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Articles 11851 - 11880 of 572467

Full-Text Articles in Arts and Humanities

The X_Heal Toolkit: Navigating Temporal And Dynamic Self-Healing Processes In Living Materials, Verindi Vekemans, Stefano Parisi, Fanzhe Zeng, Jun Wu, Elvin Karana Dec 2025

The X_Heal Toolkit: Navigating Temporal And Dynamic Self-Healing Processes In Living Materials, Verindi Vekemans, Stefano Parisi, Fanzhe Zeng, Jun Wu, Elvin Karana

IASDR Conference Series

Self-healing, a remarkable ability of living organisms, is gaining attention in biodesign as a pathway toward sustainability. Applications range from fungi-based repair in packaging to bacterial healing in soft robotics. The expressive, dynamic, and temporal nature of self-healing offers rich design opportunities but also presents challenges due to emergent behaviours and environmental dependencies. Healing may unfold gradually, leave visible traces, or transform material in unpredictable ways, making it difficult to observe, describe, and communicate through existing design tools. This paper introduces a toolkit, namely the X_Heal Toolkit, that enables designers to analyse and characterise self-healing processes. Grounded in frameworks of …


Bridging Behavioral Theory And Design Practice: A Taxonomy-Driven Framework For Design Ideation Grounded In The Fogg Behavior Model, Yeon Soo Kim, Heesung Kwon, Jian Jun, Nayeong Kim, Sangsu Lee Dec 2025

Bridging Behavioral Theory And Design Practice: A Taxonomy-Driven Framework For Design Ideation Grounded In The Fogg Behavior Model, Yeon Soo Kim, Heesung Kwon, Jian Jun, Nayeong Kim, Sangsu Lee

IASDR Conference Series

Design thinking has become a widely adopted approach to innovation, yet its ideation phase frequently depends on intuition and loosely defined heuristics, particularly when creating services intended to shape user behavior over time. To address this gap, this study operational izes the Fogg Behavior Model (FBM)—which conceptualizes behavior as the convergence of Motivation, Ability, and Prompt—into a set of actionable design taxonomies. We conducted a systematic qualitative analysis of 28 widely used digital applications across health, productivity, and finance domains to identify recurring strategies demonstrating how FBM’s constructs are applied in practice. The resulting framework comprises three taxonomies that specify …


Empowering Through Design: Asset-Based Architectural Practices For Vulnerable Communities, Hei Chan, Peter Hasdell Dec 2025

Empowering Through Design: Asset-Based Architectural Practices For Vulnerable Communities, Hei Chan, Peter Hasdell

IASDR Conference Series

This paper investigates aasset‐based aarchitecture design practiices through an analysis of three architectural interventionss case study across vulnerable communities in differeent locations. Departing from deficit‐ddriven modelss of aid and ree construction, these projeccts illustrate hhow local asseets can be leveraged to drive empowwering, inclussive and culturally embedded sustainaable develop mment. The study draws on asset‐baseed design obsservations witth cases of Gaando Primary School (Burkina Faso), Itathao Tribee Community Rebuild (Taiwwan) and Zhoou Shan Village House of Dreams (Chiina). Each project is anaalysed throughh the lens of ttangible (builtt, natural, financial) and intaangible (sociaal, human, political, cultuural) capital cconditions andd outcomes. …


Utilizing Ai-Assisted Service Design To Address The Digitalization Challenges Of Religious Services: A Case Study Of Taoist Temple Service, Shin-Ying Chen, Hsien-Hui Tang Dec 2025

Utilizing Ai-Assisted Service Design To Address The Digitalization Challenges Of Religious Services: A Case Study Of Taoist Temple Service, Shin-Ying Chen, Hsien-Hui Tang

IASDR Conference Series

As digitalization reshapes religious services, Taoist temples in Taiwan face challenges involving cultural heritage, ritual experience, and institutional coordination. Existing studies often focus on the technological or sociological aspects of digital religion but rarely examine how design practice balances institutional efficiency with cultural sensitivity. This study explores how service design can clarify the systemic complexity of Taoist service transformation while addressing both institutional and cultural contexts throughout digital transition and implementation. Using a qualitative case study of a Taiwanese Taoist temple, the research applies the Triple Diamond Model of service design to analyze the cultural complexity embedded in people, processes, …


