Miley & Friends,
2023
Lindenwood University
Miley & Friends, Jake Lesko
Game Design
Miley & Friends is a board game in which players take one of several dogs on a walk through a park. Along the board's route, players gain happy points through the collection of toys and treats. The player with the most amount of Happy Points at the end of the walk is declared the winner.
Adarna: Remediating Philippine Source Texts Through Video Games,
2023
De La Salle-College of Saint Benilde
Adarna: Remediating Philippine Source Texts Through Video Games, Philip Adrian L. Gungab
Akda: The Asian Journal of Literature, Culture, Performance
This paper will explore the possibilities of using video games as a means of remediating Philippine source texts. This begins by defining Philippine Source texts based on Dr. Joyce Arriola’s book Pelikulang Komiks: Toward a Theory of Filipino Film Adaptation (2019) and understanding how remediation changes perception of the material through concepts defined in Jay Bolter and Richard Grusin’s book, Remediation (2000). Video games will later be explored as a form of new media in the 21st century, and how media convergence and globalization has brought it to its current state. This paper will then analyze Adarna (2015), a video …
Balanced Blended Space: Proposing A Universal Theoretical Framework For Combinative Reality,
2023
CUNY New York City College of Technology
Balanced Blended Space: Proposing A Universal Theoretical Framework For Combinative Reality, David Smith, Frederick Bianchi
Publications and Research
In today's fragmented societies, a unified framework for communication and collaboration across different realities is crucial. We introduce Balanced Blended Space (BBS) as a framework for describing combinative reality, encompassing virtual, physical, and conceptual realms, all intrinsically connected. Interactions within these environments shape our perceptual space. This paper outlines key axiomatic assumptions, criteria for a universal framework, and fundamental terminology. We identify deep symmetries enabling the BBS framework, including Cognitive and Computational Symmetry, Physical and Virtual Symmetry, Mediation Pathway Symmetry, Space-Time Symmetry, and Sensory Symmetry. We propose tests to determine its viability, emphasizing virtual intelligence as a collaborative partner. We …
Historical Narrative In The Music Of Sid Meier’S Civilization Vi,
2023
University of Denver
Historical Narrative In The Music Of Sid Meier’S Civilization Vi, Alec Larner
Electronic Theses and Dissertations
Sid Meier’s Civilization VI is a 2016 strategy video game in which the player leads a historical civilization from 4000 BC to the present. The Civilization series is the subject of much scholarly writing, especially its representation of history and non- Western cultures. My work builds on Karen Cook’s research (2014) on the technological progress and American hegemonic identity signaled by Civilization IV’s soundtrack. I argue that the music in Civilization VI contributes to a Eurocentric teleological progress narrative of history inherent in the structure of the game: the idea that history is a story of inevitable and positive …
Tabletop Games For Training: Teaching Soft Skills To Game Development Students,
2023
SAE Institute Australasia
Tabletop Games For Training: Teaching Soft Skills To Game Development Students, Matthew Dyet
Staff Scholarship - Australia & Dubai
Among the key competencies for game development that tertiary education provides, soft skills are among the most challenging to coach students on. In an active learning environment the expectation is that soft skills such as communication, estimation, and prioritisation are gained through experience when students undertake group project work. While appropriately scaled projects may provide an opportunity to engage with soft skills in a meaningful way, this learning is often a lower priority to the student presented with more tangible project outcomes that they expect to be graded upon. Engaged and enthusiastic students may reflect upon how their experiences have …
Architectural And Heritage Experience Through Playful Learning (An Interdisciplinary And Exploratory Action Research Focused On The Egyptian Context),
2023
American University in Cairo
Architectural And Heritage Experience Through Playful Learning (An Interdisciplinary And Exploratory Action Research Focused On The Egyptian Context), Atheer Ahmed Salama
Theses and Dissertations
“The lack of awareness of the value of heritage and the lack of opportunities to engage in preserving and safeguarding heritage in the public sphere not only puts the heritage in risk of being irremediably lost. It also impoverishes the younger generation’s sense of identity and belonging within its respective socio-cultural continuum, and thus limits its ability to engage and contribute meaningfully to society at large” (UNESCO, 2021). With conducting this research, the researcher believes that heritage-themed analog games may carve the younger generation’s memory of heritage, allowing them to boost their sense of identity and belonging; thus, widening their …
