Science Museums, Centers And Professional Development: Teachers' Self Reflection On Improving Their Practice,
2010
Indiana State University
Science Museums, Centers And Professional Development: Teachers' Self Reflection On Improving Their Practice, Queen O. Ogbomo
All-Inclusive List of Electronic Theses and Dissertations
The purpose of this qualitative case study research was to ascertain the significance of the professional development programs workshops organized by a science museum and a science center in two Midwestern cities. The research investigated the effect the workshops had on the instructional practice of the participating elementary science teachers. More specifically, this study was guided by the following research question: How do the professional development programs at museums help teachers change the way they teach and consider science in their classroom? The core of this study consists of case studies of six elementary school teachers who were identified as …
Be: Bookstore, Cafe, And Lounge,
2010
University of Nebraska-Lincoln
Be: Bookstore, Cafe, And Lounge, Melanie Boone
Interior Design Program: Terminal Projects
The re-design of the P.E. lier building located in downtown Omaha, Nebraska at 1113 Howard Street will challenge the way that a bookstore is typically portrayed. My goal is to create a unique and interesting space combining the bookstore with a cafe and bar/ lounge space.
Typically a bookstore is designed for experiences for single individuals, unlike lounge spaces that are designed for interaction between multiple people.
This space will create a connection between various artistic aspects of Omaha including: art, literature, music, dance, etc. The first level will be a combined bookstore and cafe. The second level will be …
Visualsthesia: Complex Music Visualization For Live Performance,
2010
Syracuse University
Visualsthesia: Complex Music Visualization For Live Performance, Tracy Lee Dendy
Renée Crown University Honors Thesis Projects - All
Visualsthesia is intended as an interactive visual experience made for the musicians who have influenced my studies while I've been attending Syracuse University. I offer these musicians a gift that I have imagined and created in honor of them, using the medium I desired to grow in. Visualsthesia is a visualization of a live musical performance generated in real-time. The concept is based on Synesthesia, a neurological condition that mixes up the senses. One common type of synesthesia is seeing a color when one hears a note or instrument. Visualsthesia turns that psychological connection between color and music into an …
Once-Removed (And Other Familiar Relations),
2010
University of Nebraska-Lincoln
Once-Removed (And Other Familiar Relations), Emily Newman
School of Art, Art History, and Design: Theses and Student Creative Work
Conventional perceptions of space rouse my investigation of images as stand-ins for an objects reference. Removing the context of an object changes the once tangible form. No longer able to be touched, used or relate to its original environment, an object transformed into an image exists solely for our visual and psychological perceptions.
In substituting one for the other, image for object and vise versa, a hierarchy occurs. Its previous existence now establishes a mental presence, shifting the future recollection of such an image to precede or replace the actual object in memory. Proxy of image for object and object …
Uova,
2010
University of Nebraska-Lincoln
Uova, Elisa N. Di Feo
School of Art, Art History, and Design: Theses and Student Creative Work
UOVA
Elisa N. Di Feo, MFA
University of Nebraska, 2010
Adviser: Peter Pinnell
The word uova is the plural form for “egg,” in Italian. Eggs represent potential for new life and growth, as well as being vessels themselves. Uova, as a word, functions well in the exhibition for the relationship of its sound to the pieces. The sound gives the word a broader sensibility and significance beyond its definition. There are also formal and surface relationships between this work and eggs, including the satin surfaces and rounded curves of the forms.