"The Limbs That I Built": Understanding In Co-Creation Human Augmentation Design And User-Driven Testing, Keren Zhang, Kin Wai Michael Siu, Yijia Jiang, Shiyu Liu, Huiyi Zhang Dec 2025

"The Limbs That I Built": Understanding In Co-Creation Human Augmentation Design And User-Driven Testing, Keren Zhang, Kin Wai Michael Siu, Yijia Jiang, Shiyu Liu, Huiyi Zhang

IASDR Conference Series

Current co-creation design research on human augmentation technologies focuses primarily on restoring functions for individuals with disabilities, overlooking the increasing potential demand for augmentation among ordinary users. To bridge this research gap, this study combined speculative design with user co-creation workshops to examine the practical implications and behavioural impacts of supernumerary robotic limbs (SRLs) on everyday users. Initial questionnaires and interviews (n=42) revealed considerable user interest, particularly regarding upper limb and back augmentations. Based on these insights, we collaboratively developed two prototypes: the 'Mirror Hand', which enhances grasp capabilities by mirroring finger movements, and the 'Third Akimbo', a robotic arm …


Designing Relational Employment: Supporting Employee Well-Being Through Onboarding Innovation In Emerging Smes, Michele Melazzini, Mon-Shiuan Lee, Gianluca Carella Dec 2025

Designing Relational Employment: Supporting Employee Well-Being Through Onboarding Innovation In Emerging Smes, Michele Melazzini, Mon-Shiuan Lee, Gianluca Carella

IASDR Conference Series

This paper investigates how design practices can advance employee engagement and well-being toward relational employment during onboarding in new and emerging SMEs characterized by uncertainty and limited resources. Employing a research-through-design approach, the study integrates preliminary research activities with semi-structured interviews with various stakeholders (employees/HR/therapist) and a phase of Participatory Action Research to identify critical leverage points for redesigning the onboarding experience. Findings emphasize the importance of authentic human connection, psychological safety in the workplace, and peer-led learning cultures. The proposed COMPANION-SHIP Pilot Program proposes how design could addresses these systemic issues through multi-stakeholder collaboration, embedding sustainable relationship-building practices within …


Iris-Cem: An Ai-Enabled Toolkit For Visual–Verbal Collaboration And Semantic Reframing In Design, Jia-Rong Li, Teng-Wen Chang, Hsu-Feng Chang, Chia-Ying Lin Dec 2025

Iris-Cem: An Ai-Enabled Toolkit For Visual–Verbal Collaboration And Semantic Reframing In Design, Jia-Rong Li, Teng-Wen Chang, Hsu-Feng Chang, Chia-Ying Lin

IASDR Conference Series

Early-stage cross-disciplinary design often encounters semantic gaps and fragmented problem framings. This study presents IRIS-CEM (Intelligent Reciprocal Interaction System for Co-Evolution Model), a design-driven system that combines AI-generated imagery with a structured semantic card mechanism to support negotiation and collaborative reframing. Deployed through a five-stage workshop process, IRIS-CEM enabled iterative visual–verbal exchanges that surfaced assumptions, bridged disciplinary language, and encouraged perspective shifts. Results show that visual ambiguity prompted abductive reasoning, while the reinterpretation of semantic cards helped teams co-construct shared problem definitions. Moreover, the iterative exchange of AI-generated images and keywords not only reframed the initial problem space but also …


From Screen To Street: Insights For Autonomous Mobility Design From Movies, Xinyan Yu, Tram Thi Minh Tran, Marius Hoggenmüller, Martin Tomitsch Dec 2025

From Screen To Street: Insights For Autonomous Mobility Design From Movies, Xinyan Yu, Tram Thi Minh Tran, Marius Hoggenmüller, Martin Tomitsch

IASDR Conference Series

Fictional media, such as movies, offer a rich speculative lens for exploring people’s interaction with and the societal implications of future technologies. In this paper, we apply this lens to the domain of autonomous mobility, mapping a speculative landscape to inspire the design of future autonomous mobility systems. We systematically examine 36 autonomous mobility systems depicted across 31 movies and construct a speculative landscape that reveals how these systems are imagined in terms of interaction design, agency, and their embeddedness within broader societal contexts. This analysis offers design researchers a resource for inspiration and critical reflection, highlighting opportunities to reimagine …


