Making Sense Of Nonsense,
2017
University of Arkansas, Fayetteville
Making Sense Of Nonsense, Parker Boales
Graduate Theses and Dissertations
A paradox of simultaneous sincerity and humor, Making Sense of Nonsense attempts to identify deficient systems upon which we rely daily. Systems of logic, text, and visual language are all rife with flaws solely because their source--humankind--is irrevocably bound to error. This is not to say that these systems cannot be improved; on the contrary, a rigorous investigation of these systems allows one insight into their mechanics to the end that one endlessly questions the very foundation of the mode of communication being used. Materials and discarded objects such as vintage tools, automotive parts, spray paint, string, furniture, plastic, S&M …
Dinner,
2017
University of Arkansas, Fayetteville
Dinner, Daniel Reuben Baskin
Graduate Theses and Dissertations
Dinner is an interactive exhibition which presents appropriated works of art collected and hung in a clustered salon style, as well as a fully realized recreation based on a 16th century Dutch banquet still-life, which presents guests with meats, cheeses, fruits, vegetables, breads, and wine to share and imbibe. Dining ware is provided for guests at the entrance to the exhibit, as are suggested topics of conversation, which are presented on slips of paper for guests to carry with them throughout their time in the space. Within the collection of wall-mounted works are references to ancient Greek and Roman marble …
The Possibilities Of The Video Game Exhibition,
2017
CUNY Hunter College
The Possibilities Of The Video Game Exhibition, Elizabeth Legere 2762328
Theses and Dissertations
This paper is an examination of video games as an artistic medium, and of their current presentation in art museums like the Museum of Modern Art in New York, as well as an attempt to come up with better modes of presentation for them within a museum space. Using a general understanding of video game theory and aesthetics, it might be possible to begin to look at solutions to the issues posed by current methods of presentation and interpretation, and to examine whether video games’ complicated aesthetic and artistic importance can be better highlighted by a new mode of display …
Networks Of Collaboration And Creation In Latin American Digital Literature,
2017
Universidad Diego Portales
Networks Of Collaboration And Creation In Latin American Digital Literature, Carolina Gainza
CLCWeb: Comparative Literature and Culture
In her article "Networks of Collaboration and Creation in Latin American Digital Literature" Carolina Gainza examines how production and reception of literature have been affected by digital technology, with special emphasis on issues related to Latin American digital literature. Gainza analyzes Jaime Alejandro Rodriguez's Narratopedia, Doménico Chiappe's La Huella de Cosmos, and Leonardo Valencia's and Eugenio Tiselli's El Libro Flotante in order to highlight collective practices of creation involved in digital productions. Through the discussion of these issues, Gainza offers an overview of ongoing changes wrought by digital technology in contemporary Latin American digital culture.
Our Puppets, Our Selves: Puppetry's Changing Paradigms,
2017
CUNY Hunter College
Our Puppets, Our Selves: Puppetry's Changing Paradigms, Claudia Orenstein
Mime Journal
Taking up the topic of puppetry, Orenstein forges connections between Craig’s vision of the übermarionette and the rise of “New Puppetry” today. She examines the use of puppets to explore similarities and differences between the technological anxieties of modernists versus contemporary artists. In addition, she calls for a more careful and contextualized attention to Craig’s puppet theory, with a close reading of the übermarionette passage in "On the Art of the Theatre." Orenstein returns to some of the most well-known and much-studied passages and theories from Craig’s early work, but considers them from the fresh vantage point of contemporary puppetry …
Contents - Edward Gordon Craig Special Issue 2017,
2017
University of Iowa
Contents - Edward Gordon Craig Special Issue 2017, Jennifer A. Buckley, Anne Holt
Mime Journal
Cover, front matter, and contents for Mime Journal Special Issue, "Action, Scene, and Voice: 21st-Century Dialogues with Edward Gordon Craig." Guest editors: Jennifer Buckley and Annie Holt.
