Kat Holmes, Mismatch: How Inclusion Shapes Design (2018),
2020
Yaşar University, Izmir
Kat Holmes, Mismatch: How Inclusion Shapes Design (2018), Daniele Savasta
Markets, Globalization & Development Review
No abstract provided.
Tim Brown, Change By Design: How Design Thinking Transforms Organizations And Inspires Innovation (2009),
2020
Izmir University of Economics
Tim Brown, Change By Design: How Design Thinking Transforms Organizations And Inspires Innovation (2009), Esra Gonen
Markets, Globalization & Development Review
No abstract provided.
“Design For Enterprises”: Developing European Smes Capabilities For Design-Driven Innovation,
2020
Politecnico di Milano, Italy
“Design For Enterprises”: Developing European Smes Capabilities For Design-Driven Innovation, Marinella Ferrara, Chiara Lecce
Markets, Globalization & Development Review
This article aims to present Design for Enterprises (DfE) tender project, founded by the European Commission, designed and provided by the Consortium composed by D’Appolonia, MIP/Politecnico di Milano and ADI. DfE has been settled as a training program on design-driven innovation customized in order to prepare intermediary business development organizations to support SMEs managers and entrepreneurs. After a short introduction of the topic and a general presentation of the project, the article proposes a follow-up on the ADI contribution to support design thinking processes during the entire set-up of the training course. The article reports also the critical points that …
The Potentials Of Learning Object Design In Design Thinking Learning,
2020
Istanbul Technical University
The Potentials Of Learning Object Design In Design Thinking Learning, Can Guvenir, H.Humanur Bagli
Markets, Globalization & Development Review
The market needs surviving skills such as creativity, communication, collaboration and critical thinking due to the evolving technologies; therefore, design thinking educations are getting spread. Design thinking education aims learners to gain problem-solving mindset by passing through the design thinking processes. Design thinking education - as a constructivist learning approach - has skill-based, effective and cognitive learning outcomes. The constructivist learning approach is based on constructing the knowledge on the prior knowledge of the learner by interacting with other learners, instructors and learning objects. Learning objects are the fundamental part of a learning process that carries the properties of the …
Thinking And Designing With Design Thinking,
2020
Izmir University of Economics, Turkey
Thinking And Designing With Design Thinking, Ahmet Can Ozcan, Yasuko Takayama
Markets, Globalization & Development Review
Design Thinking is a popular phrase especially for the last ten years penetrating into the discourse of management and design, business and academia in many ways. The contributions in the form of articles, commentaries and reviews in this MGDR Design Thinking Special Issue show us the examples, how and where we can use Design Thinking especially as an integral part of the design process. The area of design is expanding in diverse ways lately and sometimes it is causing the confusion such as Design Thinking is either a magical design tool, or another buzzword destined to go extinct after inevitable …
Make And Break Details: The Architecture Of Design-Build Education,
2020
University of Nebraska-Lincoln
Make And Break Details: The Architecture Of Design-Build Education, Claire Nicholas, Arlene Oak
Department of Textiles, Merchandising and Fashion Design: Faculty Publications
In the imagination of prominent architects and architectural theorists, the detail figures as both a promising and perilous element of built form. This paper explores the tension of the “make or break” qualities of the architectural detail(s) in the learning and doing of design, through an ethnomethodologically informed ethnography of North American design-build architecture education. The discussion parses three episodes which highlight the generative qualities of the detail, in terms of its pedagogical value for architecture, and as a heuristic for the study of design practice. As both the material process of joining disparate elements, and a locus for complex …
Meghan Lamb Senior Art Capstone,
2020
St. Norbert College
Meghan Lamb Senior Art Capstone, Meghan Elizabeth Lamb
Senior Art Portfolios
This is my final project completed for the Senior Art Capstone class, ART499, at St. Norbert College. In completion, I designed 16 album covers.
