Designed Body,
2020
Rhode Island School of Design
Designed Body, Jingwei Deng
Masters Theses
Designed Body is a project about gendered design and identities. It is an investigation into the relationship between the persona analyzation process and the social identity categorization. It is a criticism towards capital driven planned obsolescence and binary determinism based design. It is a discussion around the future of our subjective and objective self under the circumstance of technological development. It is a material exploration of body, extended body and transformative body.
Lift A Life,
2020
Rhode Island School of Design
Lift A Life, Vidur Madhav
Masters Theses
This project analyzes the role that culture and demographics play in interventions within a pre-existing system network. The research is geared towards understanding how healthcare systems demand different solutions across cultural and geographical boundaries. My work acknowledges and highlights the unimportance given to non-clinical services which results in a stark contrast between the ground reality versus the theory of healthcare design. To approach these larger domains of region-specific healthcare problems, I conducted research in the form of case studies, interviews, and on-site observation on three levels: urban tier 1, urban tier 2, and rural. The resultant design, essentially a culmination …
Totem: An Embodiment Of Human Character And Personality In Footwear Design,
2020
Rhode Island School of Design
Totem: An Embodiment Of Human Character And Personality In Footwear Design, Sushant Shivaram
Masters Theses
This thesis is an attempt at drawing parallels between human character traits and footwear design as an evocative means to communicate character. The idea here is to translate qualitative elements of personality traits and communicate expressions through the embodiment of meaning within form in the context of footwear design. I am making an attempt at equating the meaning in form and footwear gestures that serve an emotional or functional purpose in footwear to break down the sculpture into a combination of different attributes so as to create a character taxonomy. This character taxonomy serves the purpose of assisting me in …
+ One : A New Companionship,
2020
Rhode Island School of Design
+ One : A New Companionship, Vivien Mengjiao Han
Masters Theses
+ one is a service that will make pets and their senior owners’ companionship better. By using the home surveillance camera that users already had and machine learning technology to create a matching system that will match with other owners and pets who have similar characteristics in the community, and recommended the appropriate design or products to the user. Our products not only have a series of multifunction daily necessities for both pets and their senior owners but also have a DIY section. The users can download design patterns, and create it at home, experience it before actually buy our …
Voran Test Lab : An Exploration Of Teaching Collaborative Problem Solving And Critical Thinking Through Emergent Gameplay,
2020
Rhode Island School of Design
Voran Test Lab : An Exploration Of Teaching Collaborative Problem Solving And Critical Thinking Through Emergent Gameplay, Taber Gifford
Masters Theses
This book explores emergent gameplay as a methodology for teaching collaborative problem solving and critical thinking. These are both key 21st Century Skills and are important in educating and building future professionals and leaders. I explored the precedent analysis of game design in this category before conducting my own design research activities and experiments. Ultimately, my work culminated in the design and development of a game called Voran Test Lab. The game is designed to engage early middle school students and ask them to critically evaluate problems and collaboratively solve them.
Accessibility To Possibilities : Discover The Unknown Unknown Worlds,
2020
Rhode Island School of Design
Accessibility To Possibilities : Discover The Unknown Unknown Worlds, Yutong Shen
Masters Theses
The digital revolution has transformed the world, and today we are drowning in information. We use search engines as an efficient way to access information, and when we search, by connecting, relating, or random recommending, our knowledge network expands from the keyword we put in. With this search engine model, it’s easy for us to find what we know we don’t know. But it’s hard to access things we don’t know we don’t know. In other words, our past limits our accessibility to information.