I have always been attracted to volume, and its …
From Baa To Eye: Language As Images,
2010
University of Nebraska-Lincoln
From Baa To Eye: Language As Images, Yinghua Zhu
School of Art, Art History, and Design: Theses and Student Creative Work
From Baa to Eye: Language as Images
Languages, as I understood, are the most direct confrontation of cultures because of their inherent culture iconicity. My approach to employ the English language as a subject matter is to interpret the culture it represents. I use language as a metaphor to address the boundary, the inadequacy, the longing, the contradiction, the adaptation, the curiosity, and the frustration that one encounters when different cultures clash. These clashes are valuable because they help me recognize and appreciate the differences, or in other words, the otherness. Otherness is a fundamental category of human thought. It …
The Correlation Between Academic Achievements, Self-Esteem And Motivation Of Female Seventh Grade Students: A Mixed Methods Approach,
2010
Indiana State University
The Correlation Between Academic Achievements, Self-Esteem And Motivation Of Female Seventh Grade Students: A Mixed Methods Approach, Karen Henman
All-Inclusive List of Electronic Theses and Dissertations
During the early grades, female students generally display enthusiasm for learning science. As these same students go though school, however, their level of motivation changes. Once female students reach high school, many lack the confidence to take chemistry and physics. Then, in college they lack the background necessary to major in chemistry, physics, and engineering. This study used quantitative data to investigate the correlation between female students' motivation, self-esteem, and standards-based state science achievement tests combined with a qualitative survey of student’s perceptions of parents’ attitudes toward science. The Children’s Science Motivation Inventory (CAIMI) determined students’ levels of motivation toward …
Maelstrom,
2010
University of Nebraska-Lincoln
Maelstrom, Gertrude L. Teijink
School of Art, Art History, and Design: Theses and Student Creative Work
My work is a confrontation with the conflict between our everyday activities, and the fleetingness of our existence. We are dragged through time and through space, but ultimately we are unavoidably lost in a swirl of oblivion. Given this dissonance, I question the meaning of our everyday activities. Can we find satisfaction with what we do? And why are we compelled to do it? The case I try to make for the meaning of life’s repetitive or renewal actions is made largely in reference to myself, which gives my work an undeniable autobiographical component.
For my thesis work, I photograph …
Breathe... Keep Breathing.,
2010
University of Nebraska-Lincoln
Breathe... Keep Breathing., Shaun C. Kiel
School of Art, Art History, and Design: Theses and Student Creative Work
I work with short-duration seamless video loops. My work simultaneously depicts and emulates the material composition of time, specifically how action composes time and how time can compose or construct objects.
My work is self-reflexive. Self-reflexive means that a product actively considers or examines its own production. In video this means breaking either the illusion of depicted time as real time or the illusion of the depicted image as real space. Video loops are self-reflexive by function. Their periodic recurrence points out the artifact of the medium.
The periodic recurrence of video loops also changes the narrative quality of the …
Untitled: A Life In Art,
2010
University at Albany, State University of New York
Walk-In Tuen Mun,
2010
Lingnan University
Walk-In Tuen Mun, Ying Chi, Stella Tang
Artists-in-Residence Programme : Exhibition Catalogues
A Residency Project by Tang Ying Chi
The project was started with one photographic image of a Tuen Mun street scene. The image was then saved to the computer and projected onto a small canvas with a projector. Students, staff and visitors from Lingnan University were invited to visit the studio and trace the projected images using acrylic paints. These participants came at different times and worked individually or with others who were known or unknown to them. There was no requirement or experience needed for the participation; and it was also unnecessary to have any personal reaction to the …
Meet Pig Guy: An Animated Character Study In 3-D,
2010
Syracuse University
Meet Pig Guy: An Animated Character Study In 3-D, Michael Lebson
Renée Crown University Honors Thesis Projects - All
The 3D animation, “Meet Pig Guy,” is an introduction to the character Pig Guy, who I have designed over the past year and a half. Pig Guy is a world renowned super-hero that is enormously successful in his professional endeavors, but has flaws, shortcomings, and imperfections that make him very human. In this one minute and 20 second long animated short, we get a glimpse into his behaviors through a candid situation of himself in his basement. “Meet Pig Guy” presents us with a problem of his, the abuse of his superpower to eat anything he wants.
