Spirits Of The King,
2024
DePaul University
Spirits Of The King, Ali Al-Ani
College of Computing and Digital Media Dissertations
Spirits of the King (SotK) is a 1v1 card game where players use essential resources to conjure spirits from a shared pool to defeat their opponent. Players must make strategic sacrifices to keep themselves from danger or to threaten their opponent, ultimately revealing how much they are willing to risk for victory. The themes, mechanics, and material design of SotK are very heavily inspired by information found in Aleister Crowley’s The Lesser Key of Solomon.
Athalea: Fear And Hate,
2024
DePaul University
Athalea: Fear And Hate, Santiago Posada-Jaramillo
College of Computing and Digital Media Dissertations
Athalea: Fear and Hate is a single-player 2D role-playing video game (RPG) for PC using pixel art and a minimalistic aesthetic. Through conversations, environmental storytelling, and the main character’s own thoughts, the game explores, through a critical lens, fascist rhetoric and the way that fascists use power in order to help the player to be better equipped to properly understand how fascism operates. Different from traditional portrayals in media that tend to use an easily identifiable set of symbols and historical references, Athalea: Fear and Hate exposes fascism in a different context with the goal of making the core of …
Candy Costume Royal,
2024
Lindenwood University
Candy Costume Royal, Nala Scott
Game Design
A board game where player compete to be the best dressed on the board. Players race to make the best outfit and reach the end of the board first.
Treasure Quest,
2024
Lindenwood University
Treasure Quest, Dani Rosenberger
Game Design
A competitive board game where players are pit against each other to find a lost treasure on a mysterious island. Who will be the first to claim great riches?
Narrative World Building: Creative Applications For Gamification In Study Abroad,
2024
Embry-Riddle Aeronautical University
Narrative World Building: Creative Applications For Gamification In Study Abroad, Ashley Lear
Publications
This study examined a cohort of 12 study abroad participants taking a course on video game topography and narrative in Salamanca, Spain, to determine how inhabiting and co-creating narrative worlds as part of the coursework might impact the experiences of the students inside and outside of the classroom as they engaged in mandated and optional cultural engagement activities, such as museum tours and excursions to historical sites. Students completed two gameful learning activities: 1) they co-created their own narrative game world in a group game proposal assignment drawing upon research from storytelling through game environments, and 2) they created independent …
Afterlight: Game Design And The Power Of Narrative,
2024
University of Missouri, St. Louis
Afterlight: Game Design And The Power Of Narrative, Elio Hollenbeck
Undergraduate Research Symposium
In the last few decades we as a society have watched the evolution of games as a storytelling medium. From Candyland to The Last of Us, all games use some form of narrative to bring players into the world of the game. Over the course of the last six months, I’ve been developing a tabletop card game with the working title of Afterlight. In this presentation, I will be explaining my process as I’ve worked on designing and refining this game. I will also talk about why I feel game design can be an effective way to engage people with …
Digital Transformation And Design For Maintainability In Industrial Design,
2024
Product Design Dept., School of Applied Arts, Badr University in Cairo, Cairo, Egypt
Digital Transformation And Design For Maintainability In Industrial Design, Ahmed Tarek Mohamed Fathy, Salwa El Ghareeb, Yasser Shaban
Journal of Art, Design and Music
In this paper, we explore the impact of the rapid digital transformation in Applied Arts and Design and its influence on the realm of Maintainability. We examine how CAD, 3D modeling, have revolutionized the conceptualization and prototyping stages, enabling precise idea communication and immersive representations. Specifically, we focus on Design for Maintainability (DfMn) and its critical aspects such as repairability, serviceability, maintainability, and reliability, which significantly affect cost and user satisfaction. By leveraging this tool, designers can create highly maintainable and user-friendly products. The transformative potential of this tool in industrial design is highlighted, providing promising avenues for future research …
Lost & Found (Game Series) [Book Chapter],
2024
Rochester Institute of Technology
Lost & Found (Game Series) [Book Chapter], Owen Gottlieb
Articles
Description of game series for use in the classroom with best practices.
