Redefining Classical Music Literacy: A Study Of Classical Orchestras, Museum Anthropology, And Game Design Theory,
2011
University of Denver
Redefining Classical Music Literacy: A Study Of Classical Orchestras, Museum Anthropology, And Game Design Theory, Kimberly M. Zahler
Electronic Theses and Dissertations
The current state of declining audiences for the performing arts in the United States is cause for concern for those musicians and ensembles interested in the continuation of the art forms. The previous model of using audience numbers as the sole or primary measure of an orchestra's success is no longer sufficient in an era of participatory design and interactive experiences. Through observation and analysis of the culture of classical music, this study focuses on the emerging visions of participatory culture and the ways in which museum anthropology and game design theory can be used to redefine classical music literacy …
Maerken: A Multiplayer Role Playing Game,
2011
California State University, San Bernardino
Maerken: A Multiplayer Role Playing Game, Chanh Ho
Theses Digitization Project
The purpose of this project is to develop a base implementation of Maerken using the Unreal Development Kit (UDK), a game framework that supports development of 3D games. We describe the game development process that was used to develop Maerken using UDK. The process includes game design, game implementation, and game distribution.
Effective Knowledge Development In Game-Based Learning Environments: Considering Research In Cognitive Processes And Simulation Design,
2011
Old Dominion University
Effective Knowledge Development In Game-Based Learning Environments: Considering Research In Cognitive Processes And Simulation Design, Amy B. Adcock, Ginger S. Watson, Gary R. Morrison, Lee A. Belfore
STEMPS Faculty Publications
Serious games are, at their core, exploratory learning environments designed around the pedagogy and constraints associated with specific knowledge domains. This focus on instructional content is what separates games designed for entertainment from games designed to educate. As instructional designers and educators, the authors want serious game play to provide learners with a deep understanding of the domain, allowing them to use their knowledge in practice to think through multifaceted problems quickly and efficiently. Attention to the design of serious game affordances is essential to facilitating the development of domain knowledge during game play. As such, the authors contend that …
The Impact Of Cooperative Video Games On Team Cohesion,
2010
Indiana State University
The Impact Of Cooperative Video Games On Team Cohesion, Greg Anderson
All-Inclusive List of Electronic Theses and Dissertations
In today’s economy, productivity and efficiency require collaboration between employees. In order to improve collaboration the factors affecting teamwork must be examined to identify where changes can be made in order to increase performance. One factor contributing to teamwork is team cohesion and represents a process whereby members are joined by a common bond in the pursuit of a common objective. A popular social bonding activity sweeping the world is playing cooperative video games. The purpose of this study was to determine the effect of playing cooperative video games on team cohesion. Subjects (N=56) were randomly placed into 15 teams …
Teaching Design And Communication Through Project-Based Service Learning: Past, Present And Future,
2010
Johnson & Wales University - Providence
Teaching Design And Communication Through Project-Based Service Learning: Past, Present And Future, Ulrike Gencarelle, Laura Gabiger
Computer Graphics Department Faculty Publications and Creative Works
No abstract provided.
A Location Aware P2p Voice Communication Protocol For Networked Virtual Environments,
2010
University of Denver
A Location Aware P2p Voice Communication Protocol For Networked Virtual Environments, Gabor Papp
Electronic Theses and Dissertations
Multiparty voice communication, where multiple people can communicate in a group, is an important component of networked virtual environments (NVEs), especially in many types of online games. While most research has been conducted on one-to-one communication, we focus on group communication. In this dissertation, we present the first measurement study on the characteristics of multiparty voice communications and develop a model of the talking and silence periods observed during multiparty communication. Over a total of 5 months, we measured over 11,000 sessions on an active multi-party voice communication server to quantify the characteristics of communication generated by game players, including …