Editors' Note - Action, Scene, And Voice: 21st-Century Dialogues With Edward Gordon Craig,
2017
University of Iowa
Editors' Note - Action, Scene, And Voice: 21st-Century Dialogues With Edward Gordon Craig, Jennifer A. Buckley, Anne Holt
Mime Journal
A roadmap to this Special Issue of Mime Journal. This issue emphasizes the tissue of influences that shaped Craig’s own work and continue to impact contemporary theater and performance. By focusing on the historical contexts in which his ideas were developed and those in which they have been received, the essays counter the widely held perception of Craig as the solitary genius of the “Art of the Theatre.” His claims of originality and singularity have too often obscured the connections between his work and that of other artists—especially the dancer Isadora Duncan, upon whom two of the pieces included here …
Frankenstein's Onion,
2017
Claremont Graduate University
Open Works: Between The Programmed And The Free, Art In Italy 1962 To 1972,
2017
CUNY Graduate Center
Open Works: Between The Programmed And The Free, Art In Italy 1962 To 1972, Lindsay A. Caplan
Dissertations, Theses, and Capstone Projects
This dissertation historicizes and theorizes a group of Italian artists who were among the first to use computers and cybernetics to make artworks, developing the genre of Arte Programmata, or Programmed Art. It argues that the artists of Arte Programmata (Bruno Munari, Enzo Mari, and collectives Gruppo T and Gruppo N) turned to the generative, interactive, and probabilistic aspects of early computers not simply as new media for making art but as platforms for radically altering what it means to be a participant in an increasingly mediated and networked world. This is apparent in how each of their works deploys …
Walking Code,
2017
Technological University Dublin
Walking Code, Conor Mcgarrigle
Articles
This paper describes an early stage research project that seeks to apply Situationist concepts of psychogeography to urban walking as artistic and activist practice. The project seeks to ultimately create a syntax that can be used to describe and codify the subjective spatial practice of walking in the city. This process is a conceptual and discursive exercise to generate new knowledge about urban space as embodied data space that seeks to create a practical open framework that can be deployed to algorithmically generate walking experiences tailored toward specific desires and activities.
This will be achieved through the development of algorithmic …
Active Shooter Event Severity, Media Reporting, Offender Age And Location,
2017
Walden University
Active Shooter Event Severity, Media Reporting, Offender Age And Location, Philip Joshua Swift
Walden Dissertations and Doctoral Studies
Following the 1999 Columbine High School shooting, it was hypothesized that offenders used knowledge gained from news media reports about previous events to plan mass shootings. Although researchers have studied active shooter events, little research has been conducted on the factors that influence an active shooter's decision and ability to carry out such events. The purpose of this study was to evaluate the relationship between the rate of news media reporting about an active shooter event and the casualty rate of the ensuing event in the United States. The bracketed time of this assessment was between April 20, 1999, and …
Lost & Found: Order In The Court -- The Party Game,
2017
Rochester Institute of Technology
Lost & Found: Order In The Court -- The Party Game, Owen Gottlieb, Ian Schreiber
Presentations and other scholarship
Lost & Found is a strategy card-to-mobile game series that teaches medieval religious legal systems with attention to period accuracy and cultural and historical context.
The Lost & Found games project seeks to expand the discourse around religious legal systems, to enrich public conversations in a variety of communities, and to promote greater understanding of the religious traditions that build the fabric of the United States. Comparative religious literacy can build bridges between and within communities and prepare learners to be responsible citizens in our pluralist democracy.
The second game in the series, Lost & Found: Order in the Court …
Lost & Found,
2017
Rochester Institute of Technology
Lost & Found, Owen Gottlieb, Ian Schreiber, Kelly Murdoch-Kitt
Presentations and other scholarship
Lost & Found is a strategy card-to-mobile game series that teaches medieval religious legal systems with attention to period accuracy and cultural and historical context.
The Lost & Found games project seeks to expand the discourse around religious legal systems, to enrich public conversations in a variety of communities, and to promote greater understanding of the religious traditions that build the fabric of the United States. Comparative religious literacy can build bridges between and within communities and prepare learners to be responsible citizens in our pluralist democracy.