Crafting The In-Between: Weaving With Hybrid Bamboo And 3d Printed Mesh As Regenerative Practice, Saumya Gupta, Avinash Shende Dec 2025

Crafting The In-Between: Weaving With Hybrid Bamboo And 3d Printed Mesh As Regenerative Practice, Saumya Gupta, Avinash Shende

IASDR Conference Series

This paper explores a regenerative approach to hybrid craft by integrating 3D printed PLA mesh with traditional bamboo basketry techniques from India. Situated at the intersection of digital fabrication and natural fibre weaving, the research investigates how manual and machine-led processes can co- exist meaningfully within a unified design language. Moving beyond superficial material combination, the study proposes a co-authored methodology where both craft and technology actively shape form, structure, and aesthetic. Through a series of experimental prototypes, the research develops hybrid three-dimensional forms by manually weaving bamboo slivers onto partially printed flat PLA mesh surfaces, which are then thermally …


Effects Of Colored Pavement Line Density On Drivers' Visual Attention Patterns, Yunhui Wu, Sari Yamamoto Dec 2025

Effects Of Colored Pavement Line Density On Drivers' Visual Attention Patterns, Yunhui Wu, Sari Yamamoto

IASDR Conference Series

This study addresses concerns in shared space regarding low vehicle yield rates to pedestrians, safety risks, and challenges faced by vulnerable road users. We examine how the density of colored pavement lines influences drivers’ visual attention, specifically, fixation counts on pedestrians, in complex shared space scenes. Using an eye tracker (Tobii Pro Glasses 3, 100 Hz), we recorded the eye movements of 20 participants while they viewed 15 simulated driving videos with different marking designs. Results show that the optimal density correlates with road width: on 6-m roads, low-density markings are most effective; on 4.5-m roads, low density is effective …


Confucian Ritual Space As More-Than-Human Design: Reframing The Zaojing In The Forbidden City, Ning Gao, Yongsheng Tong, An Sui, Hui Zeng Dec 2025

Confucian Ritual Space As More-Than-Human Design: Reframing The Zaojing In The Forbidden City, Ning Gao, Yongsheng Tong, An Sui, Hui Zeng

IASDR Conference Series

This article explores the Forbidden City’s zaojing (coffered ceiling) as a case study in reinterpreting ritual space through a “more-than-human” design lens. Bridging Confucian cosmology with contemporary post-humanist design theory, we argue that the imperial Chinese ritual environment was inherently more-than-human-centric, embedding non-human agencies (cosmic forces, mythical beings, and natural elements) into architectural design. We begin by examining Confucian cosmology and imperial architecture, highlighting how the built environment embodied a cosmological order beyond human-centered needs. We then outline a theoretical framework drawing on more-than- human design principles and spatial semiotics to understand architecture as an active mediator between human and …


Cultural Manifestations Of Sketch Inhibition In East Asian Design Education: A Grounded Theory Approach, Zhenyu Ma, Wei Man Dec 2025

Cultural Manifestations Of Sketch Inhibition In East Asian Design Education: A Grounded Theory Approach, Zhenyu Ma, Wei Man

IASDR Conference Series

This study investigates the phenomenon of sketch inhibition in East Asian design education contexts through a grounded theory approach, exploring how cultural, institutional, and technological factors shape students' utilization of sketching as a design thinking tool. Through systematic analysis of in- depth interviews with 41 participants from China, Japan, and cross-cultural backgrounds—including design educators (n=11), industry experts (n=12), and students (n=18)—this research reveals unique manifestations of sketch inhibition distinct from Western contexts. The study employs rigorous open, axial, and selective coding procedures to construct a theoretical framework capturing the multidimensional nature of sketch inhibition in East Asia. Key findings indicate …


Educating For Longevity: The Role Of Immersive Technologies In Service Learning, Sheng-Hung Lee, Joseph Coughlin, Sofie Hodara, Maria Yang Dec 2025

Educating For Longevity: The Role Of Immersive Technologies In Service Learning, Sheng-Hung Lee, Joseph Coughlin, Sofie Hodara, Maria Yang

IASDR Conference Series

As education adapts to the realities of a longevity society, new approaches are needed to engage learners in preparing for their long-term futures, particularly around financial well-being. This preliminary study explores how immersive technologies can enhance educational experiences in longevity planning by combining augmented reality (AR) with tangible artifacts, the Longevity Planning Blocks (LPBs). We designed and prototyped three longevity coaching experiences—using projection AR, tablet AR, and wearable AR—to investigate their effectiveness in communicating abstract longevity planning concepts. Nine Boston-based participants aged 35–45 engaged in a 30-minute coaching session using one of three AR modalities, followed by reflective feedback captured …


