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Auxiliary Damage, Aiyi Cheng 2026 Rhode Island School of Design

Auxiliary Damage, Aiyi Cheng

Masters Theses

AuxiliarY DamagE asks what happens to pain when it is moved outside the body and given material form. Pain is not treated here as an image to be represented, but as something processed through repetition, pressure, exposure, and care. It is handled. Washed. Arranged. Pulled out. Swallowed back in.

Hair became the material that allowed this question to stay unstable. While attached to the body, it is intimate and ordinary. Once detached, it becomes residue, evidence, discomfort, value, and loss. In the studio, I washed collected hair, untangled it, threaded it through metal, placed it near flame, held it in …


1, 2, 2, 1, 1, 2, 1, 2, 2, 1, 2, 2, 1, 1, ..., AnneMarie Torresen 2026 Rhode Island School of Design

1, 2, 2, 1, 1, 2, 1, 2, 2, 1, 2, 2, 1, 1, ..., Annemarie Torresen

Masters Theses

1

I invite you to see it and feel it and sit in it and breathe it in and

hold it in your lap. Art isn’t too scary, and neither is math.


2

bouncing between bounds of a binary

bippity boppity! let’s break brains and bread

balance or belly flop, what’s mine is yours:

bumptious and bumbling and barely able

i offer it broken and let you like it that way


Menstrual Muses: Art, Storytelling, And The Care-Based Communication Of Menstrual Justice, Burcu Koleli 2026 Rhode Island School of Design

Menstrual Muses: Art, Storytelling, And The Care-Based Communication Of Menstrual Justice, Burcu Koleli

Masters Theses

Menstrual Muses is an artistic research project comprising a written thesis and a body of work developed across soft sculpture, ceramics, illustration, graphic memoir, digital media, and participatory workshops. The written component operates alongside the studio practice, outlining the project’s theoretical framework, methodology, and context while engaging questions of communication, accessibility, embodiment, and stigma. It situates menstruation within feminist discourse, examining how it has been culturally silenced, regulated, and shaped through systems of power.

The artistic work functions as research materialized through practice, responding to the central question of how my art can facilitate conversations around menstrual justice. It explores …


Finding A Way Out Of The Filter Bubble: The Confusion Of A Heavy Social Media User, Longwen Miao 2026 Rhode Island School of Design

Finding A Way Out Of The Filter Bubble: The Confusion Of A Heavy Social Media User, Longwen Miao

Masters Theses

This thesis studies how algorithmic recommendation systems reshape visual perception, aesthetic judgment, and the construction of selfhood within contemporary digital culture.

Everything begins with the experience of repeatedly encountering algorithmically recommended content on everyday digital platforms. On these platforms, images, sounds, and social interactions are continuously selected, repeated, and reorganized by predictive systems, forming an environment in which perception is constantly structured and adjusted.

From this observation, the research raises two central questions: how do algorithmic recommendation systems reshape visual perception, aesthetic judgment, and self-recognition, and how might these systems be intervened in or made perceptible through artistic practice? Within …


Always More To Explore: Play And Resilience In Community-Based Artmaking, Charlotte T. Faubert 2026 Rhode Island School of Design

Always More To Explore: Play And Resilience In Community-Based Artmaking, Charlotte T. Faubert

Masters Theses

The following research investigates the ways in which material exploration in community-based artmaking spaces fosters learning through play and creative resilience. Using teacher-based action research, three visual arts workshops were designed, conducted, and reviewed in order to understand how community-based teaching strategies that center material exploration impact these two components of social emotional growth in elementary-aged art students. The conclusions drawn from this research indicate that material exploration, learning through play, and creative resilience are elements within community-based artmaking that form an ecosystem of learning, with all three phenomena feeding off of one another in a non-linear capacity. Additionally, it …


Studio Archeology: Uncovering Pedagogical Potential In Artist Spaces, Julia I. Ambros 2026 Rhode Island School of Design

Studio Archeology: Uncovering Pedagogical Potential In Artist Spaces, Julia I. Ambros

Masters Theses

This thesis investigates artist studios and their potential for pedagogical application, focusing specifically on grounding the abstract act of making an inspiring studio in the identification and analysis of tangible creative methods used by artists in their studios. This project combines the thinking of four authors–Eisner (1979); Sullivan (2005); Sjöholm (2014); and Bennett (2010)–into a theoretical framework that characterizes the studio space as an art practice research site that reflects the artist’s values, provides readable evidence of thinking and making processes, and influences the future trajectory of one’s art-making. Treating the studio space like an archaeological dig, this project conducted …


Body In Process: Assembly, Control And The Medical Gaze, Fangzhou Lu 2026 Rhode Island School of Design

Body In Process: Assembly, Control And The Medical Gaze, Fangzhou Lu

Masters Theses

This project begins with the doll as a way to think through assemblage. It has a human form, but it is not born as a whole; it is assembled from parts. Its joints, holes, and modular structure make it more like a puzzle toy. I use it to examine the act of “assembly” itself, and to understand the body as something that can be taken apart, adjusted, and replaced.

