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In The Light, Z Sarkissian 2025 DePaul University

In The Light, Z Sarkissian

College of Computing and Digital Media Dissertations

In The Light, a first-person adventure mystery video game, seeks to explore the process of grief and its effect on memory through experimental level design and game mechanics. Through atmospheric, experiential storytelling and a soundscape derived from my own home videos, I aim to guide the player through my own personal experience of learning to grieve the truth behind traumatic memories with the goal of supporting those who have been through similar struggles in life. Additionally, I aim to experiment with the idea of games as a space for memorialization; my project attempts to utilize the video game artifact as …


Project Blaze: Rhythmic Shape Creation Roguelike, Austin Edwin Tepe 2025 California Polytechnic State University, San Luis Obispo

Project Blaze: Rhythmic Shape Creation Roguelike, Austin Edwin Tepe

Computer Science and Software Engineering

Create circles with player movement to build a pivot meter, to then expend the pivot meter to enter slow mode. In slow mode, the player can make polygon shapes that destroy monsters.


Queerness Through The Lens Of Abjection, Games, And Ai, Ryan Nguyen 2025 Claremont Colleges

Queerness Through The Lens Of Abjection, Games, And Ai, Ryan Nguyen

HMC Senior Theses

I have always understood queerness in relation to the heteronormative standards that our modern society imposes. That is, despite being queer, my own perception of my identity has been that it is abject. The abject is what disturbs identity, system, order, and what does not respect borders, positions, and rules. I have been indoctrinated to believe that queerness is a disturbance to the current system, that it is unnatural and repulsive. However, there is value in abjection. When faced with a primal repulsion, the boundaries between the Self and the Other are confronted and begin to break down. By breaking …


Area Of Effect The History And Effects Of Linguistic Choices Made In The Final Fantasy Franchise, Camille McDermott 2025 Illinois State University

Area Of Effect The History And Effects Of Linguistic Choices Made In The Final Fantasy Franchise, Camille Mcdermott

Theses and Dissertations

The Final Fantasy franchise, a seminal role-playing game (RPG) series, has captivated a global audience since its inception in 1987. This thesis, titled "Area of Effect: The History and Effects of Linguistic Choices Made in the Final Fantasy Franchise," explores the intricate use of language that has shaped the series' identity and influenced its worldwide fanbase. The linguistic landscape of Final Fantasy is as diverse and dynamic as its fantastical worlds, evolving from simple text boxes to fully voiced narratives. This study examines the historical context and evolving linguistic choices throughout the series, highlighting how these decisions enrich the gaming …


Die Baukästen Des Bauhauses: Futurität Und Affekt In Entwürfen Von Alma Siedhoff-Buscher, Clara R. Louden 2025 Scripps College

Die Baukästen Des Bauhauses: Futurität Und Affekt In Entwürfen Von Alma Siedhoff-Buscher, Clara R. Louden

Scripps Senior Theses

In den frühen 1900er Jahren manifestierte sich die wachsende Besorgnis über Kinder und ihre Entwicklung in den Arten von Spielzeug, die entwickelt und vermarktet wurden. Die Entwürfe von Alma Siedhoff-Buscher, einer Bauhaus-Schülerin, verkörpern am besten die Zukunftsorientierung der Designschule und die latenten Ängste, die um die nächste Generation kreisen. Durch die Analyse ihres Schiffbauspiels und des Kinderspielschranks werden die Fragen nach Normalität, Kreativität und dem „richtigen“ Kind deutlich.


