachary Talis, Jennie Thomas
Frameless
We propose a novel system for communicating musical note pitch and sequence information to users within a virtual reality environment. Our approach utilizes ‘Blooms,’ objects that resemble flowers with various petal arrangements. These formations, when constructed in view of users, act as diegetic, user-parsable encodings of their inputs. Blooms exist within the virtual space as simulated physics objects that collectively serve the role of a user interface.
Web Derive 01 - An Online Art Vr Work By The Transeuntis Mundi Project, Cândida Borges, Gabriel M. Velez Dr.
Web Derive 01 - An Online Art Vr Work By The Transeuntis Mundi Project, Cândida Borges, Gabriel M. Velez Dr.
Frameless
The Transeuntis Mundi(TM) Project explores the complexity of the millennial human journey and the resulting cultural diversity. It investigates how it can be approached through artistic research and be converted into a nomadic creative practice in transmedia arts, using emerging technologies to generate an archive of human legacy.
Compositions are based on field recordings in public spaces of multiple cities around the world, using 3D technology for sound and image, following Careri's (2002) methodology of Walkscapes. The power of interactivity and immersion through 360o image and ambisonic sounds are crucial to insert the visitor in a global cultural …
Jet Of Blood, Elizabeth S. Goins, Andy Head, Thomas Davis
Jet Of Blood, Elizabeth S. Goins, Andy Head, Thomas Davis
Frameless
A virtual production of Antonin Artaud’s 1925 play, Jet of Blood.
Web-Based Ives For User Experience Evaluation In The Architecture Studio, Faithful Oladeji
Web-Based Ives For User Experience Evaluation In The Architecture Studio, Faithful Oladeji
Frameless
Research on the use of immersive virtual environments (IVEs) in architectural design has rapidly permeated the practice for the last few decades, largely driven by a single prospect: the possibility of sufficiently simulating the genuine interactions and experiences of a design well before it is actually built. The implications of this achievement when fully realized would revolutionize the profession, effectively igniting a new period of David Harvey’s space-time compression in the industry, such that IVEs would enable designers to, symbolically, cross temporal distances, and bring a legitimate experience of their final products to the present, at any point in their …
Ikkuma: An Artistic Vr Storytelling Experience, Yangli Liu
Ikkuma: An Artistic Vr Storytelling Experience, Yangli Liu
Frameless
Ikkuma is an interactive storytelling experience utilizing Tilt Brush and Unity. It is about a land being swallowed by the sea, where conflict cracks ice and fire tears families apart. Ikkuma is the Inuvialuit word for fire, a central element to the work. The fundamental theme of Ikkuma is global warming and its impact on the Arctic ecosystem. The players must learn to tame the fire in their hearts and the Inuit traditional knowledge if they hope to survive the harsh yet fragile Arctic tundra.
Changeling: A Single Player Vr Mystery, Kaitlyn S. Tran, Elouise Oyzon, Matthew Pressman, Stephen Callen, Kyle Lekkas, Joshua Bullock, Jake Johnson
Changeling: A Single Player Vr Mystery, Kaitlyn S. Tran, Elouise Oyzon, Matthew Pressman, Stephen Callen, Kyle Lekkas, Joshua Bullock, Jake Johnson
Frameless
Changeling is a VR narrative mystery game focusing upon immersive experience. It was created by aspiring game developers from the Rochester Institute of Technology to experience professional development. Each semester, different sets of students get to work on the game, with past ones working part time. Using the ideas of magical realism and urban fantasy we see each family member respond to uncertainty through the lens of their hopes and fears.
Embodimap Vr. A Tangible And Immersive Body-Mapping Experience., Volker Kuchelmeister, Jill Bennett, Gail Kenning, Natasha Ginnivan, Lydia Gitau, Sophie Burgess
Embodimap Vr. A Tangible And Immersive Body-Mapping Experience., Volker Kuchelmeister, Jill Bennett, Gail Kenning, Natasha Ginnivan, Lydia Gitau, Sophie Burgess
Frameless
EmbodiMap is a creative research and therapeutic tool that enables users to connect with and explore how thoughts, sensationsand emotions are experienced in the body. It extends existing body-mapping research and protocols by facilitating a tangible immersive experience.
The Visit Vr. An Immersive Experience To Counteract Stigma About Dementia., Volker Kuchelmeister, Jill Bennett, Gail Kenning, Natasha Ginnivan, Melissa Neidorf
The Visit Vr. An Immersive Experience To Counteract Stigma About Dementia., Volker Kuchelmeister, Jill Bennett, Gail Kenning, Natasha Ginnivan, Melissa Neidorf
Frameless
The Visit is an interactive 6-dof real-time Virtual Reality experience, developed from an interdisciplinary research project conducted by artists and psychologists working with women living with dementia. Visitors are invited to sit with Viv, a life-sized, realistic and responsive character whose dialogue is created largely from verbatim interviews, drawing us into a world of perceptual uncertainty, while at the same time confounding stereotypes and confronting fears about dementia. The characterisation has scientific validity but also the qualities of a rich, emotion-driven film narrative. The point of the work is to draw the viewer into the emotional/perceptual world of Viv.
Insight Ar. Relating Virtual Sculptures To Real Places., Volker Kuchelmeister
Insight Ar. Relating Virtual Sculptures To Real Places., Volker Kuchelmeister
Frameless
InSight AR is a site-specific Augmented Reality project and mobile phone app produced for the popular Sculptures by the Sea Bondi exhibition, to be held in Sydney Australia in 2021. It forms uncanny relations between virtual sculptures, visitors, the environment and the art on site. The project is comprised of three parts: an outdoor work using AR plane detection and geo-location, AR image and spatial tracking for an indoor exhibit and a 3D map of the coastal walk, also presented in AR. The work is designed to be playful, fun and it encourages its viewers to share their experience on …
How Mixed Reality Will Impact Product Design, Wyatt Coe
How Mixed Reality Will Impact Product Design, Wyatt Coe
Frameless
Mixed reality technology promises to merge our digital and physical worlds, unlocking new realms of experience and design. Designers must consider how this will impact future products and experiences now, to identify the most desirable solutions and applications of this technology. The capability of software to simulate reality could fundamentally shift the way we produce and experience physical and digital products, allowing for simplified physical products that support digital experiences.
Vr Cinema, Simarjot Khanna
Vr Cinema, Simarjot Khanna
Frameless
A virtual reality cinema experience using a decent smartphone and Google Cardboard or similar inexpensive VR Headsets.