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Afterlight: Game Design And The Power Of Narrative, Elio Hollenbeck 2024 University of Missouri, St. Louis

Afterlight: Game Design And The Power Of Narrative, Elio Hollenbeck

Undergraduate Research Symposium

In the last few decades we as a society have watched the evolution of games as a storytelling medium. From Candyland to The Last of Us, all games use some form of narrative to bring players into the world of the game. Over the course of the last six months, I’ve been developing a tabletop card game with the working title of Afterlight. In this presentation, I will be explaining my process as I’ve worked on designing and refining this game. I will also talk about why I feel game design can be an effective way to engage people with …


Digital Transformation And Design For Maintainability In Industrial Design, Ahmed Tarek Mohamed Fathy, Salwa El Ghareeb, Yasser Shaban 2024 Product Design Dept., School of Applied Arts, Badr University in Cairo, Cairo, Egypt

Digital Transformation And Design For Maintainability In Industrial Design, Ahmed Tarek Mohamed Fathy, Salwa El Ghareeb, Yasser Shaban

Journal of Art, Design and Music

In this paper, we explore the impact of the rapid digital transformation in Applied Arts and Design and its influence on the realm of Maintainability. We examine how CAD, 3D modeling, have revolutionized the conceptualization and prototyping stages, enabling precise idea communication and immersive representations. Specifically, we focus on Design for Maintainability (DfMn) and its critical aspects such as repairability, serviceability, maintainability, and reliability, which significantly affect cost and user satisfaction. By leveraging this tool, designers can create highly maintainable and user-friendly products. The transformative potential of this tool in industrial design is highlighted, providing promising avenues for future research …


Lost & Found (Game Series) [Book Chapter], Owen Gottlieb 2024 Rochester Institute of Technology

Lost & Found (Game Series) [Book Chapter], Owen Gottlieb

Articles

Description of game series for use in the classroom with best practices.


Seasons Of Change, Ray Vergara 2024 Lindenwood University

Seasons Of Change, Ray Vergara

Game Design

Seasons of Change is a Unity-based video game with a spooky, cartoonish aesthetic, inspired by the fall season. Developed within the constraints of Lindenwood University's Game Development course, the project was built upon through structured weekly modules, focusing on game mechanics, level design, interactivity, programming, and audio integration. The game's developmental journey was enriched by extensive research, experimentation, and constructive feedback, resulting in a cohesive final product. Key challenges included adapting Unity's Starter Asset Package, troubleshooting ProBuilder limitations, and debugging interactive elements like audio and UI for various platforms. Despite time constraints and technical hurdles, the iterative development process facilitated …


(Re)Producing Orientalism: Industry Logic Of Chinese Mobile Game Re-Skins In The Global App Empire, Yizhou Xu 2024 Old Dominion University

(Re)Producing Orientalism: Industry Logic Of Chinese Mobile Game Re-Skins In The Global App Empire, Yizhou Xu

Communication & Theatre Arts Faculty Publications

Through the case study of the mobile title Game of Sultans, this article examines the proliferation of iterative and copycat games through the practice of reskins in the mobile game industry. Based on year-long autoethnographic fieldwork working in a Chinese mobile game company, I provide an on-the-ground perspective of how Orientalist representations in reskinned games are instrumentalized through the roles of “cultural brokers” and the work of localization for Western markets. By taking a theoretical and technological understanding of reskins, I argue that reskinned games, as a form of industrial mimicry, while an important aspect of standardized game production, …


Crusading For Fun And Profit: An Examination Of Ludohistorical Mode In The Crusader Kings Community, Kirk M. Lundblade 2024 University of Central Florida

Crusading For Fun And Profit: An Examination Of Ludohistorical Mode In The Crusader Kings Community, Kirk M. Lundblade

Graduate Thesis and Dissertation 2023-2024

How do participants in communities of play centered around digital games engage with history? The historiographic influences of ludic form have been closely scrutinized in recent years, but little attention has been paid to the digital cultures—to the communities of play— which center the discussion and play of these historical games. My study aimed to closely examine one such community centered around the grand strategy game Crusader Kings III, released by Paradox Interactive in 2020. I use discourse analysis together with grounded theory to examine the game Crusader Kings III alongside two primary sites found on reddit and Paradox …


