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2021

Interactive Arts

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Articles 1 - 30 of 57

Full-Text Articles in Art and Design

Get Home Safe: Art As Resistance, Human Rights Education, And Liberation In Incarcerated Spaces, Marissa Gutierrez-Vicario Dec 2021

Get Home Safe: Art As Resistance, Human Rights Education, And Liberation In Incarcerated Spaces, Marissa Gutierrez-Vicario

Biennial Conference: The Social Practice of Human Rights

Abstract:

In this presentation, Marissa Gutierrez-Vicario will speak about her work with Art and Resistance Through Education (ARTE), a New York-based non-governmental organization that works to amplify the voices of young people for human rights change through the visual arts. ARTE works in public schools, with community organizations, and in carceral facilities. As part of ARTE’s work, the presentation will discuss the joys and challenges of delivering human rights education and arts-based curriculum inside of jail facilities in a post-pandemic world, while simultaneously advocating for abolition as part of the mass incarceration movement within the United States. Also throughout the …


Point Of Tea Sales: Ordering Algorithmically Suggested Tea, Tate Yeung Dec 2021

Point Of Tea Sales: Ordering Algorithmically Suggested Tea, Tate Yeung

Graphic Communication

Teahouse customers have few opportunities to get suggestions about drinks and drink customizations. Point of Tea Sales (POTS) fills this opportunity by providing recommendations (algorithmic suggestions) based on customer’s preferences (manually provided by customer), customer’s reviews (of previous drink orders), and reviews of other customers with similar preferences. The scope of this senior project includes designing the 
user experience and user interface for the 
online ordering aspect of POTS.


Digital Brand Identity Design From A User Experience Perspective, Isaiah Harwood Dec 2021

Digital Brand Identity Design From A User Experience Perspective, Isaiah Harwood

Undergraduate Honors Theses

As a graphic designer and as a creative in general, my interest has always been in the conceptualization and execution of brand identities. I am most comfortable as a designer when I am working in the realm of art direction, and most of my design heroes and inspirations are legendary art directors and designers like Paula Scher, Paul Rand, and Michael Bierut. Logo and wordmark design in particular are among my favorite aspects of design, and finding ways to creatively apply these foundational aspects of a brand to each stage of the user experience is exciting to me. The stages …


Covid-19 Masks In Terms Of Functional, Expressive, And Aesthetic Consumer Needs, Lily Highley Dec 2021

Covid-19 Masks In Terms Of Functional, Expressive, And Aesthetic Consumer Needs, Lily Highley

Apparel Merchandising and Product Development Undergraduate Honors Theses

The purpose of this study was to assess consumers' perspectives of COVID-19 masks under the functional, expressive, and aesthetic areas. Due to the COVID-19 pandemic, masks have become an “accessory” to everyday life, and it was essential to research masks under these unique areas and explore consumer perceptions.

This study took place after background research on the topic and the FEA model. The study included a survey sent to Bumpers College students upon approval from the IRB. The data was analyzed and interpreted specifically in the FEA areas and can be useful to better understand the students at the University …


"Illumination The Sculpture Of James O. Clark" Catalogue, T. Michael Martin Nov 2021

"Illumination The Sculpture Of James O. Clark" Catalogue, T. Michael Martin

Faculty & Staff Research and Creative Activity

It has been a challenging journey to mine and sift through the body of work of James O. Clark to select a representation of his studio practice and 50-year career. While curating "Illumination: the Sculpture of James O. Clark," I encountered more than the common curatorial concerns such as artwork availability, scale, aesthetic and conceptual themes, transportation and presentation issues. During my conversations with Clark, we found ourselves in an unprecedented pandemic – impacting travel, shipping, and studio visits.Throughout this process, Clark and I remained flexible to ensure a representation of his career could be exhibited without compromise. Selections for …


Iranian Students’ Experience Of K-12 And Higher Education: Use Of Drawings To Convey The Difference Between Ideals And Reality, Iman Tohidian, Abbas Abbaspour, Ali Khorsandi Taskoh Nov 2021

Iranian Students’ Experience Of K-12 And Higher Education: Use Of Drawings To Convey The Difference Between Ideals And Reality, Iman Tohidian, Abbas Abbaspour, Ali Khorsandi Taskoh

