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Graphic Design Commons

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2,673 Full-Text Articles 2,521 Authors 1,996,415 Downloads 173 Institutions

All Articles in Graphic Design

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2,673 full-text articles. Page 66 of 102.

Postcards For Improbable Locations, Bailey Lawlor 2018 Watkins College of Art and Design

Postcards For Improbable Locations, Bailey Lawlor

Graphic Design

No abstract provided.


Carolina De Alba Portfolio Senior Portfolio, Carolina de Alba 2018 Watkins College of Art and Design

Carolina De Alba Portfolio Senior Portfolio, Carolina De Alba

Graphic Design

Baume is a naturally hydrating skincare brand with products for all skin, regardless of your age, gender, or budget. Baume is vegan, cruelty-free, and so gentle that anyone can use it.

Product Photography by Amy Miller


Centralia Magazine, Department of Art and Art History, Bucknell University 2018 Bucknell University

Centralia Magazine, Department Of Art And Art History, Bucknell University

Student Project Reports

No abstract provided.


Short Format Lecture On Media Queries In Web Design, Andrew C. Deck 2018 CUNY City College

Short Format Lecture On Media Queries In Web Design, Andrew C. Deck

Open Educational Resources

Slides for a short-format lecture introducing media queries in Web Design. The slides cover best practices and ways to connect CSS to documents. It covers print and screen media applications for media queries.


Branding, Kristin Clark 2018 Watkins College of Art and Design

Branding, Kristin Clark

Graphic Design

No abstract provided.


Poster, Ashley Olafson 2018 Watkins College of Art and Design

Poster, Ashley Olafson

Graphic Design

Student created this series using InDesign software.


Baume: Posters And Packaging, Alicia Stephens 2018 Watkins College of Art and Design

Baume: Posters And Packaging, Alicia Stephens

Graphic Design

Baume is a naturally hydrating skincare brand with products for all skin, regardless of your age, gender, or budget. Baume is vegan, cruelty-free, and so gentle that anyone can use it.


Brochure, William (Drew) DeSirey 2018 Watkins College of Art and Design

Brochure, William (Drew) Desirey

Graphic Design

Student created the series using Photoshop and InDesign software.


Branding Series, Katherine Hansen 2018 Watkins College of Art and Design

Branding Series, Katherine Hansen

Graphic Design

Student created work using Photoshop and InDesign software.


Criterion’S French New Wave Film Posters And Packaging, Alicia Stephens 2018 Watkins College of Art and Design

Criterion’S French New Wave Film Posters And Packaging, Alicia Stephens

Graphic Design

The goal of this independent study project was to mix old design methods with new to recreate posters and packaging for some of my favorite French New Wave films. These were modeled after the Criterion Collection, which is a series of important classic and contemporary films.


Idiom Cards, William (Drew) DeSirey 2018 Watkins College of Art and Design

Idiom Cards, William (Drew) Desirey

Graphic Design

This series was created to promote the use of Environment Paper from Neenah. Student created the series using InDesign software.


Infographic, Melanie Bounlisavong 2018 Watkins College of Art and Design

Infographic, Melanie Bounlisavong

Graphic Design

Student created work using Illustrator and InDesign software.


Hari Panicker And Deepti Nair, Dylan C. Rush 2018 Kutztown University of Pennsylvania

Hari Panicker And Deepti Nair, Dylan C. Rush

Communication Design: Design Pioneers

No abstract provided.


Walter Crane, Cynthia Oswald 2018 Kutztown University of Pennsylvania

Walter Crane, Cynthia Oswald

Communication Design: Design Pioneers

No abstract provided.


The Lost & Found Game Series: Teaching Medieval Religious Law In Context, Owen Gottlieb, Ian Schreiber 2018 Rochester Institute of Technology

The Lost & Found Game Series: Teaching Medieval Religious Law In Context, Owen Gottlieb, Ian Schreiber

Presentations and other scholarship

Lost & Found is a strategy card-to-mobile game series that teaches medieval religious legal systems with attention to period accuracy and cultural and historical context. The Lost & Found project seeks to expand the discourse around religious legal systems, to enrich public conversations in a variety of communities, and to promote greater understanding of the religious traditions that build the fabric of the United States. Comparative religious literacy can build bridges between and within communities and prepare learners to be responsible citizens in our pluralist democracy. The first game in the series is a strategy game called Lost & Found …


Creativity’S Risk To Design, Con Kennedy 2018 Technological University Dublin

Creativity’S Risk To Design, Con Kennedy

Conference papers

The competencies of designers can be summed up in one word: Creativity. Creativity would seem to be the most critical skill of any design practitioner’s repertoire and is a core component of innovation and entrepreneurship. In general; creativity is considered to be a positive thing, generating positive outcomes for design enterprises and their clients. Designers utilise their creative skills to solve problems for clients, and to develop design ideas and to run their design enterprises. However, the perception of creativity and the creative worker outside the paradigm of design differs from the view within, and therefore a negative opinion of …


Istvan Orosz, Erin Williams 2018 Kutztown University of Pennsylvania

Istvan Orosz, Erin Williams

Communication Design: Design Pioneers

No abstract provided.


Craig Ward, Melissa Seling 2018 Kutztown University of Pennsylvania

Craig Ward, Melissa Seling

Communication Design: Design Pioneers

No abstract provided.


A Brief Look At Meaning In Graphic Design, Elise Rustine 2018 Georgia Southern University

A Brief Look At Meaning In Graphic Design, Elise Rustine

Honors College Theses

In this exploration of meaning in design, some of the theories, such as those proposed by Ferdinand de Saussure and Charles Sanders Peirce, and the different forms meaning takes are discussed. The project takes the form of analyzing three smaller projects in which meaning was explored in a different way, including a review of semiotics in design, an examination of the differences between denotation and connotation, and the creation of a personal visual identity and the challenge of taking internalized personal meaning and communicating that visually.


Space, Junk, Brandon Olsen 2018 Rhode Island School of Design

Space, Junk, Brandon Olsen

Masters Theses

Space, Junk acknowledges and embraces the world as a chaotic and uncertain place. Graphic design often directly contrasts the messiness of humanity. Clean and ordered composition can conceal the muddled nature of a subject. The designer's role isn't to force perfection, but to create an aesthetic that accurately represents content. I place value on rips, smears, blurriness, and distortion as well as feelings provoked by variability. Through works created in multiple spaces (book space, architectural space, web space, etc.) this thesis focuses on finding worth in undervalued junk, using mess as a means to represent convoluted issues, and utilizing fun …


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