Cardkits,
2020
Rhode Island School of Design
Cardkits, Anther Kiley
UNBOUND 2020 Archive (Virtual)
Anther Kiley is a RISD alum (GD MFA ’13) and adjunct faculty in the GD department. They design and market Cardkits, a line of book-like paper toy kits for kids and adults that assemble into engaging miniature cityscapes. cardkitstoys.com
Dredge The Foundry | For Dirt And Era,
2020
Fort Hays State University
Dredge The Foundry | For Dirt And Era, Woody Stauffer
Master's Theses or Doctor of Nursing Practice
Billions of years are past us and billions of years await. Shaping earthen material into sculptural abstractions is my way to sense and convey the lethargic natural progression of the planet. Fossilization, rot, dirt, plant growth, animal existence, and rust are aesthetics I endow with new perspectives and form through mold making and casting. The dichotomy between the eons of time behind us and the endless possibility of a technological future has inspired the addition of a science fiction aesthetic. To rust these computerized constructed geometric forms demonstrates how futuristic ideals will also wither away. In many ways we are …
Cultural Production In Qatar: Design, Dialog And The New Authentic,
2020
VCUarts Qatar
Cultural Production In Qatar: Design, Dialog And The New Authentic, Asma Derouiche
Theses and Dissertations
Qatar, as a rapidly modernizing Arab country with a highly heterogeneous emergent community, is working to achieve a balance between accelerated development and cultural identity. Qatar’s cross-cultural environment and diverse attributes offer unprecedented opportunity to produce forward-looking, “100% Qatari Products,” that express a New Authentic.
This thesis explores social dynamics governing cultural production in Qatar, and it challenges unproductive manifestations of social hierarchy—particularly related to norms surrounding the default working relationship between designers and artisans. The research highlights and celebrates the inherent diversity of the Qatari artifact, creating a platform and methods wherein designers and artisans collaborate equally and meaningfully. …
Monumentalizing Rituals Of The Palestinian Diaspora,
2020
Virginia Commonwealth University
Monumentalizing Rituals Of The Palestinian Diaspora, Reema Abu Hassan
Theses and Dissertations
Displaced Palestinians have historically sought to preserve their Palestinian memories and identities in order to remain connected to their lost homeland. Despite the importance of memory for them, and their history of suffering and exile, there have not been any significant monuments designed to preserve their collective memory.
This thesis considers the adaptation of a traditional monument by redesigning it to the specificity of the Palestinian diaspora. In doing so it proposes the monumentalizing of four Palestinian rituals to add significance, meaning and permanence to them. The four rituals are making maamoul, applying orange and mashmoom perfume oil to …
Applying Generative Systems To Product Design,
2019
Rochester Institute of Technology
Applying Generative Systems To Product Design, Alex Lobos
Articles
Generative Design provides multiple benefits to the development of new products. First is the creation of intricate patterns that resemble natural systems, moving away from geometric shapes typical of mechanical design. Second is the automation of processes where computers perform complex and repetitive tasks that would be too hard or tedious for humans to do. The opportunities that automation provides is frequently considered the main benefit of generative design in the creation of new products, buildings and systems. In both of these approaches, the output that computers generate is driven primarily by a designer’s vision that already has a general …
Saving Software And Using Emulation To Reproduce Computationally Dependent Research Results,
2019
Yale University
Saving Software And Using Emulation To Reproduce Computationally Dependent Research Results, Euan Cochrane, Limor Peer, Ethan Gates, Seth Anderson
Yale Day of Data
Using digital data necessarily involves software. How do institutions think about software in the context of the long-term usability of their data assets? How do they address usability challenges uniquely posed by software such as, license restrictions, legacy software, code rot, and dependencies? These questions are germane to the agenda set forth by the FAIR principles. At Yale University, a team in the Library is looking into the application of a novel approach to emulation as a potential solution. In this presentation, we will outline the work of the Emulation as a Service Infrastructure (EaaSI) program, discuss our plans for …
Managing The Effects Of Wireless Sensors On Vehicle Ad Hoc Network (Vanet) Safety,
2019
Indiana State University
Managing The Effects Of Wireless Sensors On Vehicle Ad Hoc Network (Vanet) Safety, Melvin Hayes
All-Inclusive List of Electronic Theses and Dissertations