My work over …
Fashion Campaign: Katy Ann Lyons New York,
2010
Syracuse University
Fashion Campaign: Katy Ann Lyons New York, Katy Ann Lyons
Renée Crown University Honors Thesis Projects - All
Over the past four years, my skill, technique, and style as a fashion design major at Syracuse University has grown and developed enormously. I came to college with no prior experience in sewing or garment construction but after much practice and patience, I have learned the basic skills necessary to design and to make wearable clothing. Consequently, when it came time to choose a topic for my Capstone project, I sought a creative project that would serve to showcase the expertise I have developed during my time in school.
The concept of my project is an advertising campaign featuring the …
Gary’S Sneakers A 3d Animated Short,
2010
Syracuse University
Gary’S Sneakers A 3d Animated Short, Meg Grube
Renée Crown University Honors Thesis Projects - All
Gary’s Sneakers, a collaboration between Kelsey Adams and myself, is a 3D animated short about a young boy and his sneakers. The short features Gary, an unmotivated individual who has no other apparent interests aside from playing video games. Unfortunately, his unused pair of running sneakers are very bored and, upon being inspired by a magazine advertisement, conspire to get Gary up and in action.
To create this, Kelsey and I covered the entire animation production pipeline. We began with a story, and proceeded to create an animatic that further developed and clarified out storyline. We chose to created …
A Field Guide To The Irish Fantastic; A Study In Concept Art,
2010
Syracuse University
A Field Guide To The Irish Fantastic; A Study In Concept Art, Elizabeth Ames Gross
Renée Crown University Honors Thesis Projects - All
Abstract Not Included
The Great Teakon: A 3d Video Game,
2010
Syracuse University
The Great Teakon: A 3d Video Game, Chad Cable
Renée Crown University Honors Thesis Projects - All
The Great Teakon is an experimental 3D video game that uses gameplay as a narrative device. Players take charge of Charles Teakon, a rising film star, during the silent film era in the early 1900ʼs. But when Charles breaks his leg on set, heʼs forced into retirement and obscurity. After a 30 year hiatus, he decides to return to the film world and complete his unfinished movie. ! As the protagonist ages, so will the players - not only is this reflected in the physicality of the characters, landscape, and architecture, but the actual mechanics for interacting with the virtual …
2010 Forces,
2010
Collin College
Naked Truth Soap For Men: Brand Identity,
2010
Syracuse University
Naked Truth Soap For Men: Brand Identity, Jenna Passmore
Renée Crown University Honors Thesis Projects - All
The essential idea of this project is to develop an entire brand identity for a fictional soap company for men that I created called Naked Truth. A brand identity encompasses visual components like logo, color and design aesthetic that help a brand stick in a consumer’s mind. In the real world of advertising, the concept of a brand identity at the forefront of any advertising a company releases. Consumers are inundated with hundreds of ads everyday, so it is important for a company to know who they are and whom they want to sell their products to in order to …
Lost And Found: Stories From London (A Graphic Novel),
2010
Syracuse University
Lost And Found: Stories From London (A Graphic Novel), Brianna Collins
Renée Crown University Honors Thesis Projects - All
My Honors Capstone project falls under the Creative project category. It is a sixty-four page graphic novel entitled Lost and Found: Stories from London. It is a collection of stories and moments from my semester abroad in London in the spring of 2009, when I was a second semester junior. I kept a series of journals during my time abroad, and the content from those journals eventually became the stories that I transformed into the pages of my book.
In essence, the research for my project was my everyday life. From going on weekend trips to other countries like Ireland, …
Gary’S Sneakers: A 3d Animated Short,
2010
Syracuse University
Gary’S Sneakers: A 3d Animated Short, Kelsey Adams
Renée Crown University Honors Thesis Projects - All
Gary’s Sneakers is a 3D animated short that I made with my collaborator, Meghan Grube, for the Honors Capstone Creative Project. It is a narrative featuring three main characters: a teenage boy named Gary and his two sneakers. In this animation the large clash with the small as the lazy Gary finds himself at odds with his sneakers. It is a battle of inactivity versus dynamic movement, as the sneakers fight the sedentary lifestyle choices of their owner.
Based in the world of 3D animated shorts, Gary’s Sneakers was inspired by many other works in the genre, particularly those from …
