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Articles 3091 - 3120 of 572291
Full-Text Articles in Arts and Humanities
From Boundaries To Bindings. Reframing Sound-Driven Design In Narrative Exhibitions, Micol Riva, Yi Zhang
From Boundaries To Bindings. Reframing Sound-Driven Design In Narrative Exhibitions, Micol Riva, Yi Zhang
DRS Biennial Conference Series
Digital technologies and human-centred design approaches have transformed the cultural heritage sector, shifting the focus towards the visitor experience and advocating for collaboration between designers and non-designers. This article draws on design research and museography to discuss the role of sound in the digital cultural heritage, focusing on sound-driven exhibition design practices. The ephemeral nature of sonic experiences challenges the concept of “boundary objects”, reframing them from blueprint-like physical or abstract schemes into an Ingoldian concept of “bindings", promoting mutual understanding and collaboration across different communities. We focus here on two narrative exhibitions we were directly involved in: a participatory …
Exploring Value Perceptions And Identifying Integrated Value Propositions Of Ai-Enabled Smart Homes For Solo-Living Older Adults’ Wellbeing, Sanqi Yang, Lei Tang, Jaehyun Park
Exploring Value Perceptions And Identifying Integrated Value Propositions Of Ai-Enabled Smart Homes For Solo-Living Older Adults’ Wellbeing, Sanqi Yang, Lei Tang, Jaehyun Park
DRS Biennial Conference Series
As the population of solo-living older adults grows, hundreds of AI-enabled smart home solutions have entered the gerontechnology market, yet adoption remains below 15%. Technology- or market-driven solutions often overlook integrated, multi-stakeholder value perceptions. Guided by Service‑Dominant Logic, we explored how misaligned stakeholder value perceptions hinder the development of compelling value propositions. We conducted 20 in-depth interviews across three stakeholder groups: users (solo-living older adults, their family members, and their caregivers), design experts, and technology experts. Through thematic analysis, we elucidated three value perceptions: (1) orchestration needs, (2) relational maintenance, and (3) transparency and explainability. Based on these findings, we …
Đồng-Design: Designing Togetherness As A Systemic Approach To Vietnam’S Textile And Apparel Transformation, Lan Lam, Donna Cleveland
Đồng-Design: Designing Togetherness As A Systemic Approach To Vietnam’S Textile And Apparel Transformation, Lan Lam, Donna Cleveland
DRS Biennial Conference Series
Vietnam’s textile and apparel industry, one of the world’s largest garment exporters, is under growing pressure to shift from labour-based to design-led and sustainable business models. However, applying Western co-design frameworks within the hierarchical and production-driven context of large enterprises reveals significant cultural and structural constraints. Drawing on in-depth interviews and reflexive journaling, this paper reports findings from two phases of an ongoing project and examine how design participation is understood and enacted across Vietnam’s fashion eco-system, contrasting the relational practices of micro and small enterprises with the fragmented processes of large manufacturers. It introduces đồng-design, a culturally situated approach …
How Automation Impacts Worker Ecosystems In Organizations: A Case Study Of Autonomous Bus Operations At An International Airport, Garoa Gomez-Beldarrain, Femke Van Dam, Euiyoung Kim, Himanshu Verma, Alessandro Bozzon
How Automation Impacts Worker Ecosystems In Organizations: A Case Study Of Autonomous Bus Operations At An International Airport, Garoa Gomez-Beldarrain, Femke Van Dam, Euiyoung Kim, Himanshu Verma, Alessandro Bozzon
DRS Biennial Conference Series
Organizations are increasingly immersed in automation programs aimed at enhancing operational efficiency, yet these initiatives fundamentally impact and reshape traditional workplaces. Prior research has examined automation's effects on workers who directly interact with it, but less attention has been given to how broader worker ecosystems are impacted. To address this gap, we investigate an autonomous shuttle bus project at an international airport. We conduct an interview study with nine external experts holding prior experience in similar automation contexts. To engage participants in discussing the impacts of a future autonomous bus operation, we utilize systemic design as a lens and conduct …
Pedagogies Under Pressure In A Design-For-Transitions Era, Rebecca Price