Perceptemo: Exploring How Generative Ai Affects Emotional Data Sensemaking On Human Perception For Academic Procrastination, Zitian Zhang, Yi-Ching (Janet) Huang Dec 2025

Perceptemo: Exploring How Generative Ai Affects Emotional Data Sensemaking On Human Perception For Academic Procrastination, Zitian Zhang, Yi-Ching (Janet) Huang

IASDR Conference Series

While Artificial Intelligence (AI) demonstrates potential for supporting data processing and interpretation, limited research investigates how to support individuals in emotional sensemaking in the context of procrastination behaviors. This work introduces Percept Emo, a platform that uses generative AI models (image-to-image and image-to-video) to support people to make sense of and experience their emotional data. It transforms users' sketches of emotions related to procrastination into new visual representations. In a within-subjects experiment, we investigate how AI supports emotional data sensemaking and its influence on perceptions of procrastination by comparing three conditions: no AI, image-to-image, and image-to-video. Results showed that the …


Ride Comfort Analysis Of Disaster-Resistant Bicycles Based On Vibration Characteristics, Ryotaro Nagata, Minami Tanaka Dec 2025

Ride Comfort Analysis Of Disaster-Resistant Bicycles Based On Vibration Characteristics, Ryotaro Nagata, Minami Tanaka

IASDR Conference Series

This study examines the influence of handlebar geometry on the vibration characteristics of disaster- resistant bicycles equipped with puncture-resistant tires, which are known to increase vibration and reduce comfort. Three handlebar types—straight, riser, and bullhorn—were evaluated through impulse hammer excitation and acceleration data analysis under controlled conditions. The results showed clear differences in vibration transmission depending on handlebar shape. Notably, the bullhorn handlebar exhibited superior vibration dispersion and lower peak acceleration values compared to the straight and riser types. These findings indicate that handlebar geometry significantly affects vibration characteristics; however, further investigation is required to directly assess improvements in ride …


Cultivating Critical Design Agency Through Serious Game Design: Integrating Systems Thinking And Design Thinking, Yen-Fu Chen, Chu-Chi Weng, Tung-Yi Cheng Dec 2025

Cultivating Critical Design Agency Through Serious Game Design: Integrating Systems Thinking And Design Thinking, Yen-Fu Chen, Chu-Chi Weng, Tung-Yi Cheng

IASDR Conference Series

This study explores how integrating Design-Based Learning (DBL), systems thinking, and design thinking within a serious game design curriculum fosters socially responsible design literacy in undergraduate students. Implemented over four academic years at a media design program, the two-semester course sequence guided over 280 students to design both analog and 2D digital games addressing real-world challenges aligned with the UN Sustainable Development Goals (SDGs). The curriculum combined iterative project work with empathy-driven field research, stakeholder analysis, systems mapping, prototyping, and structured peer feedback. Students engaged in translating complex social issues into playable narratives and interaction systems. Data sources included student …


Designing Marine Ranch Complexes For More Than Human-Centered Design: A Reflective Multispecies Systems Framework, Liu Xiang, He Renke, Ji Tie, Shao Binbin, Meng Han Dec 2025

Designing Marine Ranch Complexes For More Than Human-Centered Design: A Reflective Multispecies Systems Framework, Liu Xiang, He Renke, Ji Tie, Shao Binbin, Meng Han

IASDR Conference Series

The Marine Ranch Complex (MRC) is a novel approach to marine fisheries development that has gained significant attention from developed coastal nations worldwide. As a major fishing nation, China attaches great importance to the development of MRC. This study proposes an analytical framework for the sustainable development path of MRC, which is conducive to the efficient conversion of marine resources and the coordinated development of marine ecology in marine pastures. To begin with, the evolution process of the marine ranch concept and the development status of our country are summarized, and the definition of MRC is clarified. We introduce (i) …


Look Who's Quarrelling: How Role-Playing Can Address Social Conflicts In Local Shop Commons, Yedam Ryu, Eunji Woo, Seoju Yoon, Ki-Young Nam Dec 2025