The Qualitative Report

The focus of education during K-12 and Higher Education (HE) in Iran is on theoretical empowerment of students; therefore, our students get an illusion of knowing. In fact, what happens is not learning and understanding; rather, it is verbatim transfer of available information in the textbooks into the students’ minds. It might be because the students and teachers (as the main stakeholders of the education) are the least powerful parties within the pyramid of power amongst educational practitioners and policymakers. It means their voice, feedback, needs, and ideologies have no place in the educational decisions and policies. In alignment with …


Handouts Don’T Exist. Hustle Or You Don’T Eat., Conor Mcgarrigle Dr. Oct 2021

Handouts Don’T Exist. Hustle Or You Don’T Eat., Conor Mcgarrigle Dr.

Articles

It is well established that AI has a bias problem; however, black-boxed machine learning systems render it difficult to even understand and visualize the nature and extent of the problem, let alone find solutions. This paper discusses an artistic research approach toward highlighting AI bias and explores the aesthetic potential of machine learning through a case study of an AI artwork called #RiseandGrind.The artist trained a recurrent neural network on a dataset extracted from Twitter hashtags (#Riseandgrind and #Hustle),which were selected to represent a specific filter bubble (embodied neoliberal precarity) in order to produce a biased AI that generates tweets …


Using Art To Express Life Stories Of Those With Disabilities, Emily Belinski Aug 2021

Using Art To Express Life Stories Of Those With Disabilities, Emily Belinski

Symposium of Student Scholars

Using Art to Express Life Stories of Those With Disabilities

Poster Presentation/Power Point

Undergraduate Student(s): Emily Belinski

Research Mentor(s): Ricky Garner

For many people struggling with disabilities, communicating their thoughts, feelings, or emotions can be quite difficult. Because of this, these individuals often have problems socializing and communicating with others. Although this obstacle makes it harder for individuals with disabilities to convey what they want to, programs, such as online websites and apps, provide these individuals with an outlet to express themselves.

The purpose of this research is to gain knowledge about the usability of various art apps and websites …


Interview, Elizabeth Naiden Aug 2021

Interview, Elizabeth Naiden

Theses and Dissertations

An exploration of work by Liz Naiden in the form of a conversation discussing light and dark, attention and proprioception, and design and architectural theories of space in installation works. Addresses the role of voice, speech, and reading and speaking aloud, performing for oneself, and performing for others.


Ambedo: Immersive Storytelling Through Augmented Reality, Dr. Diane Derr, Law Alsobrook, Sadia Mir Jul 2021

Ambedo: Immersive Storytelling Through Augmented Reality, Dr. Diane Derr, Law Alsobrook, Sadia Mir

Frameless

The territory of locative media, coupled with augmented reality, offers unique opportunities to excavate and unpack rich historic events, in immersive storytelling. In September of 1943, during World War II, approximately 5,200 Italian soldiers were massacred on the Greek island of Kefalonia by Nazi troops. This massacre is credited as one of the largest ever prisoner-of-war massacres in recent history (Lamb, 1996) and left an indelible mark on the island of Kefalonia. In 2019, Configuring Kommos: Narrative, Event, Place and Memory, an interdisciplinary research project, began an investigation into the triangulation of narrative within the complexity of this tragic …


Full Bloom: Diegetic Ui For Musical Phrases In Virtual Reality, Peter Armstrong, Elliot Cole, Peter Ferry, Joe Geigel, Susan Lakin, Richard Swientonioski, Zachary Talis, Jennie Thomas Jul 2021

Full Bloom: Diegetic Ui For Musical Phrases In Virtual Reality, Peter Armstrong, Elliot Cole, Peter Ferry, Joe Geigel, Susan Lakin, Richard Swientonioski, Zachary Talis, Jennie Thomas

Frameless

We propose a novel system for communicating musical note pitch and sequence information to users within a virtual reality environment. Our approach utilizes ‘Blooms,’ objects that resemble flowers with various petal arrangements. These formations, when constructed in view of users, act as diegetic, user-parsable encodings of their inputs. Blooms exist within the virtual space as simulated physics objects that collectively serve the role of a user interface.


