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Ikkuma: An Artistic Vr Storytelling Experience, Yangli Liu 2021 Me, Myself

Ikkuma: An Artistic Vr Storytelling Experience, Yangli Liu

Frameless

Ikkuma is an interactive storytelling experience utilizing Tilt Brush and Unity. It is about a land being swallowed by the sea, where conflict cracks ice and fire tears families apart. Ikkuma is the Inuvialuit word for fire, a central element to the work. The fundamental theme of Ikkuma is global warming and its impact on the Arctic ecosystem. The players must learn to tame the fire in their hearts and the Inuit traditional knowledge if they hope to survive the harsh yet fragile Arctic tundra.


Changeling: A Single Player Vr Mystery, Kaitlyn S. Tran, Elouise Oyzon, Matthew Pressman, Stephen Callen, Kyle Lekkas, Joshua Bullock, Jake Johnson 2021 Rochester Institute of Technology

Changeling: A Single Player Vr Mystery, Kaitlyn S. Tran, Elouise Oyzon, Matthew Pressman, Stephen Callen, Kyle Lekkas, Joshua Bullock, Jake Johnson

Frameless

Changeling is a VR narrative mystery game focusing upon immersive experience. It was created by aspiring game developers from the Rochester Institute of Technology to experience professional development. Each semester, different sets of students get to work on the game, with past ones working part time. Using the ideas of magical realism and urban fantasy we see each family member respond to uncertainty through the lens of their hopes and fears.


Visual Communication – A Designer’S Guide To Reaching Target Audiences, Timothy Lerch 2021 Lindenwood University

Visual Communication – A Designer’S Guide To Reaching Target Audiences, Timothy Lerch

Theses

Visual communication is the cornerstone of graphic design. All graphic design projects communicate a visual message. As with all forms of communication, visual communication is a two-way street. For a message to be effective, a designer must understand how to reach their audience. Scholarly design programs focus primarily on visual cues, while marketing programs focus on in-depth audience analysis and consumer behavior. This creates a problem for designers as they complete their degree program and enter the job market, particularly if they intend to seek freelance work. This guide is innovative because it presents components of visual communication from perspectives …


Playfair Axiom, Alexander Bakos 2021 DePaul University

Playfair Axiom, Alexander Bakos

College of Computing and Digital Media Dissertations

This game seeks to bridge nuanced gameplay with more expansive themes of existentialism, life, and death. I attempt to bridge these concepts together through the mechanics and visuals, both of which play an integral role to one another. Through consistently evolving imagery that increases in complexity from a gameplay perspective I seek to elicit a reflective and emotional response from the player. My attempts with the project are to allow players to draw their own conclusions on what the greater meaning of the game is as well as what each individual component in the game could represent. Oftentimes, the subtleties …


Meowster Thesis, Xiaojing (Monica) Fan 2021 DePaul University

Meowster Thesis, Xiaojing (Monica) Fan

College of Computing and Digital Media Dissertations

Meowster Thesis is a game about cats, loneliness and what it means to be alive. It is also what keeps me alive thru isolation during Covid-19 pandemic.


Street Art: The Gallery Of The City, Mia Pinzelik 2021 Portland State University

Street Art: The Gallery Of The City, Mia Pinzelik

University Honors Theses

This project will look to better understand the culture and community of Portland street art, the unique aspects of the art form, the kinds of people participating in street art culture, the difficulties they face, and what defines this specific Portland subculture in 2020. The goal of this project is to compile this research into a board game illustrating a general overview of the process and experiences of street artists in Portland.


Tolkien: Scholar And Modern Game Pioneer, Alicia Breinke 2021 San Jose State University

Tolkien: Scholar And Modern Game Pioneer, Alicia Breinke

ART 108: Introduction to Games Studies

History can be a necessity, or necessary evil for some people when we want to comprehend real-time issues or trends. Gaming is a trend that applies to this since we often seem to be drawn in by the excitement of the graphics, music, and storylines, yet it seems like people seldomly try to uncover their origins. At the same time, though, a game’s historic foundation is essential to understand since it can help us gain a greater appreciation for these experiences. Role play games are an exceptional example of this since many renowned ones have external influences. J.R.R. Tolkien’s “The …


Sound In Video Games: How Sound Is An Important Aspect Of The Virtual Experience, James Boen 2021 San Jose State University