Pedagogies Under Pressure In A Design-For-Transitions Era, Rebecca Price
DRS Biennial Conference Series
Designers are increasingly called upon to address complex systemic crises, yet these expanding ambitions for impact risk overburdening both practitioners and students. This paper draws attention to the mounting pedagogical pressures within design education as students navigate problem-based, project-based, inquiry-based and transformative learning frameworks. I argue that as systemic aspirations for impact are integrated into curricula, the emotional and cognitive demands on learners intensify, threatening discovery, joy, and sustained engagement. Drawing upon care-based pedagogy and educational scaffolding, I propose approaches to support emerging designers learning to work amidst uncertainty, vulnerability and urgency. Positioned in contrast to design-for-transition literature that emphasises …
Game Design As An Educational Method, Adeline Hvidsten, Evan Barba, Sarit Youdelevich, Rebecca Rouse
Game Design As An Educational Method, Adeline Hvidsten, Evan Barba, Sarit Youdelevich, Rebecca Rouse
DRS Biennial Conference Series
Design is playing an increasingly important role in the liberal arts and in general education at various grade levels. Integrating design into a curriculum can take many forms, from teaching general design literacy to specific disciplinary practices and using design methods to support topical learning. Over decades of teaching game design in various contexts, we have observed how students gain a deep and systemic understanding of topics when designing games on them. Synthesizing our experiences from higher education, we expand on Hanghøj’s model for game-based teaching to include teaching through game design as a pedagogical method. We argue that to …
Making With Virtual Materials: Reframing “Making As Knowing” For Situated Narratives In Large-Scale Vr, Shijie Ming, Ziqiang He, Ning Zhao, Haopeng Yuan, Furui Sun, Ke Jiang
Making With Virtual Materials: Reframing “Making As Knowing” For Situated Narratives In Large-Scale Vr, Shijie Ming, Ziqiang He, Ning Zhao, Haopeng Yuan, Furui Sun, Ke Jiang
DRS Biennial Conference Series
Classic “Making as Knowing” relies on tangible resistance from physical materials, but this framework is insufficient for intangible virtual materials in Large-Scale VR, often leading to the “problem of spectacle.” This research explores how “Making as Knowing” is reframed in this context, using a Research through Design (RtD) approach with a novel “Mandated Design Rationale Protocol.” The paper argues that “making” transforms into a rigorous epistemic practice of “systemic and experiential tuning” to generate “Knowledge of Experience” (K-OF). A reception study (N=31) confirmed a strong alignment between the designer’s K-OF targets and visitors’ takeaways. This work offers a traceable RtD …
How Does Costume Illustration Sketching Mediate Between Visual Development Concept Art And The Practical Construction Of Film Costumes?, Sophie Fretwell, Jon Burgess
How Does Costume Illustration Sketching Mediate Between Visual Development Concept Art And The Practical Construction Of Film Costumes?, Sophie Fretwell, Jon Burgess
DRS Biennial Conference Series
Sketching is a vital form of communication across creative industries. As an essential part of the filmmaking process, costume illustration functions as a mediating design practice where sketching translates concept art into wearable garments. Historically rooted in hand-drawn fashion illustration, contemporary costume sketching has evolved into a globalised digital practice that bridges artistic vision and physical construction. Through this lens of design mediation and embodied expertise, the study draws on industry interviews and reflective practice to examine the costume illustrator’s changing role as translator between the digital concept and physical costume. Costume sketching solves practical challenges based on knowledge of …
‘Wet’ Policymaking: Exploring The Potential Of Open-Water Swimming In Agonistically Designing Affective Environmental Policies, Kseniia Obukhova, Jan Boon, Liesbeth Huybrechts
‘Wet’ Policymaking: Exploring The Potential Of Open-Water Swimming In Agonistically Designing Affective Environmental Policies, Kseniia Obukhova, Jan Boon, Liesbeth Huybrechts
DRS Biennial Conference Series