Web Derive 01 - An Online Art Vr Work By The Transeuntis Mundi Project, Cândida Borges, Gabriel M. Velez Dr. Jul 2021

Web Derive 01 - An Online Art Vr Work By The Transeuntis Mundi Project, Cândida Borges, Gabriel M. Velez Dr.

Frameless

The Transeuntis Mundi(TM) Project explores the complexity of the millennial human journey and the resulting cultural diversity. It investigates how it can be approached through artistic research and be converted into a nomadic creative practice in transmedia arts, using emerging technologies to generate an archive of human legacy.

Compositions are based on field recordings in public spaces of multiple cities around the world, using 3D technology for sound and image, following Careri's (2002) methodology of Walkscapes. The power of interactivity and immersion through 360o image and ambisonic sounds are crucial to insert the visitor in a global cultural …


Jet Of Blood, Elizabeth S. Goins, Andy Head, Thomas Davis Jul 2021

Jet Of Blood, Elizabeth S. Goins, Andy Head, Thomas Davis

Frameless

A virtual production of Antonin Artaud’s 1925 play, Jet of Blood.


Ikkuma: An Artistic Vr Storytelling Experience, Yangli Liu Jul 2021

Ikkuma: An Artistic Vr Storytelling Experience, Yangli Liu

Frameless

Ikkuma is an interactive storytelling experience utilizing Tilt Brush and Unity. It is about a land being swallowed by the sea, where conflict cracks ice and fire tears families apart. Ikkuma is the Inuvialuit word for fire, a central element to the work. The fundamental theme of Ikkuma is global warming and its impact on the Arctic ecosystem. The players must learn to tame the fire in their hearts and the Inuit traditional knowledge if they hope to survive the harsh yet fragile Arctic tundra.


Changeling: A Single Player Vr Mystery, Kaitlyn S. Tran, Elouise Oyzon, Matthew Pressman, Stephen Callen, Kyle Lekkas, Joshua Bullock, Jake Johnson Jul 2021

Changeling: A Single Player Vr Mystery, Kaitlyn S. Tran, Elouise Oyzon, Matthew Pressman, Stephen Callen, Kyle Lekkas, Joshua Bullock, Jake Johnson

Frameless

Changeling is a VR narrative mystery game focusing upon immersive experience. It was created by aspiring game developers from the Rochester Institute of Technology to experience professional development. Each semester, different sets of students get to work on the game, with past ones working part time. Using the ideas of magical realism and urban fantasy we see each family member respond to uncertainty through the lens of their hopes and fears.


Embodimap Vr. A Tangible And Immersive Body-Mapping Experience., Volker Kuchelmeister, Jill Bennett, Gail Kenning, Natasha Ginnivan, Lydia Gitau, Sophie Burgess Jul 2021

Embodimap Vr. A Tangible And Immersive Body-Mapping Experience., Volker Kuchelmeister, Jill Bennett, Gail Kenning, Natasha Ginnivan, Lydia Gitau, Sophie Burgess

Frameless

EmbodiMap is a creative research and therapeutic tool that enables users to connect with and explore how thoughts, sensationsand emotions are experienced in the body. It extends existing body-mapping research and protocols by facilitating a tangible immersive experience.


The Visit Vr. An Immersive Experience To Counteract Stigma About Dementia., Volker Kuchelmeister, Jill Bennett, Gail Kenning, Natasha Ginnivan, Melissa Neidorf Jul 2021

The Visit Vr. An Immersive Experience To Counteract Stigma About Dementia., Volker Kuchelmeister, Jill Bennett, Gail Kenning, Natasha Ginnivan, Melissa Neidorf

Frameless

The Visit is an interactive 6-dof real-time Virtual Reality experience, developed from an interdisciplinary research project conducted by artists and psychologists working with women living with dementia. Visitors are invited to sit with Viv, a life-sized, realistic and responsive character whose dialogue is created largely from verbatim interviews, drawing us into a world of perceptual uncertainty, while at the same time confounding stereotypes and confronting fears about dementia. The characterisation has scientific validity but also the qualities of a rich, emotion-driven film narrative. The point of the work is to draw the viewer into the emotional/perceptual world of Viv.