The Regenarrative: How To Change The Story In Order To Change The Future, S. Rose Bigheart O'Leary 2024 Dartmouth College

The Regenarrative: How To Change The Story In Order To Change The Future, S. Rose Bigheart O'Leary

Dartmouth College Master’s Theses

Abstract

In the era of Climate Change, many are concerned that the end of the Anthropocene, or the end of the era of human life on Earth, is upon us. Western European colonialism and its subsequent systems (settler-colonialism, colonial-capitalism, and globalization - sometimes termed “neocolonialism”) have all been implicated in contributing to unsustainable behaviors linked to accelerating climate change. In searching for possible solutions, some have called for listening to Indigenous Peoples, citing ethics of sustainability found among many Indigenous cultures. However, the cultural products of settler-colonialism are still dominant in ways that do not allow for Indigenous worldviews to …


Playing To Grow. Roundtable Interview On Games, Education, And Character, Owen Gottlieb, Matthew Farber, Paul Darvasi 2023 University of Northern Colorado

Playing To Grow. Roundtable Interview On Games, Education, And Character, Owen Gottlieb, Matthew Farber, Paul Darvasi

Articles

In this roundtable interview moderated by Paul Darvasi, lecturer at the University of Toronto and co-founder of Gold Bug Interactive, Owen Gottlieb and Matthew Farber discuss research and practice at the intersection of religion, character education, and games in schools. Gottlieb is an associate professor at the Rochester Institute of Technology, founder and lead faculty at the Initiative in Religion, Culture, and Policy at the MAGIC center, and founder and director of the Interaction, Media, and Learning Lab at RIT, where he specializes in interactive media, learning, religion, and culture. Farber is an associate professor of educational technology and coordinator …


An Analysis Of The Debate And How It Changed Everything: Narratology Vs. Ludology, Robert Veloya 2023 San Jose State University

An Analysis Of The Debate And How It Changed Everything: Narratology Vs. Ludology, Robert Veloya

ART 108: Introduction to Games Studies

Video games will rot your brain. Something that people have told us during its inception into the modern world; however, little did they know that the video game industry will one day take its place in the world as one of the best mediums to tell a story and challenge its audience. The video game industry is an ever-growing industry where innovation flows through its veins causing it to grow into a field that is more immersive and compelling. Video games have also evolved into a field of study, a discipline that dives deep into what makes them a unique …


Exploring The Shift In Player Enthusiasm Towards Games, David Daniel 2023 San Jose State University

Exploring The Shift In Player Enthusiasm Towards Games, David Daniel

ART 108: Introduction to Games Studies

Video games, providing a constant source of excitement have been an integral part of the lives of many enthusiasts, helping shape childhoods and providing a source of entertainment and social interaction between friends and strangers. From the joy of unboxing the Wii with siblings back in the day, all the way to playing multiplayer battle royales and among us with our friends over the pandemic, the gaming platform has been an ever changing and dynamic experience. However, with time, a noticeable split emerged among peers who once shared the same joy of running home and putting on the headset. Some …


From Pong To Narrative: The Evolution Of Ai In Gaming, Muhammad Assaf 2023 San Jose State University

From Pong To Narrative: The Evolution Of Ai In Gaming, Muhammad Assaf

ART 108: Introduction to Games Studies

As video games evolve, the role of artificial intelligence also referred to as AI has been essential. Games have come a long way from being small and having rudimentary logic to being extremely complex and narrative-driven. This research paper will dive into the vast history of AI in gaming, following its path from the simple ball-paddle mechanics of Pong, to the intricate entanglements presented in modern games such as Fortnite, Call of Duty, League of Legends, and more. The interplay between game design and AI development doesn’t just show how far we have come in technological advancement, but rather it …


Mushy's Escape, Maddie Knemeyer Lynch 2023 Lindenwood University

Mushy's Escape, Maddie Knemeyer Lynch

Game Design

Mushy's Escape is a puzzle based 3D Platformer. This game is a showcase for a game development concept piece.


Spective, Andrew C. Smith 2023 Lindenwood University

Spective, Andrew C. Smith

Game Design

Video Game, Andrew Smith, Puzzle Action game. Made for Fall 2023 Game Prototype class. In this game, the player must rotate the camera in order to obtain a new perspective and gain more visual information about the layout of the stage in order to avoid enemies, collect objects, and navigate and platform properly, in order to reach the end.


