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Prototyping For Game Design With Unlv Libraries, Silvey Benson, Amber Sewell 2026 University of Nevada, Las Vegas

Prototyping For Game Design With Unlv Libraries, Silvey Benson, Amber Sewell

UNLV Best Teaching Practices Expo

Involving students in a hands-on creative way to implement ideation, design, and prototyping skills gives students the opportunity to apply the theory of iterative design. Students analyze and reverse engineer current game designs prior to beginning their own innovations. They are then encouraged to apply innovation and creativity to their own game designs, test the games’ effectiveness through having others play their game and provide feedback, and fail safely in a controlled environment. Students will ideally increase their tolerance for failure through the implementation of the iterative design process while gaining a variety of skills that will serve them outside …


Minecraft: A Retrospective, Kylie Salinger 2026 Pepperdine University

Minecraft: A Retrospective, Kylie Salinger

Pepperdine Journal of Communication Research

This speech explores Minecraft as more than a popular sandbox video game, framing it as a creative, narrative-rich, and culturally influential platform that has shaped how players interact with virtual worlds. Beginning with the game’s simple mechanics and origins, the work examines Minecraft’s deeper lore, including its progression through multiple dimensions and the philosophical implications of the End Poem. It also highlights fan-driven theories suggesting a complex, hidden history within the game’s world-building. Finally, the piece analyzes the reasons behind Minecraft’s enduring success, emphasizing its multiplayer connectivity, resurgence during the COVID-19 pandemic, and immersive musical design. Ultimately, the essay argues …


Solarvale: Exploring Australian Ecology And Culture Through Serious Game Design, Ping-I (Adam) Ho, Elliot Birch 2026 SAE University College

Solarvale: Exploring Australian Ecology And Culture Through Serious Game Design, Ping-I (Adam) Ho, Elliot Birch

Staff Scholarship - Australia & Dubai

This research examines how a serious game: Solarvale: Tale of the Sun Root (Birch et al., 2024), developed by students from SAE University College addresses the importance of ecological conservation and cultural awareness specifically in relation to the Australian landscape. While some Australian serious games, such as Catchment Detox (2008), Paperbark (2018), and Bleached Az (2019) engage with similar themes, few titles integrate storytelling with interactive ecological environments and cultural awareness in a way that encourages players to reflect on their own role and actions—which is the central focus of Solarvale. Drawing on the concepts from serious game (Gee, 2007), …


So You've Landed In A Fantasy World By Josiah Lebowitz, Nancy Martsch 2026 "Beyond Bree"

So You've Landed In A Fantasy World By Josiah Lebowitz, Nancy Martsch

Mythlore: A Journal of J.R.R. Tolkien, C.S. Lewis, Charles Williams, and Mythopoeic Literature

So You've Landed in a Fantasy World by Josiah Lebowitz; book review.


Sae What? Magazine - Issue 1 - 2026, SAE University College 2026 SAE Institute Australasia

Sae What? Magazine - Issue 1 - 2026, Sae University College

SAE What? - Student Magazine

No abstract provided.


Pachisi Go! Making A Video Game Older Than Writing, Tony C.E. Lucy none 2026 Bridgewater College

Pachisi Go! Making A Video Game Older Than Writing, Tony C.E. Lucy None

ASPIRE 2026

Pachisi Go!: Making a Video Game Older Than Writing explores the process of recreating one of the world’s oldest board games as a modern digital experience using the Godot game engine. Beginning with minimal programming knowledge, this project focused on learning GDScript, experimenting with 2D and 3D design approaches, and translating traditional game mechanics into functional systems. Through iterative development, debugging, and problem-solving, a working prototype was created while addressing challenges such as scope limitations and mechanical accuracy. Although the game was not fully completed, the project emphasizes growth through failure, demonstrating how experimentation and adaptability are essential to game …


Fallen Light, Joshua Do 2026 St. Mary's University

Fallen Light, Joshua Do

Posters - 2026

Lucifer is often portrayed in popular media as purely evil; however, this interpretation overlooks the more complex idea of gradual moral corruption through deception and pride. The purpose of Fallen Light is to explore how doubt, pride, and subtle deception can lead even a highly exalted being away from God over time.. The game emphasizes the internal struggle between obedience and self-exaltation rather than immediate rebellion, and the problems with Being overly prideful.


Is Nostalgia The Hidden Mechanic Of Mmorpgs?, Zoee Sowders 2026 San Jose State University

Is Nostalgia The Hidden Mechanic Of Mmorpgs?, Zoee Sowders

ART 108: Introduction to Games Studies

Since the advent of online gaming, MMORPG video games have allowed players to socialize and collaborate within the bounds of a virtual world. For many, these online worlds were an escape from their daily lives, a place where they could meet people with similar interests and embark on adventures impossible in real life.1 While many of the early MMORPG games faded into obscurity after the genre lost its shiny new sparkle, there are still a handful today that maintain player counts in the millions even after nearly two decades of operation. Specifically, World of Warcraft, Runescape, and Final Fantasy XIV …


Finding Light, Jose Enrique Martinez Melgar 2026 St. Mary's University

Finding Light, Jose Enrique Martinez Melgar

Posters - 2026

Finding Light is a narrative driven RPG that follows the journey of Hop, a protagonist who is navigating a fragmented world of lost memories. By exploring diverse environments and interacting with environmental puzzles, you can uncover a story of existentialism and self-discovery. This project aims to explore how interactive media can represent the process of reclaiming one's identity in moments of darkness. Moreover, Finding Light aims to promote mental health awareness.