Seasons Of Change,
2024
Lindenwood University
Seasons Of Change, Ray Vergara
Game Design
Seasons of Change is a Unity-based video game with a spooky, cartoonish aesthetic, inspired by the fall season. Developed within the constraints of Lindenwood University's Game Development course, the project was built upon through structured weekly modules, focusing on game mechanics, level design, interactivity, programming, and audio integration. The game's developmental journey was enriched by extensive research, experimentation, and constructive feedback, resulting in a cohesive final product. Key challenges included adapting Unity's Starter Asset Package, troubleshooting ProBuilder limitations, and debugging interactive elements like audio and UI for various platforms. Despite time constraints and technical hurdles, the iterative development process facilitated …
Crusading For Fun And Profit: An Examination Of Ludohistorical Mode In The Crusader Kings Community,
2024
University of Central Florida
Crusading For Fun And Profit: An Examination Of Ludohistorical Mode In The Crusader Kings Community, Kirk M. Lundblade
Graduate Thesis and Dissertation 2023-2024
How do participants in communities of play centered around digital games engage with history? The historiographic influences of ludic form have been closely scrutinized in recent years, but little attention has been paid to the digital cultures—to the communities of play— which center the discussion and play of these historical games. My study aimed to closely examine one such community centered around the grand strategy game Crusader Kings III, released by Paradox Interactive in 2020. I use discourse analysis together with grounded theory to examine the game Crusader Kings III alongside two primary sites found on reddit and Paradox …
(Re)Producing Orientalism: Industry Logic Of Chinese Mobile Game Re-Skins In The Global App Empire,
2024
Old Dominion University
(Re)Producing Orientalism: Industry Logic Of Chinese Mobile Game Re-Skins In The Global App Empire, Yizhou Xu
Communication & Theatre Arts Faculty Publications
Through the case study of the mobile title Game of Sultans, this article examines the proliferation of iterative and copycat games through the practice of reskins in the mobile game industry. Based on year-long autoethnographic fieldwork working in a Chinese mobile game company, I provide an on-the-ground perspective of how Orientalist representations in reskinned games are instrumentalized through the roles of “cultural brokers” and the work of localization for Western markets. By taking a theoretical and technological understanding of reskins, I argue that reskinned games, as a form of industrial mimicry, while an important aspect of standardized game production, …
The Regenarrative: How To Change The Story In Order To Change The Future,
2024
Dartmouth College
The Regenarrative: How To Change The Story In Order To Change The Future, S. Rose Bigheart O'Leary
Dartmouth College Master’s Theses
Abstract
In the era of Climate Change, many are concerned that the end of the Anthropocene, or the end of the era of human life on Earth, is upon us. Western European colonialism and its subsequent systems (settler-colonialism, colonial-capitalism, and globalization - sometimes termed “neocolonialism”) have all been implicated in contributing to unsustainable behaviors linked to accelerating climate change. In searching for possible solutions, some have called for listening to Indigenous Peoples, citing ethics of sustainability found among many Indigenous cultures. However, the cultural products of settler-colonialism are still dominant in ways that do not allow for Indigenous worldviews to …
Playing To Grow. Roundtable Interview On Games, Education, And Character,
2023
University of Northern Colorado
Playing To Grow. Roundtable Interview On Games, Education, And Character, Owen Gottlieb, Matthew Farber, Paul Darvasi
Articles
In this roundtable interview moderated by Paul Darvasi, lecturer at the University of Toronto and co-founder of Gold Bug Interactive, Owen Gottlieb and Matthew Farber discuss research and practice at the intersection of religion, character education, and games in schools. Gottlieb is an associate professor at the Rochester Institute of Technology, founder and lead faculty at the Initiative in Religion, Culture, and Policy at the MAGIC center, and founder and director of the Interaction, Media, and Learning Lab at RIT, where he specializes in interactive media, learning, religion, and culture. Farber is an associate professor of educational technology and coordinator …
An Analysis Of The Debate And How It Changed Everything: Narratology Vs. Ludology,
2023
San Jose State University
An Analysis Of The Debate And How It Changed Everything: Narratology Vs. Ludology, Robert Veloya
