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Raid Elite, Wenda Li 2022 DePaul University

Raid Elite, Wenda Li

College of Computing and Digital Media Dissertations

This game inspiration are the real-time strategy game and raid in MMORPG. In this game, you need to get familiar with and operate five different characters. There are two bosses you can choose to fight. This game use Unity 2020.3.18f2c2 as game engine. All art is hand drawn. The design goal is making a game with certain depth which requires some effort to win. The design challenge for myself is design some interesting boss fights and accomplish a complete game which has good visual feedback.


The Machine Upstairs, Jacob Friedfeld 2022 DePaul University

The Machine Upstairs, Jacob Friedfeld

College of Computing and Digital Media Dissertations

Immersive simulation design, broadly speaking, is a game design philosophy centered around player expression, emergent gameplay, and dynamic narrative. Contrary to what the phrase may imply simply by reading it, immersion in and of itself is not necessarily enough for a game to be classified as an “immersive sim” (or IMSIM for short). Many different types of games can utilize immersion to great effect, but immersive simulations require a level of flexibility and rule/system-based approaches beyond the scope of games that occupy similar genres.

The Machine Upstairs represents an exploration of the immersive simulation philosophy and an investigation into its …


Determining American Sign Language Joint Trajectory Similarity Using Dynamic Time Warping (Dtw), Rohith Mandavilli 2022 Dartmouth College

Determining American Sign Language Joint Trajectory Similarity Using Dynamic Time Warping (Dtw), Rohith Mandavilli

Computer Science Senior Theses

As American Sign Language (ASL), the language used by Deaf/Hard of Hearing (D/HH) Americans has grown in popularity in recent years, an unprecedented number of schools and organizations now offer ASL classes. Many hold misconceptions about ASL, assuming it is easily learned; however due to its rich, complex grammatical construction, it’s not mastered easily beyond a basic level. Therefore, it becomes ever more important to improve upon existing techniques to teach ASL. The Dartmouth Applied Learning Initiative (DALI) at Dartmouth college in coordination with the Robotics and Reality Lab developed an application on the Oculus Quest that helps D/HH individuals …


Entities: A Field Of Imaginary Games, Thrasyvoulos Ioannis Kalaitzidis 2022 Louisiana State University and Agricultural and Mechanical College

Entities: A Field Of Imaginary Games, Thrasyvoulos Ioannis Kalaitzidis

LSU Master's Theses

With this body of work, I am looking for visual symbols that help communicate unuttered meanings through storytelling and stimulate an affectual response to the viewer. This exploration is presented in two different forms: a surreal sculptural installation and a board game. The installation consists of large-scale sculptures made from light and soft materials (polyurethane foam, plastic waste, paper) that are available to move inside the gallery, while the board game is presented as a set of 3D prints with instructions on how the participants can play it. The materials used in the installation suggest a way to transform waste …


Maria: A Game Concept On The Perception Of The Filipino Voting Youth Towards Women In Politics, Mehriell Ellice S. Ang 2022 De La Salle University Integrated School (Manila)

Maria: A Game Concept On The Perception Of The Filipino Voting Youth Towards Women In Politics, Mehriell Ellice S. Ang

DLSU Senior High School Research Congress

Over the years, the Philippines prides itself on being one of the most gender-equal countries in the world. Despite this, female participation within the realm of politics remain below the critical mass of representation—often attributed to androcentric biases and the patriarchal structure of society. In this modern age, with the proliferation of feminist ideologies as well as the rise of publicly misogynistic sentiments, the general stance of the young Gen Zs towards women’s participation in politics remains a mystery, as many of them continue to become part of the eligible voter population of the country. This paper then aims to …


Everescape: A Meta-Ethical Analysis Of The Player’S Morality Through Immersive Gameplay, Alexis Mavis S. Ferrer, Denise Keara L. Limkakeng, Belle Elizabeth S. Tan 2022 De La Salle University Integrated School (Manila)

Everescape: A Meta-Ethical Analysis Of The Player’S Morality Through Immersive Gameplay, Alexis Mavis S. Ferrer, Denise Keara L. Limkakeng, Belle Elizabeth S. Tan

DLSU Senior High School Research Congress

For the longest time, the concept of heroes and villains has been treated as opposites. Despite this, many actions taken by both are usually of equal morality, especially in video games, as they exist as two sides of one coin. This study attempts to find the application of game design that influences a player's perspective toward protagonists and antagonists. It also aims to find the extent to which a player can disconnect from normative morality within the world of a video game and how it may affect their perceptions of morality. Finally, it aims to find how the avatar absolves …