The first game in the series is a strategy game called Lost & …
Radical Dissonance And Haunted Gestures: Rupture And Reverence In The Artwork Of Aja Mujinga Sherrard,
2017
University of Montana
Radical Dissonance And Haunted Gestures: Rupture And Reverence In The Artwork Of Aja Mujinga Sherrard, Aja M. Sherrard
Graduate Student Theses, Dissertations, & Professional Papers
This paper serves to establish the studio practice of Aja Mujinga Sherrard within the framework of conceptual art, touching on the flexible use of media, the subversive or political nature of the work, and its relationship to movements and disciplines such as Feminism and Poststructuralism.
The section entitled “Race and Incoherence” addresses the practice of Radical Dissonance—or the creation of ruptures within commonly accepted concepts and social constructions—through the Costuming Kinship Series, 13≠12≠12.2 (Genetics Project), and Body Double. The section entitled ”Art, Loss, and the Unspeakable” traces an emotional shift in her work and speaks directly to the pieces …
Disruptions Of Normalcy: Subverting Discomfort And Expanding Social Perceptions Of Art Through Process-Based Experiences,
2017
Scripps College
Disruptions Of Normalcy: Subverting Discomfort And Expanding Social Perceptions Of Art Through Process-Based Experiences, Ariana Steiner
Scripps Senior Theses
This paper explores the artistic theories of social practice and examines the artwork of Michael Rakowitz, Carmen Loch and Ernesto Neto to observe the ways artists can expand traditional understandings of art. Looking at art therapy and the ways that participation in art can make art more accessible and functional, this paper also outlines a project which functions to bring comfort to participants and expand boundaries of art through individually shaped personal experiences.
Led Screen Resolution: A Lego Visualization,
2017
University of Akron
Led Screen Resolution: A Lego Visualization, Andrew S. Trowbridge
Williams Honors College, Honors Research Projects
As a graphic designer, understanding the way a computer displays type and image is extremely beneficial. Before going into college, my knowledge of how a line of ones and zeros translates to a full color, high definition screen of pixels was abstract at best. This project serves to explore and demonstrate the meaning and process of LED screen resolution through a more playful and tangible lens of LEGO® bricks.
LEGOS® encourage the creative, child-like side of us. The bricks become a doorway into another side of learning. It pushes us to not be afraid to explore and delve deeper into …
The Bunny Who Wore A Red Hat Children's Book,
2017
The University of Akron
The Bunny Who Wore A Red Hat Children's Book, Alyssa N. Myers
Williams Honors College, Honors Research Projects
As an artist as well as a developer, having the ability to think both creatively and critically has helped me become an excellent problem solver. This along with the experience in animation for which I long will transform me to become a great storyteller as well. There is beauty in a universal language that can bring others together, and I believe that is what animation and illustration can accomplish. This project has given me the opportunity to incorporate my illustration skills, practice the writing aspect of storytelling, and develop a small animated trailer for marketing the book. Nevertheless, bringing something …
Projection Development For Neighborhood 3: Requisition Of Doom,
2017
University of Alabama in Huntsville
Projection Development For Neighborhood 3: Requisition Of Doom, Tanya Chavez
Summer Community of Scholars Posters (RCEU and HCR Combined Programs)
No abstract provided.
Design-Based Research Mobile Gaming For Learning Jewish History, Tikkun Olam, And Civics,
2017
Rochester Institute of Technology
Design-Based Research Mobile Gaming For Learning Jewish History, Tikkun Olam, And Civics, Owen Gottlieb
Articles
How can Design-Based Research (DBR) be used in the study of video games, religious literacy, and learning? DBR uses a variety of pragmatically selected mixed methods approaches to design learning interventions. Researchers, working with educators and learners, design and co-design learning artifacts and environments. They analyze those artifacts and environments as they are used by educators and learners, and then iterate based on mixed methods data analysis. DBR is suited for any "rich contextualized setting in which people have agency." (Hoadley 2013) such as formal or informal learning environments.
The case covered in this chapter is a mobile Augmented Reality …
News - Oconee County Library, Athens Regional Library System,
2017
Athens Regional Library System
News - Oconee County Library, Athens Regional Library System, Rebecca Ballard
Georgia Library Quarterly
No abstract provided.