An Overview Of Video Game Biometrics Collection And Considerations For Cyberbiosecurity, Lucas Potter, Christen Westberry, Xavier-Lewis Palmer 2025 BiosView Labs

An Overview Of Video Game Biometrics Collection And Considerations For Cyberbiosecurity, Lucas Potter, Christen Westberry, Xavier-Lewis Palmer

Electrical & Computer Engineering Faculty Publications

Over the past fifty years, the global cost of consumer electronics has significantly decreased, leading to greater accessibility to both biosensing systems and interactive entertainment platforms. This increased access has naturally resulted in higher usage of medical and entertainment electronics. However, the intersection of these technologies, combined with invasive data harvesting practices, has raised concerns about the potential misuse of biological signals to manipulate individuals' behavior both within and beyond the video game environment. Currently, biometric data in video games are employed in various ways, such as using Heart Rate Variability (HRV) as a performance metric and integrating eye tracking …


The Landscape Of Virtual Reality Use In Mobility Rehabilitation From 2010-2023: A Scoping Review, Danielle T. Felsberg, Reza Pousti, Charlend K. Howard, Scott E. Ross, Louisa D. Raisbeck, Jared T. McGuirt, Christopher K. Rhea 2025 Wingate University

The Landscape Of Virtual Reality Use In Mobility Rehabilitation From 2010-2023: A Scoping Review, Danielle T. Felsberg, Reza Pousti, Charlend K. Howard, Scott E. Ross, Louisa D. Raisbeck, Jared T. Mcguirt, Christopher K. Rhea

Rehabilitation Sciences Faculty Publications

Significant advancements in virtual reality (VR) technology have occurred in the past decade, allowing clinical researchers to take advantage of these reduced barriers to explore the use of VR in patient populations. This scoping review on VR interventions to improve mobility in adults and children focuses on the literature from 2010-2023. A total of 2736 articles were screened and 126 articles met the inclusion criteria. Most of the studies were conducted in inpatient clinical settings (n = 41) and investigated VR interventions to improve balance (n = 118). Less immersive (n = 108) products such as Nintendo Wii or Xbox …


A Survival Horror Video Game's Impact On Visual Attention, Alicia D. Sprague 2025 University of Central Florida

A Survival Horror Video Game's Impact On Visual Attention, Alicia D. Sprague

Honors Undergraduate Theses

The current study’s main research question was whether playing a survival horror video game increases the visual selective attention of a player. This project examined how visual attention and anxiety levels differ after playing a survival horror video game and whether an individual’s gaming preferences affect these concepts. The research consisted of the preliminary evaluation of participants’ visual attention abilities and anxiety levels through psychological tasks. Participants then played Resident Evil 4: Chainsaw Demo, the selected survival horror video game for this study. After playing the demo, participants repeated the previous psychological tasks, and their results were assessed. Results …


Inherited Wounds: Navigating Intergenerational Trauma Through Cooperative Play, Ayza Sheikh 2025 Virginia Commonwealth University

Inherited Wounds: Navigating Intergenerational Trauma Through Cooperative Play, Ayza Sheikh

Theses and Dissertations

'Strength' for Pakistani women is often defined as compromise, sacrifice, and silence. This definition has shaped intergenerational struggles in which women's self-narratives are constructed through suppression. Inherited Wounds seeks to address the trauma of suppression by creating a safe space for expression that fosters reflective and emotion-driven dialogue between Pakistani mothers and daughters.

Using interactive storytelling and embodied play, I developed a choice-based, narrative-driven video game and accompanying gesture-based controller. The game unfolds across childhood, marriage, and motherhood, mirroring the cycle of intergenerational struggle. Navigating choices in the game requires physical, intimate cooperation. The game uses the protagonist’s life as …


I Love Getting Mad At The Internet, Tariye George-Phillips 2025 Virginia Commonwealth University

I Love Getting Mad At The Internet, Tariye George-Phillips

Theses and Dissertations

This book discusses the changing ecosystem of the internet in relation to my installation ‘In These Worlds’. This is not a direct translation of the installation, but shares the research and thought that informs the work, as well as sharing some of the work that preceded.