Insight Ar. Relating Virtual Sculptures To Real Places., Volker Kuchelmeister Jul 2021

Insight Ar. Relating Virtual Sculptures To Real Places., Volker Kuchelmeister

Frameless

InSight AR is a site-specific Augmented Reality project and mobile phone app produced for the popular Sculptures by the Sea Bondi exhibition, to be held in Sydney Australia in 2021. It forms uncanny relations between virtual sculptures, visitors, the environment and the art on site. The project is comprised of three parts: an outdoor work using AR plane detection and geo-location, AR image and spatial tracking for an indoor exhibit and a 3D map of the coastal walk, also presented in AR. The work is designed to be playful, fun and it encourages its viewers to share their experience on …


How Mixed Reality Will Impact Product Design, Wyatt Coe Jul 2021

How Mixed Reality Will Impact Product Design, Wyatt Coe

Frameless

Mixed reality technology promises to merge our digital and physical worlds, unlocking new realms of experience and design. Designers must consider how this will impact future products and experiences now, to identify the most desirable solutions and applications of this technology. The capability of software to simulate reality could fundamentally shift the way we produce and experience physical and digital products, allowing for simplified physical products that support digital experiences.


Vr Cinema, Simarjot Khanna Jul 2021

Vr Cinema, Simarjot Khanna

Frameless

A virtual reality cinema experience using a decent smartphone and Google Cardboard or similar inexpensive VR Headsets.


Your New Best Friends: An Exploration Of Furby, Siri, And Other Sociable Electronics, Avery Forbes Jul 2021

Your New Best Friends: An Exploration Of Furby, Siri, And Other Sociable Electronics, Avery Forbes

Masters Theses

Your New Best Friends: An Exploration of Furby, Siri and Other Sociable Electronics is focused around interactive electronic systems and the effect these systems can have on our human psyches. My work focuses on two particular periods of development: the late 80’s to early 90’s, and the 2010’s to present. One period represents my childhood and the other my early adulthood. By comparing the two I can examine trends in the ways we engage with robotics and can better understand the ubiquity of electronically mediated interactions today. I utilize these new understandings to manipulate the capabilities of devices from both …


Physical To Virtual: A Model For Future Virtual Classroom Environments, Stephen J. Fink Jul 2021

Physical To Virtual: A Model For Future Virtual Classroom Environments, Stephen J. Fink

Masters Theses

Virtual reality is a technology that has seen unprecedented growth since the turn of the century with increasing applications within business, entertainment, and educational applications. As virtual reality technologies continue to develops and markets expand, the world may see an increased demand for virtual classrooms: virtual environments (VEs) that students may access through immersive virtual reality technologies to receive guided instruction, conduct simulations, or perform tasks typical in a classroom setting. While many studies document how virtual reality is beneficial to educational processes, there is little discussion on how virtual environments should be architecturally designed. Thus one may hypothesize that …


Typographic Interventions: Disruptive Letterforms In Public Space, Clark A. Goldsberry Jul 2021

Typographic Interventions: Disruptive Letterforms In Public Space, Clark A. Goldsberry

Journal of Social Theory in Art Education

We are surrounded by typography—on billboards, aluminum cans, pill bottles, and pixelated screens—but artists and art teachers, seeking out the materiality of their lived environments, should be able to look at text in different ways. Many artists utilize letterforms as a medium of juxtaposition and recontextualization (Gude, 2004) by placing text in places we don’t expect to see it, or they subvert the messages we expect to read. Typographic interventions can be seen everywhere, by all types of artists, makers, activists, and dissidents. These interruptions could be framed as forms of socially engaged art (Helguera, 2011; Mueller, 2020) that “suspend …


Age, Ty Barnes Jul 2021

Age, Ty Barnes

Graduate Theses and Dissertations

Age is a body of work that uses open ended, multi-directional narrative, economical craft, body positioning, and disorder to create situations for curiosity to take hold and rekindle a sense of naivety. Intentionally pedestrian material choice and playful, curious methodology work in tandem with the visual language of play to create a world building opportunity for the participating viewer. The objects are anchors or starting points with spaces in between for flexible narratives and imagined and reimagined worlds with no prescribed beginning or end point.