Barbershop Brand Redesign,
2023
California Polytechnic State University, San Luis Obispo
Barbershop Brand Redesign, Fady Tawfik
Graphic Communication
My friend Julz has been a barber for 6 years and I recognized the opportunity to assist him in rebranding his barber business. I faced challenges such as finding a brand identity that aligned with the business owner’s preferences while effectively representing the business to the target audience. Despite encountering some delays in completing initial deliverables, such as logo design and brand guidelines, these challenges were essential to ensure thorough research and crafting of a compelling brand strategy. The project encompassed redesigning the website, creating an enticing logo and brand identity, developing a cohesive color palette, and selecting appropriate typefaces. …
Creating Project Contrast: A Video Game Exploring Consciousness And Qualia,
2023
Seattle Pacific University
Creating Project Contrast: A Video Game Exploring Consciousness And Qualia, Pierce Papke
Honors Projects
Project Contrast is a video game that explores how the unique traits inherent to video games might engage reflective player responses to qualitative experience. Project Contrast does this through suspension of disbelief, avatar projection, presence, player agency in storytelling, visual perception, functional gameplay, and art. Considering the difficulty in researching qualitative experience due to its subjectivity and circular explanations, I created Project Contrast not to analyze qualia, though that was my original hope. I instead created Project Contrast as an avenue for player self-reflection and learning about qualitative experience. While video games might be just code and art on a …
Digitizing The American West: Analyzing Rhetoric In Red Dead Redemption 2,
2023
Seton Hall University
Digitizing The American West: Analyzing Rhetoric In Red Dead Redemption 2, Amalia Mcevoy
Seton Hall University Dissertations and Theses (ETDs)
High-budget, long-form storytelling games offer dozens of hours of content for audiences to explore and learn from. Although far different from sitting and reading a book, there is a distinct connection to be made between how literature is experienced and how audiences can experience a narrative-heavy video game. Based on this connection, there are bridges to be built between video games and literature, understanding how one field can benefit from the other as well as how one field can be informed by the other. An analysis of the video game Red Dead Redemption 2 using reader response theory can illustrate …
Well Played,
2023
DePaul University
Well Played
DePaul Magazine
At DePaul's high-tech Esports Gaming Center, students gather to compete in competitive video gaming. As players battle on screen, they depend on skills like teamwork, strategy and sportsmanship as well as inclusion.
Tech Time,
2023
DePaul University
Tech Time
DePaul Magazine
DePaul is embracing tech more than ever, incorporating innovative devices and approaches into education in all corners of the university. Here are seven ways DePaul provides hands-on experiences with cutting-edge tools that position students and faculty in the forefront of their industries and disciplines.
Game Design: Competitive Mobile Games,
2023
University of Nebraska-Lincoln
Game Design: Competitive Mobile Games, Kalen Wallin
Honors Program: Senior Projects (Public)
This thesis explores the design process for a competitive multiplayer game mode in “baldorf,” a ball-throwing mobile game developed by Mystic Rhoads Productions. The research aims to enhance the overall gaming experience by introducing a competitive mode that challenges players’ skills and facilitates interaction with others. The research methodology included reviewing the popular competitive mobile games: Marvel Snap, Clash Royale, and Clash of Clans, which boast high download numbers and chart rankings. This analysis helped identify key features and mechanics that contribute to an engaging multiplayer experience. As a result, several designs were proposed, covering the profile, matchmaking, match, and …
Whose Art Museum? Immersive Gaming As Irruption,
2023
University of Toledo
Whose Art Museum? Immersive Gaming As Irruption, Jason M. Cox, Lillian Lewis
Journal of Social Theory in Art Education
This paper introduces Mantles in the Museum, an immersive game that helps ameliorate student discomfort in art museums and to support discourse in, through, and around art museums. Within the game the students take on the roles of critics who use one of five interpretive frameworks, often differing from the student’s own, to select works from a real museum to go to an international exhibition. Assuming these roles empowers students to be in the museum and to assess the works, students are given leave to engage in a vigorous critique process and to examine the art-world from a new perspective.
