Changeling: A Single Player Vr Mystery,
2021
Rochester Institute of Technology
Changeling: A Single Player Vr Mystery, Kaitlyn S. Tran, Elouise Oyzon, Matthew Pressman, Stephen Callen, Kyle Lekkas, Joshua Bullock, Jake Johnson
Frameless
Changeling is a VR narrative mystery game focusing upon immersive experience. It was created by aspiring game developers from the Rochester Institute of Technology to experience professional development. Each semester, different sets of students get to work on the game, with past ones working part time. Using the ideas of magical realism and urban fantasy we see each family member respond to uncertainty through the lens of their hopes and fears.
Physical To Virtual: A Model For Future Virtual Classroom Environments,
2021
University of Massachusetts Amherst
Physical To Virtual: A Model For Future Virtual Classroom Environments, Stephen J. Fink
Masters Theses
Virtual reality is a technology that has seen unprecedented growth since the turn of the century with increasing applications within business, entertainment, and educational applications. As virtual reality technologies continue to develops and markets expand, the world may see an increased demand for virtual classrooms: virtual environments (VEs) that students may access through immersive virtual reality technologies to receive guided instruction, conduct simulations, or perform tasks typical in a classroom setting. While many studies document how virtual reality is beneficial to educational processes, there is little discussion on how virtual environments should be architecturally designed. Thus one may hypothesize that …
Visual Communication – A Designer’S Guide To Reaching Target Audiences,
2021
Lindenwood University
Visual Communication – A Designer’S Guide To Reaching Target Audiences, Timothy Lerch
Theses
Visual communication is the cornerstone of graphic design. All graphic design projects communicate a visual message. As with all forms of communication, visual communication is a two-way street. For a message to be effective, a designer must understand how to reach their audience. Scholarly design programs focus primarily on visual cues, while marketing programs focus on in-depth audience analysis and consumer behavior. This creates a problem for designers as they complete their degree program and enter the job market, particularly if they intend to seek freelance work. This guide is innovative because it presents components of visual communication from perspectives …
Meowster Thesis,
2021
DePaul University
Meowster Thesis, Xiaojing (Monica) Fan
College of Computing and Digital Media Dissertations
Meowster Thesis is a game about cats, loneliness and what it means to be alive. It is also what keeps me alive thru isolation during Covid-19 pandemic.
Playfair Axiom,
2021
DePaul University
Playfair Axiom, Alexander Bakos
College of Computing and Digital Media Dissertations
This game seeks to bridge nuanced gameplay with more expansive themes of existentialism, life, and death. I attempt to bridge these concepts together through the mechanics and visuals, both of which play an integral role to one another. Through consistently evolving imagery that increases in complexity from a gameplay perspective I seek to elicit a reflective and emotional response from the player. My attempts with the project are to allow players to draw their own conclusions on what the greater meaning of the game is as well as what each individual component in the game could represent. Oftentimes, the subtleties …
Street Art: The Gallery Of The City,
2021
Portland State University
Street Art: The Gallery Of The City, Mia Pinzelik
University Honors Theses
This project will look to better understand the culture and community of Portland street art, the unique aspects of the art form, the kinds of people participating in street art culture, the difficulties they face, and what defines this specific Portland subculture in 2020. The goal of this project is to compile this research into a board game illustrating a general overview of the process and experiences of street artists in Portland.