ART 108: Introduction to Games Studies
Video games will rot your brain. Something that people have told us during its inception into the modern world; however, little did they know that the video game industry will one day take its place in the world as one of the best mediums to tell a story and challenge its audience. The video game industry is an ever-growing industry where innovation flows through its veins causing it to grow into a field that is more immersive and compelling. Video games have also evolved into a field of study, a discipline that dives deep into what makes them a unique …
Exploring The Shift In Player Enthusiasm Towards Games,
2023
San Jose State University
Exploring The Shift In Player Enthusiasm Towards Games, David Daniel
ART 108: Introduction to Games Studies
Video games, providing a constant source of excitement have been an integral part of the lives of many enthusiasts, helping shape childhoods and providing a source of entertainment and social interaction between friends and strangers. From the joy of unboxing the Wii with siblings back in the day, all the way to playing multiplayer battle royales and among us with our friends over the pandemic, the gaming platform has been an ever changing and dynamic experience. However, with time, a noticeable split emerged among peers who once shared the same joy of running home and putting on the headset. Some …
From Pong To Narrative: The Evolution Of Ai In Gaming,
2023
San Jose State University
From Pong To Narrative: The Evolution Of Ai In Gaming, Muhammad Assaf
ART 108: Introduction to Games Studies
As video games evolve, the role of artificial intelligence also referred to as AI has been essential. Games have come a long way from being small and having rudimentary logic to being extremely complex and narrative-driven. This research paper will dive into the vast history of AI in gaming, following its path from the simple ball-paddle mechanics of Pong, to the intricate entanglements presented in modern games such as Fortnite, Call of Duty, League of Legends, and more. The interplay between game design and AI development doesn’t just show how far we have come in technological advancement, but rather it …
Mushy's Escape,
2023
Lindenwood University
Mushy's Escape, Maddie Knemeyer Lynch
Game Design
Mushy's Escape is a puzzle based 3D Platformer. This game is a showcase for a game development concept piece.
Spective,
2023
Lindenwood University
Spective, Andrew C. Smith
Game Design
Video Game, Andrew Smith, Puzzle Action game. Made for Fall 2023 Game Prototype class. In this game, the player must rotate the camera in order to obtain a new perspective and gain more visual information about the layout of the stage in order to avoid enemies, collect objects, and navigate and platform properly, in order to reach the end.
Beyond The Pixelated Mirror: Understanding Avatar Identity And Its Impact On In-Game Advertising And Consumer Behavior,
2023
Lindenwood University
Beyond The Pixelated Mirror: Understanding Avatar Identity And Its Impact On In-Game Advertising And Consumer Behavior, Kyle Coble, Jay Ratican, James Hutson
Faculty Scholarship
This article examines the complex dynamics between avatars and in-game advertising, probing how virtual representations influence consumer behavior within digital environments. It delves into the psychological interplay between self-perception and avatar embodiment, suggesting that while younger users may treat avatars as accessories showcasing personal interests, adults tend to opt for idealized selves, affecting their interaction with and responsiveness to virtual marketing. The study contemplates the avatar’s function as both a consumer and influencer in the expanding metaverse, considering the escalating integration of branded items in games. It also highlights potential shifts in consumption patterns as digital and physical realities converge. …
Impactful Interactivity Within Video Games,
2023
Lindenwood University
Impactful Interactivity Within Video Games, Luke Robert Maeser
Theses
Despite half a century of existence and dedicated academic programs educating next generations of game developers, conclusive evidence does not exist as to if video games are beneficial to learning or costly. Examining the notion of benefit versus cost, it is important to assess the value of video games when leveraged as tools for learning as traditional educational methodologies are not infallible. This paper explores how video games can generate psychological responses; and therefore, one must conclude learning has occurred. The following is encompassed: meaningful interactivity within video games (regarding narrative and gameplay), video games as educational tools, video game …