The exhibition and written thesis represent a conglomeration of connected-by-association ideas, a Rube Goldberg machine …


Native App Ux With A Social Design Emphasis, Katya Rozanova Jun 2021

Native App Ux With A Social Design Emphasis, Katya Rozanova

Open Educational Resources

This course is designed to teach students how to design user experiences (UX) for native applications for mobile devices while considering what types of digital products can and should be put out into the world as tools for the day-to-day, as speculative art projects, or as forms of resistance to existing systems in place. The course focuses on usability heuristics, research (human-centered design methodologies) and competitive analysis, information architecture, rapid prototyping and usability testing. Students will familiarize themselves with native UI elements in Apple and Android platforms and design for one of the platforms of their choice. They will learn …


Playfair Axiom, Alexander Bakos Jun 2021

Playfair Axiom, Alexander Bakos

College of Computing and Digital Media Dissertations

This game seeks to bridge nuanced gameplay with more expansive themes of existentialism, life, and death. I attempt to bridge these concepts together through the mechanics and visuals, both of which play an integral role to one another. Through consistently evolving imagery that increases in complexity from a gameplay perspective I seek to elicit a reflective and emotional response from the player. My attempts with the project are to allow players to draw their own conclusions on what the greater meaning of the game is as well as what each individual component in the game could represent. Oftentimes, the subtleties …


Music Sounds Better With You, M Gillian Carrabre Jun 2021

Music Sounds Better With You, M Gillian Carrabre

Electronic Thesis and Dissertation Repository

Electronic Dance Music (EDM) is a catalyst for creative expression, from the solo dance form known as shuffling, to “Flow Arts” activities (forms of self-expression inducing a flow state) like poi, hula hooping, orbiting, and gloving. Gloving is a subcultural practice and artform that couples LED lights with dexterous finger movements. It is a method of expression for dance music enthusiasts (also known as ravers) and has become an important component of the EDM scene, particularly over the past decade. Glovers engage in “secondary” performances to live music (DJs) using complex techniques such as symbolism, word painting, and what the …


Making Room: Addressing The Counter-Therapeutic Nature Of Psychiatric Hospitalization Through Containment- Based Group Expressive Therapy, Max Sandor Copans May 2021

Making Room: Addressing The Counter-Therapeutic Nature Of Psychiatric Hospitalization Through Containment- Based Group Expressive Therapy, Max Sandor Copans

Expressive Therapies Capstone Theses

The process of hospitalization and the environment of a typical psychiatric hospital is often counter-therapeutic. To challenge this problem, clinicians may introduce the concept of psychological containment. To elaborate, being hospitalized anywhere can be disorienting, frightening and even traumatic. This problem is only further exacerbated in psychiatric hospitals where patients may be disorganized, manic, or struggling with psychosis. Furthermore, psychological containment is essentially the ability for psychiatric patients to prevent their intense emotions from effecting others negatively, and to act with resiliency when other patients are unable to contain their own disruptive behaviors. This paper utilizes both an initial literature …


Art And Empathy: Self Discovery In A Dark Forest, Younser Lee May 2021

Art And Empathy: Self Discovery In A Dark Forest, Younser Lee

Graduate School of Art Theses

According to the National Institute of Mental Health, 40 million people report feelings of depression, anxiety, and stress as the world moves at an increasingly rapid pace and faces unprecedented challenges. However, many ignore these negative thoughts and fail to acknowledge them as a serious issue. My art, which shares my own experiences, creates safe, cathartic places for viewers to think about their own emotional experiences. Crucial to this process is my use of daily objects and the creation of individualized, participatory, and multisensory experiences.

My art relates to daily life and the negative emotions that we experience daily. I …


A Draft: Up N’ Upper Or Sisyphus Lounge; Notes, Poems & Essays From The Road & The Cabin, Andrew M. Foster May 2021

A Draft: Up N’ Upper Or Sisyphus Lounge; Notes, Poems & Essays From The Road & The Cabin, Andrew M. Foster

Theses and Dissertations

This text imagines a reconciliation where the slick, sterile nature of contemporary objects and conditions might offer a sort of soft retreat. Sisyphus Lounge, a modular installation of light, near-defunct-technologies and carefully cluttered “stuff,” attempts to locate and explore value systems fogged by dis/information and the impossibility to articulate is-ness.