Zenosyne: A Game Design Concept Assimilating Dispassion In Young Artists Through The Use Of Storytelling And Game Design Principles, Edelaiza Julienne M. Aggabao 2022 De La Salle University Integrated School (Manila)

Zenosyne: A Game Design Concept Assimilating Dispassion In Young Artists Through The Use Of Storytelling And Game Design Principles, Edelaiza Julienne M. Aggabao

DLSU Senior High School Research Congress

As young artists reach the milestone of choosing the career path, they assess their passions to decide if they will continue art professionally. Extrinsic factors like lack of income or parental disapproval attribute to the dispassion among students. This study aims to compact discussions of young artists’ dispassion into a story-driven video game. As gaming trends increase throughout the years with role playing games tackling heavy issues, presenting the findings in this study through the use of game development effectively explores the perspective of dispassionate artists. For artists, passion is the focal point of their end product. Cognitive dissonance theory …


My Eyes Are Up Here!: Defining The Female Gaze Through A Comparative Analysis Of Films Throughout The Decades, Anka A. Delos Reyes 2022 De La Salle University Integrated School (Laguna)

My Eyes Are Up Here!: Defining The Female Gaze Through A Comparative Analysis Of Films Throughout The Decades, Anka A. Delos Reyes

DLSU Senior High School Research Congress

The male gaze is a trend that has been observed in film for decades, and the oversaturation of inaccurate portrayals of women can be harmful as these portrayals affect women’s self-perception and regress the efforts of feminst movements. Given this, the study aims to define, characterize and illustrate an alternative to the male gaze through My Eyes are up Here! A digital zine that reimagines films adopting the female gaze, rather than its objectifying counterpart. To collect data for the study, visual content analysis of films from different genres and decades was conducted following a set of codes, and the …


Developing A Prototype Of A Playfulness Toolkit, Hanneke Hovels 2022 State University of New York College at Buffalo - Buffalo State College

Developing A Prototype Of A Playfulness Toolkit, Hanneke Hovels

Creativity and Change Leadership Graduate Student Master's Projects

Playfulness is the ability to reframe situations, seeing new possibilities. A playful mind-set increases our mental flexibility, resilience, empathy, and our overall well-being. Unfortunately, growing up most of us lose part of our playfulness. How can we facilitate adults to live a (more) playful life? To ignite playfulness in adults’ lives, we first have to raise awareness for the benefits of playfulness, and then help people to develop a playful mind-set and integrate playfulness into their lives. In this project I combine my knowledge of creativity and playfulness with my experience in service and behavior design. I developed a prototype …


For The Kingdom, Jack Conway 2022 University of Arkansas, Fayetteville

For The Kingdom, Jack Conway

Marketing Undergraduate Honors Theses

For The Kingdom is a tabletop board game that I have developed for my thesis. In my thesis, I would like to cover three areas that have been crucial to the development of the game- the guidebook created to support and facilitate the board game, the changes made due to player feedback and testing, and the potential paths to getting the game to the market. Before Talking about those three areas, however, I will first describe the games genre and a bit about my approach to developing it.


Balancing Data- Vs. Art-Driven Decisions In Video Game Design, Jaden D. Goter 2022 University of Nebraska - Lincoln

Balancing Data- Vs. Art-Driven Decisions In Video Game Design, Jaden D. Goter

Honors Program: Senior Projects (Public)

Video games, like software, need to be designed. Video game development studios tend to use data-driven or art-driven decision-making to design their games. Data-driven decision-making is where active and passive data is collected in order to make informed decisions about the design of a game. Art-driven decision-making is when designers use their artistic intuition to design games, potentially ignoring player data. This paper elaborates on the advantages and disadvantages of both approaches and provides case studies of games designed under both approaches. Based on these studies, for a game to be successful, a combined approach of data- and art-driven decision-making …


It's All Fun And—: A Rhetorical Analysis Of Space In The Pandemic., Erica Von Proctor Lewis 2022 University of Louisville

It's All Fun And—: A Rhetorical Analysis Of Space In The Pandemic., Erica Von Proctor Lewis

Electronic Theses and Dissertations

This exhibition and document explore spatial rhetoric during the pandemic, utilizing materiality and relational aesthetics to reflect on the different ways in which the public and private are made distinct from one another. In doing so, Lewis addresses new cultural navigations of shared spaces, both digital and corporeal, public and private. In addition, the artist also examines the faulty social and institutional systems that the pandemic brought to light, such as socioeconomic dynamics and voter suppression, while utilizing Kenneth Burke’s concept of the terministic screen. Games are a central theme throughout the exhibition, as they are often coded as “home” …


Female Portrayal In Games Through Costumes: Designing And Creating Appealing Armor For Female Players, Nancey Fang 2022 Clemson University

Female Portrayal In Games Through Costumes: Designing And Creating Appealing Armor For Female Players, Nancey Fang

All Theses

This thesis details the design, development, and creation of variations of more functional female armor designed for games with the female audience in mind.