This logic of assembly also runs through real-life practices surrounding living bodies. Medical repair and treatment, through suturing, fixation, replacement, and transplantation, maintain and extend the body’s reconfigurability. In the plant …


Music As An Environment, Yuval Gur 2026 Rhode Island School of Design

Music As An Environment, Yuval Gur

Masters Theses

Music.

For me, music has always been a constant. In my happiest moments it lifted my joy into other realms; in my darkest, it consoled me and offered refuge.

Over time, however, this constancy has grown predictable. Recorded music, once capable of transforming a day, has faded into background sound - familiar but dulled. This project begins with my loss of wonder: how might the act of listening regain its power to move me?

I ask: how does the experience of listening transforms when music is encountered as an environment that can be entered and navigated rather than as a …


Domestic Travelers: Transparent Machines, Hollow Bodies, Hanyi Wang 2026 Rhode Island School of Design

Domestic Travelers: Transparent Machines, Hollow Bodies, Hanyi Wang

Masters Theses

Digitization is not a modern invention. Derived from the concept of fingers, this mindset of packing information into quantifiable, interchangeable units sounds mechanical, yet eerily physical. Try to imagine: a ghostly hand with millions of fingers with the same length, likeness, and function. Under the worldview of Digital Narrative, we live in a digital simulation: everything is representable with quantifiable units, fluid across media. Yet under this spectacle of convenient abundance, something is missing. The Unknowables are replaced with arbitrary symbols, while the Uncategorizables are omitted. This is a framework that cannot accommodate human subtleties and complexities. One needs to …


Digital As Material, Ruoxi Li 2026 Rhode Island School of Design

Digital As Material, Ruoxi Li

Masters Theses

My project explores the material side of digital objects by breaking and rewriting 3D model files. I draw on media geology and digital materiality theories and use glitch to explore how digital forms are built from layers of code, signals, and physical infrastructures. I work with a discarded hard drive and move between its physical parts, its digital model, and the distorted versions that appear when the code is disrupted.

Through 3D modeling, physical disassembly, magnetic imaging, and animation, the project looks at how glitch can act as a method of excavation. It reveals the hidden structures that support digital …


Until The Ground Breaks, Annie Hu 2026 Rhode Island School of Design

Until The Ground Breaks, Annie Hu

Masters Theses

Until the Ground Breaks explores the complex relationship between personal memory, embodied experience, and internalized "archival logic." By examining long-term cross-cultural diasporic experiences and the shifting dynamics of family narratives—including the sensory experiences and fading memory of a grandmother, a father's correspondence that acts as a textual record of emotional logic, and the continuous revision of family history—this thesis dissects the psychological tremors that occur when the illusion of a singular, stable memory archive collapses. This research rejects the view of memory as a static container of truth, revealing it instead as a dynamic, unstable, and constantly rewritten living system. …


Numb., Anna Rapson 2026 Rhode Island School of Design

Numb., Anna Rapson

Masters Theses

Social media platforms, from their conception, posed a break in the lived experience of the average human being’s day to day routines. Although access to information has always been shaped by portals into other lived realities—through photojournalism, print legacy media, news broadcasts both on radio and television—social media has posited a novel phenomenological architecture where borders between embodied reality and perception of lived experience are simultaneously blurred and reinforced. This morphed duality of consciousness positions the body and mind in tension, deconstructing pre-social media conceptions of the ontology of lived experience. In a digital world shaped by limitless input by …


Companionship, Certainty, Integrity, Chandler C. Curtis 2026 Rhode Island School of Design

Companionship, Certainty, Integrity, Chandler C. Curtis

Masters Theses

being around people who surprise me, realizing how different we all are, broadening my conception of the world and my corner of it; being kind and considerate, giving others grace; being given responsibilities; being honest with and for myself; braiding my hair collecting free things; critique discussions and any setting to diligently read objects; Culton; dancing; doing sudoku or other ‘hackable’ puzzle; doing things that seem impossible, especially for someone else; drying off with a towel that absorbs well, particularly after a cold shower; eating cantaloupe; encouraging others to trust themselves, using my experiences to support someone else's journey; exchanging …


Perceptual Heterotopia: A Spatial Experience Through Light, Media, And Textiles, Anne Yeoji Kim 2026 Rhode Island School of Design

Perceptual Heterotopia: A Spatial Experience Through Light, Media, And Textiles, Anne Yeoji Kim

Masters Theses

This study originates from sensory experience of observing sunrises and sunsets. Although the space in which these phenomena occur remains constant, it is perceived in different ways due to changes in the light that enters the space at these times. From these sensory experiences, the study began to inquire into the relationship between reality and the ideal. From this inquiry, it evolved into an exploration of how the ideal, or utopian, could be experienced through the senses within the realm of reality.