Beyond The Pixelated Mirror: Understanding Avatar Identity And Its Impact On In-Game Advertising And Consumer Behavior, Kyle Coble, Jay Ratican, James Hutson 2023 Lindenwood University

Beyond The Pixelated Mirror: Understanding Avatar Identity And Its Impact On In-Game Advertising And Consumer Behavior, Kyle Coble, Jay Ratican, James Hutson

Faculty Scholarship

This article examines the complex dynamics between avatars and in-game advertising, probing how virtual representations influence consumer behavior within digital environments. It delves into the psychological interplay between self-perception and avatar embodiment, suggesting that while younger users may treat avatars as accessories showcasing personal interests, adults tend to opt for idealized selves, affecting their interaction with and responsiveness to virtual marketing. The study contemplates the avatar’s function as both a consumer and influencer in the expanding metaverse, considering the escalating integration of branded items in games. It also highlights potential shifts in consumption patterns as digital and physical realities converge. …


Navigating Through Narratives: The Development Of Opening Cinematics, Jacob Q. Stewart 2023 East Tennessee State University

Navigating Through Narratives: The Development Of Opening Cinematics, Jacob Q. Stewart

Undergraduate Honors Theses

This project demonstrates opening cinematic design from conceptualization to final composition. Using Unreal Engine 5, I created an opening cutscene using Unreal’s sequencer editor to film and edit my shots. This document presents the steps I took to create my sequence from the writing process to the final layout. Starting as a written story, I worked my way to the final project by creating a mock scene and storyboarding. After this, I built my scene using assets from the Unreal marketplace and lit my scene with HDRI and dynamic lighting. I encountered many new programs such as Cascade and Mixamo …


Impactful Interactivity Within Video Games, Luke Robert Maeser 2023 Lindenwood University

Impactful Interactivity Within Video Games, Luke Robert Maeser

Theses

Despite half a century of existence and dedicated academic programs educating next generations of game developers, conclusive evidence does not exist as to if video games are beneficial to learning or costly. Examining the notion of benefit versus cost, it is important to assess the value of video games when leveraged as tools for learning as traditional educational methodologies are not infallible. This paper explores how video games can generate psychological responses; and therefore, one must conclude learning has occurred. The following is encompassed: meaningful interactivity within video games (regarding narrative and gameplay), video games as educational tools, video game …


Negative Estrangement: Fantasy And Race In The Drow And Drizzt Do’Urden, Steven Holmes 2023 University of Hawaiʻi at Mānoa

Negative Estrangement: Fantasy And Race In The Drow And Drizzt Do’Urden, Steven Holmes

Mythlore: A Journal of J.R.R. Tolkien, C.S. Lewis, Charles Williams, and Mythopoeic Literature

This essay introduces the concept of negative estrangement to help understand current cultural interventions into the norms of depicting fantasy races. First, this essay builds on Shklovsky’s concept of estrangement to describe the literary practice of negative estrangement, wherein artists craft “more evil” foes based on hybridized amalgamations of stereotypes to create antipathy toward a subject, be it monster or fantasy race. This practice is sometimes used in service of confronting the issue of race and racism, despite seeming to reify or rearticulate racist stereotypes.

This essay builds on Tolkien’s argument in favor of creating “more evil” foes to exemplify …


Left And Right, Finn Brown 2023 Lindenwood University

Left And Right, Finn Brown

Game Design

Left and Right is a choose-your-own-adventure style game developed using Twine as part of a 1 week prototype. This game has the player navigating a town that has been overrun by a mysterious black mush. The player must venture into finding out where this mysterious substance came from and if there is anyway to get rid of it.


Dice, Roger Alms 2023 Lindenwood University

Dice, Roger Alms

Game Design

This is a dice game where the player predicts whether the next roll of dice will have a higher or lower total than the current total.


On The Way, Shawn Roberts 2023 Lindenwood University

On The Way, Shawn Roberts

Game Design

On The Way is a board game developed by Shawn Roberts. This game is centered around navigating the game space while performing tasks based on the character chosen. Players must race to finish their task before they can advance around the board.


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