Challenged: A Practice-Based Analysis Of Simulating The Realities Of Teaching Through Play, Shanel Lara Locke 2025 University of Montana

Challenged: A Practice-Based Analysis Of Simulating The Realities Of Teaching Through Play, Shanel Lara Locke

Graduate Student Theses, Dissertations, & Professional Papers

ChallengED is a classroom simulation game designed to explore the emotional and procedural realities of teaching through interactive play. Rather than attempting to manufacture empathy, the project focuses on conveying the unpredictability, humor, and fatigue that shape daily classroom life. Drawing from my own teaching experience, the game uses experiential realism and embodied interaction to communicate how educators navigate constant interruptions, shifting demands, and limited control. The development process also became a therapeutic practice, offering a way to reinterpret professional challenges through creative experimentation. Situated within practice-based research, ChallengED demonstrates how game design can function as both artistic inquiry and …


Utilitarian And Self-Representational: Player-To-Player Character Relationships In Final Fantasy Xiv, Zu Er Guan 2024 Lindenwood University

Utilitarian And Self-Representational: Player-To-Player Character Relationships In Final Fantasy Xiv, Zu Er Guan

Theses

This thesis studies the relationships between video game players and their player characters, the characters that they control, through the lens of player purpose and intent by conducting research using an online survey developed and analyzed using an interdisciplinary methodology based on existing studies in the field regarding avatar identification, player psychology, and queer and feminist theory. This thesis posits that are two types of player relationships with their player characters based on player intent—player characters as the personal avatar and representation of the self, and player characters as a tool for the execution of player control and gameplay experience. …


Gad314.1 Example 1, SAE University College 2024 SAE Institute Australasia

Gad314.1 Example 1, Sae University College

Exemplars

A submisson for GAD314.1 - Portfolio for the period of 24T3 of high quality to serve as an exemplar for future trimesters


Gad314.1 Portfolio Example 1, SAE University College 2024 SAE Institute Australasia

Gad314.1 Portfolio Example 1, Sae University College

Exemplars

An example of GAD314.1 - Portfolio of high quality and work to serve as an exemplar for future trimesters.


Dungeon Plater, Nala Scott 2024 Lindenwood University

Dungeon Plater, Nala Scott

Game Design

No abstract provided.


Owl Game, Finn Brown 2024 Lindenwood University

Owl Game, Finn Brown

Game Design

This is a basic game about flying through some trees in a valley, and flying through hoops.


Grapple Game - Game Development, Alexander Blume 2024 Lindenwood University

Grapple Game - Game Development, Alexander Blume

Game Design

A first-person time trial based around a grappling mechanic!

Movement system: https://github.com/DaveGameDevelopment

Gameplay video: https://youtu.be/TqERFundlwk


Slime King, Branden Green 2024 Lindenwood University

Slime King, Branden Green

Game Design

This is a short video game about a smile king who was removed from his thrown, The game entails you, playing the fallen king, completing levels to reach your thrown. The game is in it's early stages and as such many features aren't yet present. Completion of the game occurs when you reach the throne at the top of the second level.


Ani219 Project 3 24t3 Student Exemplar Example 1, SAE University College 2024 SAE Institute Australasia

Ani219 Project 3 24t3 Student Exemplar Example 1, Sae University College

Exemplars

This is a distinction-level submission for ANI219, Project 3 in 24T3.


Amazed: Teaching Architectural Design Styles With A Board Game, Monisha Sooklall 2024 CUNY New York City College of Technology

Amazed: Teaching Architectural Design Styles With A Board Game, Monisha Sooklall

Publications and Research

Future architects can better solve problems or develop their design styles when they study the designs of prominent and influential architects. My board game Amazed educates players about four architects' architectural design styles. These four chosen architects are part of an extensive list of architectural pioneers. These architects were selected based on their designs that push the boundaries with curves, designs with curves in different ways, designs that capture the relationship between light and material, and designs that use glass and steel in modernist architecture. The architects whose designs were examined for this board game are Ludwig Mies van der …


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