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Full-Text Articles in Art and Design

Framing Students’ Reflective Interactions Based On Photos, Marije Ten Brink, Frank M. Nack, Ben A.M. Schouten Sep 2021

Framing Students’ Reflective Interactions Based On Photos, Marije Ten Brink, Frank M. Nack, Ben A.M. Schouten

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Critical reflection, addressing students’ attitude, beliefs and values related to pressing topics in the world, plays a crucial role in developing ethical sensitiveness and critical design literacy in design education. Critical reflection is provoked by discussing self-made photos, as is demonstrated in the research method Photovoice. This paper considers Photovoice in design education for its ability to foster learning through self-guided critical reflective interactions with peers based on self-made photos. Research on how to support this is lacking. This paper addresses this gap by studying students engaging in self-guided Photovoice assignments. Results consist of adapted steps for Photovoice in education …


Socially-Engaged Distance Design Collaboration, Kardelen Aysel, Can Güvenir Sep 2021

Socially-Engaged Distance Design Collaboration, Kardelen Aysel, Can Güvenir

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Applied design education was required to replicate the socially constructivist structure through digital tools due to Covid-19 Pandemic. However the effects of the distant design education over the students’ learning experience is not stated yet. For this reason, this study aims to discuss how the affective learning outcomes, creative and design self-efficacy and visual literacy level, of design students. Within this framework, the effects of distance education in the scope of introduction to industrial design course was indicated and discussed through reflections and self-evaluation surveys. The study was held with 26 1st year industrial design students in the fall semester …


Framing Research Assistants’ Pedagogical Roles In Design Studio Courses: Initial Findings, Koray Gelmez, Pelin Efilti, Enver Tatlısu, Tuğçe Ecem Tüfek, Onur Yılmaz Sep 2021

Framing Research Assistants’ Pedagogical Roles In Design Studio Courses: Initial Findings, Koray Gelmez, Pelin Efilti, Enver Tatlısu, Tuğçe Ecem Tüfek, Onur Yılmaz

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Participants of a design studio regardless of the titles and responsibilities apparently influence both teaching and learning processes. Even though it is possible to find several studies focusing on design teachers and design students, scholars have been silent to investigate the teaching activities of research/teaching assistants in a design studio course context. This study is an attempt to understand and frame the perceived pedagogical roles of research assistants in design studio courses. In this sense, we designed a survey addressing in-studio roles and responsibilities, the relations with the instructors, the effects on the student learning process, the factors shaping pedagogical …


Track 09: Futures Of Design Education, Yashar Kardar, Lilyana Yazirlıoğlu, Ayşegül Özçelik, Sarper Seydioglu Sep 2021

Track 09: Futures Of Design Education, Yashar Kardar, Lilyana Yazirlıoğlu, Ayşegül Özçelik, Sarper Seydioglu

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The aim of this track was to explore possible alternatives in design education. When planning the overall scope of the track, we were interested in understanding how educators try to enable more accessible, inclusive, and adaptable design education models. We were particularly interested in understanding the affordances of time and space in design education and sustainable education models where members, independent of where they are and how they are, have the possibility to access education. The five submissions accepted from 23 authors approach the theme of this track from various perspectives, highlighting different aspects of approaches to other ways and …


New Immersive Workflows For Design And Production (Session 1 Of 2), Mauricio Novoa, Wenwen Zhang, Jose Manuel Rodriguez Diaz, Bryan Howell, Jan Willem Hoftijzer Sep 2021

New Immersive Workflows For Design And Production (Session 1 Of 2), Mauricio Novoa, Wenwen Zhang, Jose Manuel Rodriguez Diaz, Bryan Howell, Jan Willem Hoftijzer

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Today, there is a lot of hype about new technologies such as immersive virtual reality (VR). After more than five decades, the unfulfilled prophecy that VR would be available to everybody seems to be nearby. These development raises the need to find out how is that design and its education will be influenced by technological change and how they can also benefit from it. The aim of this workshop is to collaborate, share and discuss how traditional and new means for ideation, sketching, simulation, and production can form a better design workflow. The participants will be invited to contribute analogue …