In the dryland of environmental governance, design can help cultivate what we call ‘wet’ policymaking: an approach that embraces affect, emotional engagement, and more-than-human (MTH) relations as integral to ecological decision-making. Drawing on fieldwork with open-water swimming collectives and policy initiatives in Flanders, Belgium, we explore swimming as an agonistic inquiry into wet policy futures, revealing the tensions between the prevailing dryness and the potential wetness of environmental—particularly water-related—governance. Theoretically, the paper weaves together affective agonistic democratic thought, political design, and MTH perspectives to articulate wetness as both a political and design orientation. We argue that open-water swimming in Flanders …
Perceived Quality And Future Applications Of Transparent Wood: Insights From An International Focus Group, Eva Vanessa Bruno, Beatrice Lerma, Doriana Dal Palù
Perceived Quality And Future Applications Of Transparent Wood: Insights From An International Focus Group, Eva Vanessa Bruno, Beatrice Lerma, Doriana Dal Palù
DRS Biennial Conference Series
Transparent wood (TW), obtained by removing lignin from natural wood and infiltrating it with bio-resin or bioplastic, has attracted renewed scientific and industrial interest over the past fifteen years as an effective alternative to plastics and glass. The research explores how this perceptual hybrid can be meaningfully presented in professional design contexts to support future use of TW. A twofold action was carried out during a focus group involving 12 international project professionals. On one hand, a sensory–perceptual analysis was conducted to identify the distinctive characteristics of the material; on the other, future application scenarios were explored through creative techniques …
Promoting Equity, Accessibility, And Trust Through Co-Design: Shaping A Living Evidence Architecture For South-East Asia And The Western Pacific, Leah Heiss, Manika Saha, Heath White, Shaira Baptista, Jia Rong, Rifat Shams, Derry Wijaya, Grace Wangge, John Grundy, Rashina Hoda, Chetan Arora, Anneliese Arno, Olga Kokshagina, Tari Turner
Promoting Equity, Accessibility, And Trust Through Co-Design: Shaping A Living Evidence Architecture For South-East Asia And The Western Pacific, Leah Heiss, Manika Saha, Heath White, Shaira Baptista, Jia Rong, Rifat Shams, Derry Wijaya, Grace Wangge, John Grundy, Rashina Hoda, Chetan Arora, Anneliese Arno, Olga Kokshagina, Tari Turner
DRS Biennial Conference Series
Living evidence refers to continual evidence synthesis and dynamic updating of clinical guidelines to support health decision makers with evidence that is up-to-date, reliable and trustworthy. The rapid take up of AI technologies and prevalence of unverified AI-generated medical advice create an urgent need to improve access to trusted, reliable evidence to support clinicians, policy makers and citizens with accurate health guidance. Developing a living evidence platform with South-East Asia and the Western Pacific - a region that includes almost half of the global population - requires a nuanced understanding of the diverse needs of clinicians, consumers, and policymakers across …
Creating A Regenerative Design Practice That Gives Back To People And Planet: Lessons From Stakeholder Interactions In Industrial Agriculture, Cecilie Baann, Birgitta Ralston, Jannike Falk-Andersson, Line Johanne Barkved
Creating A Regenerative Design Practice That Gives Back To People And Planet: Lessons From Stakeholder Interactions In Industrial Agriculture, Cecilie Baann, Birgitta Ralston, Jannike Falk-Andersson, Line Johanne Barkved
DRS Biennial Conference Series
This paper considers the development of a regenerative design practice as a grounded and participatory method that fosters sustainable design and solutions, sensitive to relational practices and values, even when these are thought to be negligible. We draw upon theories of ecological relationality, in combination with posthuman theory, to argue that holistic regenerative design should aim to foster ownership of the design processes amongst affected actors. To do so, our regenerative design practice allows participants to search for, promote, and expand existing practices of relationality, a focus we argue have been missing in the existing research on regenerative design. Drawing …
Co-Speculating With Ai: From Prompts To Practices, Elisa Giaccardi, Joseph Lindley, Maria Luce Lupetti, Giulia Jiangxian Zhu, Dave Murray-Rust
Co-Speculating With Ai: From Prompts To Practices, Elisa Giaccardi, Joseph Lindley, Maria Luce Lupetti, Giulia Jiangxian Zhu, Dave Murray-Rust
DRS Biennial Conference Series