Voice And Pain: Representations Of Disability In Adaptations Of “The Little Mermaid”, Ace Molloy 2026 University of Mary Washington

Voice And Pain: Representations Of Disability In Adaptations Of “The Little Mermaid”, Ace Molloy

Departmental Honors & Graduate Capstone Projects

Hans Christian Andersen’s 1837 story, “The Little Mermaid,” is a popular fairy tale that has been adapted several times by writers, filmmakers, and game developers. It is one of the few fairy tales with explicit portrayals of disability; the mermaid in the tale is nonspeaking and experiences chronic pain, as well as being a mermaid—a nonnormative figure who is aligned with disability. This paper looks at the ways that the mermaid is portrayed in literary, film, and new media adaptations from a disability-justice perspective. Examining multiple representations of the character, I argue that while feminist adaptations erase her disability and …


Investigating The Viability Of A Shared Skill System Between Enemies And Players, Andrea Ng 2026 California Polytechnic State University, San Luis Obispo

Investigating The Viability Of A Shared Skill System Between Enemies And Players, Andrea Ng

Computer Science and Software Engineering

Over time, Japanese light novels and media inspired by it have been heavily influenced by RPGs in implementing skill systems, with one common trope arising from this being the ability to copy or steal others’ skills. However, there aren’t many games that implement this familiar trope despite how it takes advantage of an integral system to RPGs. Rather than treating enemies as simply obstacles, having to copy skills from enemies turns them into a resource. This project aims to implement the skill copy mechanic while also minimizing player-side specific handling so that skills are interchangeable between both players and enemies.


Stargen - A Procedurally Generated Galaxy For Automated World Building, Christopher B. Del Gesso 2026 Lindenwood University

Stargen - A Procedurally Generated Galaxy For Automated World Building, Christopher B. Del Gesso

Game Design

StarGen supports mixed-scale generation workflows, including galaxy-wide star distributions, quadrant and sector density visualization, subsector star fields via lazy sector generation, and full star system generation (stars, orbits, planets, moons, and belts) from selected stars or standalone seeded system generation. The tool also supports procedural jump route generation and visualization through a jump-lane pipeline, enabling early exploration of navigable spatial structures for game design.

StarGen is a mixed-initiative authoring tool rather than an autonomous content replacement system. Designers control seeds, galaxy presets, galaxy type (spiral, elliptical, irregular), and structural and density parameters (e.g., arm count, pitch, bulge settings, ellipticity, irregularity, …


Increasing Hpv Vaccination Among Early Adolescents Using A Game-Based Digital Intervention: A Randomized Controlled Trial, Angela Chia-Chen Chen, Lihong Ou, Elizabeth Reifsnider, Kimberly Arcoleo, Ashish Amresh, Michael Todd 2026 Michigan State University

Increasing Hpv Vaccination Among Early Adolescents Using A Game-Based Digital Intervention: A Randomized Controlled Trial, Angela Chia-Chen Chen, Lihong Ou, Elizabeth Reifsnider, Kimberly Arcoleo, Ashish Amresh, Michael Todd

Ellmer School of Nursing Faculty Publications

Background/Objectives: Human papillomavirus (HPV) vaccination coverage among adolescents remains below public health targets despite strong evidence of vaccine effectiveness in preventing HPV-related cancers. Digital interventions (e.g., serious games) may improve HPV vaccine uptake, but evidence for effects on vaccination behavior remains limited. Methods: This secondary analysis of a randomized controlled trial evaluated a co-designed, game-based digital intervention to increase HPV vaccine initiation among unvaccinated youth aged 11-14 years and their parents. The sample included 64 parent-adolescent dyads (33 intervention and 31 usual care dyads). The primary outcome was HPV vaccine initiation at 2-month follow-up. Results: A significantly greater proportion of …


Acceptability, Usability, And Clinical Integration Of A Clinic-Based Digital Game For Hpv Education: Qualitative Perspectives From Adolescents, Parents, And Healthcare Providers, Elizabeth Reifsnider, Satya Subedi, Nouran Ghonaim, Megan Whaley, Angela Chia-Chen Chen 2026 Macon & Joan Brock Virginia Health Sciences at Old Dominion University

Acceptability, Usability, And Clinical Integration Of A Clinic-Based Digital Game For Hpv Education: Qualitative Perspectives From Adolescents, Parents, And Healthcare Providers, Elizabeth Reifsnider, Satya Subedi, Nouran Ghonaim, Megan Whaley, Angela Chia-Chen Chen