Challenges In Multidisciplinary Student Collaboration: Reflections On Student Peer Assessments In Design Education, Melis Örnekoğlu Selçuk, Marina Emmanouil, Jan Detand Sep 2021

Challenges In Multidisciplinary Student Collaboration: Reflections On Student Peer Assessments In Design Education, Melis Örnekoğlu Selçuk, Marina Emmanouil, Jan Detand

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This paper reports on a study currently conducted in the scope of an Erasmus+ KA2 project on the subject of co-creation in design education. A case study was carried out on a third-year bachelor design engineering course (“Co-creation”) at which 48 students from different study disciplines, levels and countries worked together in groups to tackle societal challenges. This research aims to gain insights into students’ experiences and problems with regard to taking part in a multidisciplinary co-creation process by scrutinising student’s self-and peer-assessment reports. Findings refer to the essentials and challenges of multidisciplinary co-creation processes from a student perspective. In …


I Can And I Will: A Study Of ‘Grit’ In A Collaborative Team Learning Studio Pedagogical Culture, Zhengping Liow Sep 2021

I Can And I Will: A Study Of ‘Grit’ In A Collaborative Team Learning Studio Pedagogical Culture, Zhengping Liow

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Despite its long history, architecture education remains under-theorised. Design educators’ faith in the ubiquitous Master and Apprentice (M&A) pedagogy is increasingly worrying where knowledge is tacitly transferred in asymmetrical power structured environments through the ‘Hidden Curriculum’. Some students thrived. While some did not. Were some learners grittier than others? Grit (passion and perseverance for long-term goals) was often used as predictors of academic success. The experimental heterarchical Collaborative Team Learning (CTL) studio pedagogical culture departs from the ‘Mystery-as-Mastery’ authoritarian one-on-one (OOO) pedagogy, characterised by the tutor-induced cross-pollinative peer-to-peer formative reviews in normalising daily ‘setbacks’ relating to their individual projects. The …


A Game Implementation Approach For Design Education, Duhan Ölmez, Fehmi Doğan Sep 2021

A Game Implementation Approach For Design Education, Duhan Ölmez, Fehmi Doğan

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This paper proposes a new implementation of video games to be used as an architectural design education tool within design studios. There are studies which include video games in design educa-tion, however, they include video games either as mere representational media, or simplified de-sign environments, or as just visualization tools. Video games’ structures provide a ground for de-signing with constraints to find solutions to ill-defined design problems with a trial-and-error pro-cess. As an addition to traditional master and apprentice model of learning in the studio, video games can reduce the workload of the tutors and allow them to focus on …


Environmental Education In Protected Areas In Petrópolis, Rio De Janeiro: Children As Agents Of Empathy For And Engagement With The Cause Of Nature Conservation, Marianne Von Lachmann, Rita Maria De Souza Couto, Roberta Portas Sep 2021

Environmental Education In Protected Areas In Petrópolis, Rio De Janeiro: Children As Agents Of Empathy For And Engagement With The Cause Of Nature Conservation, Marianne Von Lachmann, Rita Maria De Souza Couto, Roberta Portas

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This article presents examples of environmental education programs and events run in protected areas of Petrópolis, Rio de Janeiro state, Brazil, and a brief overview of novel findings in the histo-ry, sociology, anthropology, and geography of childhood, converging with those from the area of education, in which children’s agency in cultural production, the diversity of children’s cultures, and multiple childhoods are recognized. This article outlines the importance of continued efforts to take children from private and public schools, from kindergarten to high school, to engage in play-ful activities in preserved nature, as demonstrated in the initiatives described. When the full …


A New Design Thinking Model Based On Bloom’S Taxonomy, Fan Wu, Yang Cheng Lin, Peng Lu Sep 2021

A New Design Thinking Model Based On Bloom’S Taxonomy, Fan Wu, Yang Cheng Lin, Peng Lu