Look Who's Quarrelling: How Role-Playing Can Address Social Conflicts In Local Shop Commons, Yedam Ryu, Eunji Woo, Seoju Yoon, Ki-Young Nam

IASDR Conference Series

As local shops are increasingly reimagined as commons in urban contexts, new stakeholder dynamics emerge that require careful coordination and conflict prevention. Unlike traditional customer participation models, ‘local shop commons’ involves shared ownership and governance among proprietors, commoners, and customers. The involvement of stakeholders with very different needs often lead to conflicts arising from mismatched expectations, overlapping roles, and competing goals. This study explores the potential of roleplaying as an effective method for identifying and resolving context-specific conflicts in the co-creation of a local shop commons.. Participants developed fictional personas, enacted conflict scenarios in a simulated shop, and iteratively created …


Ageism, Loneliness, And The Built Environment: Shaping Older Women's Play In Public Housing Estates, Yi Izzy Jian, Tian Cheng, Wei Xuan Chen, Ka Him Mo Dec 2025

Ageism, Loneliness, And The Built Environment: Shaping Older Women's Play In Public Housing Estates, Yi Izzy Jian, Tian Cheng, Wei Xuan Chen, Ka Him Mo

IASDR Conference Series

Play in later life is more than leisure—it is an act of autonomy, resistance, and identity negotiation, especially for older women navigating marginal ity in public housing. Yet, conventional urban design and social programming often fail to recognize its significance. This study investigates how play is interpreted and practiced by 39 female older adults, using semi-structured interviews and network analysis. Findings indicate that socially-driven, self-organized activities such as chatting and volunteering form the core of meaningful play, while procedural barriers and spatial limitations hinder participation in more structured, passive forms. Ageism, loneliness, and dissatisfaction with the built environment further restrict …


The Impact Of The Visual Fidelity Of Externalized Ideas On Participants' Cognitive Actions And Co-Evolution: Focusing On Generative Ai-Supported Multidisciplinary Co-Design, Yeongsong Lim, Younjoon Lee Dec 2025

The Impact Of The Visual Fidelity Of Externalized Ideas On Participants' Cognitive Actions And Co-Evolution: Focusing On Generative Ai-Supported Multidisciplinary Co-Design, Yeongsong Lim, Younjoon Lee

IASDR Conference Series

This study investigated the impact of the visual fidelity of externalized ideas, particularly when supported by generative artificial intelligence (GAI), on cognitive actions, co-evolution, and knowledge exchange in multidisciplinary co-design workshops. Although sketching has long served as a mediating artifact for collaboration, empirical validation is required to understand how GAI, as a visualization tool, reshapes design cognition and collaborative dynamics. A multidisciplinary co-design workshop was conducted, and data were collected through pre- and post-workshop surveys, video recordings, and post-interviews. A protocol analysis was conducted based on the participants’ verb aliz at ions during the workshop sessions, and the survey data …


Foregrounding Subplots And Shifting Practices In Co-Design: An Ethnographic Journey In A Chinese Village, Jingyuan Tan Dec 2025

Foregrounding Subplots And Shifting Practices In Co-Design: An Ethnographic Journey In A Chinese Village, Jingyuan Tan

IASDR Conference Series

Co-design is increasingly recognized as a means of public participation with the potential to bridge top-down policies and locally grounded change. Yet, when professional co-design practices remain aligned with dominant narratives of progress, they risk becoming instruments of govern mentality, reinforcing existing hierarchies and marginalizing local communities. This raises a critical question: how can co-design praxis disentangle itself from these narratives and attune to local competencies and imaginaries, particularly in rural contexts shaped by centralized governance? This research is embedded in a two-year co-design initiative focused on age-friendliness improvements in a village in Southern China. It employs design ethnographic approaches …


Toward Robot-Driven Elderly Care Home Services And Systems In Hong Kong: An Ecosystem Perspective, Sanqi Yang, Jaehyun Park, Ting Han Dec 2025

Toward Robot-Driven Elderly Care Home Services And Systems In Hong Kong: An Ecosystem Perspective, Sanqi Yang, Jaehyun Park, Ting Han