Tolkien: Scholar And Modern Game Pioneer,
2021
San Jose State University
Tolkien: Scholar And Modern Game Pioneer, Alicia Breinke
ART 108: Introduction to Games Studies
History can be a necessity, or necessary evil for some people when we want to comprehend real-time issues or trends. Gaming is a trend that applies to this since we often seem to be drawn in by the excitement of the graphics, music, and storylines, yet it seems like people seldomly try to uncover their origins. At the same time, though, a game’s historic foundation is essential to understand since it can help us gain a greater appreciation for these experiences. Role play games are an exceptional example of this since many renowned ones have external influences. J.R.R. Tolkien’s “The …
Sound In Video Games: How Sound Is An Important
Aspect Of The Virtual Experience,
2021
San Jose State University
Sound In Video Games: How Sound Is An Important Aspect Of The Virtual Experience, James Boen
ART 108: Introduction to Games Studies
This paper will take the form of an analysis, with video games as the medium/text that will be analysed. Although analysis is typically reserved for poems, books, short stories, or plays, video games are simply a form of conveying ideas and a form of text that is representative of the 21st century. Video games is a rare medium that has an interactive element, which can alter/enhance the experience an audience member can have, even if there were the same audio/visual components in a film or play. In most forms of media with an audio component, the analysis is done by …
Has Excessive Violence In Video Games Gone Too Far?,
2021
San Jose State University
Has Excessive Violence In Video Games Gone Too Far?, Kyra Sycip
ART 108: Introduction to Games Studies
Numerous case studies and published research have led many gamers and non-gamers to wonder whether the excessive loads of violence found in video games is truly necessary for “fun” gameplay and entertainment. Controversies have been arising within famous video games such as the Grand Theft Auto series, Call Of Duty: Modern Warfare 2, and Six Days in Fallujah. These three games have been the subject of numerous present day debates and have sparked many arguments within the gaming community. As well as the debate of whether these games are indeed harmful to the player’s psychology and nature has yet to …
How This War Of Mine Creates Empathy For Virtual Characters,
2021
San Jose State University
How This War Of Mine Creates Empathy For Virtual Characters, Cole Pergerson
ART 108: Introduction to Games Studies
Is it possible to empathize with virtual characters? Are game characters just a means for game and story progress or can we develop a strong emotional connection with them? In this research essay, I analysis This War of Mine, a game about surviving a worn torn city where food is limited, and the player must make difficult moral decisions survive. The player controls a small group of characters who all need to be feed, get enough sleep, may need medical care, and other human needs. To look how This War of Mine creates empathy for the virtual characters, I will …
Human/Artificial Intelligence Coordination In Video Games,
2021
San Jose State University
Human/Artificial Intelligence Coordination In Video Games, Michael Rodriguez
ART 108: Introduction to Games Studies
The emergence of video games has led to widespread inventions to enhance the reality of the experience. As a result, Artificial Intelligence (A.I.) was developed to create virtual experiences and attract a variety of players of video games. This paper will discuss video games in the context of Human-A.I. interaction and the importance of human coordination in video games. Unprecedented errors have been a common challenge in this relationship. An excellent example of these algorithms include population-based training and self-play, which have gained a lot of interest in video games. A.I. technology has surpassed human ability because they are simply …
Finding Personality In Animation,
2021
East Tennessee State University
Finding Personality In Animation, Jarrett Mcgill
Undergraduate Honors Theses
There is a difference between making something move and bringing something to life in animation. The animation principles work together to bring out character that is only visible with memorable movement. Given how the entertainment space has changed and grown over recent years, it is arguably vital for characters to be unforgettable for franchises to survive. This creative thesis explores how personalities are interpreted in animation by viewers and creators, and a workflow to bring the personalities to the forefront in the piece. Three distinct characters will be animated with the same set of animations to showcase how a personality …
Platforming Gamification As A Means Of Engagement In Employee Recruitment And Onboarding,
2021
University of Arkansas, Fayetteville
Platforming Gamification As A Means Of Engagement In Employee Recruitment And Onboarding, Samuel D. Lipson
Management Undergraduate Honors Theses
Gamification, generally understood as the application of game elements and design concepts in non-game contexts, is a field of academic study and multibillion-dollar business tool whose popularity is growing as a means of employee engagement, education and training, and talent selection. While there are companies that attempt to gamify separate processes within the employee life cycle, no company exists that gamifies the stages surrounding talent selection: attraction and recruitment of applicants and onboarding of final candidates. To this end, this thesis proposes a software and consulting company, GameON Business Solutions, that will work with small and medium enterprises to expand …
The Health Benefits Of Video Games,
2021
Kennesaw State University
The Health Benefits Of Video Games, Zachary Shanks
Emerging Writers
This paper seeks to evaluate if video games are useful as more than just entertainment. The research shows that they can be utilized in the educational, medical, and business fields. Video Games have been shown to benefit the physical, emotional, and mental health of players, as well as create more efficient learning and working environments. The article argues that video games are no longer just a source of entertainment, as they are now becoming useful tools in society.