The goal is to empower female players by designing and creating strong armor that is not sexualized and that women can enjoy. I want to show that women can be portrayed as strong and powerful in games by designing armor that is equivalent to their male counterparts. Due to the gender imbalance in the video game industry and player base, it seems that female players are not catered to when most games are created. Many studies …


Fractured Sky: A Procedurally-Generated Tactical Role-Playing Game, Booker Martin 2022 Loyola Marymount University and Loyola Law School

Fractured Sky: A Procedurally-Generated Tactical Role-Playing Game, Booker Martin

Honors Thesis

Relevant Links:

Game Website: https://fracturedsky.ml

Project Repository: https://github.com/Booker-M/Capstone

Project Description:

Fractured Sky is a tactical role-playing game with a story that hinges on the balance between making moral decisions and pursuing power. This game will be one of the first of its kind to feature fully procedurally-generated levels in which every component of the level can be interacted with by the player.

Each level will be procedurally-generated and, thus, entirely unique and never experienced before by any player. Because each tile and object is placed through procedural-generation, it can act as its own entity independently of the surrounding tiles. As …


3d Game Spaces, Liam Back 2022 Providence College

3d Game Spaces, Liam Back

Art & Art History Student Scholarship

Liam Back ’24
Faculty Mentor: Professor James Janecek, Art and Art History

The creation of virtual Game Pieces that become active players in an invented architectural game space. Every part of the presentation was sculpted, painted and illuminated in 3D software.


3d Game Spaces, Caylynn Maldonado 2022 Providence College

3d Game Spaces, Caylynn Maldonado

Art & Art History Student Scholarship

Caylynn Maldonado ’22
Faculty Mentor: Professor James Janecek, Art and Art History

The creation of virtual Game Pieces that become active players in an invented architectural game space. Every part of the presentation was sculpted, painted and illuminated in 3D software.


Real-Time Illumination Capture And Rendering On Mobile Devices, Snehal Padhye, James A. Ferwerda 2022 Rochester Institute of Technology

Real-Time Illumination Capture And Rendering On Mobile Devices, Snehal Padhye, James A. Ferwerda

Frameless

We present our efforts to develop methods for rendering 3D objects on mobile devices using real-world dynamic illumination from the user’s environment. To achieve this, we use the front and back cameras on the mobile device to estimate the light distribution in the environment in real time. We then create a dynamic illumination map and render the object at interactive rates in a browser on the device using a web-based graphics API. This project achieves one of the goals of our related work on realistic visualization of virtual objects: to make virtual objects appear to be situated within the scene …


Choppy Forgeries: A Vr Sculpting Game, Jonah Warren 2022 Quinnipiac University

Choppy Forgeries: A Vr Sculpting Game, Jonah Warren

Frameless

Choppy Forgeries is a fast-paced sculpting game made for virtual reality headsets. The game is intended to give players the opportunity to practice and appreciate the skills associated with artmaking and sculpture (Seeley and Kozbelt, 2008, 163–166) in a fun, light- hearted, competitive context. The game also requires players to closely examine and engage with famous classical sculpture from art history through its gameplay.


Changeling Vr, Elouise Oyzon 2022 Rochester Institute of Technology

Changeling Vr, Elouise Oyzon

Frameless

Changeling VR is an interactive virtual reality narrative game. As we progress through the game, each level is seen through the Point of View of a different character whose emotional core is expressed through different aesthetics, mechanics and interactions.


Vr Sound Mapping: Make Sound Accessible For Dhh People In Virtual Reality Environments, Ziming Li, Roshan Peiris 2022 Rochester Institute of Technology

Vr Sound Mapping: Make Sound Accessible For Dhh People In Virtual Reality Environments, Ziming Li, Roshan Peiris

Frameless

In-game audio plays an important role in enhancing the sense of reality and immersion in the gaming experience. In many games, sounds are also used to provide notifications and clues which are essential to the gameplay. However, in this case, the DHH (deaf and hard of hearing) players may fail to access the information conveyed by sounds, which degrades their gaming experience (Jain et al. 2021).


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