Ellmer School of Nursing Faculty Publications

Background/Objectives: HPV vaccination is safe, effective, and recommended at ages 11–12, yet uptake remains suboptimal. Serious video games may offer an innovative strategy to deliver brief, engaging education during clinic visits. This qualitative paper, embedded within a mixed-methods study, examined adolescents’, parents’, and healthcare providers’ (HCPs’) perceptions of the acceptability, usability, and perceived clinical applicability of HPV Detective, a tablet-based digital game designed to provide HPV-related education to parent–child dyads during pediatric clinic wait times. Methods: Eight adolescent–parent dyads (N = 16) and three HCPs from university-affiliated pediatric clinics participated in 30–60-min semi-structured Zoom interviews. Interviews were audio-recorded, transcribed, and …


Infrared Simulation, Sophia Zhou, Ashton Hoo, Tyler Ricks, Sebastian Fox, Kathy Phu 2026 Virginia Commonwealth University

Infrared Simulation, Sophia Zhou, Ashton Hoo, Tyler Ricks, Sebastian Fox, Kathy Phu

UROP Posters

Infrared image recognition is more difficult than visible-spectrum recognition due to limited high-quality training data. This project addresses that challenge by generating simulated infrared images using temperature-driven rendering in Unreal Engine and other 3D software. These simulations can support applications such as health monitoring, heat detection in mechanical and structural systems, thermal regulation, and engineering process control.


From The Pages To The Gaming Table: Designing A Homebrew System To Adapt A Book Series Into A Ttrpg, Ricardo Victoria Uribe, Nazario Robles Bastida, Chris Birmingham 2025 Universidad Autónoma del Estado de México

From The Pages To The Gaming Table: Designing A Homebrew System To Adapt A Book Series Into A Ttrpg, Ricardo Victoria Uribe, Nazario Robles Bastida, Chris Birmingham

Journal of Roleplaying Studies and STEAM

Adapting media properties, in particular fantasy, science fiction, and horror books, has been a staple of the development of tabletop role-playing games since their inception. Different properties, ranging from Lord of the Rings to Call of Cthulhu and everything in between has been undergoing this process. Developing an indie game based on indie and self-published books can be used as a promoting tool on overlapping audiences, which is the case for the selected book series for this design exercise. This paper has the aim of sharing these developing experiences during the early stages of creating a quick start guide supplement …


Platforming For Circuit Education, Grady Oliver Schneider 2025 California Polytechnic State University, San Luis Obispo

Platforming For Circuit Education, Grady Oliver Schneider

Computer Engineering

The purpose of this project was to provide an alternative for students being introduced to resistive circuits. As a freshman in electrical engineering (transferred to computer engineering), I saw the struggles of other freshman to grasp the conceptual basics of circuits. While there’s lots of guides to circuit education, I think many of them fall short of being both engaging and teaching the intuition behind circuits. A lot of the more advanced concepts in circuits depends on the basic intuition of KCL, KVL, and Ohm’s Law. While there’s several basic techniques (such as voltage divider, current divider, and mesh current …


Enhancing Facial Expressiveness For Games Through Procedural Animation, Abhijit Varanasi 2025 Clemson University

Enhancing Facial Expressiveness For Games Through Procedural Animation, Abhijit Varanasi

All Theses

Facial animation is one of the most important parts of bringing characters to life in video games and virtual experiences. This thesis explores a new approach to creating more expressive facial animations using procedural techniques and blended facial performance for more flexibility. The project uses FACS (Facial Action Coding System), which breaks down facial expressions into small, measurable muscle movements. By building a facial rig based on these muscle units, the character’s face can be animated in a way that reflects real human emotion. The animation in this work is not just pre-recorded, though it can respond in real-time to …


The Vampire In Video Games: Narrative Structures, Game Mechanics, And Cultural Significance, Ricardo Longo Minervino 2025 Lindenwood University

The Vampire In Video Games: Narrative Structures, Game Mechanics, And Cultural Significance, Ricardo Longo Minervino

Theses

This thesis examines how vampires are represented in video games by analyzing narrative structures, game mechanics, and cultural meaning. Using the existing games of Vampyr, V Rising, Vampire: The Masquerade – Bloodlines, The Sims 4: Vampires, Skyrim: Dawnguard, Baldur’s Gate 3, and Bloodlines 2, the study identifies which design strategies successfully create an engaging and believable vampire experience for the player, as well as determining which development decisions could hurt the experience for players. Using formalism, symbolism, feminist methodology, and player reception theory, this thesis argues that vampire games function best when players confront moral dilemmas, experience consequences for feeding …


Mozgus, Damian Cerda, Madison Lopez 2025 California Polytechnic State University, San Luis Obispo

Mozgus, Damian Cerda, Madison Lopez

Computer Science and Software Engineering

The indie game market is flooded with genre experiments, yet few successfully combine fast-paced action with meaningful strategic decision-making. Our project aims to fill this gap by creating a game that fuses top-down action combat with resource-management tycoon mechanics. We found that in many games, the management phases lack mechanical stakes. Our goal was to intertwine these systems so that choices made in one phase meaningfully impact the other.


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