Sound In Video Games: How Sound Is An Important Aspect Of The Virtual Experience, James Boen

ART 108: Introduction to Games Studies

This paper will take the form of an analysis, with video games as the medium/text that will be analysed. Although analysis is typically reserved for poems, books, short stories, or plays, video games are simply a form of conveying ideas and a form of text that is representative of the 21st century. Video games is a rare medium that has an interactive element, which can alter/enhance the experience an audience member can have, even if there were the same audio/visual components in a film or play. In most forms of media with an audio component, the analysis is done by …


Has Excessive Violence In Video Games Gone Too Far?, Kyra SyCip 2021 San Jose State University

Has Excessive Violence In Video Games Gone Too Far?, Kyra Sycip

ART 108: Introduction to Games Studies

Numerous case studies and published research have led many gamers and non-gamers to wonder whether the excessive loads of violence found in video games is truly necessary for “fun” gameplay and entertainment. Controversies have been arising within famous video games such as the Grand Theft Auto series, Call Of Duty: Modern Warfare 2, and Six Days in Fallujah. These three games have been the subject of numerous present day debates and have sparked many arguments within the gaming community. As well as the debate of whether these games are indeed harmful to the player’s psychology and nature has yet to …


How This War Of Mine Creates Empathy For Virtual Characters, Cole Pergerson 2021 San Jose State University

How This War Of Mine Creates Empathy For Virtual Characters, Cole Pergerson

ART 108: Introduction to Games Studies

Is it possible to empathize with virtual characters? Are game characters just a means for game and story progress or can we develop a strong emotional connection with them? In this research essay, I analysis This War of Mine, a game about surviving a worn torn city where food is limited, and the player must make difficult moral decisions survive. The player controls a small group of characters who all need to be feed, get enough sleep, may need medical care, and other human needs. To look how This War of Mine creates empathy for the virtual characters, I will …


Human/Artificial Intelligence Coordination In Video Games, Michael Rodriguez 2021 San Jose State University

Human/Artificial Intelligence Coordination In Video Games, Michael Rodriguez

ART 108: Introduction to Games Studies

The emergence of video games has led to widespread inventions to enhance the reality of the experience. As a result, Artificial Intelligence (A.I.) was developed to create virtual experiences and attract a variety of players of video games. This paper will discuss video games in the context of Human-A.I. interaction and the importance of human coordination in video games. Unprecedented errors have been a common challenge in this relationship. An excellent example of these algorithms include population-based training and self-play, which have gained a lot of interest in video games. A.I. technology has surpassed human ability because they are simply …


Platforming Gamification As A Means Of Engagement In Employee Recruitment And Onboarding, Samuel D. Lipson 2021 University of Arkansas, Fayetteville

Platforming Gamification As A Means Of Engagement In Employee Recruitment And Onboarding, Samuel D. Lipson

Management Undergraduate Honors Theses

Gamification, generally understood as the application of game elements and design concepts in non-game contexts, is a field of academic study and multibillion-dollar business tool whose popularity is growing as a means of employee engagement, education and training, and talent selection. While there are companies that attempt to gamify separate processes within the employee life cycle, no company exists that gamifies the stages surrounding talent selection: attraction and recruitment of applicants and onboarding of final candidates. To this end, this thesis proposes a software and consulting company, GameON Business Solutions, that will work with small and medium enterprises to expand …


Finding Personality In Animation, Jarrett McGill 2021 East Tennessee State University

Finding Personality In Animation, Jarrett Mcgill

Undergraduate Honors Theses

There is a difference between making something move and bringing something to life in animation. The animation principles work together to bring out character that is only visible with memorable movement. Given how the entertainment space has changed and grown over recent years, it is arguably vital for characters to be unforgettable for franchises to survive. This creative thesis explores how personalities are interpreted in animation by viewers and creators, and a workflow to bring the personalities to the forefront in the piece. Three distinct characters will be animated with the same set of animations to showcase how a personality …


The Health Benefits Of Video Games, Zachary Shanks 2021 Kennesaw State University

The Health Benefits Of Video Games, Zachary Shanks

Emerging Writers

This paper seeks to evaluate if video games are useful as more than just entertainment.  The research shows that they can be utilized in the educational, medical, and business fields. Video Games have been shown to benefit the physical, emotional, and mental health of players, as well as create more efficient learning and working environments. The article argues that video games are no longer just a source of entertainment, as they are now becoming useful tools in society.