IASDR Conference Series

In previous studies, researchers have highlighted the potential of robots and gerontechnologies to address the current caregiver shortage and enhance elderly care home services and systems. Yet most established robot-driven elderly care services and systems often fail to deliver value in actual service environments. Therefore, our study explores design features of robot-driven elderly care home services and systems from a service ecosystem perspective. To address this, we adopted an ecosystem theory incorporating economic, environmental, cultural, and social systems, and conducted multiple field observations in four care homes in Hong Kong. Surprisingly, we found most robot services and systems were overlooked …


Fostering Integral Sustainable Design Thinking: A Teaching Strategy For Upcycling Practice, Xin-Ya Lai, Yueh-Hsiu Giffen Cheng, Jui-Che Tu Dec 2025

Fostering Integral Sustainable Design Thinking: A Teaching Strategy For Upcycling Practice, Xin-Ya Lai, Yueh-Hsiu Giffen Cheng, Jui-Che Tu

IASDR Conference Series

Design centered on sustainability is gaining global momentum, requiring designers to cultivate comprehensive and integrative thinking. This trend has also reshaped design education, where instructional guidance plays a vital role in fostering students’ deeper understanding of sustainability. This study adopts Integral Sustainable Design (ISD) as both a theoretical foundation and an analytical tool to examine student upcycling projects and identify key elements for cultivating sustainability, with the aim of proposing teaching strategies for upcycling education. Through in-depth interviews with three upcycling experts and the analysis of ten student works, key elements for cultivating sustainability in upcycling were derived using grounded …


Emotional Transition And Digital Continuity: Exploring Toy Hibernation In Family Households, Yoon Jung Choi, Hayoun Moon, Jaehoon Pyon, Myounghoon Jeon, Sang Won Lee, Chase Stabolepszy, Terry Grant Dec 2025

Emotional Transition And Digital Continuity: Exploring Toy Hibernation In Family Households, Yoon Jung Choi, Hayoun Moon, Jaehoon Pyon, Myounghoon Jeon, Sang Won Lee, Chase Stabolepszy, Terry Grant

IASDR Conference Series

Product hibernation—when end-of-life products are kept but no longer used—poses a significant barrier to extending product lifespans within a circular economy. In households with young children, this challenge is particularly evident: toys are frequently outgrown but retained or ultimately discarded once deemed obsolete, even when fully functional. This paper presents findings from a mixed-method study involving interviews with ten families, a survey of 101 families, and an inventory analysis of thirty- three hibernating children’s toys. The study explores the reasons behind toy hibernation, revealing key motivational factors, as well as barriers to sharing when it has the highest value. Initial …


Who Designs, Who Teaches, Who Knows? Negotiating Co-Creation With Visually Impaired Children, Anqi Rong, Nina Hansopaheluwakan-Edward Dec 2025

Who Designs, Who Teaches, Who Knows? Negotiating Co-Creation With Visually Impaired Children, Anqi Rong, Nina Hansopaheluwakan-Edward

IASDR Conference Series

This article examines how co-creation reshapes roles, power relations, and material practices in the design of tactile learning resources for visually impaired children (VIC). Drawing on Cultural-Historical Activity Theory (CHAT) and interviews, prototyping sessions, and observations in Chinese educational settings, the study highlights three under explored dimensions of co-creation: (1) the recalibration of power from hierarchical expertise to fluid, reciprocal collaboration, (2) the active agency of tactile materials as non-human co-authors, and (3) the cultural-technical hybridity that enables design innovations to scale within broader educational and policy landscapes. Contrary to top-down or purely technological approaches, findings reveal that effective co-creation …


Hypnotic Futuring: Superflex And The Aesthetic Of Induction In Speculative Design Research, Troels Degn Johansson Dec 2025

Hypnotic Futuring: Superflex And The Aesthetic Of Induction In Speculative Design Research, Troels Degn Johansson

IASDR Conference Series

This paper investigates how the Danish art collective SUPERFLEX make use of actual or mediated hypnotic situations in five key artworks: Experience Climate Change as an Animal (2009), The Financial Crisis (Session I-IV) (2009), Hotline til udkanten (“Hotline for the Peripheries” (2010), The Working Life (2013), and Inter species Café (2021). Drawing on concepts from speculative design, psychoanalytic theory, and affect studies, the paper argues that SUPERFLEX uses hypnosis not only as a therapeutic tool but also as a speculative strategy. Through sound, narrative, and immersive experience, SUPERFLEX induces altered states of perception that de-center normative thinking and open imaginative …