Understanding Spaces Of Abandonment Through Virtual Frameworks In Landscape Architecture,
2021
University of Nebraska - Lincoln
Understanding Spaces Of Abandonment Through Virtual Frameworks In Landscape Architecture, Aus Perez
Honors Theses, University of Nebraska-Lincoln
In recent years, design professionals have implemented many contemporary landscape architecture projects across the United States. With a primary goal of returning nature to urban environments, contemporary landscape architects and other transdisciplinary partners work diligently to sculpt physical spaces that reflect the human-living experience. However, a leap into the world of video game design could allow landscape architects and urban planners to more freely create virtual social environments to address rising issues of abandonment in today’s urban and rural spaces. Video game mechanics and methodologies can be used extensively in the disciplines of design that value participatory processes, like landscape …
For|Rest,
2021
DePaul University
For|Rest, Jes Klass
College of Computing and Digital Media Dissertations
In for/rest, players navigate a world built around an interpretation of the liminal space of grief. Glitching, blinking roots are all around an otherwise grey, empty space and as players destroy these roots they gradually resaturate the landscape. Each time a root is destroyed, the player will watch it disintegrate in front of them while some form of animal or plant spawns in the root’s stead. On rare occasions, instead of a plant or animal, a human will phase into the world as a root disintegrates. This human, Charlie, roams around the forest and offers the player a chance to …
Abandoned Spaces,
2021
DePaul University
Abandoned Spaces, Anthony Tate
College of Computing and Digital Media Dissertations
The goal of this project is to show how color can display an emotional connection to the environment. How colors can be portrayed to human emotions without telling the audience. As well as having the audience imagining what kind of economy that used to be in the environment. The objective is to create a game that will tell a story from the environment and how colors are used to help tell a story of the environment. This thesis project is a game that attempts to show how colors can be related to emotions.
Designing An Interactive Theatre Game With Dynamic Asynchronous Play,
2021
DePaul University
Designing An Interactive Theatre Game With Dynamic Asynchronous Play, Ardian Amiti
College of Computing and Digital Media Dissertations
This project proposes the use of asynchronous narrative mechanics and dynamic elements of gameplay to further the player’s sense of interaction with characters and the environment of the game, inspired by interactive theatre performances such as Sleep No More. The player plants seeds in a garden which is maintained by several Non-Playable Characters, influencing both the environment and the narrative. Scenes occur according to the state of the garden, but do not wait for the player to be present. Plants grow and wilt as time passes. Sometimes the player cedes control as the characters tend to or cut down plants, …
The Logic Of Affective Economics In Philippine Fans’ Discursive Articulations In Response To A League Of Legends Skin Sale,
2021
Ateneo de Manila University
The Logic Of Affective Economics In Philippine Fans’ Discursive Articulations In Response To A League Of Legends Skin Sale, Manuel R. Enverga Iii
European Studies Department Faculty Publications
This study has employed a single case study approach to examine how Filipino League of Legends (LoL) fans reacted to sale of a skin; or character cosmetic; to raise awareness for the Taal Volcano eruption in 2020. The promotion was posted on Facebook and received over 9,000 reactions. It also received over 1,000 comments; which served as the data source for this study. Following a discourse analysis of relevant comments; the researcher has found that commenters’ articulations were underpinned by the logic of affective economics. Responses to the skin promotion either exemplified brand loyalty towards League of Legends or expressed …
The Myth & Legend Of E.T. The Extra-Terrestrial On The Atari 2600: The Fan’S Quick Start And Strategy Guide,
2021
Old Dominion University
The Myth & Legend Of E.T. The Extra-Terrestrial On The Atari 2600: The Fan’S Quick Start And Strategy Guide, Miguel Ramlatchan, William I. Ramlatchan
Distance Learning Faculty & Staff Books
As an instructional designer and technologist, my goal with this book is remarkably simple, to consolidate and create a job aid for a complex and often frustrating/misunderstood quest. Rather than hunting all over the Internet, the map, tips, and information about the game are all gathered and summarized here. Also, rather than being an obscure Easter Egg in Amazon (like an Earnest Cline/James Halliday egg, especially on the hidden Pacman arcade game), I want to make this guide easier to find. Along with the nostalgia, classic video games and the technology and applied message design behind their creation are fascinating, …