This paper presents a vocabulary for co-speculation with AI, developed through an experimental design studio with 55 postgraduate students who used generative AI tools to explore more-than-human design practices of decentering. The vocabulary spans multiple scales of interaction—from individual prompting acts to extended collaborative sessions—serving descriptive, analytic, and generative functions. Whilst it was developed through the specific context of decentering practices, we argue that this vocabulary is transferable to diverse design domains. It offers designers and researchers a framework for more reflective and intentional engagements with AI, contributing to emerging discussions on how design practice evolves when speculation becomes a …
Toward An Ecology Of Imagination In Benwell, Ivan Pecorari, Clara Crivellaro, Usue Ruiz Arana, Ahmed Kharrufa, Vasilis Vlachokyriakos
Toward An Ecology Of Imagination In Benwell, Ivan Pecorari, Clara Crivellaro, Usue Ruiz Arana, Ahmed Kharrufa, Vasilis Vlachokyriakos
DRS Biennial Conference Series
This paper investigates the emergence of imagination as a participatory ecological process among children and adolescents in a deprived post-industrial area of Benwell, Newcastle upon Tyne, UK. Responding to ongoing debates about representation and agency in More-than-Human design, we advance an ecology of imagination as a theoretical framework. We situate imagination as a dynamic, evolving network of relations among diverse and ephemeral spatial-temporal actors. Drawing on a summer of ethnographic fieldwork, the paper analyses three examples of imaginative play to illustrate how spatial, material, and affective interactions generate conditions for collective creative play between humans and non-humans. The discussion explores …
Reclaiming Embroidery: Uncovering The Potential Of Embodied Practice For Women’S Mental Well-Being, Xinglin Sun, Caroline Claisse, Qi Wang
Reclaiming Embroidery: Uncovering The Potential Of Embodied Practice For Women’S Mental Well-Being, Xinglin Sun, Caroline Claisse, Qi Wang
DRS Biennial Conference Series
Women’s mental well-being is deeply intertwined with their bodily experiences across different life stages. While embroidery has long been associated with domestic femininity, little is known about how its embodied qualities can support women’s mental well-being. This paper presents a co-creation workshop titled Embodied Embroidery, followed by micro-phenomenological and semi-structured interviews. Eight female participants engaged with embroidery to reconnect with their bodies and translate embodied sensations into material expressions. The findings reveal how embodied making can nurture different dimensions of women’s mental well-being while opening up new design spaces for embroidery activities among women across diverse age groups and cultural …
Can The Thumb Point Effectively In Vr? An Evaluation Of Different 3d Pointing Techniques, Haoran Wei, Hanjia Zheng, Ningfeng Tang, Boyi Lian, Chen Feng, Xintang Wang, Chunlei Chai
Can The Thumb Point Effectively In Vr? An Evaluation Of Different 3d Pointing Techniques, Haoran Wei, Hanjia Zheng, Ningfeng Tang, Boyi Lian, Chen Feng, Xintang Wang, Chunlei Chai
DRS Biennial Conference Series
Technological advances have made VR interactions more natural, yet fatigue and social awkwardness persist. Microgestures offer a promising solution. However, prior research has focused mainly on the index finger, leaving the thumb’s potential as a stable, low-fatigue ray-casting modality underexplored. This study conducted two experiments to examine whether the thumb can function as an effective technique for 3D pointing in VR. Experiment 1 compared four input methods: VR controller, hand tracking, index-finger pointing, and thumb pointing. The controller was most efficient, while hand tracking provided greater stability but higher fatigue. Both microgestures outperformed hand tracking in efficiency and fatigue reduction. …
Towards A Common Language For Representation Tools In More-Than-Human Design, Berre Su Demir, Aykut Coskun
Towards A Common Language For Representation Tools In More-Than-Human Design, Berre Su Demir, Aykut Coskun
DRS Biennial Conference Series
Representation tools in More-Than-Human Design (MTHD) are growing rapidly as researchers increasingly seek to include nonhuman perspectives in design. However, guidance for selecting, designing, and evaluating such tools is limited, leaving designers to navigate trade-offs in user-friendliness, empathy, and resources without a shared structure. While recent work has attempted to address this by introducing parameters for MTHD representation tools, their relevance and usefulness remain unexamined. We explore how these parameters resonate in practice through workshops with 12 MTHD researchers, demonstrating that the parameters serve as decision supports during design and use, as lenses for reflection, and as a shared vocabulary …