In this essay, I attempt to find an alternative way of approaching information in the design …
Sol,
2020
Rhode Island School of Design
Sol, John Beck
Masters Theses
Sol. Spirituality for the digital age. A move towards a more cosmic future. A hopeful call to arms for a more inclusive, liberated culture where the impermanence of life can wash over us in a wave of ambient sonic splendor. Using solar energy to create shifting ambient soundscape Sol is an immersive, interactive civic space for all lifeforms of all persuasions. A reintrepretation of the Shinto shrine for the digital age. An alliance between codified physical computing, emerging interactive technology and the ancient spiritual traditions of the East. Non denominational, non religious wholly universal. Where all beings can remember their …
Ocean State Food Stories,
2020
Rhode Island School of Design
Ocean State Food Stories, Charlotte Clement
Masters Theses
Many Rhode Islanders lack access to local food system education. They struggle to connect with local food outlets as well as understand why supporting a resilient local food community matters. Local food producers face great challenges within the system such as finding stable ways to produce, distribute, and sell their merchandise. In addition, the RI government’s agricultural marketing efforts are not innovative and local food-centric nonprofits are swamped with work resulting in the outsourcing of creative marketing jobs that have yielded questionable results. In order to engage with a wider audience, both the government and the non-profit sector need to …
Beautiful Dirt : Exploring The American Taboo Of Death Through The Things We Leave Behind,
2020
Rhode Island School of Design
Beautiful Dirt : Exploring The American Taboo Of Death Through The Things We Leave Behind, Jake Dangstorp
Masters Theses
‘Beautiful Dirt’ is a project meant to help people think about death as a way to learn and grow, rather than a ‘never happening’ taboo. Contemporary research into western dialogues around death show a consistent anxiety towards being forgotten, as well as a fear of being a burden when passing away. The abject nature of the topic leaves people diminishing the weight of the things they leave behind, and the things they forget to. This perpetuates a cycle of denial in order to avoid stress, emburdening loved ones with an unplanned mass of personal items and piecemeal stories to assemble, …
Acute,
2020
Rhode Island School of Design
Acute, Alex D'Haeseleer
Masters Theses
This project digs deep into issues of accessibility, education, and transparency for those who create health data. By using surveys, interviews, user testing, and secondary research, this project aims to both provide a possible solution while also underlining the market resistance to a more equal exchange between consumer and producer. Data collection is a part of everyone’s lives. Privacy is a hot topic. Many people misunderstand data use, and it seems corporations are taking advantage of that. Our bodies and our devices produce and create data, and that information is then used for research, profit, or general consumer benefit. This …
Through The Labyrinth,
2020
Rhode Island School of Design
Through The Labyrinth, Rebeca Gonzalez Morales
Masters Theses
After many turns, I made my way through. Making connections between different paths, paths I thought I had forgotten, abandoned, discarded. My goal is to understand how the environment around us affects our emotional state, our behaviour, our mental health. I seek a destigmatized idea of mental health, a way to show that it is a factor of everybody’s health meant to be prioritized as much as physical health, to expose the burden of frivolousness that it carries. I seek ways to burst the bubble that mental health lives in the world of design, to show that mental health should …
Togather: To Gather Together,
2020
Rhode Island School of Design
Togather: To Gather Together, Kyungah Sohn
Masters Theses
I believe that we can live healthier lives when we address both our mental health and our physical health at the same time, rather than when we focus on only one of them. Currently, however, mental and physical health are treated as separate issues, while actually they are closely connected to each other. In light of this, services and applications that address wellbeing should promote both physical and mental issues in a more integrated way.
As a result, I designed a holistic system where what we do for mental and physical health is intertwined. This is the premise for my …
The Objects Around Us.,
2020
Rhode Island School of Design
The Objects Around Us., Rohit Sen
Masters Theses
The book is based on two paleolithic design concepts that I have arrived at: ‘Use & Dispose’ and ‘Find & Assemble.’ The first concept is based on our innate paleolithic instinct to throw away objects after the need for it has been extinguished. This theory is based on the understanding of the ‘value-effort’ relationship in relation to stone tools. The second concept is based on the circular model of ‘designing under duress,’ and how the objects around us can be recontextualised and assembled to serve a purpose to meet emergent needs under constraints.
These two concepts then go on to …
Ether: A Social Design,
2020
Rhode Island School of Design
Ether: A Social Design, Zihan Zhou
Masters Theses
As an individual with an independent consciousness that cannot be shared, it is impossible to have complete empathy. But as a social animal, empathy is also the ability pursued by individuals and society collectively. Empathy is an indispensable element to also achieve social justice which benefits each individual.