The concept of a heterotopia, as proposed by Michel Foucault, was used to expand upon these issues. A …


The Image Falls Apart, Alexa N. Curran 2026 Rhode Island School of Design

The Image Falls Apart, Alexa N. Curran

Masters Theses

The Image Falls Apart is a phenomenological account of my collision with Rogier van der Weyden’s The Descent from the Cross (ca. 1435). In an ever-expanding landscape of visual stimuli, how do we make sense of images that are an encounter with the sacred? Of what use to a modern viewer is an altarpiece of the late medieval period that, in its miraculous rendering of each of its human figures, reflects the impending iconophobia of the Protestant Reformation? And what does falling have to do with it? With careful attention to the assembly of bodies in space, this multidisciplinary project, …


Chronos | Kairos: Exploring Time Through Experimental Comics And Artist’S Books, Rhea Pradeep 2026 Rhode Island School of Design

Chronos | Kairos: Exploring Time Through Experimental Comics And Artist’S Books, Rhea Pradeep

Masters Theses

This thesis examines how the reading experience of comics changes when they are presented in various artist’s book formats, particularly through the lens of time and space. This project encourages the practice of close reading, arguing that the physical form of a book is not only a container for the content, but also plays a part in its meaning-making. It shifts the narrative pace, perception of time and reader engagement. Research in this paper is heavily influenced by scholars like Johanna Drucker, Scott McCloud and Will Eisner. This interdisciplinary, practice-led research combines narrative analysis of experimental comics, close reading of …


In The Wake Of Sound: On Field Recording, Materiality, And Reparative Listening, Ivy Fu 2026 Dartmouth College

In The Wake Of Sound: On Field Recording, Materiality, And Reparative Listening, Ivy Fu

Dartmouth College Master’s Theses

This thesis develops a practice of field recording, spatial audio composition, and soft-circuit installation grounded in what I call reparative listening: a slow, materially attentive form of attention oriented toward what dominant recording apparatuses suppress, discard, or fail to register. Across five major projects—Fable Upon Ununified Grounds (2023), Cocoon (2024), Tether (2025), Hide & Seek (2026), and Frequency Commons (2026)—I treat sound not as an extractable output but as a relational event shaped by site, body, material, and signal loss. The work draws together Jane Bennett's vibrant materialism, Eve Kosofsky Sedgwick's theory of definitional crisis and the open secret, Zhuangzi's …


There Was Time And Place, Mary G. O'Connor 2026 Northern Illinois University

There Was Time And Place, Mary G. O'Connor

Graduate Artistry Projects and Performances

There was Time and Place is body of work that explores the relationship between reality and imagination as it relates to themes of creativity and transformation through time and place. Inspired by surrealism, automatism, science fiction, and poetic theory, the exhibited drawing-centered lithographs create encounters with fictional designs of rendered objects, machinery, and architecture. These encounters estrange us from monotony and banality of the current moment, reminding us that there is time and place for imagination in our routines.


Artful Architecture: Making Moments Around The Las Vegas Valley, Rachel Chinen 2026 University of Nevada, Las Vegas

Artful Architecture: Making Moments Around The Las Vegas Valley, Rachel Chinen

Hospitality Design Graduate Student Capstones

Artful Architecture: Making Moments Around the Las Vegas Valley investigates the spatial and cultural disconnect between the highly thematic, immersive environments of the Las Vegas Strip and the surrounding auto-oriented, utilitarian suburban sprawl. This research explores the integration of public art with everyday civic infrastructure to cultivate a stronger sense of place and local community identity.


A Puff's Exploration Of Wayne Hopkins, Ethan G. Mullen, Leon Wiebers 2026 Loyola Marymount University

A Puff's Exploration Of Wayne Hopkins, Ethan G. Mullen, Leon Wiebers

Honors Thesis

This thesis is a synthesis of modalities I have studied during the course of my Theatre Arts degree, applied to the realization of the principal character, Wayne Hopkins in the award-winning play Puffs (Or: Seven Increasingly Eventful Years at a Certain School of Magic and Magic) a LMU Theatre Arts Department production. This work is divided into three major sections. First, I reflect on how I applied acting tools I have studied at LMU to the development of my character and performance. These include script analysis, story structure analysis, breath work, and Viewpoints training. Second, I share media displaying my …


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