From Edgeland To Gentrified-Land: Graphic Communication As Intermediary For Negotiating Place Identity In Hackney Wick, London, Angelina Hang Pan, Jennifer Mchugn, Jingnan Bian
From Edgeland To Gentrified-Land: Graphic Communication As Intermediary For Negotiating Place Identity In Hackney Wick, London, Angelina Hang Pan, Jennifer Mchugn, Jingnan Bian
DRS Biennial Conference Series
Hackney Wick has long been regarded as an urban edgeland, marked by significant poverty since the 1860s, with distinctive topographic and socio- economic features. Yet in the early 2000s, it saw a rapid transformation into a creative space as artists began to occupy abandoned warehouses, building a live- work culture and quickly establishing itself as one of Europe’s most vibrant artistic communities. More recently, the development of the London Olympic infrastructure and government-led urban regeneration initiatives have accelerated gentrification and drive for social capital, whilst intensifying social exclusion and community marginalisation amongst disadvantaged communities. This paper integrates visual ethnography (graphic …
Performer, Technologist, Machine: Co-Creating The Soul Song Sensorium, Asha Ward, Jojo Taylor
Performer, Technologist, Machine: Co-Creating The Soul Song Sensorium, Asha Ward, Jojo Taylor
DRS Biennial Conference Series
Soul Song Sensorium examines the negotiation between performer, technologist, and technology in the co-creation of a sound-driven wearable instrument. Initially imagined as a system translating gesture and voice into live sonic layers, the project evolved through iterative exchanges between what the performer envisioned, what was technically achievable, and what emerged unpredictably in practice. The technology frequently acted as a third actor whose behaviours, limitations, and resistances shaped both creative intention and aesthetic outcome. Rather than progressing through linear feature accumulation, the work advanced through attunement—paring back complexity, refining mappings, and learning to work with the system’s tendencies. Through this process, …
Negotiating Control With Materials: Progressive Modes Of Engagement In Design Practice, Yuliang Kang, Enza Migliore, Jingze Liu
Negotiating Control With Materials: Progressive Modes Of Engagement In Design Practice, Yuliang Kang, Enza Migliore, Jingze Liu
DRS Biennial Conference Series
This paper addresses a design dilemma: how can designers engage with materials that exhibit recognizable yet unpredictable behaviors? Traditional design relies on predictability and control. However, in an era of crises and complexity, we must acknowledge non-human agency and recognize that materials inherently respond and adapt. Complex material systems, characterized by self-organization, nonlinear dynamics, and emergent patterns, resist deterministic control, requiring an alternative approach. Drawing on material agency and play perspectives of rules and chances, we develop an operative framework of negotiating control, exemplified through clay fractals using the Lifting Hele-Shaw cell (LHSC). We identify three progressive modes of engagement: …
When Play Becomes Language: Transforming International Student Experience Through Environmental Art And Eco-Social Design, Nina Luostarinen, Melanie Sarantou
When Play Becomes Language: Transforming International Student Experience Through Environmental Art And Eco-Social Design, Nina Luostarinen, Melanie Sarantou
DRS Biennial Conference Series
This study explores the Miyanohara participatory land art project in Ōmuta City, Japan, as an innovative teaching method for integrating international exchange students into new cultural and environmental settings within higher education institutions (HEIs). By creating a 74-metre installation depicting the Kasumi salamander at a former coal mine site, eleven international students from Kyushu University's Strategic Design course engaged in embodied learning that transcended linguistic and cultural barriers. Using arts-based methodologies and an eco-social design approach, we demonstrate how land art can serve as a powerful tool for HEIs to foster environmental awareness, cultural integration, and transformational learning experiences for …
Design In The Wild, Peiyao Cheng, Gianluca Carella, Sylvia Xihui Liu, Cees De Bont