The current media environment is usually that information is aggregated from the bottom to the top, and then transmitted from the top to each individual at the bottom through an announcement of information.
The biggest contradiction arising from this information mechanism is that humans who both send and receive information involuntarily pay …
Alternative Methods,
2020
Louisiana State University and Agricultural and Mechanical College
Alternative Methods, Hunter Stabler
LSU Master's Theses
ABSTRACT
In the realm of precognitive artmaking, the artist’s role is that of an antenna. One must be receptive to the subtle, invisible flow of creative novelty in order to participate in the involuntary channeling of new ideas, new processes, and alternative methods of creative production. Carving out new territory within the realm of static art is a primary objective for my artistic process. By utilizing digital fabrication tools, paired with my affinity for intricate craft and optical metagrobolization, I have created a body of work that invents alternative processes and unique aesthetic languages.
Digital imaging, digital modeling and digital …
A Qualitative Study Of Information Technology Project Portfolio Management In Higher Education,
2020
Indiana State University
A Qualitative Study Of Information Technology Project Portfolio Management In Higher Education, L. Andy Miller
All-Inclusive List of Electronic Theses and Dissertations
This study was conducted to understand the variables, processes, organizational structures, and governance structures that are important and/or that support higher education decision makers in their selection and prioritization of information technology (IT) projects into their universities’ portfolios. IT project portfolio management (PPM) is comprised of many different activities, and the selection and prioritization of projects are just two interconnected activities amongst many. Research has suggested that these PPM activities are both important and beneficial; but there is a dearth of research on the subject specifically within higher education IT environments, and some higher education organizations struggle in this area. …
The Effects Of Bioinspired Infill Designs And Density On The Compressive Strength Of Parts Produced By Additive Manufacturing Via Fused Deposition Modeling,
2020
Indiana State University
The Effects Of Bioinspired Infill Designs And Density On The Compressive Strength Of Parts Produced By Additive Manufacturing Via Fused Deposition Modeling, Joseph D. Long
All-Inclusive List of Electronic Theses and Dissertations
The current state of additive manufacturing (AM) is still primarily used for prototyping and modeling. However, with the increase in available materials and more advanced machines, AM is beginning to become a production process in which ready-to-ship products are being manufactured. This makes it all the more important to effectively and efficiently use the material in AM machines. One of the ways that material usage can be improved upon is more efficiently structuring the infill material that is used. This dissertation reports on the testing and statistical analysis of the compressive modulus of elasticity, the compressive proportional limit, and the …
The Magic Circle: An Essential Experience Through Virtual Theatre,
2020
University of Arkansas, Fayetteville
The Magic Circle: An Essential Experience Through Virtual Theatre, Brandon Roye
Graduate Theses and Dissertations
This thesis explores the similarities of video game design elements within the world of theatrical scenic design. Using my 2019 scenic design of Marc Camoletti’s bedroom farce Boeing Boeing as the backdrop, I discuss the core concepts of game design. I then describe the scenic process of the production and the journey from concept all the way through to a virtual reality recreation of the design. The study of game design in theatre has the potential to open a wide new world of opportunities in the scenic design industry. This paper examines how the theatre can benefit from game design …
Mobile Application For Animal Health: A Design Research In User Interface,
2020
Georgia College
Mobile Application For Animal Health: A Design Research In User Interface, Sierra White
Georgia College Student Research Events
Apps function to increase productivity and allow the user to complete tasks conveniently from their mobile device. As a college student who has several pets, I have found that there is no good app on the market which caters to every pet parent’s needs, which forces them to download four or five apps. To combat this problem, FurPaws gives the user a way to document every aspect of their pet’s health and daily routine, as well as providing information on first aid and expert, real-time advice from veterinarians. The E-Vet page is available to guests who have not yet registered, …
Innovative Solutions To Overcome Educational Lab Limitations,
2020
Indiana State University
Innovative Solutions To Overcome Educational Lab Limitations, Farman A. Moayed
Department of Built Environment
No abstract provided.