Better Usability, Better Training? Applying Usability Evaluation To Rhythmic Auditory Stimulation Interactive System (Rasis) For Therapist-Facilitated Personalized Gait Training, Bo Liu, Yang-Cheng Lin, Yu-Hsuan Liu, Chung-Yao Chien Dec 2025

Better Usability, Better Training? Applying Usability Evaluation To Rhythmic Auditory Stimulation Interactive System (Rasis) For Therapist-Facilitated Personalized Gait Training, Bo Liu, Yang-Cheng Lin, Yu-Hsuan Liu, Chung-Yao Chien

IASDR Conference Series

Rhythmic Auditory Stimulation (RAS) demonstrates strong potential for gait rehabilitation in individuals with neurological disorders. However, its clinical adoption remains constrained by reliance on therapist supervision and insufficient support for home-based training. To address these limitations, we developed the Rhythmic Auditory Stimulation Interactive System (RASIS)—a digital rehabilitation platform featuring modules for case management, seamless wearable sensor pairing, dynamic rhythm adjustment, real-time gait tracking, and personalized training feedback. Guided by a user-centered design approach, RASIS was iteratively refined through demand analysis, persona modeling, and expert heuristic evaluation to resolve usability barriers. In trials with 12 clinical professionals, RASIS achieved a mean …


Beyond The Interface: How Dyad Gender Composition Shapes Ux Across Collaborative Scenarios, Mengcai Zhou, Wenjia Shi, Jingxuan Wang, Kenta Ono Dec 2025

Beyond The Interface: How Dyad Gender Composition Shapes Ux Across Collaborative Scenarios, Mengcai Zhou, Wenjia Shi, Jingxuan Wang, Kenta Ono

IASDR Conference Series

As collaborative digital tools and shared-screen applications proliferate, it has become essential to examine how group dynamics and physical layout jointly influence user experience. In this work, we explored how the combination of spatial setting and gender composition shapes interaction in a two- player digital game. Eleven dyads (22 participants) — composed of female–female, male–male, and mixed-gender pairs — played a self-developed iPad table-tennis game under two contrasting conditions: seated face-to-face at the same table and playing remotely from separate rooms. Following each match, they completed a 21-item questionnaire adapted from the Game Experience Questionnaire (GEQ) to capture perceived engagement …


Understanding Imaginative Play And Physical Activity Through Tangible Design: A Longitudinal Evaluation Of The Bee Buzz Buddy, Yuehao Wang, Alethea Blackler, Bernd Ploderer, Nicole Vickery, Dannielle Tarlinton Dec 2025

Understanding Imaginative Play And Physical Activity Through Tangible Design: A Longitudinal Evaluation Of The Bee Buzz Buddy, Yuehao Wang, Alethea Blackler, Bernd Ploderer, Nicole Vickery, Dannielle Tarlinton

IASDR Conference Series

This study explores the potential of the Bee Buzz Buddy prototype, a tangible interaction design, in encouraging young children’s indoor physical activity through imaginative play. It examines how such designs can support full-body movement and foster sustained engagement in physical activity. The prototype was tested in participants’ homes for two months, using a mixed-methods approach that included observations, parent interviews, and diary logs to assess its impact. Key findings show that while the prototype effectively promoted physical activity and movement skills development through imaginative play, long-term engagement declined over time. The study highlights the importance of metaphors and pretend scenarios …


Uncovering Usability Problems Of A Hospital Online Appointment Platform: Insights From Hierarchical Task Analysis And Cognitive Walkthrough, Yongsheng Tan, Yu-Hsiu Hung, Ching-Yi Yau Dec 2025

Uncovering Usability Problems Of A Hospital Online Appointment Platform: Insights From Hierarchical Task Analysis And Cognitive Walkthrough, Yongsheng Tan, Yu-Hsiu Hung, Ching-Yi Yau

IASDR Conference Series

To date, online appointment platforms (OAPs) have achieved widespread adoption within healthcare systems. While they offer significant convenience, they also present considerable challenges during use, particularly for inexperienced novice users or individuals who did not grow up in the internet era. Therefore, identifying usability issues within these online systems and analyzing their attributes and potential impact is essential. This study employed the Hierarchical Task Analysis (HTA) and Cognitive Walk through (CW) evaluation methods to analyze usability problems in an OAP. First, HTA was utilized to decompose the OAP process into a series of executable tasks. Subsequently, CW was applied to …