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A superior design thinking model can improve the quality of design education. In recent years, universities and design institutions already proposed many design thinking models around the world. Existing well-known design thinking models focus on cultivating students' creative thinking but ignore the product's inherent characteristics and users' demands. This paper proposes a step-by-step design thinking model based on Bloom's taxonomy, which is divided into lower-level and higher-level considerations. The lower-level consideration includes remembering, understanding, and applying, and the higher-level consideration includes analyzing, evaluating, and creating. The former integrates the function analysis method, form restriction method, and EGM to help students …


Cross-Cultural Ux Pedagogy: A China–Us Partnership, Ziqing Li, Colin M. Gray, Austin L. Toombs, Kevin Mcdonald, Lukas Marinovic, Wei Liu Sep 2021

Cross-Cultural Ux Pedagogy: A China–Us Partnership, Ziqing Li, Colin M. Gray, Austin L. Toombs, Kevin Mcdonald, Lukas Marinovic, Wei Liu

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The recent emergence of new undergraduate and graduate design programs with a focus specific to User Experience (UX) offers new opportunities to engage with the complexity of these educational practices. In this paper, we report on a series of ten interviews with students and faculty to describe cross-cultural connections between two UX-focused programs, one in China and one in the United States. Our study includes the perspectives of students who engaged in intercultural UX experiences, as well as the perspectives of the faculty who designed those student experiences through an intercultural partnership. We report on how each program was created, …


Critique Assemblages In Response To Emergency Hybrid Studio Pedagogy, Christopher Wolford, Yue Zhao, Shantanu Kashyap, Colin M. Gray Sep 2021

Critique Assemblages In Response To Emergency Hybrid Studio Pedagogy, Christopher Wolford, Yue Zhao, Shantanu Kashyap, Colin M. Gray

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Studio education focuses on active learning and assessment that is embedded in students’ exploration of ill-structured problems. Critique is a central component of this experience, providing a means of sensemaking, assessment, and socialization. These critique sessions encompass multiple types of interactions among students and instructors at multiple levels of formality. In most design programs, these practices have been situated in a physical studio environment—until they were disrupted by the COVID-19 pandemic. As a group of educators and design students, we used this disruption as an opportunity to reimagine means of critique engagement. In this paper, we document the creation, piloting, …


Imaginary Museums: A New Approach To The Learning And Assessment Of Design History, Benjamin Hughes, Ke Jiang Sep 2021

Imaginary Museums: A New Approach To The Learning And Assessment Of Design History, Benjamin Hughes, Ke Jiang

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This paper outlines an approach taken to re-establish the status, significance and implementation of the design history component of a practice-based undergraduate design course in China. The format for delivery and assessment were found to have stagnated into a curriculum module widely regarded as of peripheral interest. A project was undertaken to revise not only the scope of teaching material so that it was more appropriate for remote learning, but also the mode of assessment. The traditional lecture format was replaced in part by an online course, augmented by widely available video and texts. In-person teaching was switched to seminar …


Critical Design Literacy Through Reflection In Design, Ingvill Gjerdrum Maus Sep 2021

Critical Design Literacy Through Reflection In Design, Ingvill Gjerdrum Maus

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This paper discusses a conceptual review of three frameworks for students’ reflection in general design education. The frameworks were selected for their different focus of attention on the students’ engagement with design products and environmental impacts. The review results indicated that the focus of attention had affected the topics of the questions for reflection; the questions of how related to product design, the questions of why related to environmental impacts and question of what related to plural solutions to challenges in both product design and environments. The paper discuss how researcher, teacher and students have different perspectives on whether these …


Play Probes: Understanding Young People Through Playful Expressions, Line Christiansen, Sune Gudiksen Sep 2021

Play Probes: Understanding Young People Through Playful Expressions, Line Christiansen, Sune Gudiksen

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Understanding young people can be a difficult matter when one is past that age. Stories of misunderstandings stemming from generational divides are ubiquitous. A virus, such as Covid-19, threatens to create a deeper generational divide and possibly lead to the problem reaching a magnitude not seen before. This paper investigates how probes with play triggers can yield a deeper understanding of today’s youth. By analyzing the outcome of 54 youth-created play probes, clustered themes were identified, and the selected ones have been presented in detail. The prelimi-nary conclusions indicate that the play probes allow access to insights about young people …