Understanding Spaces Of Abandonment Through Virtual Frameworks In Landscape Architecture, Aus Perez 2021 University of Nebraska - Lincoln

Understanding Spaces Of Abandonment Through Virtual Frameworks In Landscape Architecture, Aus Perez

Honors Program: Senior Projects (Public)

In recent years, design professionals have implemented many contemporary landscape architecture projects across the United States. With a primary goal of returning nature to urban environments, contemporary landscape architects and other transdisciplinary partners work diligently to sculpt physical spaces that reflect the human-living experience. However, a leap into the world of video game design could allow landscape architects and urban planners to more freely create virtual social environments to address rising issues of abandonment in today’s urban and rural spaces. Video game mechanics and methodologies can be used extensively in the disciplines of design that value participatory processes, like landscape …


For|Rest, Jes Klass 2021 DePaul University

For|Rest, Jes Klass

College of Computing and Digital Media Dissertations

In for/rest, players navigate a world built around an interpretation of the liminal space of grief. Glitching, blinking roots are all around an otherwise grey, empty space and as players destroy these roots they gradually resaturate the landscape. Each time a root is destroyed, the player will watch it disintegrate in front of them while some form of animal or plant spawns in the root’s stead. On rare occasions, instead of a plant or animal, a human will phase into the world as a root disintegrates. This human, Charlie, roams around the forest and offers the player a chance to …


Abandoned Spaces, Anthony Tate 2021 DePaul University

Abandoned Spaces, Anthony Tate

College of Computing and Digital Media Dissertations

The goal of this project is to show how color can display an emotional connection to the environment. How colors can be portrayed to human emotions without telling the audience. As well as having the audience imagining what kind of economy that used to be in the environment. The objective is to create a game that will tell a story from the environment and how colors are used to help tell a story of the environment. This thesis project is a game that attempts to show how colors can be related to emotions.


Designing An Interactive Theatre Game With Dynamic Asynchronous Play, Ardian Amiti 2021 DePaul University

Designing An Interactive Theatre Game With Dynamic Asynchronous Play, Ardian Amiti

College of Computing and Digital Media Dissertations

This project proposes the use of asynchronous narrative mechanics and dynamic elements of gameplay to further the player’s sense of interaction with characters and the environment of the game, inspired by interactive theatre performances such as Sleep No More. The player plants seeds in a garden which is maintained by several Non-Playable Characters, influencing both the environment and the narrative. Scenes occur according to the state of the garden, but do not wait for the player to be present. Plants grow and wilt as time passes. Sometimes the player cedes control as the characters tend to or cut down plants, …


The Stranger Next Door: Enhancing Horror Narrative Through Real Time Progress And Meta-Data, Fae Daunt 2021 SAE University College

The Stranger Next Door: Enhancing Horror Narrative Through Real Time Progress And Meta-Data, Fae Daunt

Postgraduate

The age of mobile connectivity affords uninterrupted access to mobile phones. While game developers have leveraged this phenomenon to create new game mechanics (such as stamina often which monetizes the acceleration of gameplay) narrative mobile game designers are yet to realise the creative potential of uninterrupted access. In response to this, this exegesis details the creation of The Stranger Next Door—a horror narrative set in the player’s realtime which simulates conversations and interactions via a replica social media platform.

This research document begins with a review of relevant literature, situating the game within the conventions of the horror genre and …


A Quest From Then To Now: How Early Tabletop Role-Playing Games Have Influenced Contemporary Game Design, Marc Wainwright 2021 SAE University College

A Quest From Then To Now: How Early Tabletop Role-Playing Games Have Influenced Contemporary Game Design, Marc Wainwright

Postgraduate

In this thesis, I argue that contemporary game design is influenced by early tabletop role-playing games (TRPGs) in that they still employ design precedents created in the 1970s by early TRPG game designers. This thesis approaches the topic not just from a historical perspective, but also an analytical one. To this end, I make use of games research frameworks, like Espen Aarseth’s (2003) ludic-hermeneutic circle and the MDA framework (Hunicke, Leblanc, and Zubek, 2004). The MDA framework breaks down games into mechanics, dynamics, and aesthetics of play, and the relationship between these three elements creates a game's unique sense of …


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