Eco-Interoception: What Plants, Fungi And Protista Have Taught My Body,
2023
Southern Methodist University
Eco-Interoception: What Plants, Fungi And Protista Have Taught My Body, Sara Riley Dotterer
Art Theses and Dissertations
To me, ecology is the relational, full-body awareness that I am made up of and deeply connected to everything around me; and for better or worse, this is reciprocal. I form ecotones, an ecological transitional zone between two ecosystems, with the world around me. I use this ecotonal lens to blur binaries and dissolve boundaries between me and the world “outside my body.” During my Masters of Fine Arts at Southern Methodist University, I have continuously explored and represented the lives of various more-than-human species outside of my body, including plants, fungi and protista through an ecotonal lens. Although these …
Monster Planet Bounty Hunter,
2023
Washington University in St. Louis
Monster Planet Bounty Hunter, Arthur Santoro
MFA in Illustration & Visual Culture
In this paper I will be discussing my personal interest in games and art as well as my experience and process working on my original board game: Monster Planet Bounty Hunter. I will also discuss my visual influences, how I approach making games and why I think games are an important form of art.
Visual Development For Wellspring,
2023
East Tennessee State University
Visual Development For Wellspring, Jane Frances Anderson
Undergraduate Honors Theses
The primary focus of this thesis is the study of visual development for worldbuilding, starting with creative writing and documentation and translating the written content into visual concepts in both 2D and 3D. This project includes an original narrative, setting, and characters and explores aspects of the visual development pipeline. The content below contains work in visual research, 2D character design, 3D character sculpting, 3D printing and assembly, hard-surface modeling, matte-painting, illustration, compositing, and heavy creative writing.
Designing And Creating A Prototype Board Game,
2023
East Tennessee State University
Designing And Creating A Prototype Board Game, Kurtis Woodward
Undergraduate Honors Theses
Abstract
The goal of this project was to create a fantasy style board game prototype that is playable and enjoyable for people new to fantasy tabletop gaming. I assembled a group of 4-5 regular tabletop board game players to play test the game as well as a second group of 4-5 family members and friends to play test who aren't regular board game players. We began with a general base game that evolved with each playtest from feedback given by the playtesters. After about 18-20 play tests, I settled on game mechanics and moved on to creating the assets of …
The Emotions Behind The Screen,
2023
DePauw University
The Emotions Behind The Screen, Eli Gray Nations '23
Honor Scholar Theses
This thesis revolves around the narrative form of Dungeons and Dragons, that the players have true free will, which allows for the highest level of storytelling. By reaching this level, the players are able to freely tackle issues in their life and surrounding them, like testing out negative parts of their personality and finding community during events like the COVID pandemic. This, combined with the recent scandal from DnD’s publisher Wizards of the Coast poses this question: what exactly is DnD, therapy, art, community, or just a game? This thesis hopes to lead the reader to answer this question in …
The Process And Flow Of Animation: For The Record,
2023
East Tennessee State University
The Process And Flow Of Animation: For The Record, Dylan Gordon
Undergraduate Honors Theses
A comprehensive study in the processes of animation in various forms, from concept to simple layout animation to complex overlapping action and splining, and even lighting and texturing, I will be using a popular podcast musical as a basis to study the pipeline that’s used to create an industry animation.
Understanding The Persuasive Attributes Of Twitch Advertisements: A Study On The Effects Of Current Advertisements And Sponsorships,
2023
East Tennessee State University
Understanding The Persuasive Attributes Of Twitch Advertisements: A Study On The Effects Of Current Advertisements And Sponsorships, Colleen Sharkey
Electronic Theses and Dissertations
The research in this study aims to investigate the effectiveness of Twitch’s current advertising option, which includes mid-roll, pre-roll, and sponsored streams. It will focus on usefulness of content, brand credibility, purchase intent, and streamer credibility. Twitch has seen a surge in growth and attention in recent years, with an average of 31 million daily visitors and 1.3 trillion minutes watched globally in 2021 alone (Twitch Sales, 2022). However, despite Twitch’s growing popularity as an entertainment and entrepreneurship platform, little research has been conducted on the impact of its advertising options on brand perception. This study seeks to address this …