Design In The Wild, Peiyao Cheng, Gianluca Carella, Sylvia Xihui Liu, Cees De Bont
DRS Biennial Conference Series
The DRS2026 track titled “Design for business in the wild” examines how design operates within business contexts shaped by uncertainty, resource constraints, organizational complexity, and technological change. Building on long-standing discussions of design’s contribution to innovation, differentiation, user experience, and strategic advantage, the track reflects a shift from demonstrating design’s business relevance to examining the conditions through which design value becomes actionable in practice. The following contributions are organized around three themes: Entrepreneurial Ecologies, Organizational Frictions, and Data, AI & Foresight. Drawing on 12 accepted papers, the track highlights how design for business is increasingly examined through its situated relations …
Uncertainty In The Studio: Ai As A Material In The Design Of Tangible Products, Sam Theelen, Giulia Talamini, Roy Op Het Veld, Demi Sparidans, Jesse Josua Benjamin, Stephan Wensveen
Uncertainty In The Studio: Ai As A Material In The Design Of Tangible Products, Sam Theelen, Giulia Talamini, Roy Op Het Veld, Demi Sparidans, Jesse Josua Benjamin, Stephan Wensveen
DRS Biennial Conference Series
AI uncertainty has been proposed as a design material that provides practitioners with a foothold to engage with technical attributes of these technologies beyond any given output. However, it is unclear what role AI uncertainty can play in tangible product design processes. In this paper, we investigate this through two design research projects following a studio methodology; combining first-person reflective making with autoethnographic elements, incorporating a variety of AI technologies (e.g., object detection, image and video generation, mesh extraction). Through the analysis of these first-person accounts and reflection on design processes and outcomes, we find qualitatively different types of uncertainties …
Verbalized Thoughts As Raw Knowledge: A Method For Designing Future Experience, Peiwen Luo, Zhengyu Tan, Ziang Chen
Verbalized Thoughts As Raw Knowledge: A Method For Designing Future Experience, Peiwen Luo, Zhengyu Tan, Ziang Chen
DRS Biennial Conference Series
At the early design stage, users’ verbalized thoughts lack in-depth analysis due to technological and cost constraints, hindering designers' creative future design. This study presents the results of a co-creation workshop with eight designers. Taking autonomous eVTOL flight as an example, this study developed the VR eVTOL cabin—an immersive experiential space where participants experienced story scenarios spanning boarding, flight, and landing. Participants’ verbalized thoughts about safety are collected through the think-aloud method. Subsequently, this study presents the reflective inference card to help participants comprehensively analyze the triggers behind these thoughts, their mental mechanisms, and propose design strategies for enhancing perceived …
Designing For Learning Rhythms: A Taxonomy Of Trajectory-Aware Interventions In Online Learning, Seulgi Sylvia Kim, Zach Pino, Paige Safyer, August Neyrey, Richa Sharma, Tzu-Chi Huang, Maria Sekyi
Designing For Learning Rhythms: A Taxonomy Of Trajectory-Aware Interventions In Online Learning, Seulgi Sylvia Kim, Zach Pino, Paige Safyer, August Neyrey, Richa Sharma, Tzu-Chi Huang, Maria Sekyi
DRS Biennial Conference Series
Online learning platforms give learners unprecedented control over pacing, yet this flexibility often leaves students without support at the moments when they need it most—during transitions between activities, cognitive states, or levels of engagement. Existing self-regulated learning (SRL) interventions tend to rely on fixed schedules or simplistic triggers, overlooking how learners’ trajectories unfold and where they begin to diverge toward productive or unproductive pathways. This paper introduces a framework for trajectory-aware interventions, an approach that integrates temporal design with real-time behavioral diagnostics to identify and support critical transition moments. Through a comparative analysis of major online learning platforms and a …
More-Than-Human Data Practices, Elisa Giaccardi, Sara Lenzi, Chris Speed, Vasiliki Tsaknaki, Jiwei Zhou
More-Than-Human Data Practices, Elisa Giaccardi, Sara Lenzi, Chris Speed, Vasiliki Tsaknaki, Jiwei Zhou
DRS Biennial Conference Series