End Users In Students’ Participatory Design Process, Noora Bosch, Pirita Seitamaa-Hakkarainen, Tellervo Härkki Sep 2021

End Users In Students’ Participatory Design Process, Noora Bosch, Pirita Seitamaa-Hakkarainen, Tellervo Härkki

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This exploratory case study aims to shed light on how end users were considered in students’ design discussions and final design products. A 3-month participatory design project for students (ages 14–15) was designed, with the design brief: “co-design and make an e-textile product for the preschoolers according to their wishes and needs”. We analyzed transcribed end-users-related design discussions and the final products of two teams. The findings indicate that students’ end-users-related design discussions concerned various functional, technical, and visual/aesthetic features, as well as aspects beyond functional, such as students’ memories and experiences. Additionally, many concrete and abstract features and solutions …


Collaboration Practices In Industrial Design Education: The Case Of Metu From A Historical Perspective, 1981-2021, Naz A G Z Börekçi, Gülay Hasdoğan, Fatma Korkut Sep 2021

Collaboration Practices In Industrial Design Education: The Case Of Metu From A Historical Perspective, 1981-2021, Naz A G Z Börekçi, Gülay Hasdoğan, Fatma Korkut

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METU Industrial Design Department, as one of the leading educational institutions in Turkey, has more than 20 years of experience in collaboration projects with external partners. Collaboration with external partners has been a well-established instrument in design studio pedagogy at the undergraduate level in particular. Whether and in which ways the collaboration schemes, the collaborators, their goals and roles have evolved in time received relatively little attention in literature. This paper reviews the collaboration practices of the Department from a historical perspective with cross-references to the local context, identifying the internal and external factors that shaped the design education and …


Measuring The Impact Of Integrating Human-Centered Design In Existing Higher Education Courses, Saadeddine Shehab, Carol Guo Sep 2021

Measuring The Impact Of Integrating Human-Centered Design In Existing Higher Education Courses, Saadeddine Shehab, Carol Guo

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The purpose of this research is to describe the development of a survey that can be used to measure the impact of integrating Human-Centered Design (HCD) on students’ knowledge of performing its processes in existing higher education courses. The survey was developed based on a research-based HCD taxonomy that outlines the design spaces, the processes, and practices that define what it means for students to implement HCD within the context of k-12 or higher education settings. The survey consisted of 23 items and was pilot tested with 46 students. Validity and reliability analyses were conducted, and the survey items were …


Workshop Proposal: Universal Design For Learning, Hsiao-Yun Chu Sep 2021

Workshop Proposal: Universal Design For Learning, Hsiao-Yun Chu

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Universal Design for Learning is a framework for accessible and inclusive teaching for people of all ability levels. It can help to make teaching and learning more accessible to people with mild to moderate learning disabilities as well as some level of physical disability by providing information and assessment in multiple formats. > The goals of the workshop will be: > Identify basic principles of Universal Design for Learning (UDL) > Understand how UDL can be used as a strategy for inclusive teaching > Practice applying UDL principles to existing assignments/engagements Technical Requirements & Materials: • A computer and internet bandwidth that can handle …


Research On The Construction Of Curriculum System Of Design Education Under The Concept Of Steam, Han Shi, Feng Xue, Jing Pei, Yijing Li, Zhihang Song, Chunli Chunli Sep 2021

Research On The Construction Of Curriculum System Of Design Education Under The Concept Of Steam, Han Shi, Feng Xue, Jing Pei, Yijing Li, Zhihang Song, Chunli Chunli

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Both design education and STEAM education pay attention to the cultivation of students' innovative consciousness and practical ability, and they are highly consistent in teaching objectives and educational ideas. Based on the analysis of the relevant educational practice, the current research situation and the basic concepts of design education, this paper puts forward the curriculum design principles of curriculum content and curriculum evaluation for the design education integrated with STEAM. This paper constructs the teaching link of design education under the concept of STEAM from three aspects: teachers' activities, teaching links and students' activities. finally, it discusses the new teaching …