This paper proposes to conduct research on the vehicular ad hoc networks (VANET) area of Intelligent Transportation Systems (ITS) with a focus on investigating safety methods that will significantly reduce passenger vehicle collisions which ultimately will help to save lives and reduce property losses. Key areas of this ITS research will include highway infrastructure or wireless sensor networks (WSN) to the cloud (web service) and the cloud (web service) to highway infrastructure or wireless sensor network (WSN). In turn, the cloud (web service) will communicate with passenger vehicles as components of a highway infrastructure (WSN) to vehicle (I2V) systems and …
Development Of A Prototype Shirt For Post Double Mastectomy Women Without Breast Reconstruction,
2019
University of Arkansas, Fayetteville
Development Of A Prototype Shirt For Post Double Mastectomy Women Without Breast Reconstruction, Hannah Lane
Apparel Merchandising and Product Development Undergraduate Honors Theses
Breast cancer is a common cancer among women in the United States, with thousands of fatalities and hundreds of thousands of diagnoses every year. A common course of treatment for breast cancer is the surgical removal of all or some of the breast tissue; this is known as mastectomy. Mastectomy is invasive in nature and results in noticeable physical changes to the body and psychological effects in regard to self-image. However, it is becoming more common for breast cancer survivors to embrace their now flat chests following mastectomy, instead of opting for reconstructive surgery. This has become a lifestyle choice …
Country Of Origin Impact On Consumer Perception Of Value In Fast Fashion,
2019
University of Nebraska - Lincoln
Country Of Origin Impact On Consumer Perception Of Value In Fast Fashion, Katherine Walter
Department of Textiles, Merchandising and Fashion Design: Dissertations, Theses, and Student Research
With fast fashion growing rapidly, insight onto consumers perception of the value for the country of origin in this sector of the retail industry is a topic that needs to be delved into deeper. While there are studies over the impact of country of origin and fast fashion separately, the correlation between these two dimensions has yet to be reviewed. The purpose of this study is to identify consumers perception of the overall value of fast fashion merchandise based on country of origin. Through a questionnaire, participants were asked open and closed-ended questions about specific factors of value based on …
Textile Society Of America Newsletter 31:2—Fall 2019,
2019
Textile Society of America
Textile Society Of America Newsletter 31:2—Fall 2019, Textile Society Of America
Textile Society of America: Newsletters
Letter from the President
TSA News:
Announcing the 2019 Fellows of the Textile Society of America
New Professionals Convening: Envisioning Textiles Futures
Observations of New Professionals Convening: Envisioning Textiles Futures
Board Workshop with artEquity
Announcing Research Travel Grant Recipients
Textiles Close Up: Textiles Old and New in Detroit’s Cultural Center
Cooper Hewitt’s Object of the Day Blog Hosts TSA Members for NYC Textile Month
In Memoriam: Marion Coleman
In Memoriam: Archie Brennan
TSA Symposium News
17th Biennial Symposium: Hidden Stories/Human Lives
16th Biennial Symposium Workshop Review: Rediscovering the Potential of WARP(S)
International Exhibitions
Featured Article
A Land of Light and …
What Packaging Designs And Marketing Strategies Are Common To High-End Cosmetic Brands Sold In Stores, Such As Sephora?,
2019
Purdue University
What Packaging Designs And Marketing Strategies Are Common To High-End Cosmetic Brands Sold In Stores, Such As Sephora?, Taylor Hickey
The Journal of Purdue Undergraduate Research
No abstract provided.
Bitter Son,
2019
Rhode Island School of Design
Bitter Son, Adam Chuong
Masters Theses
This thesis concerns itself with centering the experiences of Asian Americans in order to better understand the complexities of the Asian American diasporic experience. The title of this thesis, 苦儿, roughly translates into English as “bitter son,” and is phonetically pronounced in Mandarin as “queer.” It lives directly at the intersection of these identities — Asian, American, Queer. This body of work is an act of making space and taking up space in an institution and discipline that has not largely been concerned with minority identities, or when it has, it has been misguided and prone to tokenism. It is …
Pekka : Social Software To Improve In-Game Dynamics,
2019
Rhode Island School of Design
Pekka : Social Software To Improve In-Game Dynamics, Yu Mo
Masters Theses
Video games are like virtual cities. Similar to towns in the real world, virtual cities contain facilities and communities represented by game elements and players. There is a question for us: Can a game be a better city?
To answer the question, we need to understand what a good city looks like. Generally, a good city needs sound facilities and harmonious communities. Similar to a real city, we need to build more advanced game elements and peaceful game communities to make the game to be a better city. Games like Paragon have failed because they lacked game communities, even though …