Grounded in post-anthropocentric and post-humanist perspectives, this track explores more-than-human data practices that challenge dominant data paradigms and cultivate alternative modes of engagement with the world, from the microbial to the planetary. Rather than treating non-human life as objects of measurement and classification, as data subjects, the contributions in this track ask what it would mean to recognize organisms, systems, and processes as data co-producers, whose perceptual worlds, temporal rhythms, and relational entanglements actively participate in what counts as knowledge. This reorientation carries profound consequences for the designer. Co-producing data with more-than-human others is a political, epistemic, and ontological commitment …
Learning Design Capabilities In Public Administrations Through Sandbox Experiments: Insights From A 12-City Eu Network, Patricia Csobánczi, Nicola Morreli, Rike Neuhoff
Learning Design Capabilities In Public Administrations Through Sandbox Experiments: Insights From A 12-City Eu Network, Patricia Csobánczi, Nicola Morreli, Rike Neuhoff
DRS Biennial Conference Series
This paper reports on an EU research project involving 12 cities in a multi-thematic innovation network. The project supports innovation and the testing of innovative procurement practices, and also generates or improves design capabilities in public administrations. Once local challenges were defined and two solution providers were selected for each city, civil servants worked in Sandbox mode, experimenting in their own urban contexts. This paper focuses on the Sandbox phase, which provided an opportunity for knowledge exchange, inspiration, and the diffusion of design capabilities. Given the extreme difference in local practices, knowledge exchange and shared learning must be accurately planned; …
In Search Of The Definitions For Biodesign: Practice, Identity And Biodesign Literacy, Adela Orcajada, Isabel Ordoñez, Valentina Rognoli
In Search Of The Definitions For Biodesign: Practice, Identity And Biodesign Literacy, Adela Orcajada, Isabel Ordoñez, Valentina Rognoli
DRS Biennial Conference Series
Since its inception two decades ago, biodesign has consistently been conceptually hazy. It´s an emerging interdisciplinary field lying somewhere between biology and material sciences on one hand, and art and design practice on the other. Despite efforts by academia and industry to define and contextualise biodesign, the lack of shared vocabulary between its two sides and clear standards for who qualifies as a biodesigner continues to hinder its development. This study combines a literature review to examine how biodesign has been defined over time, alongside a survey that analyzes who identifies as a biodesigner. The aim is to explore the …
From Conflict To Care: A Design Learning Experiment On Food Justice In Rio De Janeiro, Laura Cipriani, Claudio Magalhães, Stefano Maffei
From Conflict To Care: A Design Learning Experiment On Food Justice In Rio De Janeiro, Laura Cipriani, Claudio Magalhães, Stefano Maffei
DRS Biennial Conference Series
This paper discusses the Design for Peace Ecosystem: Urban Conflict and Food Justice course as a situated experiment in transformative design education. Conducted in Rio de Janeiro, the course combined participatory mapping, desk research, and fieldwork to explore how design can reveal and reframe tensions and hidden structural injustices within urban Food Systems. Students first developed urban food conflict maps to visualise inequalities in access, labour, and cultural recognition. Through desk research, they identified local “food care” initiatives that address food conflicts and promote the right to an adequate food culture. Using ethnographic diaries and ethnography techniques, they engaged with …
Designing The Playing Machine: Stage Design As Play Catalyst, Maria Mandea
Designing The Playing Machine: Stage Design As Play Catalyst, Maria Mandea
DRS Biennial Conference Series
This article presents practice-led research where stage design is understood as an active, agential collaborator in theatrical performance, similar to how toys, playgrounds and material games are used as catalysts for play. Addressing the limitation of static, representational design, we develop a design for play methodology drawing from Constructivist theatre’s concept of the “acting apparatus.” This research explores the agency of material design within the performative space through two complementary case studies: an analogue, embodied board game system and a tech-driven, automated environment where pre-programmed robots act as performers. The playing machine concept is proposed as a design method that …