Senseed: A Multisensory Environment Design For Urban Pre-Schoolers In China To Learn About Plant Seeds, Ge Fu Sep 2021

Senseed: A Multisensory Environment Design For Urban Pre-Schoolers In China To Learn About Plant Seeds, Ge Fu

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A consequence of rapid urbanisation is the ever-limited availability of green space in cities, limit-ing children's access to nature and associated learning opportunities. To address this issue, the present paper describes the design of a learning environment called Senseed. The proposed pro-ject will introduce urban children aged 3-6 years to sensory games designed to increase their in-teraction with China's natural environment, thus enhancing their interest in and understanding of nature. The study combines interviews, a questionnaire, and case studies to identify environmen-tal education issues for pre-school learners, employing exhibition settings as a healthy and engag-ing multidisciplinary approach to pre-schoolers' needs. …


Learning Patterns In Architectural Design Studios, Julie Milovanovic Sep 2021

Learning Patterns In Architectural Design Studios, Julie Milovanovic

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Learning how to design as an architect is the main objective of architectural design studios. Stu-dents develop design knowledge as they learn by designing, guided by their tutors. This study highlights characteristics of design critiques organization over time by analyzing design activities (designing vs. explain design) and collaboration between students and tutors. In this exploratory study, four design critiques from a master design studio in architecture are analyzed based on the protocol analysis methodology. Moments when students can acquire design knowledge are identified based on the type of design activity: designing - Description, Reflection, Design Move – or explaining design …


Using Creative Practice In Interdisciplinary Education, Bilge Merve Aktaş, Camilla Groth Sep 2021

Using Creative Practice In Interdisciplinary Education, Bilge Merve Aktaş, Camilla Groth

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Interdisciplinary approaches in education help future professionals build better understanding and a common language between disciplines and individuals. To make such leaps, skills in adjusting to new situations and rapidly changing knowledge systems are needed. Such skills are intrinsic to design practice, and design and making practices lend themselves well to such personal development. Design and making activities also offer opportunities for students from different disciplines to gather around central topics and engage in interdisciplinary discussions about matters that concern everyone and to materialize their understanding while reflecting on their personal process. In this paper, we present a course design …


Assessment Of Ideation Effectiveness In Design Thinking: The Impact Of Morphological Analysis In The Process Of Creative Problem Solving, Farzaneh Eftekhari, Mohammad Jahanbakht, Farnoosh Sharbafi Sep 2021

Assessment Of Ideation Effectiveness In Design Thinking: The Impact Of Morphological Analysis In The Process Of Creative Problem Solving, Farzaneh Eftekhari, Mohammad Jahanbakht, Farnoosh Sharbafi

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Creative problem solving (CPS) emerged as a critical soft skill for students, yet the evaluation and effectiveness of the CPS methods is not fully understood. This study examined the ideation effectiveness of junior design students. Students are asked to ideate for a complex challenge, a 1000-floor elevator in two phases, with a morphological analysis (MA) method introduced to them as an intervention after the first phase. This study evaluated the effectiveness of the MA method in the students’ ideation process and their creative thinking by using four measures of novelty, quality, quantity, and variety using the quantitative and qualitative methods. …


Research On The Constituency Of The Advisory Committee Of Chinese Design Schools From A Sustainable Perspective, Fan Chen, Lin Li, Jing-Yi Yang Sep 2021

Research On The Constituency Of The Advisory Committee Of Chinese Design Schools From A Sustainable Perspective, Fan Chen, Lin Li, Jing-Yi Yang

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The design and education fields have been starting to pay attention to the Sustainable Development Goals (SDGs) ever since 2019, and the following two events would affirm this tendency. Firstly, the committee of the iF Design Award triggered to adopt SDGs as their evaluation standard. Secondly, the Times Higher Education Impact Rankings began to as-sess the performance of 768 universities from 85 countries against SDGs. This reflect a broader consideration towards sustainability has been establishing. Based on the context, this study inquired about the sustainable quality of nine educational institutions of design in China under an advisory committee perspective, which …


Encountering Development In Social Design Education, Lesley-Ann Noel Sep 2021

Encountering Development In Social Design Education, Lesley-Ann Noel

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Design for social good is an area of design in which designers focus on social problems. One way of teaching this type of content is through classes with an international component that mimics an international development project, where students work as a consulting team for an organization in a developing country. However, this type of class sometimes replicates problematic structures in international development such as neocolonialism, the perception that knowledge comes from the Global North. This paper details a workshop that was created to disrupt the negative narratives in this kind of global social design project, such as the design …


Online Comprehensive Teaching On Digital Hand-Drawing Taking The Course Of ‘Hand-Drawn Design Expression’ As An Example, Ming Zhu Sep 2021

Online Comprehensive Teaching On Digital Hand-Drawing Taking The Course Of ‘Hand-Drawn Design Expression’ As An Example, Ming Zhu

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Digital hand-drawing techniques have been widely used in the international design field. Under the influence of the Covid-19 epidemic, online education has become an important way of teaching and learning. Based on the online platform, the teacher’s screen sharing combined with digital hand-drawing can not only analyse and demonstrate the principle and process of drawing to the students more intuitively but also tutor and evaluate the course work. In the online teaching design and teaching process of “Hand-drawn Design Expression” course, the application of digital hand-drawing live allows students to learn the course content more directly and visually, and then …


Teaching With Virtual Simulation: Is It Helpful?, Meng Yue Ding, Yi Ke Hu, Zhi Hao Kang, Yi Jia Feng Sep 2021

Teaching With Virtual Simulation: Is It Helpful?, Meng Yue Ding, Yi Ke Hu, Zhi Hao Kang, Yi Jia Feng

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A growing number of construction-related virtual simulations demonstrate the benefits of providing students with a realistic and interactive learning experience to help them develop knowledge applicable to real-world situations. Virtual simulation provides a new form of teaching for physical experiments with high complexity, safety hazards, and excessive space. This study examined a course on the construction of Chinese traditional wood architecture for students majoring in architecture and related subjects. An experimental teaching platform with virtual simulation was utilized to respond to challenges of physical experiments. A questionnaire was administered to 74 undergraduate students and three teachers, and interviews were conducted …


Siloed In Breaking Silos: A Case Study Of Interdisciplinary Curriculum (Mis)Alignment, Jia Ying Chew Sep 2021

Siloed In Breaking Silos: A Case Study Of Interdisciplinary Curriculum (Mis)Alignment, Jia Ying Chew

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Higher Education Institutes globally are rapidly developing inter/ transdisciplinary education initi-atives at varying scales. However, several operational challenges persist in interdisciplinary teach-ing as there are few incentives to share resources or engage in discourses for mutual decon-struction of knowledge frameworks. Nonetheless, collaboration and communication are vital to bridge the varying epistemic frameworks when different disciplines are brought together. Espe-cially because the way individuals understand concepts contain traces of disciplinary- specifici-ties; without clarity through a common platform, the messiness is reflected in the curriculum de-sign, development and delivery of interdisciplinary courses. Reflecting upon a case study of an interdisciplinary graduate programme …


Exploring The Experiential Reading Differences Between Visual And Written Research Papers, Bryan Howell, Asa Jackson, Henry Lee, Julienne Devita, Rebekah Rawlings Sep 2021

Exploring The Experiential Reading Differences Between Visual And Written Research Papers, Bryan Howell, Asa Jackson, Henry Lee, Julienne Devita, Rebekah Rawlings

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Visual or pictorial research papers have emerged in recent years in academic conferences as a non-written archival contribution. Dual Coding Theory teaches us that visual knowledge is distinct from written knowledge and is arguably a universal language (Dreyfuss, 1984), with the ability to communicate complex ideas with clarity, precision, and efficiency (Tufte, 2001). This study explores the reading experience differences between a visual and written research paper containing identical content from design, engineering, and business disciplines. Reading experiences were assessed using a ‘think, feel, and do’ survey, and comprehension was assessed with a quiz. Participants tracked time spent reading and …